167 lines
6.2 KiB
JavaScript
167 lines
6.2 KiB
JavaScript
/*:
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* @plugindesc
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* @author ぬぷ竜
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*/
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const DiPnlUIPath = "pictures/UI_DiadPnl/";
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const SW_DiPnl = 402;
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const VN_DiPnlAns = 142;
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const VN_DiPnlVLv = 143;
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let dpFlame = 0;
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let dp_SrtFlame = 0;
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let dp_OpnFlame = 0;
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let dp_OpnSelNo = -1; //オープン選択No(0~8)
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let _dpPnl_Arr = [];
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Game_Interpreter.prototype.PS_DiadPnl_Start = function () {
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dp_SrtFlame = 0;
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dpFlame = 0;
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dp_OpnFlame = 0;
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if (Menu_ItemMode == 1) {
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this.Layer1_DelBtm(PN_IUBack);
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this.Layer1_DelTop();
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Menu_EditLayer = 1; Menu_ItemMode = 0;
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MenuCngOkFlg = true;
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}
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}
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let _FullOpenFlg = false;
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let _dpMaxStart = 90;
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let _dpEvFlg = false;
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Game_Interpreter.prototype.PS_DiadPnl = function () {
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if (dp_SrtFlame <= _dpMaxStart){
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if (dp_SrtFlame == 0) this.SetPictFIn(PN_LoadBase, DiPnlUIPath + "PN_LoadBase", 0, 0, 0, 0, 10);
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if (dp_SrtFlame >= 10 && dp_SrtFlame <= (_dpMaxStart - 10)){
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let _Wari = ((dp_SrtFlame - 10) / (_dpMaxStart - 20)) * 100;
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this.SetPict(PN_LoadGage, DiPnlUIPath + "PN_LoadGage", 403, 376, 255, _Wari);
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}
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dp_SrtFlame++;
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return true;
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}
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if (dpFlame == 0) {
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_FullOpenFlg = false;
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this.PS_DiadPnl_View();
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if (_FullOpenFlg) {
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$gameVariables.setValue(VN_DiPnlAns, -1);
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return false;
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}
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}
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if (_dpEvFlg && dpFlame > 30) {
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if (TouchInput.isTriggered()) return false;
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return true;
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}
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if (dpFlame > 30 && dp_OpnFlame == 0) {
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this.PicCngColorArr(_dpPnl_Arr);
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let _ckNo = overPointerCkArr(_dpPnl_Arr);
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if (_ckNo != -1) {
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switch (_ckNo) {
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default:
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dp_OpnSelNo = _ckNo - PN_dpPnl;
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if (!$gameSwitches.value(SW_DiPnl + dp_OpnSelNo)) {
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this.PicCngColor(_ckNo, [100, 100, 100, 0]);
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if (TouchInput.isTriggered()) {
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$gameVariables.setValue(VN_DiPnlAns, dp_OpnSelNo);
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$gameSwitches.setValue(SW_DiPnl + dp_OpnSelNo, true);
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dp_OpnFlame = 1;
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}
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}
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break;
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}
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}
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}
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if (dp_OpnFlame >= 1){
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this.PS_DiadPnl_Open();
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}
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if (dp_OpnFlame == 120) {
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//this.PS_DiadPnl_Close();
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return false;
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}
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dpFlame++;
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return true;
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};
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Game_Interpreter.prototype.PS_DiadPnl_Open = function () {
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let _copnflm = 15;
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if (dp_OpnFlame == 1) {
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this.MovePict(PN_dpPnl + dp_OpnSelNo, true, true, _copnflm, 255, 0);
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}
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if (dp_OpnFlame == _copnflm + 1) {
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this.PicCngColorArr(_dpPnl_Arr);
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let _setX = dpPos._x + (dp_OpnSelNo % 3) * 168;
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let _rowNo = Math.floor(dp_OpnSelNo / 3);
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let _setY = dpPos._y + _rowNo * 168;
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this.SetPictC(PN_dpPnl + dp_OpnSelNo, DiPnlUIPath + "PN_dpPnl_" + dp_OpnSelNo,
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_setX, _setY, 255, 0);
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this.MovePict(PN_dpPnl + dp_OpnSelNo, true, true, 30, 255);
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}
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dp_OpnFlame++;
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};
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Game_Interpreter.prototype.PS_DiadPnl_Close = function () {
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for (let i = PN_LoadBase; i <= PN_spEnd; i++) {
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this.DelPict(i);
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}
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this.DelPict(126);
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};
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let dpPos = new Pos2D(551, 356);
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Game_Interpreter.prototype.PS_DiadPnl_View = function () {
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let _opi = 0;
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this.SetPict(PN_dpBack, DiPnlUIPath + "PN_dpBack", 0, 0, _opi);
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this.MovePict(PN_dpBack, true, true, 10);
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this.SetPict(PN_dpBar + 0, DiPnlUIPath + "PN_dpBar_T", 0, -30, _opi);
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this.SetPict(PN_dpBar + 1, DiPnlUIPath + "PN_dpBar_B", 0, +30, _opi);
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this.MovePict(PN_dpBar + 0, 0, 0, 30);
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this.MovePict(PN_dpBar + 1, 0, 0, 30);
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this.SetPict(PN_dpLevel, DiPnlUIPath + "PN_dpLevel", +30, 0, _opi);
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this.MovePict(PN_dpLevel, 0, 0, 30);
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this.SetPict(PN_dpRuru, DiPnlUIPath + "PN_dpRuru", -30, 0, _opi);
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this.MovePict(PN_dpRuru, 0, 0, 30);
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this.SetPict(PN_dpCmnt, DiPnlUIPath + "PN_dpCmnt", -30, 0, _opi);
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this.MovePict(PN_dpCmnt, 0, 0, 30);
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this.SetPict(PN_dpRoma, DiPnlUIPath + "PN_dpRoma_0", 0, 0, _opi);
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this.MovePict(PN_dpRoma, true, true, 40);
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let _opnCnt = 0;
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for (let i = 0; i <= 9 - 1; i++) {
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let _setX = dpPos._x + (i % 3) * 168;
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let _rowNo = Math.floor(i / 3);
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let _setY = dpPos._y + _rowNo * 168;
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let _ckLv = 0;
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switch (_rowNo) {
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case 0: _ckLv = 2; break;
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case 1: _ckLv = 1; break;
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case 2: _ckLv = 3; break;
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}
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if ($gameSwitches.value(SW_DiPnl + i)) {
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this.SetPictC(PN_dpPnl + i, DiPnlUIPath + "PN_dpPnl_U_" + (_ckLv - 1) + "B", _setX, _setY, _opi);
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_opnCnt++;
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} else {
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let SetStr = "U_" + _rowNo;
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if ($gameVariables.value(VN_DiPnlVLv) < _ckLv) {
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SetStr = "L_" + _rowNo;
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} else {
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_dpPnl_Arr.push(PN_dpPnl + i);
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}
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this.SetPictC(PN_dpPnl + i, DiPnlUIPath + "PN_dpPnl_" + SetStr, _setX, _setY, _opi);
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}
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this.MovePict(PN_dpPnl + i, true, true, 30);
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}
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_FullOpenFlg = (_opnCnt >= 9);
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}
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let ad_SrtFlame = 0; let _adMaxStart = 90;
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Game_Interpreter.prototype._アドレス追加_初期化 = function (_SetTime) {
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_SetTime = typeof _SetTime !== 'undefined' ? _SetTime : 90;
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ad_SrtFlame = 0;
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_adMaxStart = _SetTime;
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}
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let _アドレス追加Img = "PN_AddBase";
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Game_Interpreter.prototype._アドレス追加_演出 = function () {
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if (ad_SrtFlame <= _adMaxStart) {
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if (ad_SrtFlame == 0) this.SetPictFIn(PN_LoadBase, DiPnlUIPath + _アドレス追加Img, 0, 0, 0, 0, 10);
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if (ad_SrtFlame >= 10 && ad_SrtFlame <= (_adMaxStart - 10)) {
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let _Wari = ((ad_SrtFlame - 10) / (_adMaxStart - 20)) * 100;
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this.SetPict(PN_LoadGage, DiPnlUIPath + "PN_LoadGage", 403, 376, 255, _Wari);
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}
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ad_SrtFlame++;
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return true;
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}
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return false;
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}
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Game_Interpreter.prototype._アドレス追加_終了 = function () {
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this.MovePict(PN_LoadBase, true, true, 15, 0);
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this.MovePict(PN_LoadGage, true, true, 15, 0);
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}
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