princess-synergy/www/js/plugins/JsScript180Set.js
2026-02-05 14:03:22 -06:00

140 lines
5.5 KiB
JavaScript

const MobLeftPos = 300;
const MobRightPos = 800;
class MobTatie {
constructor(_PicName, _PicNo) {
this._PicName = _PicName;
this._PicNo = _PicNo;
}
}
const MobUIPath = "faces/PicTatie/";
let _MobPosX = MobLeftPos;
let _MobMX = 100;
let MobResetFlg = false;
Game_Interpreter.prototype.SetMobPos = function (_MPosStr, _MMX) {
_MMX = typeof _MMX !== 'undefined' ? _MMX : 100;
_MobMX = _MMX;
if (_MPosStr.indexOf("left") != -1) _MobPosX = MobLeftPos;
if (_MPosStr.indexOf("right") != -1) _MobPosX = MobRightPos;
if (_MPosStr.indexOf("ll") != -1) {
_MobPosX -= 100;
}
if (_MPosStr.indexOf("rl") != -1) _MobPosX += 100;
if (_MPosStr.indexOf("lr") != -1) _MobPosX -= 100;
if (_MPosStr.indexOf("rr") != -1) _MobPosX += 100;
}
const _MaxMobT = 5;
let Nupu_Setting_command101 = Game_Interpreter.prototype.command101;
Game_Interpreter.prototype.command101 = function () {
_Reset_AnalogMove();
let _MYobiFace = "";
let Tatie_p = this._params[0].indexOf("_Tatie");
let _TatieAddNo = 0;
let _AdNo = this._params[0].indexOf("___");
if (_AdNo != -1) {
_TatieAddNo = Number(this._params[0].substr(_AdNo + "___".length));
}
if (Tatie_p != -1) {
if (MobResetFlg) {
for (let i = 0; i <= _MaxMobT; i++) {
this.DelPict(PN_MobB + i);
this.DelPict(PN_MobT + i);
}
MobResetFlg = false;
}
_MYobiFace = this._params[0];
let _MobTName = this._params[0].substr(0, Tatie_p);
let _PicName = _MobTName + ((this._params[1] + 1) + (_TatieAddNo * 8));
this._params[0] = "";
let _addTatiePicFlg = true;
let BtmMNo = -1;
for (let i = 0; i <= _MaxMobT; i++) {
let _ViewTName = GetPicName(PN_MobB + i).replace(MobUIPath, "").slice(0, -1);
if (_ViewTName == _MobTName) {
BtmMNo = i;
break;
}
}
let TopMNo = -1;
for (let i = 0; i <= _MaxMobT; i++) {
let _ViewTName = GetPicName(PN_MobT + i).replace(MobUIPath, "").slice(0, -1);
if (_ViewTName == _MobTName) {
TopMNo = i;
break;
}
}
if (BtmMNo != -1 || TopMNo != -1) _addTatiePicFlg = false;
if (_addTatiePicFlg) {
for (let i = 1; i <= _MaxMobT; i++) {
if ($gameScreen.picture(PN_MobT + i) != undefined) {
this.PicNoCng(PN_MobT + i, PN_MobT + i - 1);
}
}
if (_MobPosX < Graphics.width / 2) {
this.SetPictC(PN_MobT + _MaxMobT, MobUIPath + _PicName, _MobPosX - 30, Graphics.height / 2, 0, _MobMX);
} else {
this.SetPictC(PN_MobT + _MaxMobT, MobUIPath + _PicName, _MobPosX + 30, Graphics.height / 2, 0, _MobMX);
}
this.MovePict(PN_MobT + _MaxMobT, _MobPosX, true, 15, 255, true)
} else {
if (TopMNo != _MaxMobT) {
for (let i = 1; i <= _MaxMobT; i++) {
if ($gameScreen.picture(PN_MobT + i) != undefined) {
this.PicNoCng(PN_MobT + i, PN_MobT + i - 1);
}
}
if (BtmMNo != -1) this.PicNoCng(PN_MobB + BtmMNo, PN_MobT + _MaxMobT);
if (TopMNo != -1) this.PicNoCng(PN_MobT + TopMNo - 1, PN_MobT + _MaxMobT);
this.CngPict(PN_MobT + _MaxMobT, MobUIPath + _PicName);
} else {
this.CngPict(PN_MobT + TopMNo, MobUIPath + _PicName);
}
}
this.MobPBack();
this.PicCngColor(PN_MobT + _MaxMobT);
}
MobYobiFaceImg = _MYobiFace;
Nupu_Setting_command101.call(this);
if (_MYobiFace != "") {
this._params[0] = _MYobiFace;
}
_MobPosX = MobLeftPos;
}
Game_Interpreter.prototype.MobTalkEnd = function () {
for (let i = 0; i <= _MaxMobT; i++) {
if ($gameScreen.picture(PN_MobB + i) != undefined) {
if ($gameScreen.picture(PN_MobB + i)._x < Graphics.width / 2) {
this.MovePict(PN_MobB + i, $gameScreen.picture(PN_MobB + i)._x - 30, true, 15, 0, true);
} else {
this.MovePict(PN_MobB + i, $gameScreen.picture(PN_MobB + i)._x + 30, true, 15, 0, true);
}
}
if ($gameScreen.picture(PN_MobT + i) != undefined) {
if ($gameScreen.picture(PN_MobT + i)._x < Graphics.width / 2) {
this.MovePict(PN_MobT + i, $gameScreen.picture(PN_MobT + i)._x - 30, true, 15, 0, true);
} else {
this.MovePict(PN_MobT + i, $gameScreen.picture(PN_MobT + i)._x + 30, true, 15, 0, true);
}
}
}
MobResetFlg = true;
}
Game_Interpreter.prototype.MobPBack = function () {
for (let i = 0; i <= _MaxMobT; i++) {
if ($gameScreen.picture(PN_MobB + i) != undefined) {
this.PicCngColor(PN_MobB + i, [-30, -30, -30, 0]);
}
if ($gameScreen.picture(PN_MobT + i) != undefined) {
this.PicCngColor(PN_MobT + i, [-30, -30, -30, 0]);
}
}
}
Game_Interpreter.prototype.MobAllBack = function () {
this.MobPBack();
for (let i = 0; i <= _MaxMobT; i++) {
for (let j = 0; j <= _MaxMobT - 1; j++) {
if ($gameScreen.picture(PN_MobB + j) == undefined) {
this.PicNoCng(PN_MobT + i, PN_MobB + j);
}
}
}
}