229 lines
9.5 KiB
JavaScript
229 lines
9.5 KiB
JavaScript
const VN_DbgNo = 41;
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class DCClass {
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constructor(_title, _UpPic, _DEditArr) {
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this._title = _title;
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this._UpPic = _UpPic;
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this._DEditArr = _DEditArr;
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}
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}
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class _DEdit {
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constructor(_pName, _VarNo, _ParaArr) {
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this._pName = _pName;
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this._VarNo = _VarNo;
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this._ParaArr = _ParaArr;
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}
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}
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let DPara1 = new _DEdit("髪型", 113, [0, 1, 2, 3, 4, 5, 6, 7]);
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let DPara2 = new _DEdit("顔", 114, [0, 1, 2, 3, 4, 5, 6, 7]);
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let DPara3 = new _DEdit("バスト", 117, [0, 1]);
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let DPara4 = new _DEdit("メガネ", 116, [0, 1]);
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let Chara_Uketuke = new DCClass("受付嬢カスタマイザー", "ReceptionWoman_talk", [DPara1, DPara2, DPara3, DPara4]);
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const DbgPicPath = "pictures/Debug/";
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const PN_DBase = 145;
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const PN_DTitle = PN_DBase + 1;
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const PN_DCus = PN_DTitle + 1;
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let DbgCFlame = 0
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let dePos = new Pos2D(904, 123);
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let EditDCClass = Chara_Uketuke;
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Game_Interpreter.prototype.DbgCustumStart = function () {
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this.SetPictFIn(PN_DBase, DbgPicPath + "EditorBack", 0, 0, 30, 0, 15);
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this.SetPicStr(PN_DTitle, EditDCClass._title, 30, 904, 19, 255);
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for (let i = 0; i <= EditDCClass._DEditArr.length - 1; i++) {
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this.SetPicStr(PN_DCus + (10 * i), EditDCClass._DEditArr[i]._pName, 30, dePos._x, dePos._y + (120 * i), 255);
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let _ckvar = $gameVariables.value(EditDCClass._DEditArr[i]._VarNo);
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for (let j = 0; j <= EditDCClass._DEditArr[i]._ParaArr.length - 1; j++) {
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this.SetPict(PN_DCus + (10 * i) + (j + 2), DbgPicPath + "Btn" + (j + 1),
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dePos._x + (j * 60), dePos._y + (120 * i) + 50);
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if (_ckvar == EditDCClass._DEditArr[i]._ParaArr[j]) {
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this.SetPict(PN_DCus + (10 * i) + 1, DbgPicPath + "Selecter",
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dePos._x + (j * 60), dePos._y + (120 * i) + 50);
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}
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}
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}
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L2dTalkTop(EditDCClass._UpPic);
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L2dFadeMdl(EditDCClass._UpPic, "leftin", 15, "", 1);
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DbgCFlame = 0;
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}
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Game_Interpreter.prototype.DbgCustum = function () {
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for (let i = 0; i <= EditDCClass._DEditArr.length - 1; i++) {
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let _OverArr = [];
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for (let j = 0; j <= EditDCClass._DEditArr[i]._ParaArr.length - 1; j++) {
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_OverArr.push(PN_DCus + (10 * i) + (j + 2));
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}
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let _OverPNo = overPointerCkArr(_OverArr);
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if (_OverPNo != -1) {
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let _cno = _OverPNo - (PN_DCus + (10 * i)) - 2;
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if (TouchInput.isTriggered() || TouchInput.isRepeated()) {
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$gameVariables.setValue(EditDCClass._DEditArr[i]._VarNo,
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EditDCClass._DEditArr[i]._ParaArr[_cno]);
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this.SetPict(PN_DCus + (10 * i) + 1, DbgPicPath + "Selecter",
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dePos._x + (_cno * 60), dePos._y + (120 * i) + 50);
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L2dFadeMdl(EditDCClass._UpPic, "leftin", 15, "", 1);
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}
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}
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}
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if (Input.isTriggered('menu') || TouchInput.isCancelled()) {
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this.DbgDelPic();
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L2dAutoFadeOut(EditDCClass._UpPic, 15);
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return false;
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}
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DbgCFlame++;
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return true;
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}
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Game_Interpreter.prototype.DbgDelPic = function () {
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for (let i = PN_DBase; i <= PN_DBase + 100; i++) {
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this.DelPict(i);
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}
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}
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let Dbg_デッキ変更_OFF = false;
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Game_Interpreter.prototype.Dbg_デッキカード追加 = function (_SetCArr) {
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if (!Dbg_デッキ変更_OFF) {
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$gameSystem.DeckArr[$gameSystem.SelDeck] = [];
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for (let i = 0; i <= $gameSystem.DeckArr.length - 1; i++) {
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$gameSystem.DeckArr[i] = [];
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}
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for (let i = 0; i <= 10 - 1; i++) {
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for (let j = 0; j <= _SetCArr.length - 1; j++) {
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$gameSystem.DeckArr[$gameSystem.SelDeck].push(_SetCArr[j]);
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}
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}
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}
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Dbg_デッキ変更_OFF = false;
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}
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let _ゆどんげカード渡し = function () {
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let _SetCardId = [];
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for (let i = 501; i <= 676; i++) {
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if (MetaChecker($dataWeapons[i] , "ftest" , false) == false) {
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_SetCardId.push(i);
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} else {
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console.log("取得スキップ:" + i);
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}
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}
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console.log(_SetCardId);
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for (let i = 0; i <= _SetCardId.length - 1; i++) {
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$gameParty.gainItem($dataWeapons[_SetCardId[i]], 3, true)
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}
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}
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let _ゆどんげカード渡し_エロ = function () {
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let _SetCardId = [301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316,
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317, 318, 319, 320, 321, 322, 323];
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for (let i = 0; i <= _SetCardId.length - 1; i++) {
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$gameParty.gainItem($dataWeapons[_SetCardId[i]], 3, true)
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}
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}
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let _ItemKeepSave = Game_System.prototype.initialize;
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Game_System.prototype.initialize = function () {
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_ItemKeepSave.call(this);
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this.ItemKeepArr = [];
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this.DeckKeepArr = [];
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this.WeaponKeepArr = [];
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};
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let GameDataKeep = function () {
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}
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let _チャレンジ序盤カード渡し = function () {
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$gameParty.gainGold(-99999);
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for (let i = 1; i <= $dataItems.length - 1; i++) {
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$gameParty.gainItem($dataItems[i], -999)
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}
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for (let i = 1; i <= $dataWeapons.length - 1; i++) {
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$gameParty.gainItem($dataWeapons[i], -999)
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}
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Deck_初期化();
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}
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class DbgH {
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constructor(_picName, _setu, _picArr) {
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this._picName = _picName;
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this._setu = _setu;
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this._picArr = _picArr;
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}
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}
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const DbgHArr = [
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new DbgH("capsule1", "ローマシャ検診", ["capsule1"]),
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new DbgH("peeping1", "着替え盗撮", ["peeping1"]),
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new DbgH("peeping2", "シャワー盗撮", ["peeping2", "romasha_lecture2"]),
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new DbgH("cajua_shower1", "カジュアシャワー", ["cajua_shower1", "cajua_shower2", "cajua_shower3", "cajua_shower4", "cajua_shower5"]),
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new DbgH("vanila_shower1", "バニラシャワー", ["vanila_shower1", "vanila_shower2", "vanila_shower3"]),
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new DbgH("cajua_toilet1", "カジュアトイレ", ["cajua_toilet1"]),
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new DbgH("vanila_toilet1", "バニラトイレ", ["vanila_toilet1"]),
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new DbgH("romasha_pool1", "ロマーシャプール", ["romasha_pool1", "romasha_pool2"]),
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new DbgH("romasha_supina001", "ロマーシャ:スピナ",
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["romasha_supina001", "romasha_supina002", "romasha_supina003", "romasha_supina004",
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"romasha_supina005", "romasha_supina006", "romasha_supina007", "romasha_supina008",
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"romasha_supina009", "romasha_supina010", "romasha_supina011"]
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),
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new DbgH("romasha_onsen1", "ロマーシャ:風呂", ["romasha_onsen1"]),
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new DbgH("romasha_tv1", "ロマーシャテレビ", ["romasha_tv1", "romasha_tv2"]),
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new DbgH("romasha_tvBARA1", "テレビ企画", ["romasha_tvBARA1"]),
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new DbgH("romasha_test04", "ロマーシャ手コキ_test", ["romasha_test04"]),
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new DbgH("romasha_test05", "ロマーシャパイズリ_test", ["romasha_test05"]),
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new DbgH("romasha_test06", "ロマーシャフェラ_test", ["romasha_test06"]),
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new DbgH("romasha_test07", "ロマーシャオナニー_test", ["romasha_test07"]),
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new DbgH("romasha_test08", "ロマーシャ・スピナ2", ["romasha_test08"]),
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new DbgH("romasha_ICE", "ロマーシャアイス", ["romasha_ICE"]),
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new DbgH("romasha_test09", "ジジ:風呂", ["romasha_test09"]),
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new DbgH("zizi_birh", "ジジ:出産", ["zizi_birh", "zizi_birh2", "zizi_birh3", "zizi_birh4"]),
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new DbgH("romasha_test12", "ジジ:ゴブリン", ["romasha_test12"])
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]
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let dhPos = new Pos2D(800, 163);
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let _dhviewFlg = false;
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let _dhSelNo = -1;
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let _dhviewNo = 0;
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Game_Interpreter.prototype.DbgHSStart = function () {
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this.SetPictFIn(PN_DBase, DbgPicPath + "EditorBack", 0, 0, 30, 0, 15);
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this.SetPicStr(PN_DTitle, "1枚絵ビューワー", 30, 904, 19, 255);
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this.SetPicStr(PN_DCus + 0, "■ここに説明が出ます", 18, 924, 110, 255);
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for (let i = 0; i <= DbgHArr.length - 1; i++) {
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let _xpox = i % 4;
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let _ypos = Math.floor(i / 4);
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this.SetPict(PN_DCus + i + 1, DbgHArr[i]._picName,
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dhPos._x + (_xpox * 153), dhPos._y + (91 * _ypos), 255, 10, 10);
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}
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}
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let _dhvFlame = 0;
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Game_Interpreter.prototype.DbgHSView = function () {
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if (_dhvFlame < 10) {
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_dhvFlame++
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return true;
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}
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if (_dhviewFlg) {
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this.DbgHSViewMode();
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return true;
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}
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let _OverArr = [];
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for (let i = 0; i <= DbgHArr.length - 1; i++) {
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_OverArr.push(PN_DCus + i + 1);
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}
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this.PicCngColorArr(_OverArr, [0, 0, 0, 0], 0);
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let _OverPNo = overPointerCkArr(_OverArr);
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if (_OverPNo != -1) {
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this.PicCngColor(_OverPNo, [100, 100, 100, 0], 0);
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let ckNo = _OverPNo - (PN_DCus + 1);
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this.SetPicStr(PN_DCus + 0, DbgHArr[ckNo]._setu, 18, 924, 110, 255);
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if (TouchInput.isTriggered()) {
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_dhSelNo = ckNo;
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_dhviewFlg = true;
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_dhviewNo = 0;
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_dhvFlame = 0;
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}
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}
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if (Input.isTriggered('menu') || TouchInput.isCancelled()) {
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this.DbgDelPic();
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return false;
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}
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return true;
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}
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Game_Interpreter.prototype.DbgHSViewMode = function () {
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if (_dhvFlame > 3) {
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this.SetPict(PN_DCus + 80, DbgHArr[_dhSelNo]._picArr[_dhviewNo], 0, 0);
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if (TouchInput.isTriggered()) {
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_dhviewNo++;
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if (DbgHArr[_dhSelNo]._picArr.length <= _dhviewNo) {
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_dhvFlame = 0;
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_dhviewFlg = false;
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this.MovePict(PN_DCus + 80, 0, 0, 10, 0);
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}
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_dhvFlame = 0;
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}
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}
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_dhvFlame++;
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}
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