princess-synergy/www/js/plugins/JsScript113Set.js
2026-02-05 14:03:22 -06:00

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let DropItem_Initialize = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
DropItem_Initialize.call(this);
this.DropItems = [];
};
const _Game_Map_setup = Game_Map.prototype.setup;
Game_Map.prototype.setup = function(mapId) {
_Game_Map_setup.call(this, mapId);
if ($gameSystem.DropItems == undefined) $gameSystem.DropItems = [];
let events = this.events();
for (let ev of events) {
let _event = ev.event();
let ckDropMemo = MetaChecker(_event , "DropItemID" , false);
if (ckDropMemo != false) {
if ($gameSystem.DropItems.indexOf(ckDropMemo) != -1) {
ev.erase();
}
}
}
};
let DropItemDataArr = [];
DropItemDataArr.push(["尋問室" , 0]);
DropItemDataArr.push(["武器庫" , 0]);
DropItemDataArr.push(["3階夜" , 0]);
DropItemDataArr.push(["アーカイブルーム" , 0]);
DropItemDataArr.push(["多目的室" , 0]);
DropItemDataArr.push(["4番隊会議室" , 0]);
DropItemDataArr.push(["左訓練室" , 0]);
DropItemDataArr.push(["市街地1" , 1]);
DropItemDataArr.push(["プール" , 1]);
DropItemDataArr.push(["テレビ局スタジオ" , 1]);
DropItemDataArr.push(["4Fお部屋B" , 1]);
DropItemDataArr.push(["竜里右下" , 2]);
DropItemDataArr.push(["竜里民家1" , 2]);
DropItemDataArr.push(["竜里民家2" , 2]);
DropItemDataArr.push(["竜里民家4" , 2]);
DropItemDataArr.push(["中央ブロック1" , 3]);
DropItemDataArr.push(["地下都市A" , 3]);
DropItemDataArr.push(["地下都市B" , 3]);
DropItemDataArr.push(["地下都市C" , 3]);
DropItemDataArr.push(["倉庫" , 3]);
Game_Interpreter.prototype.GetDropItem = function () {
let _event = $dataMap.events[this._eventId];
let ckDropMemo = MetaChecker(_event , "DropItemID" , false);
if (ckDropMemo != false) {
if ($gameSystem.DropItems.indexOf(ckDropMemo) == -1) {
$gameSystem.DropItems.push(ckDropMemo);
$gameSwitches.setValue(SW_検索端末使用可能 , true);
}
}
}
Game_Interpreter.prototype.DropHintStart = function () {
let max0Cnt = 0;
let max1Cnt = 0;
let max2Cnt = 0;
let max3Cnt = 0;
let ckDropArr = [];
for (let i = 0; i < DropItemDataArr.length; i++) {
let dropItemData = DropItemDataArr[i];
if (dropItemData[1] == 0) max0Cnt++;
if (dropItemData[1] == 1) max1Cnt++;
if (dropItemData[1] == 2) max2Cnt++;
if (dropItemData[1] == 3) max3Cnt++;
if ($gameSystem.DropItems.indexOf(dropItemData[0]) != -1) {
ckDropArr.push(dropItemData[1]);
}
}
let viewStr = "【カード破片取得状況】\n\n";
let count0 = 0;
for (const ckDrop of ckDropArr) if (ckDrop == 0) count0++;
viewStr += "ソリティア本部:" + count0 + "/" + max0Cnt + "\n";
let count1 = 0;
for (const ckDrop of ckDropArr) if (ckDrop == 1) count1++;
viewStr += "市街地エリア:" + count1 + "/" + max1Cnt + "\n";
let count2 = 0;
for (const ckDrop of ckDropArr) if (ckDrop == 2) count2++;
let basyo2Str = "竜の里";
if (count2 == 0) basyo2Str = "";
viewStr += basyo2Str + "" + count2 + "/" + max2Cnt + "\n";
let count3 = 0;
for (const ckDrop of ckDropArr) if (ckDrop == 3) count3++;
let basyo3Str = "ストレージ";
if (count3 == 0) basyo3Str = "";
viewStr += basyo3Str + "" + count3 + "/" + max3Cnt + "\n";
this.SetPictFIn( PN_LoadSucTop , "Black" , 0 , 0 , 0 , 0 , 10 , 240);
this.SetPicStr(PN_LoadSucTop + 1 , viewStr , 32 , 100 , 100 , 0);
this.MovePict(PN_LoadSucTop + 1 , true , true , 10);
}
Game_Interpreter.prototype.DropHintEnd = function () {
this.MovePict(PN_LoadSucTop , true , true , 10 , 0);
this.MovePict(PN_LoadSucTop + 1 , true , true , 10 , 0);
}
let DropItemGetCardEffect_Frame = 0;
Game_Interpreter.prototype.DropItemGetCardEffect = function (No) {
let exitFlg = false;
if (DropItemGetCardEffect_Frame == 0) {
this.SetSpriteFIn( PN_AcCardBase , "PN_AcCardBase" , 0 , 0 , 0 , 0 , 30);
}
if (DropItemGetCardEffect_Frame == 30) {
this.NPicFlash(PNo_Ensyutu ,"White" , 30);
this.PlaySe("zb_Feary");
}
if (DropItemGetCardEffect_Frame == 30 + 60) {
this.NPicFlash(PNo_Ensyutu ,"White" , 30);
this.PlaySe("zb_Feary");
}
if (DropItemGetCardEffect_Frame == 30 + 115) {
this.PlayPtcPic("LastAccessCard",true,true);
}
if (DropItemGetCardEffect_Frame == 30 + 150) {
this.NPicFlash(PNo_Ensyutu ,"White" , 120);
this.SetSpriteFIn( PN_AcCardBase , "PN_AcCard" + No , 0 , 0 , 0 , 0 , 10);
this.PlaySe("Up3");
this.PlayPtcPic("CCRea2",true,true);
}
if (DropItemGetCardEffect_Frame == 30 + 150 + 180) {
this.MoveSprite(PN_AcCardBase , true , true , 30 , 0);
exitFlg = true;
}
DropItemGetCardEffect_Frame++;
if (!exitFlg) {
this.wait(1);
this._index--;
} else {
DropItemGetCardEffect_Frame = 0;
}
}