171 lines
7 KiB
JavaScript
171 lines
7 KiB
JavaScript
let Nupu_RDEvents_Save = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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Nupu_RDEvents_Save.call(this);
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this.PlayRD1EventNo = [];
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this.PlayRD28EventNo = [];
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this.PlayRD27EventNo = [];
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this.PlayRD29EventNo = [];
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};
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let RD_EvStop = false;
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const RD共通EvNo = 30;
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const RD固有EvNo = 31;
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const VN_RD中だけ味方No = 1019;
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let RD_NowDungeonEcNo = [];
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let RDEventNoSet = function (setArr , _eventCount , notSelArr) {
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notSelArr = typeof notSelArr !== 'undefined' ? notSelArr : [];
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for (let i = 0; i < RD_NowDungeonEcNo.length; i++) {
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notSelArr.push(RD_NowDungeonEcNo[i]);
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}
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if (setArr == undefined) setArr = [];
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let rtnNo = Math.floor(Math.random() * _eventCount);
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if (setArr.length >= _eventCount) {
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while (notSelArr.indexOf(rtnNo) != -1) rtnNo = Math.floor(Math.random() * _eventCount);
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return rtnNo;
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}
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while (setArr.indexOf(rtnNo) != -1)
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rtnNo = Math.floor(Math.random() * _eventCount);
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if (notSelArr.indexOf(rtnNo) != -1) rtnNo = Math.floor(Math.random() * _eventCount);
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if (setArr.indexOf(rtnNo) == -1) setArr.push(rtnNo);
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RD_NowDungeonEcNo.push(rtnNo);
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return rtnNo;
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}
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Game_Interpreter.prototype.RD1EventNoSet = function () {
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return RDEventNoSet($gameSystem.PlayRD1EventNo , 10);
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}
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Game_Interpreter.prototype.RD27EventNoSet = function () {
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let notSelNos = [];
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if ($gameVariables.value(VN_RD中だけ味方No) != 0) notSelNos = [8 , 9];
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return RDEventNoSet($gameSystem.PlayRD28EventNo , 10 , notSelNos);
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}
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Game_Interpreter.prototype.RD28EventNoSet = function () {
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return RDEventNoSet($gameSystem.PlayRD27EventNo , 11);
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}
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Game_Interpreter.prototype.RD29EventNoSet = function () {
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return RDEventNoSet($gameSystem.PlayRD29EventNo , 10);
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}
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Game_Interpreter.prototype.RD_EventEnd = function () {
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RD_Stop = RD_EvStop = false;
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RD_PLMove_On();
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}
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var RD_EvBtlFlg = false;
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Game_Interpreter.prototype.RD_EvBtlStart = function () {
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RD_BtlFlg = RD_EvBtlFlg = true;
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this.SetCmnEventSc(CN_RdBefBtl);
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}
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Game_Interpreter.prototype.RD_EvCardPicDraw = function (_cardId , _count) {
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_count = typeof _count !== 'undefined' ? _count : 1;
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let drawCardArr = [];
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for (let i = 0; i < _count; i++) drawCardArr.push(_cardId);
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this.RD_EvCardPicDrawArr(drawCardArr)
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}
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Game_Interpreter.prototype.RD_EvCardPicDrawArr = function (_cardArr) {
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let _setX = 0;
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if (_cardArr.length == 2) _setX = -120;
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if (_cardArr.length == 3) _setX = -240;
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this.DelPictSpan(PN_RdEvCard , PN_RdEvCard + 2 * 3 + 1);
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for (let i = 0; i < _cardArr.length; i++) {
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this.CardPicDrawC(_cardArr[i], PN_RdEvCard + i * 2 , PN_RdEvCard + i * 2 + 1,
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610 + i * 240 + _setX , 325 , 0 , 100 , 100);
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this.MovePict(PN_RdEvCard + i * 2 , true , true , 15 , 255 , true , true);
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}
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}
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Game_Interpreter.prototype.RD_EvCardPicDell = function () {
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for (let i = 0; i < 3; i++) {
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this.MovePict(PN_RdEvCard + i * 2 , true , 340 , 15 , 0 , true , true );
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this.DelPict(PN_RdEvCard + i * 2 + 1);
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}
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}
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Game_Interpreter.prototype.RD_EvCardGet = function (_cardId , _count) {
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_count = typeof _count !== 'undefined' ? _count : 1;
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let setArr = [];
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for (let i = 0; i < _count; i++) setArr.push(_cardId);
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this.RD_EvCardGetArr(setArr);
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}
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Game_Interpreter.prototype.RD_EvCardGetArr = function (_cardIdArr) {
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for (let i = 0; i < _cardIdArr.length; i++) {
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$gameSystem.Btl_Chara.FDeck.push(_cardIdArr[i]);
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}
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}
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Game_Interpreter.prototype.RD_EvFotoniaGet = function (_getCount) {
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$gameVariables.setValue(VN_GetFotn, $gameVariables.value(VN_GetFotn) + _getCount);
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RDBtlSettingData.NextBtl_MpUp += _getCount;
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}
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Game_Interpreter.prototype.RD_EvNextBtlMpCng = function (_setCount) {
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RDBtlSettingData.NextBtl_MpUp += _setCount;
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}
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Game_Interpreter.prototype.RD_EvHpCng = function (_hpCng , drawFlg) {
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drawFlg = typeof drawFlg !== 'undefined' ? drawFlg : true;
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$gameActors._data[1]._hp += Math.round(_hpCng);
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if ($gameActors._data[1]._hp <= 0) $gameActors._data[1]._hp = 1;
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if ($gameActors._data[1]._hp > $gameActors._data[1].mhp) {
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$gameActors._data[1]._hp = $gameActors._data[1].mhp;
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}
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this.RD_MapHPDraw();
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if (!drawFlg) this.DelSpriteSpan(PN_rbStateWin + 0 , PN_rbStateWin + 1);
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}
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Game_Interpreter.prototype.RD_EvHp全回復 = function () {
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if ($gameActors._data[1]._hp < $gameActors._data[1].mhp){
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$gameActors._data[1]._hp = $gameActors._data[1].mhp;
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RD_Keep_NPlayer[0]._hp = $gameActors._data[1].mhp;
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}
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}
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Game_Interpreter.prototype.RD_EvStateAdd = function (_stateId , _setTurn) {
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if (RD_Keep_NPlayer == null) RD_Keep_NPlayer = NPlayer;
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if (NPlayer.length == 0) {
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this.NPlayer_Setting(false);
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RD_Keep_NPlayer = NPlayer;
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}
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AddNState(RD_Keep_NPlayer[0]._NState , _stateId , _setTurn);
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}
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let Bef_RD_SetAdSys = [];
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Game_Interpreter.prototype.RD_BtlItemLost = function (_lostCount) {
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let rtnFlg = $gameSystem.SetAdSys.length > 0;
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for (let i = 0; i < _lostCount; i++) {
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if ($gameSystem.SetAdSys.length > 0) {
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Bef_RD_SetAdSys.push($gameSystem.SetAdSys[i]);
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$gameSystem.SetAdSys.shift();
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i--;
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}
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}
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return rtnFlg;
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}
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Game_Interpreter.prototype.RD_BtlItemGet = function (_GetItemId) {
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$gameParty.gainItem($dataItems[_GetItemId], 1)
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if ($gameSystem.SetAdSys.length < 3) {
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$gameSystem.SetAdSys.push(_GetItemId);
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}
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}
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Game_Interpreter.prototype.RD_RndCardLost = function (_lostCount) {
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for (let i = 0; i <= _lostCount - 1; i++) {
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if ($gameSystem.Btl_Chara.FDeck.length > 0) {
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let lostNo = Math.floor( Math.random() * $gameSystem.Btl_Chara.FDeck.length);
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$gameSystem.Btl_Chara.FDeck.splice(lostNo , 1);
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}
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}
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}
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Game_Interpreter.prototype.RD_CngMaxHp = function (_cngMaxHp) {
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RD_CngMaxHpFunc(Math.floor(_cngMaxHp));
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}
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let RD_CngMaxHpFunc = function (_cngMaxHp) {
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if (RD_Keep_NPlayer != null && RD_Keep_NPlayer.length > 0) {
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RD_Keep_NPlayer[0]._hp += _cngMaxHp;
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RD_Keep_NPlayer[0]._paramPlus[0] += _cngMaxHp;
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}
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if ($gameActors._data.length > 1) {
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$gameActors._data[1].mhp += _cngMaxHp;
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if ($gameActors._data[1]._hp <= 0) $gameActors._data[1]._hp = 1;
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$gameActors._data[1]._paramPlus[0] += _cngMaxHp;
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RDBtlSettingData.Btl_MaxHpUp += _cngMaxHp;
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$gameActors._data[1]._hp = $gameActors._data[1].mhp;
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}
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}
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Game_Interpreter.prototype.RD_GoldGet = function (_getGold) {
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RD_GainGold += _getGold;
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if (RD_GainGold < 0) RD_GainGold = 0;
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}
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Game_Interpreter.prototype.RD_移動カード制限 = function (_setMaisu , _setTurn) {
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RDBtlSettingData.移動カード制限枚数 = _setMaisu;
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RDBtlSettingData.移動カード制限Turn = _setTurn;
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this.DelPictSpan(PN_CHikari_RD , PN_Card_RD + 10);
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this.RD_MoveCardReloadSetup();
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}
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