princess-synergy/www/js/plugins/JsScript75Set.js
2026-02-17 15:04:47 -06:00

272 lines
12 KiB
JavaScript

class BtlBit_Class {
constructor() {
this.picCounter = 0;
this.befSelectNo = -1;
this.delDatas = [];
this.doCount = 0;
this.picArr = [];
for (let i = 0; i <= 4 - 1; i++) this.picArr.push(PN_BtlBit + i);
this.PicPath = BtlPicPath + "/BtlBit/";
this.StartPos = new Pos2D(781, 356);
this.PosArr = [new Pos2D(680, 324), new Pos2D(754, 225), new Pos2D(851, 264)];
this.moveFlame = 10;
this.textSize = 22;
this.textZure = 20;
}
}
let BtlBit = new BtlBit_Class();
let EnBitType = {
Atk: "Atk",
Def: "Def",
Sup: "Sup"
}
class BtlBitData {
constructor(image, _Var, _Turn) {
this._PicNo = -1;
this._Img = image;
this._Var = _Var;
this._Turn = _Turn;
this._flame = 0;
}
}
class BtlBit_Setu {
constructor(_Img, _Name, _Setu1, _Setu2) {
this._Img = _Img;
this._Name = _Name;
this._Setu1 = _Setu1;
this._Setu2 = _Setu2;
}
}
let Bit_Setumei = [
new BtlBit_Setu(EnBitType.Prt, "Proto Fairy", "No ability", ""),
new BtlBit_Setu(EnBitType.Atk, "Attack Fairy", "At end of turn, deals Var", "damage to a random enemy"),
new BtlBit_Setu(EnBitType.Def, "Defense Fairy", "At end of turn, gains Var", "defense points."),
new BtlBit_Setu(EnBitType.Sup, "Support Fairy", "At end of turn, restores", "Var HP")
];
Game_Interpreter.prototype.AllBitDelete = function () {
N_Sprite_DLayer = 1;
NPlayer[0]._BtlBit = [];
this.DelSpriteSpan(PN_BtlBit , PN_BtlBitTurn + 3);
N_Sprite_DLayer = 0;
}
Game_Interpreter.prototype.BtlBitUpdate = function () {
N_Sprite_DLayer = 1;
for (let i = 0; i <= BtlBit.delDatas.length - 1; i++) {
BtlBit.delDatas[i]._flame--;
if (BtlBit.delDatas[i]._flame <= 0) {
this.DelSprite(BtlBit.delDatas[i]._PicNo);
BtlBit.delDatas.splice(i, 1);
i--;
}
}
let usePicArr = [0,1,2,3];
for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) {
let delPicNo = NPlayer[0]._BtlBit[i]._PicNo - PN_BtlBit;
let delIndex = usePicArr.indexOf(delPicNo);
if (delIndex != -1) usePicArr.splice(delIndex, 1);
}
if (usePicArr.length == 0) usePicArr.push(0);
D_Text_Cng_font = "Makinas";
for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) {
if (NPlayer[0]._BtlBit[i]._flame == 0) {
NPlayer[0]._BtlBit[i]._PicNo = PN_BtlBit + usePicArr[0];
this.PlaySpriteAnimeC(NPlayer[0]._BtlBit[i]._PicNo, BtlBit.PicPath + NPlayer[0]._BtlBit[i]._Img, 10, 3,
BtlBit.PosArr[0]._x, BtlBit.PosArr[0]._y, 0);
this.MoveSprite(NPlayer[0]._BtlBit[i]._PicNo, BtlBit.PosArr[0]._x, BtlBit.PosArr[0]._y, BtlBit.moveFlame);
this.SpriteStrC(NPlayer[0]._BtlBit[i]._PicNo + 4, "\\oc[rgb(0,0,0)]" + NPlayer[0]._BtlBit[i]._Turn, BtlBit.textSize,
BtlBit.PosArr[0]._x + BtlBit.textZure, BtlBit.PosArr[0]._y + BtlBit.textZure, 0);
this.MoveSprite(NPlayer[0]._BtlBit[i]._PicNo + 4, true, true, BtlBit.moveFlame);
this.PlayPtcPic("BtlBitOn", BtlBit.PosArr[0]._x, BtlBit.PosArr[0]._y);
EasingStr = "easeOutQuad";
for (let j = 0; j <= NPlayer[0]._BtlBit.length - 1; j++) {
switch (j) {
case 1:
this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo, BtlBit.PosArr[1]._x, BtlBit.PosArr[1]._y, BtlBit.moveFlame);
this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo + 4,
BtlBit.PosArr[1]._x + BtlBit.textZure, BtlBit.PosArr[1]._y + BtlBit.textZure, BtlBit.moveFlame);
break;
case 2:
this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo, BtlBit.PosArr[2]._x, BtlBit.PosArr[2]._y, BtlBit.moveFlame);
this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo + 4,
BtlBit.PosArr[2]._x + BtlBit.textZure, BtlBit.PosArr[2]._y + BtlBit.textZure, BtlBit.moveFlame);
break;
case 3:
this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo, BtlBit.StartPos._x, BtlBit.StartPos._y, BtlBit.moveFlame, 0);
this.MoveSprite(NPlayer[0]._BtlBit[j]._PicNo + 4,
BtlBit.StartPos._x + BtlBit.textZure, BtlBit.StartPos._y + BtlBit.textZure, BtlBit.moveFlame, 0);
break;
}
}
}
while (NPlayer[0]._BtlBit.length >= 4) {
NPlayer[0]._BtlBit.pop();
}
for (let j = 0; j <= NPlayer[0]._BtlBit.length - 1; j++) {
NPlayer[0]._BtlBit[j]._flame++;
}
}
if (BtlData.Mode == EnBtlMode.CardSelect) {
let _CNo = overPointerSpCkArr(BtlBit.picArr);
if (_CNo != -1) {
for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) {
if (NPlayer[0]._BtlBit[i]._PicNo == _CNo) {
if (i != BtlBit.befSelectNo) {
BtlBit.befSelectNo = i;
this.BitStateViews(i);
}
}
}
} else {
if (BtlBit.befSelectNo != -1) {
this.DelSpriteSpan(PN_SetuStateWaku, PN_BNameStr + 3);
BtlBit.befSelectNo = -1;
}
}
} else {
if (BtlBit.befSelectNo != -1) {
this.DelSpriteSpan(PN_SetuStateWaku, PN_BNameStr + 3);
BtlBit.befSelectNo = -1;
}
}
D_Text_Cng_font = "";
N_Sprite_DLayer = 0;
}
Game_Interpreter.prototype.BtlBit_PLTurnEnd = function () {
BtlBit.doCount = 0;
}
Game_Interpreter.prototype.BtlBit_PLTurnEnd_Update = function () {
if (CardSelecter_Endflame == 1) {
if (NPlayer[0]._BtlBit.length > BtlBit.doCount) {
N_Sprite_DLayer = 1;
this.BtlBit_Do();
CardSelecter_Endflame = 20;
BtlBit.doCount++;
N_Sprite_DLayer = 0;
} else {
N_Sprite_DLayer = 1;
for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) {
if (NPlayer[0]._BtlBit[i]._Turn <= 0) {
this.MoveSprite(NPlayer[0]._BtlBit[i]._PicNo, true, true, 5, 0);
this.MoveSprite(NPlayer[0]._BtlBit[i]._PicNo + 4, true, true, 5, 0);
let ckSprite = GetSpriteData(NPlayer[0]._BtlBit[i]._PicNo);
this.PlayPtcPic("BtlBitOn", ckSprite._x, ckSprite._y);
NPlayer[0]._BtlBit.splice(i, 1);
i--;
}
}
N_Sprite_DLayer = 0;
}
}
}
class BitDelData {
constructor(picNo, flame) {
this._PicNo = picNo;
this._flame = flame;
}
}
Game_Interpreter.prototype.BtlBit_突撃 = function (moveFlg) {
N_Sprite_DLayer = 1;
let ckTurn = 999;
let ck_i = -1;
for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) {
if (NPlayer[0]._BtlBit[i]._Turn <= ckTurn) {
ckTurn = NPlayer[0]._BtlBit[i]._Turn;
ck_i = i;
}
}
if (ck_i != -1) {
let atkENo = GetTargetArr_Enemy距離()[0];
let DelBitPicNo = NPlayer[0]._BtlBit[ck_i]._PicNo;
let EmPsX = NEnemy[atkENo]._screenX;
let EmPsY = NEnemy[atkENo]._screenY;
if (moveFlg) {
this.MoveSprite(DelBitPicNo, EmPsX, EmPsY, 10);
} else {
this.MoveSprite(DelBitPicNo, true, true, 10 , 0);
}
BtlBit.delDatas.push(new BitDelData(DelBitPicNo, 10));
this.DelSprite(DelBitPicNo + 4);
NPlayer[0]._BtlBit.splice(ck_i, 1);
}
N_Sprite_DLayer = 0;
}
Game_Interpreter.prototype.BtlBit_Do = function () {
D_Text_Cng_font = "Makinas";
let ckSprite = GetSpriteData(NPlayer[0]._BtlBit[BtlBit.doCount]._PicNo);
NPlayer[0]._BtlBit[BtlBit.doCount]._Turn--;
this.SpriteStrC(NPlayer[0]._BtlBit[BtlBit.doCount]._PicNo + 4,
"\\oc[rgb(0,0,0)]" + NPlayer[0]._BtlBit[BtlBit.doCount]._Turn, BtlBit.textSize,
ckSprite._x + BtlBit.textZure, ckSprite._y + BtlBit.textZure);
switch (NPlayer[0]._BtlBit[BtlBit.doCount]._Img) {
case EnBitType.Atk:
this.PlayPtcPic("BtlBitAtk", ckSprite.x, ckSprite.y);
let setDmage = NPlayer[0]._BtlBit[BtlBit.doCount]._Var;
let setENo = GetENo_Ramdom();
SetEnemyDmgStac(DType.Dmg, setENo, 10, setDmage);
//this.PlayAnimeTopBtlChara(setENo, 18, 0, 0); //銃アニメ(18)を流す
this.PlayPtcAnimeEnemy("BtlBitAtk" , false , setENo , 0 , 0);
break;
case EnBitType.Def:
break;
case EnBitType.Sup:
break;
}
D_Text_Cng_font = "";
}
Game_Interpreter.prototype.BtlBit_効果複製 = function () {
let CpyArr = CardSkills.slice();
for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) {
for (let j = 0; j <= CpyArr.length - 1; j++) {
CardSkills.push(CpyArr[j]);
}
}
}
let _BitFontSize = 16;
Game_Interpreter.prototype.BitStateViews = function (bitNo) {
D_Text_Cng_font = "Makinas";
let ckSprite = GetSpriteData(NPlayer[0]._BtlBit[bitNo]._PicNo);
let setX = ckSprite._x - 101;
let setY = ckSprite._y - 149;
this.SetSprite(PN_SetuStateWaku, BtlPicPath + "PN_SetuStateWaku", setX, setY);
this.SetSpriteCellC(PN_BBitPict, BtlBit.PicPath + NPlayer[0]._BtlBit[bitNo]._Img, 10, 1, setX + 34, setY + 50);
let setuData = null;
for (let i = 0; i <= Bit_Setumei.length - 1; i++) {
if (Bit_Setumei[i]._Img == NPlayer[0]._BtlBit[bitNo]._Img) {
setuData = Bit_Setumei[i];
}
}
let _WCStr = "\\oc[rgb(0,0,0)]";
this.SpriteStr(PN_BNameStr + 0, _WCStr + setuData._Name, _BitFontSize, setX + 73, setY + 27);
this.SpriteStrC(PN_BNameStr + 1, _WCStr + "(Remain: " + NPlayer[0]._BtlBit[bitNo]._Turn + " turns)", _BitFontSize,
setX + 129, setY + 56);
this.SpriteStr(PN_BNameStr + 2, _WCStr + setuData._Setu1.replace("Var", NPlayer[0]._BtlBit[bitNo]._Var), _BitFontSize,
setX + 9, setY + 79);
this.SpriteStr(PN_BNameStr + 3, _WCStr + setuData._Setu2.replace("Var", NPlayer[0]._BtlBit[bitNo]._Var), _BitFontSize,
setX + 9, setY + 99);
D_Text_Cng_font = "";
}
Game_Interpreter.prototype.Bit_TurnCng = function (value) {
N_Sprite_DLayer = 1;
D_Text_Cng_font = "Makinas";
for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) {
NPlayer[0]._BtlBit[i]._Turn += value;
let ckSprite = GetSpriteData(NPlayer[0]._BtlBit[i]._PicNo);
this.SpriteStrC(NPlayer[0]._BtlBit[i]._PicNo + 4,
"\\oc[rgb(0,0,0)]" + NPlayer[0]._BtlBit[i]._Turn, BtlBit.textSize,
ckSprite._x + BtlBit.textZure, ckSprite._y + BtlBit.textZure);
this.PlayPtcPic("BtlBitAtk", ckSprite.x, ckSprite.y);
}
D_Text_Cng_font = "";
N_Sprite_DLayer = 0;
}
Game_Interpreter.prototype.Bit_VarCng = function (value) {
N_Sprite_DLayer = 1;
D_Text_Cng_font = "Makinas";
for (let i = 0; i <= NPlayer[0]._BtlBit.length - 1; i++) {
NPlayer[0]._BtlBit[i]._Var += value;
let _CkSp = GetSpriteData(NPlayer[0]._BtlBit[i]._PicNo);
this.PlayPtcPic("BtlBitAtk", _CkSp.x, _CkSp.y);
}
D_Text_Cng_font = "";
N_Sprite_DLayer = 0;
}