577 lines
20 KiB
JavaScript
577 lines
20 KiB
JavaScript
let MapMoveFlg = true;
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const MapPicPath = "pictures/UI_Map/";
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const SN_5章リリースデー = 1377;
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let Nupu_MapUpdate = Game_Interpreter.prototype.NUpdate;
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Game_Interpreter.prototype.NUpdate = function () {
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this.NupuMapUpdate();
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Nupu_MapUpdate.call(this);
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};
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let MenuFCount = 0;
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Game_Interpreter.prototype.NupuMapUpdate = function () {
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switch (MenuModeStr) {
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case _MMode.Map:
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this.MapUpdate();
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break;
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case _MMode.TalkMode:
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this.TalkUpdate();
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break;
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case _MMode.RdDungeon:
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//this.BLogUpdate(); //画面左上ログアップデート
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break;
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case _MMode.Battle:
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break;
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}
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MenuFCount += 1;
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};
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Game_Interpreter.prototype.TalkStart = function () {
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this.TgtClear();
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L2dTalkTopAll();
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MenuModeStr = _MMode.TalkMode;
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MenuFCount = 0;
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if (RD_Flg && BtlRomashaFlg) {
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for (let i = 0; i <= $gameSystem.Btl_Chara.RericArr.length - 1; i++) {
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this.DelSprite(PN_Reric + i);
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}
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L2dAutoFadeOut(MdlRomashaBattle, 15);
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L2dAutoFadeOut("romasha_talk", 15);
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}
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}
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Game_Interpreter.prototype.TalkEnd = function () {
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this.MoveSprite(PNo_TBack, true, true, 30, 0);
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L2dTalkTopAll();
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if (!RD_BtlFlg && !RD_Flg) {
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MenuModeStr = _MMode.Map;
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} else {
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MenuModeStr = _MMode.RdDungeon;
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}
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if (RD_Flg && BtlRomashaFlg) {
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if (RD_Mode != EnRDMode.RD_End) {
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L2dFadeMdl("romasha_talk", "rightout", 15, "");
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L2dFadeMdl(MdlRomashaBattle, "rightin", 15, "");
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}
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}
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}
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Game_Interpreter.prototype.TalkUpdate = function () {
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if (MenuFCount == 1 && !$gameSwitches.value(SW_会話UIOff)) {
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this.SetSprite(PNo_TBack, "Talk_Back", 0, 0);
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this.MoveSprite(PNo_TBack, true, true, 30);
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}
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}
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let _BefMapSwFlg = null;
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let _BefMsgStr = null;
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let _BefSijiritu = 0;
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let _BefMailCount = 0;
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let _Bef_SW_StopEvMove = false;
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let _MMoveFlame = 0;
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let _GameMap_Setup = Game_Map.prototype.setup;
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Game_Map.prototype.setup = function (mapId) {
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_GameMap_Setup.apply(this, arguments);
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let _MpName = MetaChecker($dataMap, "MapImg");
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if (_MpName != "") $gameVariables.setValue(VN_MapName, _MpName);
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}
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let MapUpdate_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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MapUpdate_NUpdateSc.call(this);
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this.BLogUpdate();
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}
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Game_Interpreter.prototype.MapUpdate = function () {
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//this.BLogUpdate(); //画面左上ログアップデート
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if (_MMoveFlame == 1) MapMoveFlg = false;
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if (MapMoveFlg) {
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}
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if (_BefMapSwFlg != $gameSwitches.value(SW_MapMenu)) {
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if ($gameSwitches.value(SW_MapMenu)) {
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_BefMapSwFlg = true;
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this.MapStart();
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} else {
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_BefMapSwFlg = false;
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this.MapEnd();
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}
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}
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if (MenuFCount == 1) {
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this.MapView(true);
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$gameSwitches.setValue(SW_StopEvMove, _Bef_SW_StopEvMove);
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}
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this.MapUICheck();
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if ($gameSwitches.value(SW_MapMenu)) {
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if (!battleflg) {
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this.MapGoldUpdate();
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}
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if (NewMailCounter() != _BefMailCount) {
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this.MapMCntUpdate();
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}
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if ($gameVariables.value(VN_HintStr) != _BefMsgStr ||
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$gameVariables.value(VN_Sijiritu) != _BefSijiritu) {
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_BefSijiritu = $gameVariables.value(VN_Sijiritu);
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this.MapHintUpdate();
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}
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if (!MenuFlgSwich) {
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let _OvPicArr = [PNo_MailIcon, PNo_TelIcon, PN_HStBtn];
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if (!battleflg) {
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if ($gameSwitches.value(SW_MenuHStOff)) this.DelSprite(PN_HStBtn);
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if (!HMenuBtn_ViewFlg) this.DelSprite(PN_HStBtn);
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}
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let _CkOverNoL1 = overPointerSpCkArr(_OvPicArr);
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this.SpriteCngColorArr(_OvPicArr);
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if (_CkOverNoL1 != -1) {
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this.SpriteCngColor(_CkOverNoL1, [80, 80, 80, 0]);
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}
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if (TouchInput.isTriggered() || TouchInput.isRepeated()) {
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switch (_CkOverNoL1) {
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case PNo_MailIcon:
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break;
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case PNo_TelIcon:
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break;
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case PN_HStBtn:
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break;
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}
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}
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}
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}
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this.MapYoubiUpdate();
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_MMoveFlame++;
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}
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let MapDrawFlg = function () {
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return ($gameSwitches.value(SW_MapMenu) && !battleflg && !RD_Flg && !fuzokuFlg && GetSpriteData(PNo_LTBase) == null);
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}
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Game_Interpreter.prototype.MapUICheck = function () {
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if (MapDrawFlg()) {
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this.MapView(true);
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}
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}
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let _BefMapName = "";
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const MailCIconNo = 176;
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Game_Interpreter.prototype.MapView = function (_SetFlg) {
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_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
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if (RdnMapId == $gameMap.mapId()) {
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this.MapDel();
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return;
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}
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_BefMapSwFlg = true;
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if (MapDrawFlg()) {
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this.MapUIDraw(_SetFlg);
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} else {
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if (_BefMapSwFlg == $gameSwitches.value(SW_MapMenu)) return;
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_BefMapSwFlg = false;
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this.MapEnd();
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}
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}
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let MapUITenki = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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MapUITenki.call(this);
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this._TenkiStr = "UI_Map_W_Hare";
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};
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Game_Interpreter.prototype.MapUIDraw = function (_SetFlg) {
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_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
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let _SetOpi = 255;
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if (_SetFlg) {
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_SetOpi = 0;
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}
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if (RD_Flg) return;
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if (battleflg) return;
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ViewSpriteArr_Reset();
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//this.SetPict(177, MapPicPath + "Kari_CharaSet",0,0);//仮キャラセット
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this.SetSprite(PNo_Map, MapPicPath + "UI_Map_CharaBack", 979, 0, _SetOpi);
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this.SetSprite(PNo_LTBase, MapPicPath + "UI_Map_MenuBack", 0, 0, _SetOpi);
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this.SetSprite(PNo_LTBtn + 0, MapPicPath + "UI_Map_MenuBtn", 245, 68, _SetOpi);
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//this.SetSprite(PNo_LTBtn + 1, MapPicPath + "UI_Map_CardBtn", 295, 68, _SetOpi);
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//this.SetSprite(PNo_LTBtn + 2, MapPicPath + "UI_Map_SexBtn", 345, 68, _SetOpi);
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this.MapYoubiSet();
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this.SetSpriteC(PNo_Youbi, MapPicPath + "UI_Map_YoubiMenu" + YoubiStr, 20, 20, _SetOpi);
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if ($gameVariables.value(VN_MapName) != 0) {
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this.SetSprite(PNo_MapName, MapPicPath + "MapName/" + $gameVariables.value(VN_MapName), 270, 23, _SetOpi);
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} else {
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let _ckMImg = MetaChecker($dataMap, "MapImg", "_Not_");
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if (_ckMImg == "_Not_") {
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if (_BefMapName != "") {
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this.SetSprite(PNo_MapName, MapPicPath + "MapName/" + _BefMapName, 270, 23, _SetOpi);
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} else {
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this.DelSprite(PNo_MapName);
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}
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} else {
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_BefMapName = _ckMImg;
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if (_ckMImg != "") {
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this.SetSprite(PNo_MapName, MapPicPath + "MapName/" + _ckMImg, 270, 23, _SetOpi);
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} else {
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this.DelSprite(PNo_MapName);
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}
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}
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}
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if ($gameSystem._TenkiStr == undefined) $gameSystem._TenkiStr = "UI_Map_W_Hare";
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let imgStr = $gameSystem._TenkiStr;
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//if ($gameSwitches.value(SN_5章リリースデー)) imgStr += "_R";
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this.SetSprite(PNo_WezIcon, MapPicPath + imgStr, 100, 0, _SetOpi);
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this.MapMCntUpdate(_SetFlg);
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this.SetSprite(PNo_TelIcon, MapPicPath + "UI_Map_Tel_OFF", 230, 20, _SetOpi);
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if (!$gameSwitches.value(SW_MenuDeckOff) || $gameSwitches.value(SW_ゴブリンパート)) {
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this.DelSprite(PNo_TelIcon);
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}
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// if (!$gameSwitches.value(SW_MenuHStOff) && HMenuBtn_ViewFlg) {
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// this.SetSpriteC(PN_HStBtn, MapPicPath + "PN_HStBtn", 1390, 770, _SetOpi);
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this.SpriteStr(PNo_CreIco, "c", 20, 185, 65, _SetOpi);
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this.MapHintUpdate(_SetFlg);
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D_Text_Cng_font = "";
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_BefGold = -1;
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for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
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this.MoveSprite(ViewSpriteArr[i], true, true, 10);
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}
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}
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let _YoubiEfFlame = -1;
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let YoubiStr = "";
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Game_Interpreter.prototype.MapYoubiSet = function () {
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if ($gameSwitches.value(SW_Yobi + 0)) YoubiStr = "1";
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if ($gameSwitches.value(SW_Yobi + 1)) YoubiStr = "2";
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if ($gameSwitches.value(SW_Yobi + 2)) YoubiStr = "3";
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if ($gameSwitches.value(SW_Yobi + 3)) YoubiStr = "4";
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}
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Game_Interpreter.prototype.MapYoubiCng = function () {
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_YoubiEfFlame = 72;
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this.MapYoubiSet();
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this.CngSprite(PNo_Youbi, MapPicPath + "UI_Map_YoubiMenu_Cng" + YoubiStr);
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this.MoveSprite(PNo_Youbi, true, true, 10, true, 80, 80);
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}
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Game_Interpreter.prototype.MapYoubiUpdate = function () {
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if (_YoubiEfFlame >= 0) {
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this.AngleSprite(PNo_Youbi, -_YoubiEfFlame);
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if (_YoubiEfFlame == 10) {
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this.MapYoubiSet();
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this.CngSprite(PNo_Youbi, MapPicPath + "UI_Map_YoubiMenu" + YoubiStr);
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this.MoveSprite(PNo_Youbi, true, true, 10, true, 100, 100)
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}
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if (_YoubiEfFlame > 40) _YoubiEfFlame--;
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if (_YoubiEfFlame > 20) _YoubiEfFlame--;
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_YoubiEfFlame--;
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}
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}
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let _BefGold = -1;
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Game_Interpreter.prototype.MapGoldUpdate = function (_SetFlg) {
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_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
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let _SetOpi = 255;
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if (_SetFlg) {
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_SetOpi = 0;
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}
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let _GetGold = $gameParty._gold;
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D_Text_Cng_font = "Makinas";
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let _goldX = 0;
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switch (String(_GetGold).length) {
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case 1:
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_goldX = 171;
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break;
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case 2:
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_goldX = 157;
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break;
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case 3:
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_goldX = 147;
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break;
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case 4:
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_goldX = 132;
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break;
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case 5:
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_goldX = 125;
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break;
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case 6:
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_goldX = 115;
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break;
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case 7:
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_goldX = 104;
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break;
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}
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_goldX = 180;
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if (_BefGold != _GetGold && !RD_Flg) {
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_BefGold = _GetGold;
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this.SpriteStrR(PNo_Credit, _GetGold, 19, _goldX, 66, _SetOpi);
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}
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}
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Game_Interpreter.prototype.MapHintReflesh = function () {
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if (RD_Flg) return;
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if (battleflg) return;
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if (!$gameSwitches.value(SW_MapMenu)) return;
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if (!$gameSwitches.value(SW_HintMessageView)) return;
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if (RD_EndAftFlame > 0) {
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this.DelSprite(PNo_HintB);
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this.DelSprite(PNo_HintStr);
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RD_EndAftFlame--;
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console.log("RD_EndAftFlame:描画中止中");
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}
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if (!$gameMap.isEventRunning() && !RD_Flg && RD_EndAftFlame <= 0) {
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this.SetSprite(PNo_HintB, MapPicPath + "UI_Map_Hint", 436, 8);
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this.MapHintUpdate();
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} else {
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this.MapHintDel();
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}
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}
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let MapHint_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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MapHint_NUpdateSc.call(this);
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this.MapHintReflesh();
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}
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Game_Interpreter.prototype.MapHintDel = function () {
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this.DelSprite(PNo_HintB);
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this.DelSprite(PNo_HintStr);
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}
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Game_Interpreter.prototype.MapHintUpdate = function (_SetFlg) {
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_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
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if (RD_EndAftFlame > 0) {
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this.DelSprite(PNo_HintB);
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this.DelSprite(PNo_HintStr);
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return;
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}
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let _SetOpi = 255;
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if (_SetFlg) _SetOpi = 0;
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let _ckStr = $gameVariables.value(VN_HintStr);
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_BefMsgStr = _ckStr;
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if (_ckStr == "街の人を助けて支持率100%まで上げよう!") {
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_ckStr += "(現在:" + $gameVariables.value(VN_Sijiritu) + "%)";
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}
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D_Text_Cng_font = "Makinas";
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if ($gameMap.mapId() != RdnMapId && $gameMap.mapId() != BtlStatic.BtlMapID) {
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this.SetSprite(PNo_HintB, MapPicPath + "UI_Map_Hint", 436, 8);
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this.SpriteStr(PNo_HintStr, _ckStr, 16, 495, 16, _SetOpi);
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}
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D_Text_Cng_font = "";
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}
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Game_Interpreter.prototype.MapMCntUpdate = function (_SetFlg) {
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_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
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let _SetOpi = 255;
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if (_SetFlg) {
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_SetOpi = 0;
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}
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let _MailCount = NewMailCounter();
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_BefMailCount = _MailCount;
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if (_MailCount > 0) {
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this.SetSprite(PNo_MailIcon, MapPicPath + "UI_Map_Mail_ON", 180, 20, _SetOpi);
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if (_MailCount > 10) _MailCount = 10;
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let _MCountIcon = MailCIconNo + _MailCount - 1;
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this.SpriteStr(PNo_MailCount, "\\I[" + _MCountIcon + "]", 24, 192, 20, _SetOpi);
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} else {
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this.SetSprite(PNo_MailIcon, MapPicPath + "UI_Map_Mail_OFF", 180, 20, _SetOpi);
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this.DelSprite(PNo_MailCount);
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}
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}
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let MapDelArr = [
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PNo_Map, PNo_LTBase, PNo_LTBtn + 0, PNo_LTBtn + 1, PNo_LTBtn + 2,
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PNo_MapName, PNo_WezIcon, PNo_MailIcon, PNo_MailCount, PNo_TelIcon,
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PNo_Credit, PNo_CreIco, PNo_HintB, PNo_HintStr
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];
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let MapDelArrC = [PNo_Youbi];
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Game_Interpreter.prototype.MapEnd = function () {
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for (let i = 0; i <= MapDelArr.length - 1; i++) {
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this.MoveSprite(MapDelArr[i], true, true, 10, 0);
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}
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for (let i = 0; i <= MapDelArrC.length - 1; i++) {
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this.MoveSprite(MapDelArrC[i], true, true, 10, 0);
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}
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}
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Game_Interpreter.prototype.MapDel = function () {
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for (let i = 0; i <= MapDelArr.length - 1; i++)
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this.DelSprite(MapDelArr[i]);
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for (let i = 0; i <= MapDelArrC.length - 1; i++)
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this.DelSprite(MapDelArrC[i]);
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}
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Game_Interpreter.prototype.MapStart = function () {
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MenuModeStr = _MMode.Map;
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MenuFCount = 0;
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}
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Game_Interpreter.prototype.TalkCk = function () {
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}
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let beflen = 0;
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let stdFlame = 40;
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let dddflame = 5;
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let stdFlame2 = 180;
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let dddflame2 = 0;
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let isstdflg = false;
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let setvec;
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let isstpflg = false;
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let maxstpflame = 30;
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let dstpflame = 0;
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let _Reset_AnalogMove = function () {
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beflen = 0;
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stdFlame = 40;
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dddflame = 5;
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stdFlame2 = 180;
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dddflame2 = 0;
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isstdflg = false;
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setvec = null;
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isstpflg = false;
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maxstpflame = 30;
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dstpflame = 0;
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}
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PlayerMover.prototype.updateVelocity = function () {
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if (Menu強制OpenFlg) return;
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if (this.isInputed()) {
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$gameTemp.clearDestination();
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this.clearTargetPosition();
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this.updateVelocityByInput();
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if (!this.isDashing()) {
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dddflame = stdFlame;
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}
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isstdflg = true;
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isstpflg = false;
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dstpflame = 0;
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} else {
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CharacterMover.prototype.updateVelocity.call(this);
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}
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if (beflen == 0 && this._velVec._len != 0 && this.isDashing()) {
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isstdflg = true;
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}
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if (isstdflg) {
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dddflame += 1;
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if (dddflame >= stdFlame) {
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dddflame = stdFlame;
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dddflame2 += 1;
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if (dddflame2 >= stdFlame2) {
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dddflame2 = stdFlame2;
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}
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}
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if (this._velVec._len == 0) {
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$gamePlayer._patSpd = 1;
|
||
isstdflg = false;
|
||
isstpflg = true;
|
||
dddflame = 5;
|
||
dddflame2 = 0;
|
||
this.clearTargetPosition();
|
||
$gameTemp.clearDestination();
|
||
if (!this.isDashing()) {
|
||
isstpflg = false;
|
||
dstpflame = 0;
|
||
}
|
||
} else {
|
||
setvec = this._velVec;
|
||
}
|
||
this._velVec._len *= (stdFlame - (stdFlame - dddflame)) / stdFlame;
|
||
if (!this.isDashing()) {
|
||
$gamePlayer._patSpd = 1;
|
||
//$gamePlayer.residual().setValid(false); //残像解除
|
||
dddflame2 = 0;
|
||
}
|
||
}
|
||
if (isstpflg) {
|
||
if ($gameTemp._destinationX != null) {
|
||
isstdflg = true;
|
||
isstpflg = false;
|
||
dstpflame = 0;
|
||
}
|
||
setvec._len *= (maxstpflame - dstpflame) / maxstpflame;
|
||
this._velVec = setvec;
|
||
dstpflame += 1;
|
||
if (dstpflame == maxstpflame) {
|
||
isstpflg = false;
|
||
dstpflame = 0;
|
||
}
|
||
}
|
||
beflen = this._velVec._len;
|
||
};
|
||
let Nupu_reserveTransfer = Game_Player.prototype.reserveTransfer;
|
||
Game_Player.prototype.reserveTransfer = function (mapId, x, y, d, fadeType) {
|
||
Nupu_reserveTransfer.call(this, mapId, x, y, d, fadeType);
|
||
_Reset_AnalogMove();
|
||
$gamePlayer._mover._tarPosVec = null;
|
||
$gamePlayer._mover._velVec._len = 0;
|
||
_MMoveFlame = 0;
|
||
MenuFCount = 0;
|
||
MapMoveFlg = true;
|
||
};
|
||
Game_Player.prototype.updateDistination = function () {
|
||
if (!this.canMove() || !this.isMoving()) {
|
||
if ($gameTemp.isDestinationValid()) {
|
||
//$gameTemp.clearDestination(); //Nupu
|
||
}
|
||
if (this.hasMover()) {
|
||
this._mover.clearTargetPosition();
|
||
}
|
||
}
|
||
};
|
||
Game_CharacterBase.prototype.setDirVec = function (dirVec) {
|
||
this.setDirection(CharacterMover.radToDir8(dirVec.dir()));
|
||
};
|
||
let NupuradToDir8 = CharacterMover.radToDir8;
|
||
CharacterMover.radToDir8 = function (radian) {
|
||
let piDiv8 = Math.PI / 8.0;
|
||
return (
|
||
radian < piDiv8 * -7.0 ? 4 :
|
||
radian < piDiv8 * -5.0 ? 14 :
|
||
radian < piDiv8 * -3.0 ? 8 :
|
||
radian < piDiv8 * -1.0 ? 16 :
|
||
radian < piDiv8 * 1.0 ? 6 :
|
||
radian < piDiv8 * 3.0 ? 12 :
|
||
radian < piDiv8 * 5.0 ? 2 :
|
||
radian < piDiv8 * 7.0 ? 10 :
|
||
4
|
||
);
|
||
NupuradToDir8.call(this, radian);
|
||
};
|
||
let Nupudir8ToRad = CharacterMover.dir8ToRad;
|
||
CharacterMover.dir8ToRad = function (dir8) {
|
||
let x = (dir8 % 3 === 0 ? 1.0 : (dir8 % 3 === 1 ? -1.0 : 0.0));
|
||
let y = (dir8 / 3 <= 1 ? 1.0 : (dir8 / 3 > 2 ? -1.0 : 0.0));
|
||
if (dir8 == 16) {
|
||
x = 0.5;
|
||
y = -0.5;
|
||
}
|
||
if (dir8 == 10) {
|
||
x = -0.5;
|
||
y = 0.5;
|
||
}
|
||
if (dir8 == 12) {
|
||
x = 0.5;
|
||
y = 0.5;
|
||
}
|
||
if (dir8 == 14) {
|
||
x = -0.5;
|
||
y = -0.5;
|
||
}
|
||
return Math.atan2(y, x);
|
||
Nupudir8ToRad.call(this, dir8);
|
||
}
|
||
Game_Interpreter.prototype.TgtClear = function () {
|
||
$gamePlayer._mover.clearTargetPosition();
|
||
$gameTemp.clearDestination();
|
||
dstpflame = maxstpflame;
|
||
}
|
||
let Menu強制OpenFlg_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
|
||
Game_Interpreter.prototype.NUpdateSc = function () {
|
||
Menu強制OpenFlg_NUpdateSc.call(this);
|
||
if (Menu強制OpenFlg) {
|
||
_Reset_AnalogMove();
|
||
}
|
||
}
|
||
let _暗がりImg = "";
|
||
let _暗がり演出Flg = false;
|
||
let _暗がり_反映Flame = 0;
|
||
Game_Interpreter.prototype.Map_暗がり開始 = function (_ImgName, _Flame) {
|
||
_暗がり演出Flg = true;
|
||
}
|
||
Game_Interpreter.prototype.Map_暗がり解除 = function () {
|
||
_暗がり演出Flg = false;
|
||
}
|
||
let Map_暗がりUpdate = Game_Interpreter.prototype.NUpdate;
|
||
Game_Interpreter.prototype.NUpdate = function () {
|
||
Map_暗がりUpdate.call(this);
|
||
if (_暗がり演出Flg) {
|
||
} else {
|
||
}
|
||
}
|
||
const MapPicElePath = MapPicPath + "MapElevator/";
|
||
const VN_Ele説明No = 985;
|
||
Game_Interpreter.prototype.Map_エレベーター説明表示 = function () {
|
||
var imgStr = MapPicElePath + "PN_EleMap" + $gameVariables.value(VN_Ele説明No);
|
||
this.SetSpriteFIn( PN_EleMap , imgStr , 0 , 0 , 0 , 0 , 15);
|
||
}
|
||
Game_Interpreter.prototype.Map_エレベーター説明終了 = function () {
|
||
this.DelSprite(PN_EleMap);
|
||
}
|
||
let Map_性感ゲージViewFlg = false;
|
||
Game_Interpreter.prototype.Map_性感ゲージ_Start = function () {
|
||
Map_性感ゲージViewFlg = true;
|
||
}
|
||
let Map性感ゲージ_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
|
||
Game_Interpreter.prototype.NUpdateSc = function () {
|
||
Map性感ゲージ_NUpdateSc.call(this);
|
||
if (Map_性感ゲージViewFlg && !battleflg) {
|
||
this.SeikanUpdate();
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.Map_性感ゲージ_End = function () {
|
||
Map_性感ゲージViewFlg = false;
|
||
this.DelSpriteSpan(PN_SGbase , PN_SGHart);
|
||
}
|