918 lines
42 KiB
JavaScript
918 lines
42 KiB
JavaScript
const IsyoDotSet = [ //[衣装No , 髪型No , ドット画像(歩き) , ドット画像座り , 座りNo]
|
||
[0, 0, "Player_Seifuku%(6)", "!sitting_player_1", 0],
|
||
[1, 0, "Player_long_skirt%(6)", "!sitting_player_3", 2],
|
||
[2, 0, "Player_pony_custom%(6)", "!sitting_player_3", 0],
|
||
[3, 0, "Player_pony_shitagi%(6)", "!sitting_player_2", 6],
|
||
[4, 0, "Player_pony_hadaka%(6)", "!sitting_player_2", 4],
|
||
[5, 0, "Player_pony_swim%(6)", "!sitting_player_2", 0], //Ex1(水着)
|
||
[6, 0, "Player_pony_negligee%(6)", "!sitting_player_1", 3], //Ex2(寝間着)
|
||
[7, 0, "Player_pony_mnzk%(6)", "!sitting_player_2", 2], //Ex3(民族)
|
||
[8, 0, "Player_pony_bunny%(6)", "!sitting_player_1", 6], //Ex4(バニー)
|
||
[9, 0, "Player_robe%(6)", "!sitting_player_1", 5], //Ex5(ローブ)
|
||
[0, 1, "Player_long_Seifuku%(6)", "!sitting_player_1", 1],
|
||
[1, 1, "Player%(6)", "!sitting_player_3", 3],
|
||
[2, 1, "Player_long_custom%(6)", "!sitting_player_3", 1],
|
||
[3, 1, "Player_long_shitagi%(6)", "!sitting_player_2", 7],
|
||
[4, 1, "Player_long_hadaka%(6)", "!sitting_player_2", 5],
|
||
[5, 1, "Player_long_swim%(6)", "!sitting_player_2", 1], //Ex1(水着)
|
||
[6, 1, "Player_long_negligee%(6)", "!sitting_player_1", 4], //Ex2(寝間着)
|
||
[7, 1, "Player_long_mnzk%(6)", "!sitting_player_2", 3], //Ex3(民族)
|
||
[8, 1, "Player_long_bunny%(6)", "!sitting_player_1", 7], //Ex4(バニー)
|
||
[9, 1, "Player_robe%(6)", "!sitting_player_1", 5], //Ex5(ローブ)
|
||
[99, 99, ""]
|
||
];
|
||
const SW_衣装変更禁止 = 33;
|
||
const SW_下着ON = 56;
|
||
const SW_メニュー全裸選択 = 1380;
|
||
let Bef_VN_ExIsyoNo_Value = -1;
|
||
let EquiqAutoBackLog_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
|
||
Game_Interpreter.prototype.NUpdateSc = function () {
|
||
EquiqAutoBackLog_NUpdateSc.call(this);
|
||
if (Bef_VN_ExIsyoNo_Value != $gameVariables.value(VN_ExIsyoNo)) {
|
||
if ($gameVariables.value(VN_ExIsyoNo) > 0 && Bef_VN_ExIsyoNo_Value == 0) {
|
||
let backLogStr = "";
|
||
switch ($gameVariables.value(VN_ExIsyoNo)) {
|
||
case 1:
|
||
backLogStr = "水着の着替えが可能になりました。";
|
||
break;
|
||
case 2:
|
||
backLogStr = "寝間着の着替えが可能になりました。";
|
||
break;
|
||
case 3:
|
||
backLogStr = "竜人の衣の着替えが可能になりました。";
|
||
break;
|
||
case 4:
|
||
backLogStr = "バニーの着替えが可能になりました。";
|
||
break;
|
||
}
|
||
if (_LoadAfterFrame <= 0) {
|
||
this.BLogAdd(180 , SCol.Yel + backLogStr);
|
||
}
|
||
}
|
||
Bef_VN_ExIsyoNo_Value = $gameVariables.value(VN_ExIsyoNo);
|
||
}
|
||
}
|
||
let equipIsyoNo = -1;
|
||
let equipKamiNo = -1;
|
||
const EnMenuEquipMode = {
|
||
Top: 0,
|
||
Isyo: 1,
|
||
Kami: 2,
|
||
Syogo: 3
|
||
}
|
||
let menuEquipMode = EnMenuEquipMode.Top;
|
||
let equipExIsyoNo = 0
|
||
let menuEquipBaseFlame = 0;
|
||
let EquipSave_SystemInitialize = Game_System.prototype.initialize;
|
||
Game_System.prototype.initialize = function () {
|
||
EquipSave_SystemInitialize.call(this);
|
||
this._NowIsyoNo = 0;
|
||
this._NowExIsyoNo = -1;
|
||
};
|
||
Game_Interpreter.prototype.MenuEquipView = function (fadeInFlg) {
|
||
fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false;
|
||
ViewSpriteArr_Reset();
|
||
let setOpacity = 255;
|
||
MenuEquipFlame = 0;
|
||
if (fadeInFlg) {
|
||
menuEquipBaseFlame = 0;
|
||
equipExIsyoNo = $gameVariables.value(VN_ExIsyoNo);
|
||
menuEquipMode = EnMenuEquipMode.Top;
|
||
setOpacity = 0;
|
||
equipIsyoNo = -1;
|
||
equipKamiNo = -1;
|
||
}
|
||
this.SetSprite(PNo_EBase, MenuUIPath + "Equip/EBase", 213, 177, setOpacity);
|
||
if ($gameSystem.Gob奴隷Mode == false) {
|
||
this.SetSprite(PNo_ESyogBtn, MenuUIPath + "Equip/E_SyogoBtn", 723, 569, setOpacity);
|
||
}
|
||
this.SetSprite(PNo_EIsyoBtn, MenuUIPath + "Equip/E_IsyoBtn1", 700, 313, setOpacity);
|
||
MenuEquipIsyoSet();
|
||
equipIsyoNo = menuEquipIsyoSelectNo;
|
||
if ($gameSwitches.value(Sw_BtlStartAcs)) {
|
||
this.SetSprite(PNo_IsyoWaku, MenuUIPath + "Equip/E_ISyoAb", 703, 355, setOpacity);
|
||
this.SpriteCngColor(PNo_EIsyoBtn, [-50, -50, -50, 0]);
|
||
} else {
|
||
this.SetSprite(PNo_IsyoWaku, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(menuEquipIsyoSelectNo) + "b", 703, 355, setOpacity);
|
||
}
|
||
if ($gameSwitches.value(SW_衣装変更禁止)) {
|
||
this.SetSprite(PN_IsyoKinsi, MenuUIPath + "Equip/PN_IsyoKinsi", 0, 0, setOpacity);
|
||
}
|
||
this.SetSprite(PNo_KamiBtn, MenuUIPath + "Equip/E_IsyoBtn2", 310, 243, setOpacity);
|
||
MenuEquipKamiSet();
|
||
equipKamiNo = menuEquipKamiSelectNo;
|
||
if ($gameSwitches.value(Sw_BtlStartAcs)) {
|
||
this.SetSprite(PNo_KamiWaku, MenuUIPath + "Equip/E_KamiA", 312, 285, setOpacity);
|
||
this.SpriteCngColor(PNo_KamiBtn, [-50, -50, -50, 0]);
|
||
} else {
|
||
this.SetSprite(PNo_KamiWaku, MenuUIPath + "Equip/E_Kami" + (menuEquipKamiSelectNo + 1) + "b", 312, 285, setOpacity);
|
||
}
|
||
this.SpineView(PNo_SpineA, "Romasha", "Idl", true, 553, 417, setOpacity, plSpineScaleX, plSpineScaleY);
|
||
this.RomaSpineSkinSet();
|
||
if ($gameSwitches.value(Sw_BtlStartAcs)) {
|
||
this.SpineCngAccess();
|
||
}
|
||
for (let i = 0; i <= $dataArmors.length - 1; i++) {
|
||
if ($gameActors.actor(1).hasArmor($dataArmors[i + 1])) {
|
||
this.MenuEquip_SyogoTxtView(i + 1);
|
||
}
|
||
}
|
||
for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
|
||
switch (ViewSpriteArr[i]) {
|
||
case PNo_SpineA:
|
||
this.MovePict(ViewSpriteArr[i], 543, 424, 10, 255, 85, 85);
|
||
break;
|
||
default:
|
||
this.MoveSprite(ViewSpriteArr[i], true, true, 10);
|
||
}
|
||
}
|
||
}
|
||
let MenuEquipIsyoSet = function () {
|
||
menuEquipIsyoSelectNo = -1;
|
||
if ($gameSwitches.value(SW_MizugiON)) menuEquipIsyoSelectNo = 5;
|
||
if ($gameSwitches.value(SW_NemakiON)) menuEquipIsyoSelectNo = 5;
|
||
if ($gameSwitches.value(SW_MinzokuON)) menuEquipIsyoSelectNo = 5;
|
||
if ($gameSwitches.value(SW_BaniON)) menuEquipIsyoSelectNo = 5;
|
||
if (menuEquipIsyoSelectNo == 5) return;
|
||
switch ($gameVariables.value(VN_TL2DKigae)) {
|
||
case -1:
|
||
menuEquipIsyoSelectNo = 3;
|
||
if ($gameSwitches.value(SW_BuraOFF) && $gameSwitches.value(SW_PantuOFF)) menuEquipIsyoSelectNo = 4;
|
||
break;
|
||
case 0:
|
||
menuEquipIsyoSelectNo = 0;
|
||
$gameSystem._NowIsyoNo = 0;
|
||
break;
|
||
case 1:
|
||
menuEquipIsyoSelectNo = 1;
|
||
$gameSystem._NowIsyoNo = 1;
|
||
break;
|
||
case 2:
|
||
menuEquipIsyoSelectNo = 2;
|
||
$gameSystem._NowIsyoNo = 2;
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
let MenuEquipKamiSet = function () {
|
||
switch ($gameVariables.value(VN_TL2DKami)) {
|
||
case 0:
|
||
menuEquipKamiSelectNo = menuEquipNowKamiNo = 0;
|
||
break;
|
||
case 30:
|
||
menuEquipKamiSelectNo = menuEquipNowKamiNo = 1;
|
||
break;
|
||
}
|
||
}
|
||
let GetIsyoStr_IsyoNo = function (IsyoNo) {
|
||
if (IsyoNo != 5) {
|
||
return (IsyoNo + 1);
|
||
}
|
||
return "Ex" + equipExIsyoNo;
|
||
}
|
||
let MenuEquipFlame = 0;
|
||
let MenuEquipWaitFlame = 0;
|
||
Game_Interpreter.prototype.MenuEquipUpdate = function () {
|
||
if (MenuEquipWaitFlame > 0) {
|
||
MenuEquipWaitFlame--;
|
||
return;
|
||
}
|
||
MenuEquipFlame++;
|
||
switch (menuEquipMode) {
|
||
case 0:
|
||
this.MenuEquip_TopUpdate();
|
||
break;
|
||
case 1:
|
||
this.MenuEquip_IsyoUpdate();
|
||
break;
|
||
case 2:
|
||
this.MenuEquip_KamiUpdate();
|
||
break;
|
||
case 3:
|
||
this.MenuEquip_SyogoUpdate();
|
||
break;
|
||
}
|
||
if (menuEquipBaseFlame == 5) this.MenuEquipView();
|
||
menuEquipBaseFlame++;
|
||
}
|
||
Game_Interpreter.prototype.MenuEquip_TopUpdate = function () {
|
||
MenuCngOkFlg = true;
|
||
let ckPicArr = [PNo_ESyogBtn];
|
||
if (!$gameSwitches.value(Sw_BtlStartAcs)) {
|
||
ckPicArr.push(PNo_EIsyoBtn, PNo_KamiBtn);
|
||
}
|
||
let overPicNo = overPointerSpCkArr(ckPicArr);
|
||
this.SpriteCngColorArr(ckPicArr);
|
||
if (overPicNo != -1) this.SpriteCngColor(overPicNo, [100, 100, 100, 0]);
|
||
switch (overPicNo) {
|
||
case PNo_EIsyoBtn:
|
||
if (TouchInput.isTriggered() && !$gameSwitches.value(SW_衣装変更禁止)) {
|
||
this.DelSprite(PNo_IsyoWaku);
|
||
SoundManager.playOk();
|
||
MenuEquipIsyoSet();
|
||
menuEquipMode = EnMenuEquipMode.Isyo;
|
||
MenuEquipWaitFlame = 3;
|
||
Menu_EditLayer = 2;
|
||
this.SpriteCngColor(PNo_EIsyoBtn);
|
||
this.MenuEquip_IsyoView(true);
|
||
}
|
||
break;
|
||
case PNo_KamiBtn:
|
||
if (TouchInput.isTriggered() && !$gameSwitches.value(SW_衣装変更禁止)) {
|
||
this.DelSprite(PNo_KamiWaku);
|
||
SoundManager.playOk();
|
||
MenuEquipKamiSet();
|
||
menuEquipMode = EnMenuEquipMode.Kami;
|
||
MenuEquipWaitFlame = 3;
|
||
Menu_EditLayer = 2;
|
||
this.SpriteCngColor(PNo_KamiBtn);
|
||
this.MenuEquip_KamiView(true);
|
||
}
|
||
break;
|
||
case PNo_ESyogBtn:
|
||
if (TouchInput.isTriggered()) {
|
||
SoundManager.playOk();
|
||
menuEquipMode = EnMenuEquipMode.Syogo;
|
||
MenuEquipWaitFlame = 3;
|
||
Menu_EditLayer = 2;
|
||
this.MenuEquip_SyogoView(true);
|
||
this.SpriteCngColor(PNo_ESyogBtn);
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
let menuEquipCkPicArr = [];
|
||
let menuEquipDelPicArr = [];
|
||
let menuEquipIsyoBasePos = new Pos2D(578, 347);
|
||
let menuEquipIsyoSelectNo = 0;
|
||
Game_Interpreter.prototype.MenuEquip_IsyoView = function (fadeInFlg) {
|
||
fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false;
|
||
ViewSpriteArr_Reset();
|
||
MenuEquipFlame = 0;
|
||
menuEquipCkPicArr = [];
|
||
menuEquipDelPicArr = [PN_IsyoBase, PN_IsyoSetu];
|
||
menuEquipCkPicArr.push(PNo_EIsyoBtn, PNo_KamiBtn);
|
||
if (menuEquipIsyoSelectNo != $gameSystem._NowIsyoNo)
|
||
$gameSystem._NowIsyoNo = menuEquipIsyoSelectNo;
|
||
let setOpacity = 255;
|
||
if (fadeInFlg) {
|
||
setOpacity = 0;
|
||
}
|
||
this.SetSprite(PN_IsyoBase, MenuUIPath + "Equip/E_ISyoWin", menuEquipIsyoBasePos._x, menuEquipIsyoBasePos._y, setOpacity);
|
||
let setX = menuEquipIsyoBasePos._x + 73;
|
||
let setY = menuEquipIsyoBasePos._y + 76;
|
||
for (let i = 0; i <= 6 - 1; i++) {
|
||
if (i != 5) {
|
||
if ($gameSwitches.value(SW_IsyoOn + i)) {
|
||
menuEquipCkPicArr.push(PN_IsyoBtn + i);
|
||
if (menuEquipIsyoSelectNo == i) {
|
||
this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + (i + 1) + "b", setX + (82 * i), setY - 10, setOpacity);
|
||
this.SetSprite(PN_IsyoSetu, MenuUIPath + "Equip/E_ISyo" + (i + 1) + "_setu", menuEquipIsyoBasePos._x, menuEquipIsyoBasePos._y, setOpacity);
|
||
setX += 11;
|
||
$gameSystem._NowIsyoNo = i;
|
||
} else {
|
||
this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + (i + 1), setX + (82 * i), setY, setOpacity, 80, 80);
|
||
}
|
||
} else {
|
||
if ($gameSystem._GrayKigae[i]) {
|
||
this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + (i + 1) + "c", setX + (82 * i), setY, setOpacity, 80, 80);
|
||
} else {
|
||
this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo0", setX + (82 * i), setY, setOpacity, 80, 80);
|
||
}
|
||
}
|
||
} else {
|
||
if (equipExIsyoNo != 0) {
|
||
menuEquipCkPicArr.push(PN_IsyoBtn + i);
|
||
this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i), setX + (82 * i), setY, setOpacity, 80, 80);
|
||
this.SetSprite(PN_IsyoSetu, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i) + "_setu", menuEquipIsyoBasePos._x, menuEquipIsyoBasePos._y, setOpacity);
|
||
} else {
|
||
this.SetSpriteC(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo0", setX + (82 * i), setY, setOpacity, 80, 80);
|
||
}
|
||
}
|
||
menuEquipDelPicArr.push(PN_IsyoBtn + i);
|
||
}
|
||
for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
|
||
this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true);
|
||
}
|
||
}
|
||
let EM1CngFlame = 0;
|
||
Game_Interpreter.prototype.MenuEquip_IsyoUpdate = function () {
|
||
if (EM1CngFlame > 0) {
|
||
EM1CngFlame--;
|
||
return;
|
||
}
|
||
let overPicNo = overPointerSpCkArr(menuEquipCkPicArr);
|
||
this.SpriteCngColorArr(menuEquipCkPicArr);
|
||
let setX = menuEquipIsyoBasePos._x + 73;
|
||
let setY = menuEquipIsyoBasePos._y + 76;
|
||
if (overPicNo != -1) {
|
||
switch (overPicNo) {
|
||
case PNo_EIsyoBtn:
|
||
this.SpriteCngColor(PNo_EIsyoBtn, [100, 100, 100, 0]);
|
||
if (TouchInput.isTriggered()) {
|
||
SoundManager.playCancel();
|
||
this.DelSpriteArr(menuEquipDelPicArr);
|
||
menuEquipMode = EnMenuEquipMode.Top;
|
||
MenuEquipWaitFlame = 3;
|
||
Menu_EditLayer = 1;
|
||
this.MenuEquipView();
|
||
}
|
||
break;
|
||
case PNo_KamiBtn:
|
||
this.SpriteCngColor(PNo_KamiBtn, [100, 100, 100, 0]);
|
||
if (TouchInput.isTriggered()) {
|
||
SoundManager.playOk();
|
||
this.DelSpriteArr(menuEquipDelPicArr);
|
||
MenuEquipKamiSet();
|
||
menuEquipMode = EnMenuEquipMode.Kami;
|
||
MenuEquipWaitFlame = 3;
|
||
this.MenuEquipView();
|
||
this.DelSprite(PNo_KamiWaku);
|
||
this.MenuEquip_KamiView(true);
|
||
}
|
||
break;
|
||
default:
|
||
let isyoSelectNo = overPicNo - PN_IsyoBtn;
|
||
menuEquipIsyoSelectNo = isyoSelectNo;
|
||
this.CngSprite(PN_IsyoSetu, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(menuEquipIsyoSelectNo) + "_setu");
|
||
if (TouchInput.isTriggered()) {
|
||
EM1CngFlame = 5;
|
||
for (let i = 0; i <= 6 - 1; i++) {
|
||
if ($gameSwitches.value(SW_IsyoOn + i)) {
|
||
if (isyoSelectNo == i) {
|
||
let setIsyoBtnPicPath = MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i) + "b";
|
||
this.CngSprite(PN_IsyoBtn + i, setIsyoBtnPicPath);
|
||
if ($gameSystem._NowIsyoNo == i && $gameSystem._NowIsyoNo == 5) {
|
||
if ($gameSystem._NowExIsyoNo == undefined) $gameSystem._NowExIsyoNo = -1;
|
||
if (equipExIsyoNo != $gameSystem._NowExIsyoNo) $gameSystem._NowIsyoNo = -99;
|
||
}
|
||
if ($gameSystem._NowIsyoNo != i || $gameSystem._NowIsyoNo == 5) {
|
||
Menu着替え実行Flg = true;
|
||
SoundManager.playOk();
|
||
$gameSystem._NowIsyoNo = i;
|
||
equipIsyoNo = $gameSystem._NowIsyoNo;
|
||
$gameSwitches.setValue(SW_MizugiON, false);
|
||
$gameSwitches.setValue(SW_NemakiON, false);
|
||
$gameSwitches.setValue(SW_MinzokuON, false);
|
||
$gameSwitches.setValue(SW_BaniON, false);
|
||
if ($gameSystem._NowIsyoNo + 1 != 6) $gameSystem._NowExIsyoNo = -1;
|
||
$gameSwitches.setValue(SW_メニュー全裸選択 , false);
|
||
switch ($gameSystem._NowIsyoNo + 1) {
|
||
case 1:
|
||
$gameVariables.setValue(VN_TL2DKigae, 0);
|
||
MenuEquip_下着Setting();
|
||
break;
|
||
case 2:
|
||
$gameVariables.setValue(VN_TL2DKigae, 1);
|
||
MenuEquip_下着Setting();
|
||
break;
|
||
case 3:
|
||
$gameVariables.setValue(VN_TL2DKigae, 2);
|
||
MenuEquip_下着Setting();
|
||
break;
|
||
case 4:
|
||
$gameSwitches.setValue(SW_下着ON, true);
|
||
$gameVariables.setValue(VN_TL2DKigae, -1);
|
||
MenuEquip_下着Setting();
|
||
$gameSystem._NowIsyoNo = 3;
|
||
break;
|
||
case 5:
|
||
$gameSwitches.setValue(SW_メニュー全裸選択 , true)
|
||
$gameSwitches.setValue(SW_下着ON, false);
|
||
MenuEquip_ブラジャーOffAndItemGet();
|
||
MenuEquip_パンツOffAndItemGet();
|
||
$gameVariables.setValue(VN_TL2DKigae, -1);
|
||
$gameSystem._NowIsyoNo = 4;
|
||
break;
|
||
case 6:
|
||
$gameSwitches.setValue(SW_MizugiON, false);
|
||
$gameSwitches.setValue(SW_NemakiON, false);
|
||
$gameSwitches.setValue(SW_MinzokuON, false);
|
||
$gameSwitches.setValue(SW_BaniON, false);
|
||
equipIsyoNo = 4 + equipExIsyoNo;
|
||
switch (equipExIsyoNo) {
|
||
case 1:
|
||
MenuEquip_ブラジャーOffAndItemGet();
|
||
MenuEquip_パンツOffAndItemGet();
|
||
$gameSwitches.setValue(SW_MizugiON, true);
|
||
$gameSystem._NowExIsyoNo = 1;
|
||
break;
|
||
case 2:
|
||
MenuEquip_ブラジャーOffAndItemGet();
|
||
$gameSwitches.setValue(SW_NemakiON, true);
|
||
$gameSystem._NowExIsyoNo = 2;
|
||
break;
|
||
case 3:
|
||
MenuEquip_ブラジャーOffAndItemGet();
|
||
$gameSwitches.setValue(SW_MinzokuON, true);
|
||
$gameSystem._NowExIsyoNo = 3;
|
||
break;
|
||
case 4:
|
||
MenuEquip_ブラジャーOffAndItemGet();
|
||
MenuEquip_パンツOffAndItemGet();
|
||
$gameSwitches.setValue(SW_BaniON, true);
|
||
$gameSystem._NowExIsyoNo = 4;
|
||
break;
|
||
}
|
||
$gameVariables.setValue(VN_TL2DKigae, -1);
|
||
break;
|
||
}
|
||
L2dFadeMdl("romasha_talk", "rightin", 15);
|
||
Live2DParamSetCmnEventStart("romasha_talk");
|
||
//this.RomaSpineSkinSet(); //Spineスキンセット
|
||
//this.SpineView(PNo_SpineA, "Romasha", "Idl", true, 553, 417, 255, plSpineScaleX, plSpineScaleY);
|
||
RomaSpineSkinSet_WaitFrame = 2;
|
||
this.MenuEquip_DotUpdate(equipIsyoNo, equipKamiNo);
|
||
MenuEquipIsyoSet();
|
||
}
|
||
} else {
|
||
this.CngSprite(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i));
|
||
}
|
||
} else {
|
||
if ($gameSystem._GrayKigae[i]) {
|
||
this.CngSprite(PN_IsyoBtn + i, MenuUIPath + "Equip/E_ISyo" + GetIsyoStr_IsyoNo(i) + "c");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
for (let i = 0; i <= 6 - 1; i++) {
|
||
if (menuEquipIsyoSelectNo == i) {
|
||
if (menuEquipIsyoSelectNo != 0) setX += 11;
|
||
this.MoveSprite(PN_IsyoBtn + menuEquipIsyoSelectNo, setX + (82 * menuEquipIsyoSelectNo), setY - 10, 5, 255);
|
||
setX += 11;
|
||
} else {
|
||
this.MoveSprite(PN_IsyoBtn + i, setX + (82 * i), setY, 5, 255, 80, 80);
|
||
}
|
||
}
|
||
}
|
||
if (Input.isTriggered('menu') || TouchInput.isCancelled()) {
|
||
this.DelSpriteArr(menuEquipDelPicArr);
|
||
menuEquipMode = EnMenuEquipMode.Top;
|
||
this.MenuEquipView();
|
||
}
|
||
}
|
||
let MenuEquip_下着Setting = function () {
|
||
// if ($gameSwitches.value(SW_BuraOFF) &&
|
||
// $gameParty.hasItem($dataItems[ItN_ブラ]) > 0) {
|
||
// $gameParty.loseItem($dataItems[ItN_ブラ], 1)
|
||
// $gameSwitches.setValue(SW_BuraOFF, false);
|
||
// if ($gameSwitches.value(SW_PantuOFF) &&
|
||
// $gameParty.hasItem($dataItems[ItN_パンツ]) > 0) {
|
||
// $gameParty.loseItem($dataItems[ItN_パンツ], 1)
|
||
// $gameSwitches.setValue(SW_PantuOFF, false);
|
||
}
|
||
let MenuEquip_ブラジャーOffAndItemGet = function () {
|
||
// if (!$gameSwitches.value(SW_BuraOFF)) { //現状のブラの表示状態確認
|
||
// $gameSwitches.setValue(SW_BuraOFF, true);
|
||
// $gameParty.gainItem($dataItems[ItN_ブラ], 1); //ブラを所持品に追加
|
||
}
|
||
let MenuEquip_パンツOffAndItemGet = function () {
|
||
// if (!$gameSwitches.value(SW_PantuOFF)) { //現状のパンツの表示状態確認
|
||
// $gameSwitches.setValue(SW_PantuOFF, true);
|
||
// $gameParty.gainItem($dataItems[ItN_パンツ], 1); //パンツを所持品に追加
|
||
}
|
||
let menuEquipKamiPicArr = [];
|
||
let menuEquipKamiDelPicArr = [];
|
||
let menuEquipKamiBasePos = new Pos2D(248, 283);
|
||
let menuEquipKamiSelectNo = 0;
|
||
let menuEquipNowKamiNo = -1;
|
||
Game_Interpreter.prototype.MenuEquip_KamiView = function (fadeInFlg) {
|
||
fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false;
|
||
ViewSpriteArr_Reset();
|
||
MenuEquipFlame = 0;
|
||
menuEquipKamiPicArr = [];
|
||
menuEquipKamiDelPicArr = [PNo_KamiBtn];
|
||
menuEquipKamiPicArr.push(PNo_EIsyoBtn, PNo_KamiBtn);
|
||
let setOpacity = 255;
|
||
if (fadeInFlg) {
|
||
setOpacity = 0;
|
||
}
|
||
this.SetSprite(PN_KamiBase, MenuUIPath + "Equip/E_KamiWin", menuEquipKamiBasePos._x, menuEquipKamiBasePos._y, setOpacity);
|
||
let setX = menuEquipKamiBasePos._x + 73;
|
||
let setY = menuEquipKamiBasePos._y + 77;
|
||
for (let _c = 0; _c <= 2 - 1; _c++) {
|
||
if (menuEquipKamiSelectNo == _c) {
|
||
if (menuEquipKamiSelectNo != 0) setX += 11;
|
||
this.SetSpriteC(PN_KamiBtn + _c, MenuUIPath + "Equip/E_Kami" + (_c + 1) + "b", setX + (82 * _c), setY - 10, setOpacity);
|
||
setX += 11;
|
||
menuEquipKamiPicArr.push(PN_KamiBtn + _c);
|
||
} else {
|
||
if ($gameSwitches.value(SW_KamiOn + _c)) {
|
||
this.SetSpriteC(PN_KamiBtn + _c, MenuUIPath + "Equip/E_Kami" + (_c + 1), setX + (82 * _c), setY, setOpacity, 80, 80);
|
||
menuEquipKamiPicArr.push(PN_KamiBtn + _c);
|
||
} else {
|
||
if ($gameSystem._GrayKami[_c]) {
|
||
this.SetSpriteC(PN_KamiBtn + _c, MenuUIPath + "Equip/E_Kami" + (_c + 1) + "c", setX + (82 * _c), setY, setOpacity, 80, 80);
|
||
} else {
|
||
this.SetSpriteC(PN_KamiBtn + _c, MenuUIPath + "Equip/E_Kami0", setX + (82 * _c), setY, setOpacity, 80, 80);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
menuEquipKamiDelPicArr = ViewSpriteArr.slice();
|
||
for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
|
||
this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true);
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.MenuEquip_KamiUpdate = function () {
|
||
let overPicNo = overPointerSpCkArr(menuEquipKamiPicArr);
|
||
this.SpriteCngColorArr(menuEquipKamiPicArr);
|
||
let setX = menuEquipKamiBasePos._x + 73;
|
||
let setY = menuEquipKamiBasePos._y + 77;
|
||
if (overPicNo != -1) {
|
||
switch (overPicNo) {
|
||
case PNo_EIsyoBtn:
|
||
this.SpriteCngColor(PNo_EIsyoBtn, [100, 100, 100, 0]);
|
||
if (TouchInput.isTriggered()) {
|
||
SoundManager.playOk();
|
||
this.DelSpriteArr(menuEquipKamiDelPicArr);
|
||
MenuEquipIsyoSet();
|
||
menuEquipMode = EnMenuEquipMode.Isyo;
|
||
MenuEquipWaitFlame = 3;
|
||
this.MenuEquipView();
|
||
this.DelSprite(PNo_IsyoWaku);
|
||
this.MenuEquip_IsyoView(true);
|
||
}
|
||
break;
|
||
case PNo_KamiBtn:
|
||
this.SpriteCngColor(PNo_KamiBtn, [100, 100, 100, 0]);
|
||
if (TouchInput.isTriggered()) {
|
||
SoundManager.playCancel();
|
||
this.DelSpriteArr(menuEquipKamiDelPicArr);
|
||
menuEquipMode = EnMenuEquipMode.Top;
|
||
MenuEquipWaitFlame = 3;
|
||
Menu_EditLayer = 1;
|
||
this.MenuEquipView();
|
||
}
|
||
break;
|
||
default:
|
||
let kamiSelectNo = overPicNo - PN_KamiBtn;
|
||
menuEquipKamiSelectNo = kamiSelectNo;
|
||
if (TouchInput.isTriggered()) {
|
||
for (let i = 0; i <= 2 - 1; i++) {
|
||
if (kamiSelectNo == i) {
|
||
this.CngSprite(PN_KamiBtn + i, MenuUIPath + "Equip/E_Kami" + (i + 1) + "b");
|
||
if (menuEquipNowKamiNo != i) {
|
||
SoundManager.playOk();
|
||
menuEquipNowKamiNo = i;
|
||
equipKamiNo = menuEquipNowKamiNo;
|
||
switch (menuEquipNowKamiNo) {
|
||
case 0:
|
||
$gameVariables.setValue(VN_TL2DKami, 0);
|
||
menuEquipKamiSelectNo = 0;
|
||
break;
|
||
case 1:
|
||
$gameVariables.setValue(VN_TL2DKami, 30);
|
||
menuEquipKamiSelectNo = 1;
|
||
break;
|
||
}
|
||
L2dFadeMdl("romasha_talk", "rightin", 15);
|
||
Live2DParamSetCmnEventStart("romasha_talk");
|
||
//this.RomaSpineSkinSet(); //Spineスキンセット
|
||
//this.SpineView(PNo_SpineA, "Romasha", "Idl", true, 553, 417, 255, plSpineScaleX, plSpineScaleY);
|
||
RomaSpineSkinSet_WaitFrame = 2;
|
||
equipIsyoNo = Equip_SWtoIsyoNoSetting(equipIsyoNo);
|
||
this.MenuEquip_DotUpdate(equipIsyoNo, equipKamiNo);
|
||
}
|
||
} else {
|
||
if ($gameSwitches.value(SW_KamiOn + i)) {
|
||
this.CngSprite(PN_KamiBtn + i, MenuUIPath + "Equip/E_Kami" + (i + 1));
|
||
} else {
|
||
if ($gameSystem._GrayKami[i]) {
|
||
this.CngSprite(PN_KamiBtn + i, MenuUIPath + "Equip/E_Kami" + (i + 1) + "c");
|
||
} else {
|
||
this.CngSprite(PN_KamiBtn + i, MenuUIPath + "Equip/E_Kami0");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
for (let i = 0; i <= 2 - 1; i++) {
|
||
if (menuEquipKamiSelectNo == i) {
|
||
if (menuEquipKamiSelectNo != 0) setX += 11;
|
||
this.MoveSprite(PN_KamiBtn + menuEquipKamiSelectNo, setX + (82 * menuEquipKamiSelectNo), setY - 10, 5, 255);
|
||
setX += 11;
|
||
} else {
|
||
this.MoveSprite(PN_KamiBtn + i, setX + (82 * i), setY, 5, 255, 80, 80);
|
||
}
|
||
}
|
||
if (Input.isTriggered('menu') || TouchInput.isCancelled()) {
|
||
this.DelSpriteArr(menuEquipKamiDelPicArr);
|
||
menuEquipMode = EnMenuEquipMode.Top;
|
||
this.MenuEquipView();
|
||
}
|
||
}
|
||
let BメニューDotUpdateFlg = false;
|
||
Game_Interpreter.prototype.MenuEquip_DotUpdate = function (isyoNo, kamiNo) {
|
||
for (let i = 0; i <= IsyoDotSet.length - 1; i++) {
|
||
if (IsyoDotSet[i][0] == isyoNo && IsyoDotSet[i][1] == kamiNo) {
|
||
if ($gameSwitches.value(SW_L2Dローブ)) {
|
||
this.SetPlayerImg("Player_robe%(6)", 1);
|
||
} else {
|
||
this.SetPlayerImg(IsyoDotSet[i][2], 1);
|
||
}
|
||
}
|
||
}
|
||
BメニューDotUpdateFlg = true;
|
||
}
|
||
Game_Interpreter.prototype.MenuドットUpdate対応 = function () {
|
||
if (BメニューDotUpdateFlg) {
|
||
BメニューDotUpdateFlg = false;
|
||
this.SetCmnEvent(CN_ロマキャラチップ変更);
|
||
}
|
||
}
|
||
let MenuDotSetting_Initialize = Game_System.prototype.initialize;
|
||
Game_System.prototype.initialize = function () {
|
||
MenuDotSetting_Initialize.call(this);
|
||
this._SittingFlg = false;
|
||
};
|
||
Game_Interpreter.prototype.Equip_DotSetting = function (_座りFlg, _向き) {
|
||
_座りFlg = typeof _座りFlg !== 'undefined' ? _座りFlg : false;
|
||
_向き = typeof _向き !== 'undefined' ? _向き : 4;
|
||
let isyoValue = $gameVariables.value(VN_TL2DKigae);
|
||
let kamiValue = $gameVariables.value(VN_TL2DKami)
|
||
let isyoNo = isyoValue;
|
||
switch (isyoValue) {
|
||
case -1:
|
||
if ($gameSwitches.value(SW_BuraOFF) && $gameSwitches.value(SW_PantuOFF)) {
|
||
isyoNo = 4;
|
||
} else {
|
||
isyoNo = 3;
|
||
}
|
||
break;
|
||
}
|
||
isyoNo = Equip_SWtoIsyoNoSetting(isyoNo);
|
||
let kamiNo = 0;
|
||
switch (kamiValue) {
|
||
case 0:
|
||
kamiNo = 0;
|
||
break;
|
||
case 30:
|
||
kamiNo = 1;
|
||
break;
|
||
}
|
||
if (_座りFlg) {
|
||
$gameSystem._SittingFlg = true;
|
||
this.PlayerDotSetting(isyoNo, kamiNo, _向き);
|
||
} else {
|
||
$gameSystem._SittingFlg = false;
|
||
this.MenuEquip_DotUpdate(isyoNo, kamiNo);
|
||
}
|
||
}
|
||
let Equip_SWtoIsyoNoSetting = function (isyoNo) {
|
||
if ($gameSwitches.value(SW_MizugiON)) isyoNo = 5;
|
||
if ($gameSwitches.value(SW_NemakiON)) isyoNo = 6;
|
||
if ($gameSwitches.value(SW_MinzokuON)) isyoNo = 7;
|
||
if ($gameSwitches.value(SW_BaniON)) isyoNo = 8;
|
||
if ($gameSwitches.value(SW_RobuON)) isyoNo = 9; //Ex5(ローブ)
|
||
return isyoNo;
|
||
}
|
||
Game_Interpreter.prototype.PlayerDotSetting = function (_IsyoNo, _KamiNo, _向き) {
|
||
for (let i = 0; i <= IsyoDotSet.length - 1; i++) {
|
||
if (IsyoDotSet[i][0] == _IsyoNo && IsyoDotSet[i][1] == _KamiNo) {
|
||
this.SetPlayerImg(IsyoDotSet[i][3], IsyoDotSet[i][4]);
|
||
$gamePlayer._direction = _向き;
|
||
}
|
||
}
|
||
}
|
||
let menuSyogoBasePositon = new Pos2D(215, 165);
|
||
let menuSyogoPicArr = [];
|
||
let equipSyogoNo = -1;
|
||
let menuSyogoDataFlg = false;
|
||
const Equip隠し称号開始No = 21;
|
||
Game_Interpreter.prototype.MenuEquip_SyogoView = function (fadeInFlg) {
|
||
fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false;
|
||
befSyogoSelectNo = -1;
|
||
let setOpacity = 255;
|
||
if (fadeInFlg) {
|
||
setOpacity = 0;
|
||
this.SetSprite(PN_SyBlack, MenuUIPath + "Equip/Syogo/SyoBlack", 0, 0, 0);
|
||
this.MoveSprite(PN_SyBlack, true, true, 10, 170);
|
||
}
|
||
ViewSpriteArr_Reset();
|
||
this.SetSprite(PN_SyoBase, MenuUIPath + "Equip/Syogo/SyogoBase", menuSyogoBasePositon._x, menuSyogoBasePositon._y, setOpacity);
|
||
menuSyogoPicArr = [];
|
||
let kakusiGetFlg = false;
|
||
for (let i = Equip隠し称号開始No; i < 24; i++) {
|
||
if ($gameParty.numItems($dataArmors[i + 1]) > 0) {
|
||
kakusiGetFlg = true; break;
|
||
}
|
||
}
|
||
var loopCnt = 24;
|
||
if (!kakusiGetFlg) loopCnt = Equip隠し称号開始No - 1;
|
||
if ($gameSwitches.value(SW_エンディング見た)) loopCnt++;
|
||
for (let i = 0; i < loopCnt; i++) {
|
||
let equipFlg = false;
|
||
let spriteStr = MenuUIPath + "Equip/Syogo/Syogo"
|
||
if ($gameParty.numItems($dataArmors[i + 1]) > 0) {
|
||
spriteStr += String(i + 1);
|
||
} else if ($gameActors.actor(1).hasArmor($dataArmors[i + 1])) {
|
||
spriteStr += String(i + 1);
|
||
equipSyogoNo = i + 1;
|
||
equipFlg = true;
|
||
} else {
|
||
spriteStr += "0";
|
||
}
|
||
let setX = 0;
|
||
let setY = 0;
|
||
let btnPosL = new Pos2D(menuSyogoBasePositon._x + 131, menuSyogoBasePositon._y + 111);
|
||
if (i <= 5) {
|
||
let spaceY = i * 52;
|
||
setX = btnPosL._x;
|
||
setY = btnPosL._y + spaceY;
|
||
}
|
||
let btnPosC = new Pos2D(btnPosL._x + 207, btnPosL._y - 24);
|
||
if (i > 5 && i <= 12) {
|
||
let spaceY = (i - 6) * 52;
|
||
setX = btnPosC._x;
|
||
setY = btnPosC._y + spaceY;
|
||
}
|
||
let btnPosR = new Pos2D(btnPosC._x + 207, btnPosC._y + 24);
|
||
if (i > 12) {
|
||
let spaceY = (i - 13) * 52;
|
||
setX = btnPosR._x;
|
||
setY = btnPosR._y + spaceY;
|
||
}
|
||
if (i == 20) {
|
||
let spaceY = -1 * 52;
|
||
setX = btnPosC._x;
|
||
setY = btnPosC._y + spaceY;
|
||
}
|
||
if (i == 21) {
|
||
let spaceY = 6 * 52;
|
||
setX = btnPosL._x;
|
||
setY = btnPosL._y + spaceY;
|
||
}
|
||
if (i == 22) {
|
||
let spaceY = -1 * 52;
|
||
setX = btnPosR._x;
|
||
setY = btnPosR._y + spaceY;
|
||
}
|
||
if (i == 23) {
|
||
let spaceY = -1 * 52;
|
||
setX = btnPosL._x;
|
||
setY = btnPosL._y + spaceY;
|
||
}
|
||
this.SetSpriteC(PN_SyoBtn + i, spriteStr, setX, setY, setOpacity);
|
||
menuSyogoPicArr.push(PN_SyoBtn + i);
|
||
if (equipFlg) {
|
||
this.SetSpriteC(PN_SyoWaku, MenuUIPath + "Equip/Syogo/SyoWaku", setX, setY, setOpacity);
|
||
}
|
||
}
|
||
for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
|
||
this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true);
|
||
}
|
||
}
|
||
const CN_SyogoSoubi = 447;
|
||
let befSyogoSelectNo = -1;
|
||
Game_Interpreter.prototype.MenuEquip_SyogoUpdate = function () {
|
||
MenuCngOkFlg = false;
|
||
let backFlg = false;
|
||
let overPicNo = overPointerSpCkArr(menuSyogoPicArr);
|
||
for (let i = 0; i <= menuSyogoPicArr.length - 1; i++) {
|
||
this.SpriteCngColor(menuSyogoPicArr[i]);
|
||
}
|
||
//this.DelSpriteSpan(PNo_ESyogTxt + 1, PNo_ESyogTxt + 3); //説明文削除
|
||
if (overPicNo != -1) {
|
||
this.SpriteCngColor(overPicNo, [100, 100, 100, 0]);
|
||
let selectNo = overPicNo - PN_SyoBtn + 1;
|
||
if ($gameParty.numItems($dataArmors[selectNo]) > 0 || $gameActors.actor(1).hasArmor($dataArmors[selectNo])) {
|
||
this.MenuEquip_SyogoTxtView(selectNo);
|
||
if (TouchInput.isTriggered()) {
|
||
SoundManager.playOk();
|
||
equipSyogoNo = selectNo;
|
||
$gameActors.actor(1).changeEquipById(4, equipSyogoNo); //装備変更(身体の装備品が称号)
|
||
this.SetCmnEventSc(CN_SyogoSoubi);
|
||
backFlg = true;
|
||
Menu_EditLayer = 1;
|
||
menuDataFlame = 0;
|
||
MainMenuData_TopUpdate_OffFlame = 2;
|
||
}
|
||
} else {
|
||
if (befSyogoSelectNo != selectNo) {
|
||
befSyogoSelectNo = selectNo;
|
||
this.DelSpriteSpan(PNo_ESyogTxt + 1, PNo_ESyogTxt + 3);
|
||
befSyogoSelectNo = -1;
|
||
}
|
||
let hintStr = MetaChecker($dataArmors[selectNo], "Hint");
|
||
var hintOffVn = MetaChecker($dataArmors[selectNo], "HintOffVN" , false);
|
||
if (hintOffVn != false) {
|
||
if ($gameVariables.value(Number(hintOffVn)) <= 0) hintStr = "????";
|
||
} else {
|
||
let CheckKeiken = function (rnkValue) {
|
||
let _開発Rank = "D";
|
||
if (rnkValue >= $Nupu_PSData.hStData.cRankValue) _開発Rank = "C";
|
||
if (rnkValue >= $Nupu_PSData.hStData.bRankValue) _開発Rank = "B";
|
||
if (rnkValue >= $Nupu_PSData.hStData.aRankValue) _開発Rank = "A";
|
||
return _開発Rank;
|
||
}
|
||
if (hintStr.indexOf("RNK1") != -1) {
|
||
let _Keiken = $gameVariables.value(VN_Kaihatu + 0);
|
||
hintStr = hintStr.replace("RNK1" , CheckKeiken(_Keiken));
|
||
}
|
||
if (hintStr.indexOf("RNK2") != -1) {
|
||
let _Keiken = $gameVariables.value(VN_Kaihatu + 1);
|
||
hintStr = hintStr.replace("RNK2" , CheckKeiken(_Keiken));
|
||
}
|
||
if (hintStr.indexOf("RNK3") != -1) {
|
||
let _Keiken = $gameVariables.value(VN_Kaihatu + 2);
|
||
hintStr = hintStr.replace("RNK3" , CheckKeiken(_Keiken));
|
||
}
|
||
if (hintStr.indexOf("RNK4") != -1) {
|
||
let _Keiken = $gameVariables.value(VN_Kaihatu + 3);
|
||
hintStr = hintStr.replace("RNK4" , CheckKeiken(_Keiken));
|
||
}
|
||
}
|
||
D_Text_Cng_font = "Makinas";
|
||
this.SpriteStr(PNo_ESyogTxt + 1, hintStr, 25, 248, 631, 200);
|
||
D_Text_Cng_font = "";
|
||
}
|
||
} else {
|
||
this.MenuEquip_SyogoTxtView(equipSyogoNo);
|
||
}
|
||
if (Input.isTriggered('menu') || TouchInput.isCancelled() || backFlg) {
|
||
this.MenuEquip_SyogoTxtView(equipSyogoNo);
|
||
this.Layer1_DelTop();
|
||
this.DelSprite(PN_SyBlack);
|
||
if (menuSyogoDataFlg) {
|
||
menuData_Mode = EnMenuDataMode.Top;
|
||
Menu_EditLayer = 1;
|
||
MenuCngOkFlg = true;
|
||
menuSyogoDataFlg = false;
|
||
this.DelSpriteSpan(PNo_ESyogTxt, PNo_ESyogRTxt + 1);
|
||
this.DelSprite(PN_SyogoStrBack);
|
||
this.MenuDataView();
|
||
} else {
|
||
menuEquipMode = EnMenuEquipMode.Top;
|
||
}
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.MenuEquip_SyogoTxtView = function (syogoNo) {
|
||
if (syogoNo == -1) {
|
||
befSyogoSelectNo = -1;
|
||
this.DelSpriteSpan(PNo_ESyogTxt, PNo_ESyogRTxt + 1);
|
||
return;
|
||
}
|
||
D_Text_Cng_font = "Makinas";
|
||
if (syogoNo != befSyogoSelectNo) {
|
||
this.DelSpriteSpan(PNo_ESyogTxt + 1, PNo_ESyogTxt + 3);
|
||
befSyogoSelectNo = syogoNo;
|
||
}
|
||
this.SpriteStrC(PNo_ESyogTxt, $dataArmors[syogoNo].name, 25, 543, 593);
|
||
if ($dataArmors[syogoNo].description != undefined) {
|
||
let setDescText = $dataArmors[syogoNo].description.split('\n');
|
||
for (let i = 0; i <= setDescText.length - 1; i++) {
|
||
setDescText[i] = setDescText[i].replace("<n>","\n");
|
||
if (i == 0) {
|
||
this.SpriteStr(PNo_ESyogTxt + 1, setDescText[i], 22, 238, 632 + (35 * 0));
|
||
} else {
|
||
this.SpriteStr(PNo_ESyogTxt + 1 + i, setDescText[i], 22, 250 + 55, 635 + (35 * i));
|
||
}
|
||
}
|
||
}
|
||
let rericNo = MetaChecker($dataArmors[syogoNo], "Reric", -1);
|
||
if (rericNo != -1) {
|
||
let rericItemData = $dataItems[Number(rericNo)];
|
||
let iconText = " \\I[" + rericItemData.iconIndex + "] " + rericItemData.name;
|
||
let _効果Str = rericItemData.description;
|
||
this.SpriteStr(PNo_ESyogTxt + 2, iconText, 25, 250 + 40, 635 + (35 * 1));
|
||
this.SpriteStr(PNo_ESyogTxt + 3, _効果Str, 22, 261 + 40, 635 + (35 * 2));
|
||
}
|
||
D_Text_Cng_font = "";
|
||
}
|
||
let RomaSpineSkinSet_WaitFrame = 0;
|
||
let RomaSpineSkinSet_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
|
||
Game_Interpreter.prototype.NUpdateSc = function () {
|
||
RomaSpineSkinSet_NUpdateSc.call(this);
|
||
if (RomaSpineSkinSet_WaitFrame > 0) {
|
||
RomaSpineSkinSet_WaitFrame--;
|
||
if (RomaSpineSkinSet_WaitFrame <= 0) {
|
||
this.RomaSpineSkinSet();
|
||
this.SpineView(PNo_SpineA, "Romasha", "Idl", true, 553, 417, 255, plSpineScaleX, plSpineScaleY);
|
||
}
|
||
}
|
||
}
|
||
let Menu1Equipゴブリン奴隷_Initialize = Game_System.prototype.initialize;
|
||
Game_System.prototype.initialize = function () {
|
||
Menu1Equipゴブリン奴隷_Initialize.call(this);
|
||
this.Gob奴隷Mode = false;
|
||
};
|
||
const SyoNo_GoblinSlave = 13;
|
||
Game_Interpreter.prototype.ゴブリン称号固定 = function () {
|
||
let getArmor = $dataArmors[SyoNo_GoblinSlave];
|
||
$gameParty.gainItem(getArmor, 1, false);
|
||
$gameActors.actor(1).changeEquipById(4, SyoNo_GoblinSlave); //装備変更(身体の装備品が称号)
|
||
$gameSystem.Gob奴隷Mode = true;
|
||
}
|
||
Game_Interpreter.prototype.ゴブリン称号解除 = function () {
|
||
$gameSystem.Gob奴隷Mode = false;
|
||
}
|
||
Game_Interpreter.prototype.ゴブリン称号装備確認 = function () {
|
||
return $gameActors.actor(1).hasArmor($dataArmors[SyoNo_GoblinSlave]);
|
||
}
|