princess-synergy/www/js/plugins/JsScript109Set.js
2026-02-05 14:03:22 -06:00

143 lines
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JavaScript
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Game_Interpreter.prototype.OkzCountUp = function () {
let _NowOkz = $gameVariables.value(VN_OkzCount);
let _BaseOkz = $gameVariables.value(VN_OkzDayUp);
let _ItjOkz = $gameVariables.value(VN_OkzItjUp);
let OkzUpCount = Math.floor(_BaseOkz * (Math.random() + 0.5));
_NowOkz += OkzUpCount;
_NowOkz += _ItjOkz;
_ItjOkz = Math.floor(_ItjOkz * 0.5);
$gameVariables.setValue(VN_OkzCount, _NowOkz)
$gameVariables.setValue(VN_OkzItjUp, _ItjOkz)
}
let _DelAcCardSave_System = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
_DelAcCardSave_System.call(this);
this._DelDeckACardArr = [];
this._DelACardArr = [];
this._OffAcCard = false;
};
Game_Interpreter.prototype.AcCard_削除 = function () {
AcCard削除_Void();
}
let AcCard削除_Void = function () {
if ($gameSystem._DelDeckACardArr == undefined) $gameSystem._DelDeckACardArr = [];
if ($gameSystem._DelACardArr == undefined) $gameSystem._DelACardArr = [];
$gameSystem._OffAcCard = true;
for (let i = 0; i <= $gameSystem.DeckArr.length - 1; i++) {
for (let j = 0; j <= $gameSystem.DeckArr[i].length - 1; j++) {
let _ckCNo = $gameSystem.DeckArr[i][j];
let _必殺Flg = Check必殺Card($dataWeapons[_ckCNo]);
if (_必殺Flg) {
$gameSystem._DelDeckACardArr.push([i, _ckCNo]);
$gameSystem.DeckArr[i].splice(j, 1);
j--;
}
}
}
for (let i = 0; i <= $gameSystem.DeckArr.length - 1; i++) {
while ($gameSystem.DeckArr[i].length < 20) {
$gameSystem.DeckArr[i].push(CId_待機);
}
}
for (let i = 1; i <= $dataWeapons.length - 1; i++) {
let _必殺Flg = Check必殺Card($dataWeapons[i]);
if (_必殺Flg) {
let _WCnt = $gameParty.numItems($dataWeapons[i]);
if (_WCnt > 0) {
$gameSystem._DelACardArr.push([i, _WCnt]);
$gameParty.gainItem($dataWeapons[i], -_WCnt, true)
}
}
}
}
Game_Interpreter.prototype.AcCard_戻し = function () {
if ($gameSystem._DelDeckACardArr == undefined) $gameSystem._DelDeckACardArr = [];
if ($gameSystem._DelACardArr == undefined) $gameSystem._DelACardArr = [];
let addDeckArr = [];
$gameSystem._DelDeckACardArr.forEach(_dArr => {
if (addDeckArr.indexOf(_dArr[0]) == -1) {
$gameSystem.DeckArr[_dArr[0]].push(_dArr[1]);
addDeckArr.push(_dArr[0]);
}
});
$gameSystem._DelACardArr.forEach(_dArr => {
$gameParty.gainItem($dataWeapons[_dArr[0]], _dArr[1], true);
});
$gameSystem._OffAcCard = false;
}
let _CmnSaveEndFlg = false;
Game_Interpreter.prototype.SaveView_Draw = function () {
_File_CngFlg = true;
_CmnSaveEndFlg = false;
this.SetSpriteFIn(PNo_TBack, MenuUIPath + "Save/PN_CmnSaveBase", 0, 0, 0, 0, 10);
this.MenuSaveView();
}
/** セーブ完了時に実行するAction完了後 nullに
* @type {((gi : Game_Interpreter) => void) | null}
*/
let SaveCompAction = null;
Game_Interpreter.prototype.SaveView_Update = function () {
this.MenuSaveUpdate();
if (_SaveWaitTimer >= 0) {
if (_SaveWaitTimer == 0) {
this.GameFileSave(_SaveFileNo);
if (SaveCompAction != null) {
SaveCompAction(this);
SaveCompAction = null;
}
}
_SaveWaitTimer--;
return true;
}
if (Input.isTriggered('menu') || TouchInput.isCancelled() || _CmnSaveEndFlg) {
this.DelSprite(PNo_TBack);
this.Layer1_DelPicture();
_SaveWaitTimer = -1;
return false;
}
return true;
}
var _saveMapId = -1;
var _saveMapXPos = -1;
var _saveMapYPos = -1;
Game_Interpreter.prototype.SaveMapAndPostion = function () {
_saveMapId = $gameMap.mapId();
_saveMapXPos = $gamePlayer.x;
_saveMapYPos = $gamePlayer.y;
}
Game_Interpreter.prototype.LoadMapAndPostion = function () {
if (_saveMapId != -1) {
$gamePlayer.reserveTransfer(_saveMapId, _saveMapXPos, _saveMapYPos, 0, 2);
}
}
Game_Interpreter.prototype.HP割合回復 = function (_Par) {
let _Wari = _Par / 100;
$gameActors._data[1]._hp += Math.floor($gameActors._data[1].mhp * _Wari);
if ($gameActors._data[1]._hp > $gameActors._data[1].mhp) {
$gameActors._data[1]._hp = $gameActors._data[1].mhp;
}
if (RD_Keep_NPlayer != null) {
RD_Keep_NPlayer[0]._hp = $gameActors._data[1]._hp;
}
}
let HPPowerUp_Initialize = Game_System.prototype.initialize;
Game_System.prototype.initialize = function () {
HPPowerUp_Initialize.call(this);
this.HPUpValue = [];
};
Game_Interpreter.prototype.GetHPMaxUp = function (value) {
if ($gameSystem.HPUpItems == undefined) $gameSystem.HPUpItems = [];
this.changeHp($gameActors.actor(1), value, true)
$gameActors.actor(1).addParam(0, value);
$gameSystem.HPUpItems.push(value);
}
Game_Interpreter.prototype.Check治療可能ウィルス = function () {
//$gameActors.actor(1)にステート17,18,19,20,23,24,39,40,43 の何かが付いているか確認
let cureStates = [17, 18, 19, 20, 23, 24, 39, 40, 43];
for (let i = 0; i < cureStates.length; i++) {
if ($gameActors.actor(1).isStateAffected(cureStates[i])) {
return true;
}
}
return false;
}