505 lines
21 KiB
JavaScript
505 lines
21 KiB
JavaScript
// (C) 2016 Triacontane
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// http://opensource.org/licenses/mit-license.php
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// [Blog] : https://triacontane.blogspot.jp/
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// [Twitter]: https://twitter.com/triacontane/
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// [GitHub] : https://github.com/triacontane/
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/*:
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* @plugindesc
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* @author トリアコンタン
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*
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* @param keepSelfSwitch
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* @text セルフスイッチ維持
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* @desc 有効にすると場所移動時にセルフスイッチをクリアしなくなります。イベントの消去を実行した場合はクリアされます。
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* @default false
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* @type boolean
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*
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* @param tryRandomCount
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* @text 試行回数
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* @desc ランダム生成をする際の試行回数です。イベント生成に失敗する場合は数値を大きくしてください。
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* @default 1000
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* @type number
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*
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* @param CertainSpawnSwitch
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* @text 確定出力方式スイッチ
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* @desc 指定されたスイッチがONのとき、生成時に「確定出力方式」を使用します。詳細はヘルプを確認してください。
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* @default 0
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* @type switch
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*
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* @help
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*/
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/**
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* 動的生成イベントを扱うクラスです。
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* @constructor
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*/
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function Game_PrefabEvent() {
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this.initialize.apply(this, arguments);
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}
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(function() {
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'use strict';
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var metaTagPrefix = 'ERS_';
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/**
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* Create plugin parameter. param[paramName] ex. param.commandPrefix
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* @param pluginName plugin name(AltGlossary)
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* @returns {Object} Created parameter
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*/
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var createPluginParameter = function(pluginName) {
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var paramReplacer = function(key, value) {
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if (value === 'null') {
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return value;
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}
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if (value[0] === '"' && value[value.length - 1] === '"') {
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return value;
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}
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try {
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return JSON.parse(value);
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} catch (e) {
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return value;
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}
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};
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var parameter = JSON.parse(JSON.stringify(PluginManager.parameters(pluginName), paramReplacer));
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PluginManager.setParameters(pluginName, parameter);
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return parameter;
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};
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var param = createPluginParameter('JsScript24Set');
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var getArgNumber = function(arg, min, max) {
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if (arguments.length < 2) min = -Infinity;
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if (arguments.length < 3) max = Infinity;
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return (parseInt(arg) || makeRandomCompatible[arg] || 0).clamp(min, max);
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};
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var getArgFloat = function(arg, min, max) {
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if (arguments.length < 2) min = -Infinity;
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if (arguments.length < 3) max = Infinity;
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return (parseFloat(arg) || 0).clamp(min, max);
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};
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var makeRandomCompatible = {
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none : 0,
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判定なし : 0,
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条件なし : 0,
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passonly : 1,
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通行可能タイルのみ: 1,
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通行のみ : 1,
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screen : 1,
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onscreen : 1,
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画面内 : 1,
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offscreen: 2,
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画面外 : 2,
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player : 1,
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プレイヤー : 1,
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event : 2,
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イベント : 2,
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both : 3,
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両方 : 3,
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};
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var convertEscapeCharacters = function(text) {
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if (isNotAString(text)) text = '';
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text = text.replace(/\\/g, '\x1b');
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text = text.replace(/\x1b\x1b/g, '\\');
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text = text.replace(/\x1bV\[(\d+)\]/gi, function() {
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return $gameVariables.value(parseInt(arguments[1]));
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}.bind(this));
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text = text.replace(/\x1bV\[(\d+)\]/gi, function() {
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return $gameVariables.value(parseInt(arguments[1]));
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}.bind(this));
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text = text.replace(/\x1bN\[(\d+)\]/gi, function() {
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var actor = parseInt(arguments[1]) >= 1 ? $gameActors.actor(parseInt(arguments[1])) : null;
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return actor ? actor.name() : '';
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}.bind(this));
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text = text.replace(/\x1bP\[(\d+)\]/gi, function() {
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var actor = parseInt(arguments[1]) >= 1 ? $gameParty.members()[parseInt(arguments[1]) - 1] : null;
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return actor ? actor.name() : '';
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}.bind(this));
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text = text.replace(/\x1bG/gi, TextManager.currencyUnit);
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return text;
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};
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var isNotAString = function(args) {
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return String(args) !== args;
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};
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var convertAllArguments = function(args) {
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return args.map(function(arg) {
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return convertEscapeCharacters(arg);
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});
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};
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var setPluginCommand = function(commandName, methodName) {
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pluginCommandMap.set(metaTagPrefix + commandName, methodName);
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};
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var pluginCommandMap = new Map();
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setPluginCommand('MAKE', 'execMakeEvent');
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setPluginCommand('生成', 'execMakeEvent');
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setPluginCommand('MAKE_RANDOM', 'execMakeEventRandom');
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setPluginCommand('ランダム生成', 'execMakeEventRandom');
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setPluginCommand('テンプレート生成', 'execMakeTemplateEvent');
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setPluginCommand('MAKE_TEMPLATE', 'execMakeTemplateEvent');
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setPluginCommand('テンプレートランダム生成', 'execMakeTemplateEventRandom');
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setPluginCommand('MAKE_TEMPLATE_RANDOM', 'execMakeTemplateEventRandom');
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setPluginCommand('最終生成イベントID取得', 'execGetLastSpawnEventId');
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setPluginCommand('GET_LAST_SPAWN_EVENT_ID', 'execGetLastSpawnEventId');
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setPluginCommand('TRY_COUNT', 'changeTryCount');
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if (!DataManager.searchDataItem) {
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DataManager.searchDataItem = function(dataArray, columnName, columnValue) {
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var result = 0;
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dataArray.some(function(dataItem) {
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if (dataItem && dataItem[columnName] === columnValue) {
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result = dataItem;
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return true;
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}
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return false;
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});
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return result;
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};
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}
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var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
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Game_Interpreter.prototype.pluginCommand = function(command, args) {
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_Game_Interpreter_pluginCommand.apply(this, arguments);
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var pluginCommandMethod = pluginCommandMap.get(command.toUpperCase());
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if (pluginCommandMethod) {
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args = convertAllArguments(args);
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if (this.convertAllSelfVariables) {
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args = this.convertAllSelfVariables(args);
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}
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this[pluginCommandMethod](args);
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}
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};
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Game_Interpreter.prototype.execMakeEvent = function(args, extend) {
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var x = getArgFloat(args[1]);
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var y = getArgFloat(args[2]);
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$gameMap.spawnEvent(this.getEventIdForEventReSpawn(args[0], extend), x, y, extend);
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};
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Game_Interpreter.prototype.execMakeEventRandom = function(args, extend) {
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var conditionMap = {};
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conditionMap.passable = getArgNumber(args[1], 0);
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conditionMap.screen = getArgNumber(args[2], 0);
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conditionMap.collided = getArgNumber(args[3], 0);
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conditionMap.terrainTags = (args[4] || '').split(',').map(function(value) {
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return getArgNumber(value, 0);
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});
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conditionMap.regionIds = (args[5] || '').split(',').map(function(value) {
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return getArgNumber(value, 0);
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});
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var makeCount = parseInt(args[6]) || 1;
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for (var i = 0; i < makeCount; ++i) {
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$gameMap.spawnEventRandom(this.getEventIdForEventReSpawn(args[0], extend), conditionMap, extend);
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}
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};
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Game_Interpreter.prototype.execMakeTemplateEvent = function(args) {
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this.execMakeEvent(args, true);
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};
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Game_Interpreter.prototype.execMakeTemplateEventRandom = function(args) {
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this.execMakeEventRandom(args, true);
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};
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Game_Interpreter.prototype.execGetLastSpawnEventId = function(args) {
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var eventId = $gameMap.getLastSpawnEventId();
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$gameVariables.setValue(getArgNumber(args[0], 0), eventId);
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};
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Game_Interpreter.prototype.getEventIdForEventReSpawn = function(arg, isTemplate) {
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var id = 0;
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if (!isNaN(convertEscapeCharacters(arg))) {
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id = getArgNumber(arg, 0);
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} else {
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var event = DataManager.searchDataItem(isTemplate ? $dataTemplateEvents : $dataMap.events, 'name', convertEscapeCharacters(arg));
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id = event ? event.id : 0;
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}
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return id > 0 ? id : this._eventId;
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};
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Game_Interpreter.prototype.changeTryCount = function(args) {
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if (args[0]) param.tryRandomCount = Number(args[0]);
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};
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var _Game_Map_setupEvents = Game_Map.prototype.setupEvents;
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Game_Map.prototype.setupEvents = function() {
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if ($gamePlayer.isNeedMapReload()) {
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this.unlinkPrefabEvents();
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}
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_Game_Map_setupEvents.apply(this, arguments);
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this._eventIdSequence = this._events.length || 1;
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};
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Game_Map.prototype.spawnEvent = function(originalEventId, x, y, isTemplate) {
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if (this.isExistEventData(originalEventId, isTemplate) && $gameMap.isValid(x, y)) {
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var eventId = this.getEventIdSequence();
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if (!isTemplate) {
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var originalEvent = this.event(originalEventId);
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if (this.isTemplateSpawn(originalEventId)) {
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isTemplate = true;
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originalEventId = originalEvent.getTemplateId();
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}
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if (originalEvent.isPrefab()) {
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originalEventId = originalEvent.getOriginalEventId();
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}
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}
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var event = new Game_PrefabEvent(this._mapId, eventId, originalEventId, x, y, isTemplate);
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this._lastSpawnEventId = eventId;
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this._events[eventId] = event;
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} else {
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throw new Error('無効なイベントIDもしくは座標のためイベントを作成できませんでした。');
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}
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};
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Game_Map.prototype.isTemplateSpawn = function(originalEventId) {
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var event = this.event(originalEventId);
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return event.hasTemplate && event.hasTemplate();
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};
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Game_Map.prototype.getLastSpawnEventId = function() {
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return this._lastSpawnEventId;
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};
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Game_Map.prototype.isExistEventData = function(eventId, isTemplate) {
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return isTemplate ? !!$dataTemplateEvents[eventId] : !!this.event(eventId);
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};
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Game_Map.prototype.spawnEventRandom = function(originalEventId, conditionMap, isTemplate) {
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var conditions = [];
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conditions.push(this.isValid.bind(this));
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if (conditionMap.passable) {
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conditions.push(this.isErsCheckAnyDirectionPassable.bind(this));
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}
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if (conditionMap.screen) {
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conditions.push(this.isErsCheckScreenInOut.bind(this, conditionMap.screen));
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}
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if (conditionMap.collided) {
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conditions.push(this.isErsCheckCollidedSomeone.bind(this, conditionMap.collided));
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}
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if (conditionMap.terrainTags) {
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conditions.push(this.isErsCheckTerrainTag.bind(this, conditionMap.terrainTags));
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}
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if (conditionMap.regionIds) {
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conditions.push(this.isErsCheckRegionId.bind(this, conditionMap.regionIds));
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}
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var position = this.getConditionalValidPosition(conditions);
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if (position) {
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this.spawnEvent(originalEventId, position.x, position.y, isTemplate);
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} else {
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console.log(conditionMap);
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console.warn('座標の取得に失敗しました。');
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}
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};
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var _Game_Map_eraseEvent = Game_Map.prototype.eraseEvent;
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Game_Map.prototype.eraseEvent = function(eventId) {
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_Game_Map_eraseEvent.apply(this, arguments);
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if (this._events[eventId].isExtinct()) {
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delete this._events[eventId];
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}
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};
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Game_Map.prototype.getEventIdSequence = function() {
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return this._eventIdSequence++;
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};
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Game_Map.prototype.getPrefabEvents = function() {
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return this.events().filter(function(event) {
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return event.isPrefab();
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});
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};
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Game_Map.prototype.resetSelfSwitchForPrefabEvent = function() {
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this.getPrefabEvents().forEach(function(prefabEvent) {
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prefabEvent.eraseSelfSwitch();
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});
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};
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Game_Map.prototype.restoreLinkPrefabEvents = function() {
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if (!this.isSameMapReload()) return;
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this.getPrefabEvents().forEach(function(prefabEvent) {
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prefabEvent.linkEventData();
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});
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};
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Game_Map.prototype.unlinkPrefabEvents = function() {
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this.getPrefabEvents().forEach(function(prefabEvent) {
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prefabEvent.unlinkEventData();
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});
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};
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Game_Map.prototype.isSameMapReload = function() {
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return !$gamePlayer.isTransferring() || this.mapId() === $gamePlayer.newMapId();
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};
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Game_Map.prototype.getConditionalValidPosition = function(conditions) {
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var tryCount = param.tryRandomCount || 1000;
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if (!$gameSwitches.value(param.CertainSpawnSwitch) && tryCount > 0) {
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var x, y, count = 0;
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do {
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x = Math.randomInt($dataMap.width);
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y = Math.randomInt($dataMap.height);
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} while (!conditions.every(this.checkValidPosition.bind(this, x, y)) && ++count < tryCount);
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return count < tryCount ? {x: x, y: y} : null;
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} else {
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var positions = [];
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for (var ix = 0; ix < $dataMap.width; ++ix) for (var iy = 0; iy < $dataMap.height; ++iy) {
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if (conditions.every(this.checkValidPosition.bind(this, ix, iy))) {
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positions.push({x: ix, y: iy});
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}
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}
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return positions.length ? positions[Math.randomInt(positions.length)] : null;
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}
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};
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Game_Map.prototype.checkValidPosition = function(x, y, condition) {
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return condition(x, y);
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};
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Game_Map.prototype.isErsCheckAnyDirectionPassable = function(x, y) {
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return [2, 4, 6, 8].some(function(direction) {
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return $gamePlayer.isMapPassable(x, y, direction);
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});
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};
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Game_Map.prototype.isErsCheckScreenInOut = function(type, x, y) {
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return type === 1 ? this.isErsCheckInnerScreen(x, y) : this.isErsCheckOuterScreen(x, y);
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};
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Game_Map.prototype.isErsCheckInnerScreen = function(x, y) {
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var ax = this.adjustX(x);
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var ay = this.adjustY(y);
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return ax >= 0 && ay >= 0 && ax <= this.screenTileX() - 1 && ay <= this.screenTileY() - 1;
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};
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Game_Map.prototype.isErsCheckOuterScreen = function(x, y) {
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var ax = this.adjustX(x);
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var ay = this.adjustY(y);
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return ax < -1 || ay < -1 || ax > this.screenTileX() || ay > this.screenTileY();
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};
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Game_Map.prototype.isErsCheckCollidedSomeone = function(type, x, y) {
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if ((type === 1 || type === 3) && $gamePlayer.isCollided(x, y)) {
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return false;
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}
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if ((type === 2 || type === 3) && $gameMap.eventIdXy(x, y) > 0) {
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return false;
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}
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return true;
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};
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Game_Map.prototype.isErsCheckTerrainTag = function(type, x, y) {
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return type.some(function(id) {
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return !id || id === this.terrainTag(x, y);
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}, this);
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};
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Game_Map.prototype.isErsCheckRegionId = function(type, x, y) {
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return type.some(function(id) {
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return !id || id === this.regionId(x, y);
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}, this);
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};
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Game_CharacterBase.prototype.isPrefab = function() {
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return false;
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};
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Game_CharacterBase.prototype.isExtinct = function() {
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return this.isPrefab() && this._erased;
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};
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Game_PrefabEvent.prototype = Object.create(Game_Event.prototype);
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Game_PrefabEvent.prototype.constructor = Game_PrefabEvent;
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Game_PrefabEvent.prototype.initialize = function(mapId, eventId, originalEventId, x, y, isTemplate) {
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this._originalEventId = originalEventId;
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this._eventId = eventId;
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this._isTemplate = isTemplate;
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this.linkEventData();
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Game_Event.prototype.initialize.call(this, mapId, eventId);
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if (typeof Yanfly !== 'undefined' && Yanfly.SEL) {
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$gameTemp._bypassLoadLocation = true;
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this.locateWithoutStraighten(x, y);
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$gameTemp._bypassLoadLocation = undefined;
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} else {
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this.locateWithoutStraighten(x, y);
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}
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this._spritePrepared = false;
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};
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Game_PrefabEvent.prototype.locateWithoutStraighten = function(x, y) {
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this.setPosition(x, y);
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this.refreshBushDepth();
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};
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Game_PrefabEvent.prototype.generateTemplateId = function(event) {
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return this._isTemplate ? this._originalEventId : null;
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};
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Game_PrefabEvent.prototype.linkEventData = function() {
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$dataMap.events[this._eventId] = (this._isTemplate ?
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$dataTemplateEvents[this._originalEventId] : $dataMap.events[this._originalEventId]);
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};
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Game_PrefabEvent.prototype.unlinkEventData = function() {
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$dataMap.events[this._eventId] = null;
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};
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Game_PrefabEvent.prototype.isPrefab = function() {
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return true;
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};
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Game_PrefabEvent.prototype.erase = function() {
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Game_Event.prototype.erase.call(this);
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this.eraseSelfSwitch();
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delete $dataMap.events[this._eventId];
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};
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Game_PrefabEvent.prototype.isSpritePrepared = function() {
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return this._spritePrepared;
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};
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Game_PrefabEvent.prototype.setSpritePrepared = function() {
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this._spritePrepared = true;
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};
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Game_PrefabEvent.prototype.eraseSelfSwitch = function() {
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['A', 'B', 'C', 'D'].forEach(function(swCode) {
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var key = [this._mapId, this._eventId, swCode];
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$gameSelfSwitches.setValue(key, undefined);
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}.bind(this));
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};
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Game_PrefabEvent.prototype.getOriginalEventId = function() {
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return this._originalEventId;
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};
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Game_Event.prototype.getOriginalEventId = function() {
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return 0;
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};
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Game_Player.prototype.isNeedMapReload = function() {
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return this._needsMapReload;
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};
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Sprite.getCounter = function() {
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return this._counter;
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};
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Sprite_Character.prototype.isCharacterExtinct = function() {
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return this._character.isExtinct();
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};
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Sprite_Character.prototype.endAllEffect = function() {
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this.endBalloon();
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this.endAnimation();
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};
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Sprite_Character.prototype.endAnimation = function() {
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if (this._animationSprites.length > 0) {
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var sprites = this._animationSprites.clone();
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this._animationSprites = [];
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sprites.forEach(function(sprite) {
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sprite.remove();
|
|
});
|
|
}
|
|
};
|
|
var _Spriteset_Map_createCharacters = Spriteset_Map.prototype.createCharacters;
|
|
Spriteset_Map.prototype.createCharacters = function() {
|
|
this._prefabSpriteId = Sprite.getCounter() + 1;
|
|
_Spriteset_Map_createCharacters.apply(this, arguments);
|
|
};
|
|
var _Spriteset_Map_update = Spriteset_Map.prototype.update;
|
|
Spriteset_Map.prototype.update = function() {
|
|
_Spriteset_Map_update.apply(this, arguments);
|
|
this.updatePrefabEvent();
|
|
};
|
|
Spriteset_Map.prototype.updatePrefabEvent = function() {
|
|
$gameMap.getPrefabEvents().forEach(function(event) {
|
|
if (!event.isSpritePrepared()) {
|
|
this.makePrefabEventSprite(event);
|
|
}
|
|
}.bind(this));
|
|
for (var i = 0, n = this._characterSprites.length; i < n; i++) {
|
|
if (this._characterSprites[i].isCharacterExtinct()) {
|
|
this.removePrefabEventSprite(i--);
|
|
n--;
|
|
}
|
|
}
|
|
};
|
|
Spriteset_Map.prototype.makePrefabEventSprite = function(event) {
|
|
event.setSpritePrepared();
|
|
var sprite = new Sprite_Character(event);
|
|
sprite.spriteId = this._prefabSpriteId;
|
|
this._characterSprites.push(sprite);
|
|
this._tilemap.addChild(sprite);
|
|
};
|
|
Spriteset_Map.prototype.removePrefabEventSprite = function(index) {
|
|
var sprite = this._characterSprites[index];
|
|
this._characterSprites.splice(index, 1);
|
|
sprite.endAllEffect();
|
|
this._tilemap.removeChild(sprite);
|
|
};
|
|
var _Scene_Map_create = Scene_Map.prototype.create;
|
|
Scene_Map.prototype.create = function() {
|
|
_Scene_Map_create.apply(this, arguments);
|
|
if (this._transfer && !param.keepSelfSwitch) {
|
|
$gameMap.resetSelfSwitchForPrefabEvent();
|
|
}
|
|
};
|
|
var _DataManager_onLoad = DataManager.onLoad;
|
|
DataManager.onLoad = function(object) {
|
|
_DataManager_onLoad.apply(this, arguments);
|
|
if (object === $dataMap && $gameMap) $gameMap.restoreLinkPrefabEvents();
|
|
};
|
|
if (typeof Window_EventMiniLabel !== 'undefined') {
|
|
var _Window_EventMiniLabel_gatherDisplayData = Window_EventMiniLabel.prototype.gatherDisplayData
|
|
Window_EventMiniLabel.prototype.gatherDisplayData = function() {
|
|
if (!this._character.event()) {
|
|
return;
|
|
}
|
|
_Window_EventMiniLabel_gatherDisplayData.apply(this, arguments);
|
|
};
|
|
}
|
|
})();
|