princess-synergy/www/js/plugins/JsScript94Set.js
2026-02-05 14:03:22 -06:00

127 lines
3.7 KiB
JavaScript

let NupuBtl_Game_System_initialize = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
NupuBtl_Game_System_initialize.call(this);
this.BtlAutoFlg = false;
};
let TalkBtlFlg = false;
let battleflg = false;
let AccessFlg = false;
let TurnEnemyId = -1;
let SexEmName = "";
const IN_SozaiCard = 76;
const CId_SozaiCard = 201;
let BtlDeck = [];
let DeckCard = [];
let CardData = [];
//画面右上行動順カード[対象番号(プレイヤー:-1)]
let TurnCard = [];
let UseSkill = [];
let CardSkills = [];
let CardKoukaArr = [];
class BtlData_Class {
constructor() {
this.EnemyGrpNo = 0;
this.PlTurnCardPic = "Player";
this.EndGetGold倍率 = 1;
this.Mode = 0;
this.Turn = 0;
this._逃走可能Flg = false;
}
}
let BtlData = new BtlData_Class();
let EnBtlMode = {
CardSelect: 1,
CardUse: 2,
Event: 3,
Start: 4,
EnemyTurn: 5,
TurnCheck: 6,
PLTurnSetup: 7,
End: 8,
}
let TgMoveX = 0;
let TgMoveY = 0;
let TgEffArr = [];
let plSpineScaleX = 15;
let plSpineScaleY = 15;
plSpineScaleX = plSpineScaleY = 10.5;
let handCardBasePostion = new Pos2D(300, 700);
let _射精欲_Check = 0;
class BtlStatic_Class {
constructor() {
this.Battleback1 = "";
this.Battleback2 = "";
this.BtlMapID = 7;
this._手札最大枚数 = 10;
this.SW_BGMCng = 13;
this.SW_戦闘用SW = 841;
this.SW_アクセス取得Btn = 1062;
this.SW_終了後HP回復 = 1082;
this.SW_ラスボス演出 = 1382;
this.VN_味方No = 28;
this.CN_戦闘開始時 = 1;
this.CN_戦闘終了後 = 2;
this.CN_戦闘終了演出 = 10;
this.CN_称号処理 = 448;
this.CN_絶頂 = 450;
this.ANo_ItemDrop = 127;
this.ANo_DeckReload = 128;
}
}
let BtlStatic = new BtlStatic_Class();
const PN_HandMax = PN_Card + (BtlStatic._手札最大枚数 - 1);
const EnemyZureX = 10;
const EnemyZureY = 20;
let EnBtlMove = {
m_近接: 1,
m_正面: 2,
m_中央: 3,
m_少し前: 4
};
let EnAtkRange = {
なし: 0,
敵単体: 1,
敵全体: 2,
敵ランダム1: 3,
敵ランダム2: 4,
敵ランダム3: 5,
敵ランダム4: 6,
味方単体: 7,
味方全体: 8,
味方単体_戦闘不能: 9,
味方全体_戦闘不能: 10,
使用者: 11
};
Game_Interpreter.prototype.SozaiCardCng = function () {
if (RD_休憩撤退Flg) {
RD_休憩撤退Flg = false;
for (let i = 0; i <= RD_GainItem.length - 1; i++) {
$gameParty.gainItem($dataItems[RD_GainItem[i]._No] , RD_GainItem[i]._Cnt);
}
RD_GainItem = [];
}
for (let i = 0; i <= 4 - 1; i++) {
let itmCount = $gameParty.numItems($dataItems[IN_SozaiCard + i]);
$gameParty.loseItem($dataItems[IN_SozaiCard + i], itmCount);
$gameParty.gainItem($dataWeapons[CId_SozaiCard + i], itmCount);
}
}
Game_Interpreter.prototype.BtlAcCardDel = function () {
for (let i = 0; i <= BtlDeck.length - 1; i++) {
let _CkMeta = MetaChecker($dataWeapons[BtlDeck[i]], "NCNo")
if (_CkMeta != "") {
BtlDeck.splice(i , 1); i--;
continue;
}
}
for (let i = 0; i <= DeckCard.length - 1; i++) {
let _CkMeta = MetaChecker($dataWeapons[DeckCard[i]], "NCNo")
if (_CkMeta != "") {
DeckCard.splice(i , 1); i--;
continue;
}
}
}
let Check必殺Card = function (cardData) {
return cardData.meta["NCNo"] != undefined;
}