princess-synergy/www/js/plugins/JsScript169Set.js
2026-02-05 14:03:22 -06:00

82 lines
2.7 KiB
JavaScript

let Nupu_CharacterMover_update = CharacterMover.prototype.update;
CharacterMover.prototype.update = function () {
if (!MenuFlgSwich) {
Nupu_CharacterMover_update.call(this);
}
};
Game_Event.prototype.ZurePos = function (_zX, _zY) {
this._realX += _zX;
this._x += _zX;
this._realY += _zY;
this._y += _zY;
}
Game_Player.prototype.ZurePos = function (_zX, _zY) {
this._realX += _zX;
this._x += _zX;
this._realY += _zY;
this._y += _zY;
}
const EscUpRg = 15;
const EscDownRg = 16;
let Pl_PlsX = 0;
let Pl_PlsY = 0;
let Nupu_SAN_update = Game_Interpreter.prototype.NUpdate;
Game_Interpreter.prototype.NUpdate = function () {
Nupu_SAN_update.call(this);
let _PlCkX = Math.round(PL_realX);
let _PlCkY = Math.round(PL_realY);
let _StopMover = false;
if (!$gameSwitches.value(SW_AutoMoveOff)) {
switch ($gameMap.regionId(_PlCkX, _PlCkY)) {
case EscUpRg:
Pl_PlsY = -0.07;
_StopMover = true;
break;
case EscDownRg:
Pl_PlsY = +0.07;
_StopMover = true;
break;
}
}
if (_StopMover) {
if ($gamePlayer._mover._tarPosVec != null) {
if (Math.abs($gamePlayer._mover._tarPosVec._x - (PL_realX + 0.5)) < 0.1
&& Math.abs($gamePlayer._mover._tarPosVec._y - (PL_realY + 0.5)) < 0.1) {
$gamePlayer._mover.clearTargetPosition();
$gameTemp.clearDestination();
}
}
}
if(_Cmd217_Timer > 0) _Cmd217_Timer--;
}
let Nupu_PlMover = PlayerMover.prototype.updateCharacter;
PlayerMover.prototype.updateCharacter = function () {
this._posVec._y += Pl_PlsY;
this._posVec._x += Pl_PlsX;
Nupu_PlMover.call(this);
Pl_PlsX = 0;
Pl_PlsY = 0;
};
FollowerMover.prototype.updateTargetPosition = function() {
let precedingCharacter = this.character().precedingCharacter();
let preChaPosVec = precedingCharacter.posVec();
let relPosVec = preChaPosVec.sub2(this._posVec);
this._tarPosVec = (
_Cmd217_Timer > 0 ?
relPosVec.len() > 0.1 ?
preChaPosVec.sub2(relPosVec.scl(1 - ((_Cmd217_ConstTime - _Cmd217_Timer) / _Cmd217_ConstTime) * 1))
:
null
:
relPosVec.len() > 1.0 ?
preChaPosVec.sub2(relPosVec.scl(1))
:
null
);
};
const _Cmd217_ConstTime = 30;
let _Cmd217_Timer = 0;
Game_Interpreter.prototype.command217 = function() {
_Cmd217_Timer = _Cmd217_ConstTime;
return true;
};