princess-synergy/www/js/plugins/JsScript48Set.js
2026-02-05 14:03:22 -06:00

186 lines
8.9 KiB
JavaScript

/*:
* @plugindesc
* @author 奏ねこま(おとぶき ねこま)
*
* @param 重なり判定-A
* @desc 重なり判定-Aを有効にする場合は true を、無効にする場合は false を指定してください。
* @default true
*
* @param 重なり判定-B
* @desc 重なり判定-Bを有効にする場合は true を、無効にする場合は false を指定してください。
* @default true
*
* @param 重なり判定-C
* @desc 重なり判定-Cを有効にする場合は true を、無効にする場合は false を指定してください。
* @default true
*
* @param 判定周期
* @desc 重なり判定を何フレーム毎に行うかを指定してください。
* @default 4
*
* @param 不透明度
* @desc プレイヤーと重なったときの不透明度を指定してください。[0-255]
* @default 64
*
* @param 変化量
* @desc 半透明になる際の不透明度の変化量を指定してください。値が大きいほど早く半透明になります。
* @default 16
*
* @help
*/
var Imported = Imported || {};
Imported.MPI_MapPicture = true;
var Makonet = Makonet || {};
Makonet.MPP = {};
(function(){
'use strict';
var MPD = Makonet.MPP;
MPD.product = 'JsScript48Set';
MPD.parameters = PluginManager.parameters(MPD.product);
MPD.check1 = MPD.parameters['重なり判定-A'].trim().toLowerCase() === 'true';
MPD.check2 = MPD.parameters['重なり判定-B'].trim().toLowerCase() === 'true';
MPD.check3 = MPD.parameters['重なり判定-C'].trim().toLowerCase() === 'true';
MPD.cycle = +MPD.parameters['判定周期'];
MPD.opacity = +MPD.parameters['不透明度'];
MPD.step = +MPD.parameters['変化量'];
var _ = MPD.product;
Object.defineProperty(Game_System.prototype, _, {
get: function(){ return this[`$${_}`] = this[`$${_}`] || { coordinate_type: '', modesty: false, event_id: 0 }; },
set: function(value) { this[`$${_}`] = value; },
configurable: true
});
Object.defineProperty(Game_Picture.prototype, _, {
get: function(){ return this[`$${_}`] = this[`$${_}`] || { coordinate_type: '', modesty: false, event_id: 0 }; },
set: function(value) { this[`$${_}`] = value; },
configurable: true
});
(function(o, p) {
var f = o[p]; o[p] = function(mapId) {
if (mapId !== this.mapId()) {
$gameScreen._pictures.forEach(function(picture, index) {
if (picture && picture[_].coordinate_type !== '') {
$gameScreen._pictures[index] = null;
}
});
}
f.apply(this, arguments);
};
}(Game_Map.prototype, 'setup'));
{
let __showPicture = Game_Screen.prototype.showPicture;
Game_Screen.prototype.showPicture = function(pictureId, name, origin, x, y, scaleX, scaleY, opacity, blendMode) {
__showPicture.apply(this, arguments);
var picture = this.picture(pictureId);
picture[_].coordinate_type = $gameSystem[_].coordinate_type;
picture[_].modesty = $gameSystem[_].modesty;
picture[_].event_id = $gameSystem[_].event_id;
$gameSystem[_] = { coordinate_type: '', modesty: false, event_id: 0 };
};
}
(function (o, p) {
var f = o[p]; o[p] = function(command, args) {
f.apply(this, arguments);
switch (command.toUpperCase()) {
case 'MAP_PICTURE_SM':
$gameSystem[_].modesty = true;
case 'MAP_PICTURE_S':
$gameSystem[_].coordinate_type = 'standard';
$gameSystem[_].event_id = this._eventId;
break;
case 'MAP_PICTURE_EM':
$gameSystem[_].modesty = true;
case 'MAP_PICTURE_E':
$gameSystem[_].coordinate_type = 'event';
$gameSystem[_].event_id = this._eventId;
break;
}
};
}(Game_Interpreter.prototype, 'pluginCommand'));
(function (o, p) {
var f = o[p]; o[p] = function() {
f.apply(this, arguments);
var picture = this.picture();
if (picture[_].coordinate_type) {
switch (picture[_].coordinate_type) {
case 'standard':
this.x = Math.floor((picture.x() - $gameMap._displayX) * $gameMap.tileWidth());
this.y = Math.floor((picture.y() - $gameMap._displayY) * $gameMap.tileHeight());
break;
case 'event':
var event = $gameMap.event(picture[_].event_id);
if (event && event.event()) {
this.x = Math.floor((event._realX - $gameMap._displayX) * $gameMap.tileWidth());
this.y = Math.floor((event._realY - $gameMap._displayY) * $gameMap.tileHeight());
} else {
picture[_] = { coordinate_type: '', modesty: false, event_id: 0 };
}
break;
}
}
};
}(Sprite_Picture.prototype, 'updatePosition'));
Object.defineProperty(Game_Player.prototype, _, {
get: function(){ return this[`$${_}`] = this[`$${_}`] || { left: 0, top: 0, right: 0, bottom: 0 }; },
set: function(value) { this[`$${_}`] = value; },
configurable: true
});
(function(o, p) {
var f = o[p]; o[p] = function(){
f.apply(this, arguments);
if (this._character === $gamePlayer) {
var gp = $gamePlayer[_];
gp.left = parseInt(this.x - this.anchor.x * this.patternWidth());
gp.top = parseInt(this.y - this.anchor.y * this.patternHeight());
gp.right = gp.left + this.patternWidth();
gp.bottom = gp.top + this.patternHeight();
}
};
}(Sprite_Character.prototype, 'updateCharacterFrame'));
Object.defineProperty(Sprite_Picture.prototype, _, {
get: function(){ return this[`$${_}`] = this[`$${_}`] || { opacity: 255, overlap: false }; },
set: function(value) { this[`$${_}`] = value; },
configurable: true
});
(function(o, p) {
var f = o[p]; o[p] = function(){
f.apply(this, arguments);
var this_ = this[_];
if (this.picture()[_].modesty && !!this.bitmap) {
if (Graphics.frameCount % MPD.cycle === 0) {
var pl = parseInt(this.x - this.anchor.x * this._realFrame.width);
var pt = parseInt(this.y - this.anchor.y * this._realFrame.height);
var pr = pl + this._realFrame.width;
var pb = pt + this._realFrame.height;
var gp = $gamePlayer[_];
var bl = (gp.left === gp.left.clamp(pl, pr));
var bt = (gp.top === gp.top.clamp(pt, pb));
var br = (gp.right === gp.right.clamp(pl, pr));
var bb = (gp.bottom === gp.bottom.clamp(pt, pb));
this_.overlap = false;
if ((bl && bt) || (bl && bb) || (br && bt) || (br && bb)) {
var cl = gp.left - pl;
var ct = gp.top - pt;
var cr = gp.right - pl;
var cb = gp.bottom - pt;
var cx = parseInt((cl + cr) / 2);
var cy = parseInt((ct + cb) / 2);
if ((MPD.check1 && ((this.bitmap.getAlphaPixel(cl, ct) > 0) ||
(this.bitmap.getAlphaPixel(cl, cb) > 0) ||
(this.bitmap.getAlphaPixel(cr, ct) > 0) ||
(this.bitmap.getAlphaPixel(cr, cb) > 0))) ||
(MPD.check2 && ((this.bitmap.getAlphaPixel(cx, ct) > 0) ||
(this.bitmap.getAlphaPixel(cx, cb) > 0) ||
(this.bitmap.getAlphaPixel(cl, cy) > 0) ||
(this.bitmap.getAlphaPixel(cr, cy) > 0))) ||
(MPD.check3 && (this.bitmap.getAlphaPixel(cx, cy) > 0))) {
this_.overlap = true;
}
}
}
this_.opacity += (MPD.step * (this_.overlap ? -1 : 1));
this_.opacity = this_.opacity.clamp(MPD.opacity, this.picture().opacity());
this.opacity = this_.opacity;
}
};
}(Sprite_Picture.prototype, 'updateOther'));
}());