584 lines
22 KiB
JavaScript
584 lines
22 KiB
JavaScript
let WinSetFlg = false;
|
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let LoseSetFlg = false;
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let BtlEscapeFlg = false;
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let set_branch = -1;
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let EnBtlBranch = {
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Win: 0,
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Esc: 1,
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Lose: 2
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};
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let Nupu_BtlEndUpdate = Game_Interpreter.prototype.NUpdate;
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Game_Interpreter.prototype.NUpdate = function () {
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Nupu_BtlEndUpdate.call(this);
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if (GainWaitFlg) {
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this.BtlEndGainItem();
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GainWaitFlg = false;
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_BefGold = -1;
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this.MapGoldUpdate();
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}
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}
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let Syasei撃破Flg = false;
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Game_Interpreter.prototype.command301_BattleEnd = function () {
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$gameSwitches.setValue(SW_射精撃破, Syasei撃破Flg);
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if (Syasei撃破Flg) Syasei撃破Flg = false;
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$gameSwitches.setValue(551, false);
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this.BtlKeepLoad();
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this.ReturnSprite(BtlSaveSprite);
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this._branch[this._indent] = set_branch;
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_Reset_AnalogMove();
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$gameSwitches.setValue(SW_BtlEndAccessFlg, BtlEndAccessFlg);
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$gameSwitches.setValue(SW_RobuON , BtnEndローブKeep);
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// $gameParty.loseItem($dataItems[ckNo], 1);
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// });
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if ($gameSystem.SetAdSys == undefined) $gameSystem.SetAdSys = [];
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for (let i = 0; i <= $gameSystem.SetAdSys.length - 1; i++) {
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if ($gameSystem.SetAdSys[i] == -1) continue;
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let ckCount = $gameParty.numItems($dataItems[$gameSystem.SetAdSys[i]]);
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if (ckCount <= 0) {
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$gameSystem.SetAdSys[i] = -1;
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}
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}
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if ($gameSwitches.value(SW_リザルト無し)) {
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this.MovePict(PN_NPicFlash , true , true , 10 , 0);
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}
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}
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let GainWaitFlg = false;
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Game_Interpreter.prototype.command601 = function () {
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this.BattleEnd();
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if (this._branch[this._indent] !== 0) {
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this.skipBranch();
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}
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GainWaitFlg = true;
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return true;
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};
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Game_Interpreter.prototype.command603 = function () {
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//this.BattleEnd(); //戦闘終了 ↑の勝った時で一度処理を流しているのでスキップ
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if (this._branch[this._indent] !== 2) {
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this.skipBranch();
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}
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if ($gameSwitches.value(BtlStatic.SW_終了後HP回復)) {
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$gameActors._data[1]._hp = $gameActors._data[1].mhp;
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} else {
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$gameActors._data[1]._hp = NPlayer[0]._hp;
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}
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return true;
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};
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let 戦闘勝利Flg = false;
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Game_Interpreter.prototype.BattleEnd = function () {
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battleflg = false;
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this.SetCmnEvent(BtlStatic.CN_戦闘終了演出);
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switch (set_branch) {
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case 0:
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戦闘勝利Flg = true;
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break;
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case 1:
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戦闘勝利Flg = false;
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break;
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}
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set_branch = -1;
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}
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Game_Interpreter.prototype.Battle強制End = function () {
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battleflg = false;
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this.DelPictSpan(PN_Character, PN_Character + 4);
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this.DelPictSpan(PN_CharacterPL, PN_CharacterPL + 4);
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btlWaitFlame = 0;
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}
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let EndBtlリザルト無しWhiteOutFlame = 0;
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Game_Interpreter.prototype.ChangePhase_EndBtl = function () {
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BtlData.Mode = EnBtlMode.End;
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EndBtlFlame = 0;
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EndBtlリザルト無しWhiteOutFlame = 0;
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DropitemCount = 0;
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this.DelPictSpan(PN_ECard , PN_ECard + 4);
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this.DelSpriteSpan(PN_T_Setu , PN_Setu_End - 1);
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this.DelSprite(PN_Setu_End - 1);
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if ($gameSwitches.value(SW_リザルト無し)) {
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EndBtlリザルト無しWhiteOutFlame = 50;
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return;
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} else {
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this.BtlLive2DSet_CardEffectEnd();
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this.DelPictSpan(PN_Card, PN_CHikari);
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if (bラスボス撃破) {
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BgmLoadSkipFlg = true;
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$gameSwitches.setValue(BtlStatic.SW_BGMCng , true);
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this.SetPict(PN_NPicFlash, "White", 0, 0 , 0);
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return;
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}
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}
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if (WinSetFlg) {
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if (!WinBgmSkipFlg && !$gameSwitches.value(BtlStatic.SW_BGMCng)) {
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this.PlayBgm(WinBgm);
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}
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}
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if (BtlEscapeFlg) {
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if (!RD_BtlFlg) AudioManager.fadeOutBgm(1);
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}
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if (LoseSetFlg) {
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if (!LoseSkipFlg) {
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AudioManager.stopBgm();
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}
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}
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戦闘勝利Flg = WinSetFlg;
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}
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let EndBtlFlame = 0;
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const EndBtlFirstSetFlame = 30;
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let DropitemCount = 0;
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let DropItem_i = 0;
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let BtlEndGetItemArr;
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let BtlEndGetGold;
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let CanBtlEndFlg = false;
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let DropItem = [];
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let iラスボスEndFlame = 180 + 120;
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const StNo_酩酊 = 114;
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Game_Interpreter.prototype.BtlEnd_Update = function () {
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if (EndBtlリザルト無しWhiteOutFlame > 0) {
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EndBtlリザルト無しWhiteOutFlame--;
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if (EndBtlリザルト無しWhiteOutFlame == 0) {
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this.SetPict(PN_NPicFlash, "White", 0, 0 , 0);
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this.BtlLive2DSet_CardEffectEnd();
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this.DelPictSpan(PN_Card, PN_CHikari);
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}
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return;
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}
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if (bラスボス撃破) {
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EndBtlFlame++;
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var flash = 5;
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var tmn1G = 1;
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if (EndBtlFlame == tmn1G) {
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AudioManager.fadeOutBgm(1);
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this.PlaySe("zb_sShield1");
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this.MovePict(PN_NPicFlash , true , true , 5);
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}
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if (EndBtlFlame == tmn1G + flash) this.MovePict(PN_NPicFlash , true , true , 5 , 0);
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tmn1G = 60;
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if (EndBtlFlame == tmn1G) {
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this.PlaySe("zb_sShield1");
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this.MovePict(PN_NPicFlash , true , true , 5);
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}
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if (EndBtlFlame == tmn1G + flash) this.MovePict(PN_NPicFlash , true , true , 5 , 0);
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tmn1G = 120;
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if (EndBtlFlame == tmn1G) {
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this.PlaySe("zb_sShield1");
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this.MovePict(PN_NPicFlash , true , true , 5);
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}
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if (EndBtlFlame == tmn1G + flash) this.MovePict(PN_NPicFlash , true , true , 5 , 0);
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tmn1G = 180;
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if (EndBtlFlame == tmn1G) {
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this.PlaySe("Monster8");
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this.MovePict(PN_NPicFlash , true , true , 120);
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}
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if (EndBtlFlame == iラスボスEndFlame) {
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this.InstantLoad();
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BtlWinLoseBgmReset();
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_BtlL2DCngFlg = false;
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}
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return;
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}
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if ($gameSwitches.value(SW_リザルト無し)) {
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if (EndBtlFlame == 0) this.MovePict(PN_NPicFlash , true , true , 30);
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EndBtlFlame = EndBtlFirstSetFlame;
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}
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Alpha0SpriteSpan(PN_TurnC_Back, PN_TurnC);
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if (EndBtlFlame == EndBtlFirstSetFlame && !BtlEscapeFlg) {
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BLog = [];
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for (let i = 0; i <= 5; i++) {
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this.DelPict(PN_LogBK + i * 2);
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this.DelPict(PN_LogBK + i * 2 + 1);
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}
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this.SetSprite(PN_BackPLW, BtlPicPath + "PN_BackPLW", 0, 0, 0);
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this.MoveSprite(PN_BackPLW, 0, 0, 15, 255);
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if (WinSetFlg) {
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if (BtlRomashaFlg) {
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L2dFadeMdl(MdlRomashaBattle, "rightin", 15, "");
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if (Syasei撃破Flg) {
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if ($gameActors.actor(1).isStateAffected(StNo_酩酊)) {
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L2dIdleStart(MdlRomashaBattle, "batalle_wait");
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L2dSetMotion(MdlRomashaBattle, "battale_victory");
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}
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else {
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L2dSetMotion(MdlRomashaBattle, "batalle_wait2");
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L2dSetMotion(MdlRomashaBattle, "battale_victory2");
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}
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} else {
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L2dIdleStart(MdlRomashaBattle, "batalle_wait");
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L2dSetMotion(MdlRomashaBattle, "battale_victory");
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}
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L2dAutoFadeOut("romasha_battleback", 15);
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L2dAutoFadeOut("romasha_kusuguri", 15);
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L2dAutoFadeOut("romasha_kick", 15);
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let voiceChara = "romasha";
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let winVoices = ["btl_406_otuka","btl_407_kati","btl_408_sennt"];
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let playerVoiceFlg = true;
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for (let i = 1; i < NPlayer.length; i++) {
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if (NPlayer[i]._hp <= 0) continue;
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var enemyData = $dataEnemies[NPlayer[i]._enemyId];
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let winAnime = MetaChecker(enemyData , "SpineWin" , false);
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if (winAnime != false) {
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this.SetSpineAnime(PN_CharacterPL + NPlayer[i]._PicNo, "Win", false);
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}
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if (btl味方VoiceData.isVoice) playerVoiceFlg = Math.random() < 0.3;
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if (playerVoiceFlg) {
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let spinaFlg = MetaChecker(enemyData , "スピナ" , false);
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let diadFlg = MetaChecker(enemyData , "ディアド" , false);
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if (spinaFlg) {
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voiceChara = "romasha";
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winVoices = ["btl_412_supin","btl_413_ariga","btl_414_supin"];
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} else {
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if (!diadFlg) {
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voiceChara = "romasha";
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winVoices = ["btl_410_watas","btl_411_watas"];
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}
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}
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} else {
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voiceChara = btl味方VoiceData.charaName;
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winVoices = btl味方VoiceData.WinVoice;
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}
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}
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if (NPlayer[0]._hp <= 0) NPlayer[0]._hp = 1;
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if (NPlayer[0]._hp < NPlayer[0].mhp * 0.3 && playerVoiceFlg) {
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voiceChara = "romasha";
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winVoices = ["btl_409_nannt"];
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}
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if ($gameSwitches.value(SW_ゴブリンパート)) {
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voiceChara = "romasha";
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winVoices = ["h1_447_haha"];
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}
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if (!$gameSwitches.value(SW_リザルト無し)) {
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this.PRandVoice(voiceChara , winVoices);
|
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}
|
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}
|
||
this.BasePLMove();
|
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if (!this.IsPlayerメタル化()) this.SetSpineAnime(PN_CharacterPL, "Win", false);
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this.SetSpriteC(PN_WinBack, BtlPicPath + "PN_WinBack", 347, 386, 0);
|
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this.SetSpriteC(PN_Win, BtlPicPath + "PN_Win", 347, 240, 0);
|
||
}
|
||
if (LoseSetFlg) {
|
||
this.SetSpriteC(PN_Win, BtlPicPath + "PN_Lose", 379, 301, 0);
|
||
}
|
||
CanBtlEndFlg = false;
|
||
}
|
||
if ($gameSwitches.value(SW_リザルト無し)) {
|
||
EndBtlFlame = 101;
|
||
}
|
||
if (WinSetFlg) {
|
||
this.Btl_WinUpdate();
|
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}
|
||
if (LoseSetFlg) {
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this.Btl_LoseUpdate();
|
||
}
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if (BtlEscapeFlg) {
|
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this.Btl_EscapeUpdate();
|
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}
|
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if (EndBtlFlame > 100) {
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RDBtlSettingData.BtlEndReset();
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if (BtlEscapeFlg) {
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WinSetFlg = true;
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this.BattleClose(true);
|
||
}
|
||
if (WinSetFlg) {
|
||
let itemDrawFlg = false;
|
||
for (let i = 0; i < Btl_WinDrawItemIDs.length; i++) {
|
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let PicNo = Btl_WinDrawItemIDs[i].PicNo;
|
||
let PosX = Btl_WinDrawItemIDs[i].PosX;
|
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let PosY = Btl_WinDrawItemIDs[i].PosY;
|
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if (overPointerSpCk(PicNo)) {
|
||
itemDrawFlg = true;
|
||
let ItemData = $dataItems[Btl_WinDrawItemIDs[i].ItemID];
|
||
let ItemSetuStr = ItemData.description;
|
||
this.SetPict(PN_ItemSetuWin, BtlPicPath + "BCard_SetuWin", PosX, PosY - 112);
|
||
this.SetPicStr(PN_ItemSetuTxt, ItemSetuStr, 19, PosX + 15, PosY + 14 - 112);
|
||
}
|
||
}
|
||
if (!itemDrawFlg) this.DelPictSpan(PN_ItemSetuWin , PN_ItemSetuTxt);
|
||
}
|
||
let nextFlg = (TouchInput.isTriggered() || BtlReTryEndFlg) && CanBtlEndFlg;
|
||
if ($gameSwitches.value(SW_リザルト無し)) nextFlg = true;
|
||
if (nextFlg) {
|
||
BtlReTryEndFlg = false;
|
||
BtlEndLive2D_FadeOut();
|
||
if (WinSetFlg) this.BattleClose(true);
|
||
if (LoseSetFlg) this.BattleClose(false);
|
||
}
|
||
}
|
||
EndBtlFlame++;
|
||
}
|
||
class DropItemData {
|
||
constructor(_No) {
|
||
this._No = _No;
|
||
this._Cnt = 1;
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.Btl_EscapeUpdate = function () {
|
||
}
|
||
let BtlEndLive2D_FadeOut = function () {
|
||
L2dAutoFadeOut("romasha_kick", 15);
|
||
L2dAutoFadeOut("romasha_chichimomi", 15);
|
||
L2dAutoFadeOut("romasha_battleback", 15);
|
||
L2dAutoFadeOut("romasha_massaging_ass", 15);
|
||
}
|
||
let Btl_WinDrawItemIDs = [];
|
||
class BtlDrawItemData {
|
||
constructor(PicNo , ItemID , PosX , PosY){
|
||
this.PicNo = PicNo;
|
||
this.ItemID = ItemID;
|
||
this.PosX = PosX;
|
||
this.PosY = PosY;
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.Btl_WinUpdate = function () {
|
||
if (EndBtlFlame == 0) {
|
||
Btl_WinDrawItemIDs = [];
|
||
BtlEndGetItemArr = $gameTroop.makeDropItems();
|
||
BtlEndGetGold = $gameTroop.goldTotal();
|
||
BtlEndGetGold = Math.floor(BtlEndGetGold * BtlData.EndGetGold倍率);
|
||
RD_戦闘取得Gold += BtlEndGetGold;
|
||
DropitemCount = 0;
|
||
DropItem_i = 0;
|
||
DropItem = [];
|
||
for (let i = 0; i <= BtlEndGetItemArr.length - 1; i++) {
|
||
let newFlg = true;
|
||
for (let j = 0; j <= DropItem.length - 1; j++) {
|
||
if (DropItem[j]._No == BtlEndGetItemArr[i].id) {
|
||
DropItem[j]._Cnt++;
|
||
newFlg = false;
|
||
break;
|
||
}
|
||
}
|
||
if (newFlg) {
|
||
DropItem.push(new DropItemData(BtlEndGetItemArr[i].id));
|
||
}
|
||
}
|
||
if (_Mikata_Hp_維持Flg) {
|
||
for (let i = 1; i <= NPlayer.length - 1; i++) {
|
||
_Mikata_Hp[i - 1] = NPlayer[i]._hp;
|
||
}
|
||
}
|
||
}
|
||
if (EndBtlFlame == EndBtlFirstSetFlame + 12) {
|
||
this.MoveSprite(PN_WinBack, 347, 386, 3, 255, 115, 115)
|
||
}
|
||
if (EndBtlFlame == EndBtlFirstSetFlame + 15) {
|
||
this.MoveSprite(PN_WinBack, 347, 386, 15, 255)
|
||
}
|
||
if (EndBtlFlame == EndBtlFirstSetFlame + 27) {
|
||
this.MoveSprite(PN_Win, 347, 240, 3, 255, 115, 115)
|
||
}
|
||
if (EndBtlFlame == EndBtlFirstSetFlame + 30) {
|
||
this.MoveSprite(PN_Win, 347, 240, 15, 255)
|
||
}
|
||
let basePosY = 322;
|
||
CanBtlEndFlg = true;
|
||
if (BtlEndGetGold > 0 && DropitemCount == 0 && EndBtlFlame == EndBtlFirstSetFlame + 45) {
|
||
let goldStr = BtlEndGetGold + "\\G";
|
||
if (BtlData.EndGetGold倍率 != 1) goldStr += " (" + BtlData.EndGetGold倍率 + "倍)";
|
||
this.SpriteStr(PN_ItemTxt + DropitemCount, SCol.Yel + goldStr,
|
||
24, 158, basePosY + (DropitemCount * 51), 0);
|
||
this.MoveSprite(PN_ItemTxt + DropitemCount, true, true, 15);
|
||
DropitemCount++;
|
||
}
|
||
if (EndBtlFlame == EndBtlFirstSetFlame + 45 && DropItem_i <= DropItem.length - 1) {
|
||
this.PlayAnime(BtlStatic.ANo_ItemDrop, 158, basePosY + (DropItem_i * 51) - 15);
|
||
if (DropItem[DropItem_i]._Cnt > 1) {
|
||
this.SpriteStr(PN_ItemTxt + DropitemCount,
|
||
"\\item[" + DropItem[DropItem_i]._No + "] × " + DropItem[DropItem_i]._Cnt,
|
||
24, 158, basePosY + (DropitemCount * 51));
|
||
} else {
|
||
this.SpriteStr(PN_ItemTxt + DropitemCount,
|
||
"\\item[" + DropItem[DropItem_i]._No + "]",
|
||
24, 158, basePosY + (DropitemCount * 51));
|
||
}
|
||
Btl_WinDrawItemIDs.push(
|
||
new BtlDrawItemData(PN_ItemTxt + DropitemCount , DropItem[DropItem_i]._No ,
|
||
158, basePosY + (DropitemCount * 51))
|
||
);
|
||
EndBtlFlame -= 14;
|
||
DropitemCount++;
|
||
DropItem_i++;
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.Btl_LoseUpdate = function () {
|
||
DropItem = [];
|
||
if ($gameSystem.BtlReTryFlg == undefined) $gameSystem.BtlReTryFlg = false;
|
||
if (EndBtlFlame == EndBtlFirstSetFlame + 12) {
|
||
CanBtlEndFlg = true;
|
||
this.MoveSprite(PN_Win, 379, 405, 60, 255, 100, 100);
|
||
BtlReTryFlame = 0;
|
||
BtlReTryEndFlg = false;
|
||
}
|
||
if (EndBtlFlame > 95 && $gameSystem.BtlReTryFlg) {
|
||
if (BtlReTryFlame <= 0) {
|
||
if (TouchInput.isPressed()) this.Btl_LoseReTryStart();
|
||
EndBtlFlame--;
|
||
} else {
|
||
this.Btl_LoseReTryUpdate();
|
||
}
|
||
}
|
||
}
|
||
const BtlRetryPath = BtlPicPath + "ReTry/";
|
||
var BtlReTryFlame = 0;
|
||
var BtlReTryYesFlg = true;
|
||
var BtlReTryEndFlg = false;
|
||
var BtlReTryClickFlg = false;
|
||
let BtlLoseReTry_Initialize = Game_System.prototype.initialize;
|
||
Game_System.prototype.initialize = function () {
|
||
BtlLoseReTry_Initialize.call(this);
|
||
this.BtlReTryFlg = false;
|
||
}
|
||
var BtlReTryCheck = function () {
|
||
return $gameSystem.BtlReTryFlg && BtlReTryYesFlg;
|
||
}
|
||
let BtlReTryClbMap = [
|
||
[431, 428, 260, 78],
|
||
[431 + 290, 428, 260, 78]
|
||
];
|
||
Game_Interpreter.prototype.Btl_LoseReTryStart = function () {
|
||
BtlReTryYesFlg = true;
|
||
this.SetSpriteFIn(PN_ReTryBack, BtlRetryPath + "PN_ReTryBack", 0, 0, 0, 0, 30);
|
||
this.SetSpriteFIn(PN_ReTryYesNo, BtlRetryPath + "PN_ReTryYes", 0, 0, 0, 0, 30);
|
||
BtlReTryFlame = 1;
|
||
}
|
||
Game_Interpreter.prototype.Btl_LoseReTryUpdate = function () {
|
||
BtlReTryFlame++;
|
||
if (BtlReTryFlame > 30 && !BtlReTryEndFlg) {
|
||
let _cmbNo = overSpriteClickable( PN_ReTryBack , BtlReTryClbMap);
|
||
var okFlg = false;
|
||
okFlg = _cmbNo != -1 && TouchInput.isPressed();
|
||
if (Input.isPressed('ok') || okFlg) {
|
||
this.MoveSprite(PN_ReTryBack, true, true, 60, 0);
|
||
this.MoveSprite(PN_ReTryYesNo, true, true, 60, 0);
|
||
BtlReTryEndFlg = true;
|
||
}
|
||
if (Input.isPressed('left') || _cmbNo == 0) {
|
||
BtlReTryYesFlg = true;
|
||
this.SetSprite(PN_ReTryYesNo, BtlRetryPath + "PN_ReTryYes", 0, 0);
|
||
}
|
||
if (Input.isPressed('right') || _cmbNo == 1) {
|
||
BtlReTryYesFlg = false;
|
||
this.SetSprite(PN_ReTryYesNo, BtlRetryPath + "PN_ReTryNo", 0, 0);
|
||
}
|
||
}
|
||
if (!BtlReTryEndFlg) EndBtlFlame--;
|
||
}
|
||
//※敵は全て倒した物とする makeDropItems()
|
||
Game_BattlerBase.prototype.isDead = function () {
|
||
return true;
|
||
};
|
||
Game_Interpreter.prototype.BtlEndGainItem = function () {
|
||
$gameVariables.setValue(VN_RDClearGold, 0);
|
||
if (BtlEndGetGold != undefined) {
|
||
$gameParty._gold += BtlEndGetGold;
|
||
$gameVariables.setValue(VN_RDClearGold, BtlEndGetGold);
|
||
}
|
||
for (let i = 0; i <= DropItem.length - 1; i++) {
|
||
$gameParty.gainItem($dataItems[DropItem[i]._No],
|
||
DropItem[i]._Cnt);
|
||
}
|
||
if (!RD_Flg) {
|
||
this.SozaiCardCng();
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.BattleEndLoad = function () {
|
||
this.BtlKeepSave();
|
||
this.InstantLoad();
|
||
BtlWinLoseBgmReset();
|
||
}
|
||
let BtlKeepSwDatas = [];
|
||
let BtlKeepVNDatas = [];
|
||
let BtlKeepRDAdSysCT = [];
|
||
let BtlKeep一時Switchs = [];
|
||
class BtlKeep一時SwitchData {
|
||
constructor(No){
|
||
this.No = No;
|
||
this.Value = $gameSwitches.value(No);
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.BtlKeepSave = function () {
|
||
BtlKeepSwDatas = [];
|
||
BtlKeepVNDatas = [];
|
||
for (let i = 0; i < BtlKeepSWs.length; i++) {
|
||
BtlKeepSwDatas.push($gameSwitches.value(BtlKeepSWs[i]));
|
||
}
|
||
for (let i = 0; i < BtlKeepVNs.length; i++) {
|
||
BtlKeepVNDatas.push($gameVariables.value(BtlKeepVNs[i]));
|
||
}
|
||
if (RD_Flg) {
|
||
BtlKeepRDAdSysCT = [];
|
||
for (let i = 0; i < $gameSystem.AdSysCT.length; i++) {
|
||
BtlKeepRDAdSysCT.push($gameSystem.AdSysCT[i]);
|
||
$gameSystem.AdSysCT[i].ct--;
|
||
if ($gameSystem.AdSysCT <= 0) {
|
||
$gameSystem.AdSysCT.splice(i , 1); i--;
|
||
}
|
||
}
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlGrbOFF));
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlUdeSutuOFF));
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlInnerOFF));
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlBodySutuOFF));
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlLegSutuOFF));
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlAmKosiOFF));
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlAmLegOFF));
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlAmKataOFF));
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlPltMuneOFF));
|
||
BtlKeep一時Switchs.push(new BtlKeep一時SwitchData(SW_BtlAmMuneOFF));
|
||
}
|
||
_Fz変数保存 = [];
|
||
for (let i = VN_Fz保存変数; i <= VN_Fz保存変数Max; i++) {
|
||
_Fz変数保存.push(new FzVNData(i));
|
||
}
|
||
for (let i = 0; i < Fz_戻しVNNos.length; i++) {
|
||
_Fz変数保存.push(new FzVNData(Fz_戻しVNNos[i]));
|
||
}
|
||
_Fzスイッチ保存 = [];
|
||
for (let i = 0; i < Fz_戻しSWNos.length; i++) {
|
||
_Fzスイッチ保存.push(new FzSNData(Fz_戻しSWNos[i]));
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.BtlKeepLoad = function () {
|
||
if (BtlKeepSwDatas.length == 0) return;
|
||
if (BtlKeepVNDatas.length == 0) return;
|
||
for (let i = 0; i < BtlKeepSWs.length; i++) {
|
||
$gameSwitches.setValue(BtlKeepSWs[i] , BtlKeepSwDatas[i]);
|
||
}
|
||
for (let i = 0; i < BtlKeepVNs.length; i++) {
|
||
$gameVariables.setValue(BtlKeepVNs[i] ,BtlKeepVNDatas[i]);
|
||
}
|
||
for (let i = 0; i < _Fzスイッチ保存.length; i++) {
|
||
$gameSwitches.setValue(_Fzスイッチ保存[i].SWNo , _Fzスイッチ保存[i].Value);
|
||
}
|
||
for (let i = 0; i < _Fz変数保存.length; i++) {
|
||
$gameVariables.setValue(_Fz変数保存[i].VNNo ,_Fz変数保存[i].Value);
|
||
}
|
||
BtlKeepSwDatas = [];
|
||
BtlKeepVNDatas = [];
|
||
for (let i = 0; i < BtlKeep一時Switchs.length; i++) {
|
||
$gameSwitches.setValue(BtlKeep一時Switchs[i].No , BtlKeep一時Switchs[i].Value);
|
||
}
|
||
BtlKeep一時Switchs = [];
|
||
}
|
||
let BtlEndAccessFlg = false;
|
||
let BtnEndローブKeep = false;
|
||
Game_Interpreter.prototype.BattleClose = function (winflg) {
|
||
winflg = typeof winflg !== 'undefined' ? winflg : true;
|
||
if (winflg) {
|
||
set_branch = EnBtlBranch.Win;
|
||
} else {
|
||
set_branch = EnBtlBranch.Lose;
|
||
}
|
||
HajiFlg = false;
|
||
NPlayer[0]._BtlBit = [];
|
||
BtlEndAccessFlg = AccessFlg;
|
||
BtnEndローブKeep = $gameSwitches.value(SW_RobuON);
|
||
AccessFlg = false;
|
||
this.setupChild($dataCommonEvents[BtlStatic.CN_戦闘終了後].list, 0);
|
||
N_Sprite_MNo = 0;
|
||
N_Sprite_TNo = 130;
|
||
BtlDeck_HandiDel();
|
||
}
|
||
let BtlDeck_HandiDel = function () {
|
||
for (let i = 0; i <= $gameSystem.HandiSaveArr.length - 1; i++) {
|
||
let ckNo = BtlDeck.indexOf($gameSystem.HandiSaveArr[i]);
|
||
if (ckNo != -1) {
|
||
BtlDeck.splice(ckNo, 1);
|
||
}
|
||
}
|
||
}
|