princess-synergy/www/js/plugins/JsScript116Set.js
2026-02-05 14:03:22 -06:00

577 lines
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JavaScript
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let MapMoveFlg = true;
const MapPicPath = "pictures/UI_Map/";
const SN_5章リリースデー = 1377;
let Nupu_MapUpdate = Game_Interpreter.prototype.NUpdate;
Game_Interpreter.prototype.NUpdate = function () {
this.NupuMapUpdate();
Nupu_MapUpdate.call(this);
};
let MenuFCount = 0;
Game_Interpreter.prototype.NupuMapUpdate = function () {
switch (MenuModeStr) {
case _MMode.Map:
this.MapUpdate();
break;
case _MMode.TalkMode:
this.TalkUpdate();
break;
case _MMode.RdDungeon:
//this.BLogUpdate(); //画面左上ログアップデート
break;
case _MMode.Battle:
break;
}
MenuFCount += 1;
};
Game_Interpreter.prototype.TalkStart = function () {
this.TgtClear();
L2dTalkTopAll();
MenuModeStr = _MMode.TalkMode;
MenuFCount = 0;
if (RD_Flg && BtlRomashaFlg) {
for (let i = 0; i <= $gameSystem.Btl_Chara.RericArr.length - 1; i++) {
this.DelSprite(PN_Reric + i);
}
L2dAutoFadeOut(MdlRomashaBattle, 15);
L2dAutoFadeOut("romasha_talk", 15);
}
}
Game_Interpreter.prototype.TalkEnd = function () {
this.MoveSprite(PNo_TBack, true, true, 30, 0);
L2dTalkTopAll();
if (!RD_BtlFlg && !RD_Flg) {
MenuModeStr = _MMode.Map;
} else {
MenuModeStr = _MMode.RdDungeon;
}
if (RD_Flg && BtlRomashaFlg) {
if (RD_Mode != EnRDMode.RD_End) {
L2dFadeMdl("romasha_talk", "rightout", 15, "");
L2dFadeMdl(MdlRomashaBattle, "rightin", 15, "");
}
}
}
Game_Interpreter.prototype.TalkUpdate = function () {
if (MenuFCount == 1 && !$gameSwitches.value(SW_会話UIOff)) {
this.SetSprite(PNo_TBack, "Talk_Back", 0, 0);
this.MoveSprite(PNo_TBack, true, true, 30);
}
}
let _BefMapSwFlg = null;
let _BefMsgStr = null;
let _BefSijiritu = 0;
let _BefMailCount = 0;
let _Bef_SW_StopEvMove = false;
let _MMoveFlame = 0;
let _GameMap_Setup = Game_Map.prototype.setup;
Game_Map.prototype.setup = function (mapId) {
_GameMap_Setup.apply(this, arguments);
let _MpName = MetaChecker($dataMap, "MapImg");
if (_MpName != "") $gameVariables.setValue(VN_MapName, _MpName);
}
let MapUpdate_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
Game_Interpreter.prototype.NUpdateSc = function () {
MapUpdate_NUpdateSc.call(this);
this.BLogUpdate();
}
Game_Interpreter.prototype.MapUpdate = function () {
//this.BLogUpdate(); //画面左上ログアップデート
if (_MMoveFlame == 1) MapMoveFlg = false;
if (MapMoveFlg) {
}
if (_BefMapSwFlg != $gameSwitches.value(SW_MapMenu)) {
if ($gameSwitches.value(SW_MapMenu)) {
_BefMapSwFlg = true;
this.MapStart();
} else {
_BefMapSwFlg = false;
this.MapEnd();
}
}
if (MenuFCount == 1) {
this.MapView(true);
$gameSwitches.setValue(SW_StopEvMove, _Bef_SW_StopEvMove);
}
this.MapUICheck();
if ($gameSwitches.value(SW_MapMenu)) {
if (!battleflg) {
this.MapGoldUpdate();
}
if (NewMailCounter() != _BefMailCount) {
this.MapMCntUpdate();
}
if ($gameVariables.value(VN_HintStr) != _BefMsgStr ||
$gameVariables.value(VN_Sijiritu) != _BefSijiritu) {
_BefSijiritu = $gameVariables.value(VN_Sijiritu);
this.MapHintUpdate();
}
if (!MenuFlgSwich) {
let _OvPicArr = [PNo_MailIcon, PNo_TelIcon, PN_HStBtn];
if (!battleflg) {
if ($gameSwitches.value(SW_MenuHStOff)) this.DelSprite(PN_HStBtn);
if (!HMenuBtn_ViewFlg) this.DelSprite(PN_HStBtn);
}
let _CkOverNoL1 = overPointerSpCkArr(_OvPicArr);
this.SpriteCngColorArr(_OvPicArr);
if (_CkOverNoL1 != -1) {
this.SpriteCngColor(_CkOverNoL1, [80, 80, 80, 0]);
}
if (TouchInput.isTriggered() || TouchInput.isRepeated()) {
switch (_CkOverNoL1) {
case PNo_MailIcon:
break;
case PNo_TelIcon:
break;
case PN_HStBtn:
break;
}
}
}
}
this.MapYoubiUpdate();
_MMoveFlame++;
}
let MapDrawFlg = function () {
return ($gameSwitches.value(SW_MapMenu) && !battleflg && !RD_Flg && !fuzokuFlg && GetSpriteData(PNo_LTBase) == null);
}
Game_Interpreter.prototype.MapUICheck = function () {
if (MapDrawFlg()) {
this.MapView(true);
}
}
let _BefMapName = "";
const MailCIconNo = 176;
Game_Interpreter.prototype.MapView = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
if (RdnMapId == $gameMap.mapId()) {
this.MapDel();
return;
}
_BefMapSwFlg = true;
if (MapDrawFlg()) {
this.MapUIDraw(_SetFlg);
} else {
if (_BefMapSwFlg == $gameSwitches.value(SW_MapMenu)) return;
_BefMapSwFlg = false;
this.MapEnd();
}
}
let MapUITenki = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
MapUITenki.call(this);
this._TenkiStr = "UI_Map_W_Hare";
};
Game_Interpreter.prototype.MapUIDraw = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
let _SetOpi = 255;
if (_SetFlg) {
_SetOpi = 0;
}
if (RD_Flg) return;
if (battleflg) return;
ViewSpriteArr_Reset();
//this.SetPict(177, MapPicPath + "Kari_CharaSet",0,0);//仮キャラセット
this.SetSprite(PNo_Map, MapPicPath + "UI_Map_CharaBack", 979, 0, _SetOpi);
this.SetSprite(PNo_LTBase, MapPicPath + "UI_Map_MenuBack", 0, 0, _SetOpi);
this.SetSprite(PNo_LTBtn + 0, MapPicPath + "UI_Map_MenuBtn", 245, 68, _SetOpi);
//this.SetSprite(PNo_LTBtn + 1, MapPicPath + "UI_Map_CardBtn", 295, 68, _SetOpi);
//this.SetSprite(PNo_LTBtn + 2, MapPicPath + "UI_Map_SexBtn", 345, 68, _SetOpi);
this.MapYoubiSet();
this.SetSpriteC(PNo_Youbi, MapPicPath + "UI_Map_YoubiMenu" + YoubiStr, 20, 20, _SetOpi);
if ($gameVariables.value(VN_MapName) != 0) {
this.SetSprite(PNo_MapName, MapPicPath + "MapName/" + $gameVariables.value(VN_MapName), 270, 23, _SetOpi);
} else {
let _ckMImg = MetaChecker($dataMap, "MapImg", "_Not_");
if (_ckMImg == "_Not_") {
if (_BefMapName != "") {
this.SetSprite(PNo_MapName, MapPicPath + "MapName/" + _BefMapName, 270, 23, _SetOpi);
} else {
this.DelSprite(PNo_MapName);
}
} else {
_BefMapName = _ckMImg;
if (_ckMImg != "") {
this.SetSprite(PNo_MapName, MapPicPath + "MapName/" + _ckMImg, 270, 23, _SetOpi);
} else {
this.DelSprite(PNo_MapName);
}
}
}
if ($gameSystem._TenkiStr == undefined) $gameSystem._TenkiStr = "UI_Map_W_Hare";
let imgStr = $gameSystem._TenkiStr;
//if ($gameSwitches.value(SN_5章リリースデー)) imgStr += "_R";
this.SetSprite(PNo_WezIcon, MapPicPath + imgStr, 100, 0, _SetOpi);
this.MapMCntUpdate(_SetFlg);
this.SetSprite(PNo_TelIcon, MapPicPath + "UI_Map_Tel_OFF", 230, 20, _SetOpi);
if (!$gameSwitches.value(SW_MenuDeckOff) || $gameSwitches.value(SW_ゴブリンパート)) {
this.DelSprite(PNo_TelIcon);
}
// if (!$gameSwitches.value(SW_MenuHStOff) && HMenuBtn_ViewFlg) {
// this.SetSpriteC(PN_HStBtn, MapPicPath + "PN_HStBtn", 1390, 770, _SetOpi);
this.SpriteStr(PNo_CreIco, "c", 20, 185, 65, _SetOpi);
this.MapHintUpdate(_SetFlg);
D_Text_Cng_font = "";
_BefGold = -1;
for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
this.MoveSprite(ViewSpriteArr[i], true, true, 10);
}
}
let _YoubiEfFlame = -1;
let YoubiStr = "";
Game_Interpreter.prototype.MapYoubiSet = function () {
if ($gameSwitches.value(SW_Yobi + 0)) YoubiStr = "1";
if ($gameSwitches.value(SW_Yobi + 1)) YoubiStr = "2";
if ($gameSwitches.value(SW_Yobi + 2)) YoubiStr = "3";
if ($gameSwitches.value(SW_Yobi + 3)) YoubiStr = "4";
}
Game_Interpreter.prototype.MapYoubiCng = function () {
_YoubiEfFlame = 72;
this.MapYoubiSet();
this.CngSprite(PNo_Youbi, MapPicPath + "UI_Map_YoubiMenu_Cng" + YoubiStr);
this.MoveSprite(PNo_Youbi, true, true, 10, true, 80, 80);
}
Game_Interpreter.prototype.MapYoubiUpdate = function () {
if (_YoubiEfFlame >= 0) {
this.AngleSprite(PNo_Youbi, -_YoubiEfFlame);
if (_YoubiEfFlame == 10) {
this.MapYoubiSet();
this.CngSprite(PNo_Youbi, MapPicPath + "UI_Map_YoubiMenu" + YoubiStr);
this.MoveSprite(PNo_Youbi, true, true, 10, true, 100, 100)
}
if (_YoubiEfFlame > 40) _YoubiEfFlame--;
if (_YoubiEfFlame > 20) _YoubiEfFlame--;
_YoubiEfFlame--;
}
}
let _BefGold = -1;
Game_Interpreter.prototype.MapGoldUpdate = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
let _SetOpi = 255;
if (_SetFlg) {
_SetOpi = 0;
}
let _GetGold = $gameParty._gold;
D_Text_Cng_font = "Makinas";
let _goldX = 0;
switch (String(_GetGold).length) {
case 1:
_goldX = 171;
break;
case 2:
_goldX = 157;
break;
case 3:
_goldX = 147;
break;
case 4:
_goldX = 132;
break;
case 5:
_goldX = 125;
break;
case 6:
_goldX = 115;
break;
case 7:
_goldX = 104;
break;
}
_goldX = 180;
if (_BefGold != _GetGold && !RD_Flg) {
_BefGold = _GetGold;
this.SpriteStrR(PNo_Credit, _GetGold, 19, _goldX, 66, _SetOpi);
}
}
Game_Interpreter.prototype.MapHintReflesh = function () {
if (RD_Flg) return;
if (battleflg) return;
if (!$gameSwitches.value(SW_MapMenu)) return;
if (!$gameSwitches.value(SW_HintMessageView)) return;
if (RD_EndAftFlame > 0) {
this.DelSprite(PNo_HintB);
this.DelSprite(PNo_HintStr);
RD_EndAftFlame--;
console.log("RD_EndAftFlame描画中止中");
}
if (!$gameMap.isEventRunning() && !RD_Flg && RD_EndAftFlame <= 0) {
this.SetSprite(PNo_HintB, MapPicPath + "UI_Map_Hint", 436, 8);
this.MapHintUpdate();
} else {
this.MapHintDel();
}
}
let MapHint_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
Game_Interpreter.prototype.NUpdateSc = function () {
MapHint_NUpdateSc.call(this);
this.MapHintReflesh();
}
Game_Interpreter.prototype.MapHintDel = function () {
this.DelSprite(PNo_HintB);
this.DelSprite(PNo_HintStr);
}
Game_Interpreter.prototype.MapHintUpdate = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
if (RD_EndAftFlame > 0) {
this.DelSprite(PNo_HintB);
this.DelSprite(PNo_HintStr);
return;
}
let _SetOpi = 255;
if (_SetFlg) _SetOpi = 0;
let _ckStr = $gameVariables.value(VN_HintStr);
_BefMsgStr = _ckStr;
if (_ckStr == "街の人を助けて支持率100%まで上げよう!") {
_ckStr += "(現在:" + $gameVariables.value(VN_Sijiritu) + "";
}
D_Text_Cng_font = "Makinas";
if ($gameMap.mapId() != RdnMapId && $gameMap.mapId() != BtlStatic.BtlMapID) {
this.SetSprite(PNo_HintB, MapPicPath + "UI_Map_Hint", 436, 8);
this.SpriteStr(PNo_HintStr, _ckStr, 16, 495, 16, _SetOpi);
}
D_Text_Cng_font = "";
}
Game_Interpreter.prototype.MapMCntUpdate = function (_SetFlg) {
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
let _SetOpi = 255;
if (_SetFlg) {
_SetOpi = 0;
}
let _MailCount = NewMailCounter();
_BefMailCount = _MailCount;
if (_MailCount > 0) {
this.SetSprite(PNo_MailIcon, MapPicPath + "UI_Map_Mail_ON", 180, 20, _SetOpi);
if (_MailCount > 10) _MailCount = 10;
let _MCountIcon = MailCIconNo + _MailCount - 1;
this.SpriteStr(PNo_MailCount, "\\I[" + _MCountIcon + "]", 24, 192, 20, _SetOpi);
} else {
this.SetSprite(PNo_MailIcon, MapPicPath + "UI_Map_Mail_OFF", 180, 20, _SetOpi);
this.DelSprite(PNo_MailCount);
}
}
let MapDelArr = [
PNo_Map, PNo_LTBase, PNo_LTBtn + 0, PNo_LTBtn + 1, PNo_LTBtn + 2,
PNo_MapName, PNo_WezIcon, PNo_MailIcon, PNo_MailCount, PNo_TelIcon,
PNo_Credit, PNo_CreIco, PNo_HintB, PNo_HintStr
];
let MapDelArrC = [PNo_Youbi];
Game_Interpreter.prototype.MapEnd = function () {
for (let i = 0; i <= MapDelArr.length - 1; i++) {
this.MoveSprite(MapDelArr[i], true, true, 10, 0);
}
for (let i = 0; i <= MapDelArrC.length - 1; i++) {
this.MoveSprite(MapDelArrC[i], true, true, 10, 0);
}
}
Game_Interpreter.prototype.MapDel = function () {
for (let i = 0; i <= MapDelArr.length - 1; i++)
this.DelSprite(MapDelArr[i]);
for (let i = 0; i <= MapDelArrC.length - 1; i++)
this.DelSprite(MapDelArrC[i]);
}
Game_Interpreter.prototype.MapStart = function () {
MenuModeStr = _MMode.Map;
MenuFCount = 0;
}
Game_Interpreter.prototype.TalkCk = function () {
}
let beflen = 0;
let stdFlame = 40;
let dddflame = 5;
let stdFlame2 = 180;
let dddflame2 = 0;
let isstdflg = false;
let setvec;
let isstpflg = false;
let maxstpflame = 30;
let dstpflame = 0;
let _Reset_AnalogMove = function () {
beflen = 0;
stdFlame = 40;
dddflame = 5;
stdFlame2 = 180;
dddflame2 = 0;
isstdflg = false;
setvec = null;
isstpflg = false;
maxstpflame = 30;
dstpflame = 0;
}
PlayerMover.prototype.updateVelocity = function () {
if (Menu強制OpenFlg) return;
if (this.isInputed()) {
$gameTemp.clearDestination();
this.clearTargetPosition();
this.updateVelocityByInput();
if (!this.isDashing()) {
dddflame = stdFlame;
}
isstdflg = true;
isstpflg = false;
dstpflame = 0;
} else {
CharacterMover.prototype.updateVelocity.call(this);
}
if (beflen == 0 && this._velVec._len != 0 && this.isDashing()) {
isstdflg = true;
}
if (isstdflg) {
dddflame += 1;
if (dddflame >= stdFlame) {
dddflame = stdFlame;
dddflame2 += 1;
if (dddflame2 >= stdFlame2) {
dddflame2 = stdFlame2;
}
}
if (this._velVec._len == 0) {
$gamePlayer._patSpd = 1;
isstdflg = false;
isstpflg = true;
dddflame = 5;
dddflame2 = 0;
this.clearTargetPosition();
$gameTemp.clearDestination();
if (!this.isDashing()) {
isstpflg = false;
dstpflame = 0;
}
} else {
setvec = this._velVec;
}
this._velVec._len *= (stdFlame - (stdFlame - dddflame)) / stdFlame;
if (!this.isDashing()) {
$gamePlayer._patSpd = 1;
//$gamePlayer.residual().setValid(false); //残像解除
dddflame2 = 0;
}
}
if (isstpflg) {
if ($gameTemp._destinationX != null) {
isstdflg = true;
isstpflg = false;
dstpflame = 0;
}
setvec._len *= (maxstpflame - dstpflame) / maxstpflame;
this._velVec = setvec;
dstpflame += 1;
if (dstpflame == maxstpflame) {
isstpflg = false;
dstpflame = 0;
}
}
beflen = this._velVec._len;
};
let Nupu_reserveTransfer = Game_Player.prototype.reserveTransfer;
Game_Player.prototype.reserveTransfer = function (mapId, x, y, d, fadeType) {
Nupu_reserveTransfer.call(this, mapId, x, y, d, fadeType);
_Reset_AnalogMove();
$gamePlayer._mover._tarPosVec = null;
$gamePlayer._mover._velVec._len = 0;
_MMoveFlame = 0;
MenuFCount = 0;
MapMoveFlg = true;
};
Game_Player.prototype.updateDistination = function () {
if (!this.canMove() || !this.isMoving()) {
if ($gameTemp.isDestinationValid()) {
//$gameTemp.clearDestination(); //Nupu
}
if (this.hasMover()) {
this._mover.clearTargetPosition();
}
}
};
Game_CharacterBase.prototype.setDirVec = function (dirVec) {
this.setDirection(CharacterMover.radToDir8(dirVec.dir()));
};
let NupuradToDir8 = CharacterMover.radToDir8;
CharacterMover.radToDir8 = function (radian) {
let piDiv8 = Math.PI / 8.0;
return (
radian < piDiv8 * -7.0 ? 4 :
radian < piDiv8 * -5.0 ? 14 :
radian < piDiv8 * -3.0 ? 8 :
radian < piDiv8 * -1.0 ? 16 :
radian < piDiv8 * 1.0 ? 6 :
radian < piDiv8 * 3.0 ? 12 :
radian < piDiv8 * 5.0 ? 2 :
radian < piDiv8 * 7.0 ? 10 :
4
);
NupuradToDir8.call(this, radian);
};
let Nupudir8ToRad = CharacterMover.dir8ToRad;
CharacterMover.dir8ToRad = function (dir8) {
let x = (dir8 % 3 === 0 ? 1.0 : (dir8 % 3 === 1 ? -1.0 : 0.0));
let y = (dir8 / 3 <= 1 ? 1.0 : (dir8 / 3 > 2 ? -1.0 : 0.0));
if (dir8 == 16) {
x = 0.5;
y = -0.5;
}
if (dir8 == 10) {
x = -0.5;
y = 0.5;
}
if (dir8 == 12) {
x = 0.5;
y = 0.5;
}
if (dir8 == 14) {
x = -0.5;
y = -0.5;
}
return Math.atan2(y, x);
Nupudir8ToRad.call(this, dir8);
}
Game_Interpreter.prototype.TgtClear = function () {
$gamePlayer._mover.clearTargetPosition();
$gameTemp.clearDestination();
dstpflame = maxstpflame;
}
let Menu強制OpenFlg_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
Game_Interpreter.prototype.NUpdateSc = function () {
Menu強制OpenFlg_NUpdateSc.call(this);
if (Menu強制OpenFlg) {
_Reset_AnalogMove();
}
}
let _暗がりImg = "";
let _暗がり演出Flg = false;
let _暗がり_反映Flame = 0;
Game_Interpreter.prototype.Map_暗がり開始 = function (_ImgName, _Flame) {
_暗がり演出Flg = true;
}
Game_Interpreter.prototype.Map_暗がり解除 = function () {
_暗がり演出Flg = false;
}
let Map_暗がりUpdate = Game_Interpreter.prototype.NUpdate;
Game_Interpreter.prototype.NUpdate = function () {
Map_暗がりUpdate.call(this);
if (_暗がり演出Flg) {
} else {
}
}
const MapPicElePath = MapPicPath + "MapElevator/";
const VN_Ele説明No = 985;
Game_Interpreter.prototype.Map_エレベーター説明表示 = function () {
var imgStr = MapPicElePath + "PN_EleMap" + $gameVariables.value(VN_Ele説明No);
this.SetSpriteFIn( PN_EleMap , imgStr , 0 , 0 , 0 , 0 , 15);
}
Game_Interpreter.prototype.Map_エレベーター説明終了 = function () {
this.DelSprite(PN_EleMap);
}
let Map_性感ゲージViewFlg = false;
Game_Interpreter.prototype.Map_性感ゲージ_Start = function () {
Map_性感ゲージViewFlg = true;
}
let Map性感ゲージ_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
Game_Interpreter.prototype.NUpdateSc = function () {
Map性感ゲージ_NUpdateSc.call(this);
if (Map_性感ゲージViewFlg && !battleflg) {
this.SeikanUpdate();
}
}
Game_Interpreter.prototype.Map_性感ゲージ_End = function () {
Map_性感ゲージViewFlg = false;
this.DelSpriteSpan(PN_SGbase , PN_SGHart);
}