princess-synergy/www/js/plugins/JsScript122Set.js
2026-02-05 14:03:22 -06:00

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let MemoryDatas = null;
let SetMemoryDatas = function () {
if (MemoryDatas == null) {
MemoryDatas = [];
for (let i = 0; i < $Nupu_PSData.MemoryData.length; i++) {
MemoryDatas.push(new MemoryData($Nupu_PSData.MemoryData[i]));
}
}
}
class MemoryData {
constructor(setData) {
this._No = setData._No;
this._Title = setData._Title;
this._Setu = setData._Setu;
this._Hint = setData._Hint;
this._Ptn = [];
for (let i = 0; i < setData._Ptn.length; i++) {
this._Ptn.push(setData._Ptn[i]);
}
this._DtlCheck = [];
for (let i = 0; i < setData._DtlCheck.length; i++) {
this._DtlCheck.push(new PtnData(setData._DtlCheck[i]));
}
this.BaseData = setData;
}
}
class PtnData {
constructor(setData) {
this._KamiArr = [];
for (let i = 0; i <= setData._KamiArr.length - 1; i++) {
this._KamiArr.push(setData._KamiArr[i]);
}
this._ISyoArr = [];
for (let i = 0; i <= setData._ISyoArr.length - 1; i++) {
this._ISyoArr.push(setData._ISyoArr[i]);
}
this._VirsArr = [];
for (let i = 0; i <= setData._VirsArr.length - 1; i++) {
this._VirsArr.push(setData._VirsArr[i]);
}
this._Bura = setData._Bura;
this._Pan = setData._Pan;
}
}
const CN_MemClick = 52;
let _Mr選択回想番号 = -1;
let Menu_Memory_Mode = 0;
let memoryBasePos = new Pos2D(216, 170);
let memoryPageSelect = 0;
let overMemoryPicArr = [];
Game_Interpreter.prototype.Menu_H_MemoryView = function (fadeInFlg) {
fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false;
SetMemoryDatas();
let setOpacity = 255;
if (fadeInFlg) {
setOpacity = 0;
}
overMemoryPicArr = [];
ViewSpriteArr_Reset();
this.Menu_H_MemoryPageBtnDraw(fadeInFlg);
for (let i = 0; i < 3; i++) {
for (let j = 0; j < 7; j++) {
let PicNo = i * 7 + j;
overMemoryPicArr.push(PN_MPgBtn + PicNo);
}
}
this.SetSprite(PN_MrBase, Menu_H_UIPath + "Memory/M_MBack", memoryBasePos._x, memoryBasePos._y, setOpacity);
for (let i = 0; i <= 3 - 1; i++) {
for (let j = 0; j <= 5 - 1; j++) {
let picNo = (i * 5 + j);
let ckMemoryNo = (i * 5 + j) + (memoryPageSelect * 15);
let memoryData = $Nupu_PSData.MemoryData[ckMemoryNo];
let setImgNo = 0;
if (MemoryViewCk(memoryData._No - 1)) setImgNo = memoryData._No;
let setPicStr = "M_Image" + setImgNo;
this.SetSprite(PN_Samune + picNo, Menu_H_UIPath + "Memory/MImage/" + setPicStr,
memoryBasePos._x + 42 + (161 * j), memoryBasePos._y + 135 + (120 * i), setOpacity, 31, 31);
overMemoryPicArr.push(PN_Samune + picNo);
}
}
for (let i = 0; i <= ViewSpriteArr.length - 1; i++) {
this.MoveSprite(ViewSpriteArr[i], true, true, 10, 255, true, true);
}
};
Game_Interpreter.prototype.Menu_H_MemoryPageBtnDraw = function (fadeInFlg) {
fadeInFlg = typeof fadeInFlg !== 'undefined' ? fadeInFlg : false;
let setOpacity = 255;
if (fadeInFlg) setOpacity = 0;
let baseX = 254 + 59;
let baseY = 110 + 21;
for (let i = 0; i < 2; i++) {
for (let j = 0; j < 7; j++) {
let PicNo = i * 7 + j;
this.SetSpriteC(PN_MPgBtn + PicNo, Menu_H_UIPath + "Memory/M_Page" + (PicNo + 1), baseX + (114 * j), baseY + (58 * i) + 58, setOpacity);
}
}
this.CngSprite(PN_MPgBtn + memoryPageSelect, Menu_H_UIPath + "Memory/M_Page" + (memoryPageSelect + 1) + "b");
}
Game_Interpreter.prototype.MemoryUpdate = function () {
if (_HMem閲覧Flg) return;
switch (Menu_Memory_Mode) {
case 0:
this.Menu_H_Memory_SelectUpdate();
break;
case 1:
this.Menu_H_Memory_DetailUpdate();
break;
}
};
Game_Interpreter.prototype.Menu_H_Memory_SelectUpdate = function () {
MenuCngOkFlg = true;
for (let i = 0; i <= overMemoryPicArr.length - 1; i++) {
this.SpriteCngColor(overMemoryPicArr[i]);
}
let overPicNo = overPointerSpCkArr(overMemoryPicArr);
if (overPicNo != -1) {
if (overPicNo == PN_MPgBtn + 13) return;
this.SpriteCngColor(overPicNo, [100, 100, 100, 0]);
if (overPicNo >= PN_MPgBtn && overPicNo <= PN_MPgBtn + 20) {
if (TouchInput.isTriggered()) {
if (menuAutoCloseFlame > 0) {
menuAutoCloseFlame = 1;
return;
}
SoundManager.playOk();
let _SetCkNo = overPicNo - PN_MPgBtn;
if (memoryPageSelect != _SetCkNo) {
memoryPageSelect = _SetCkNo;
this.Menu_H_MemoryView(true);
}
}
} else {
let ckPicNO = overPicNo - PN_Samune;
let smXNo = Math.floor(ckPicNO / 5);
let smYNo = ckPicNO - (smXNo * 5);
let selectNo = ckPicNO + (memoryPageSelect * 15);
_CkArrNo = $Nupu_PSData.MemoryData[selectNo]._No;
let textStr = "";
let ViewMemoryData = GetMemoryData(_CkArrNo);
if (MemoryViewCk(_CkArrNo - 1)) {
textStr = ViewMemoryData._Title;
} else {
textStr = ViewMemoryData._Hint;
}
if ($gameTemp.isPlaytest()) {
this.SpriteStr(PN_MsBack - 1, "Debug" + ViewMemoryData._Title, 18, 850, 10, 255);
}
let smPostion = new Pos2D(memoryBasePos._x + 115 + (161 * smYNo), memoryBasePos._y + 110 + (120 * smXNo));
this.SetSpriteC(PN_MSetuWin, Menu_H_UIPath + "Memory/SmnMiniWin", smPostion._x, smPostion._y, 255);
this.SpriteStrC(PN_MSetuTxt, textStr, 18, smPostion._x, smPostion._y, 255);
if (TouchInput.isTriggered() && MemoryViewCk(_CkArrNo - 1)) {
if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; }
SoundManager.playOk();
Menu_EditLayer = 2;
Menu_Memory_Mode = 1;
this.Menu_H_Memory_DetailView(_CkArrNo);
}
}
} else {
if ($gameTemp.isPlaytest()) {
this.DelSprite(PN_MsBack - 1);
}
this.DelSprite(PN_MSetuWin);
this.DelSprite(PN_MSetuTxt);
}
};
let GetMemoryData = function (No) {
for (let i = 0; i < MemoryDatas.length; i++) {
if (MemoryDatas[i]._No == No) return MemoryDatas[i];
}
}
let memoryDetailViewNo = -1;
let memoryDtailPos = new Pos2D(memoryBasePos._x + 24, memoryBasePos._y - 58);
let memoryDtailSelectPatternNo = 0;
let memoryDtailClickMapArr = [];
Game_Interpreter.prototype.Menu_H_Memory_DetailView = function (selectNo) {
D_Text_Cng_font = "Makinas";
MenuCngOkFlg = false;
memoryDetailViewNo = selectNo;
memoryDtailSelectPatternNo = -1;
let ViewMemoryData = GetMemoryData(memoryDetailViewNo);
_Mr選択回想番号 = memoryDetailViewNo - 1;
this.SetSprite(PN_MsBack, "Black", 0, 0, 170);
this.SetSprite(PN_MsSelBase, Menu_H_UIPath + "Memory/M_BMBack", memoryDtailPos._x, memoryDtailPos._y);
this.SetSprite(PN_MsOkBtn, Menu_H_UIPath + "Memory/M_BMokBtn", memoryDtailPos._x + 57, memoryDtailPos._y + 350);
this.SetSprite(PN_MsCloseBtn, Menu_H_UIPath + "Memory/M_BMnoBtn", memoryDtailPos._x + 200, memoryDtailPos._y + 350);
this.SetSprite(PN_MsSmune, Menu_H_UIPath + "Memory/MImage/M_Image" + ViewMemoryData._No, memoryDtailPos._x + 374, memoryDtailPos._y + 88);
memoryDtailClickMapArr = [];
for (let i = 0; i <= ViewMemoryData._Ptn.length - 1; i++) {
if (ViewMemoryData._Ptn[i] == "") continue;
let setX = memoryDtailPos._x + 547 + (70 * i);
let setY = memoryDtailPos._y + 380;
let opacity = 90;
if (MemoryViewArr[memoryDetailViewNo - 1][i] == "1") {
opacity = 255;
if (memoryDtailSelectPatternNo == -1) memoryDtailSelectPatternNo = i;
}
this.SetSpriteC(PN_MsPtn + i, Menu_H_UIPath + "Memory/M_PtnBtn" + (i + 1), setX, setY, opacity);
memoryDtailClickMapArr.push([(setX - 35 - memoryDtailPos._x), (setY - 35 - memoryDtailPos._y), 70, 70]);
}
D_Text_Cng_font = "";
this.Menu_H_Memory_DetailパターンView(true);
};
Game_Interpreter.prototype.Menu_H_Memory_DetailパターンView = function (firstViewFlg) {
D_Text_Cng_font = "Makinas";
let ViewMemoryData = GetMemoryData(memoryDetailViewNo);
let titleStr = ViewMemoryData._Title;
DText_NRZureY = -1;
this.SpriteStrC(PN_MsTitleTxt, titleStr, 22, memoryDtailPos._x + 206, memoryDtailPos._y + 71, 255);
let drawSetuStr = ViewMemoryData.BaseData._DtlCheck[memoryDtailSelectPatternNo]._Setu;
this.SpriteStr(PN_MsSetuTxt, drawSetuStr, 20, memoryDtailPos._x + 75, memoryDtailPos._y + 115, 255);
this.SpriteStr(PN_MsPtnTxt, "パターン" + (memoryDtailSelectPatternNo + 1) + "" + ViewMemoryData._Ptn[memoryDtailSelectPatternNo], 18
, memoryDtailPos._x + 422, memoryDtailPos._y + 400);
this.SetSpriteC(PN_MsPtnSel, Menu_H_UIPath + "Memory/M_PatternSel" ,
memoryDtailPos._x + 547 + (70 * memoryDtailSelectPatternNo) , memoryDtailPos._y + 380);
this.SetSprite(PN_MsSmWaku, Menu_H_UIPath + "Memory/M_Waku", memoryDtailPos._x + 370, memoryDtailPos._y + 84);
this.Menu_H_Memory_DetailCheckBoxDraw(firstViewFlg);
D_Text_Cng_font = "";
DText_NRZureY = 0;
}
let _KamiArr_PicArr = [];
let _ISyoArr_PicArr = [];
let _VirsArr_PicArr = [];
let _HMenu_髪_選択No = -1;
let _HMenu_衣装_選択No = -1;
let _HMenu_ウィルス_選択Arr = [];
const VN_回想髪型No = 1022;
const VN_回想衣装No = VN_回想髪型No + 1;
let DrawBuraSelectFlg = false;
let DrawPanSelectFlg = false;
Game_Interpreter.prototype.Menu_H_Memory_DetailCheckBoxDraw = function (firstViewFlg) {
firstViewFlg = typeof firstViewFlg !== 'undefined' ? firstViewFlg : false;
if (firstViewFlg) {
_HMenu_髪_選択No = -1;
_HMenu_衣装_選択No = -1;
_HMenu_ウィルス_選択Arr = [false, false, false, false, false];
}
_KamiArr_PicArr = [];
_ISyoArr_PicArr = [];
_VirsArr_PicArr = [];
let ViewMemoryData = GetMemoryData(memoryDetailViewNo);
var DrawMemoryData = ViewMemoryData._DtlCheck[memoryDtailSelectPatternNo];
for (let i = 0; i <= DrawMemoryData._KamiArr.length - 1; i++) {
if (!DrawMemoryData._KamiArr[i]) {
if (i == _HMenu_髪_選択No) _HMenu_髪_選択No = -1;
}
}
for (let i = 0; i <= DrawMemoryData._ISyoArr.length - 1; i++) {
if (!DrawMemoryData._ISyoArr[i]) {
if (i == _HMenu_衣装_選択No) _HMenu_衣装_選択No = -1;
}
}
for (let i = 0; i <= DrawMemoryData._KamiArr.length - 1; i++) {
if (DrawMemoryData._KamiArr[i]) {
_KamiArr_PicArr.push(PN_MsSetKami + i);
let _CStr = "";
if (_HMenu_髪_選択No == -1) _HMenu_髪_選択No = i;
if (_HMenu_髪_選択No == i) _CStr = "b";
this.SetSprite(PN_MsSetKami + i, MenuUIPath + "Equip/E_Kami" + (i + 1) + _CStr,
memoryDtailPos._x + 30 + 70 * i, memoryDtailPos._y + 517, 255, 66, 66);
} else {
this.SetSprite(PN_MsSetKami + i, MenuUIPath + "Equip/E_Kami" + (i + 1) + "c",
memoryDtailPos._x + 30 + 70 * i, memoryDtailPos._y + 517, 255, 66, 66);
}
}
for (let i = 0; i <= DrawMemoryData._ISyoArr.length - 1; i++) {
let _MemoryIsyoStr = MenuUIPath + "Equip/E_ISyo" + (i + 1);
if (i > 4) _MemoryIsyoStr = MenuUIPath + "Equip/E_ISyoA";
if (i > 5) _MemoryIsyoStr = MenuUIPath + "Equip/E_ISyoEx" + (i + 1 - 6);
if (DrawMemoryData._ISyoArr[i]) {
_ISyoArr_PicArr.push(PN_MsSetIsyo + i);
let _CStr = "";
if (_HMenu_衣装_選択No == -1) _HMenu_衣装_選択No = i;
if (_HMenu_衣装_選択No == i) _CStr = "b";
this.SetSprite(PN_MsSetIsyo + i, _MemoryIsyoStr + _CStr,
memoryDtailPos._x + 182 + 70 * i, memoryDtailPos._y + 517, 255, 66, 66);
} else {
this.SetSprite(PN_MsSetIsyo + i, _MemoryIsyoStr + "c",
memoryDtailPos._x + 182 + 70 * i, memoryDtailPos._y + 517, 255, 66, 66);
}
}
this.DelSpriteSpan(PN_MsSetVirs , PN_MsSetVirs + 4);
for (let i = 0; i <= DrawMemoryData._VirsArr.length - 1; i++) {
let _CkImgStr = Menu_H_UIPath + "Memory/PN_Check" + (i + 1);
if (DrawMemoryData._VirsArr[i]) {
_VirsArr_PicArr.push(PN_MsSetVirs + i);
let _CStr = "";
if (_HMenu_ウィルス_選択Arr[i]) {
_CStr = "b";
}
this.SetSprite(PN_MsSetVirs + i, _CkImgStr + _CStr, memoryDtailPos._x + 32 + 150 * i, memoryDtailPos._y + 615);
} else {
_HMenu_ウィルス_選択Arr[i] = false;
}
}
DrawBuraSelectFlg = false;
DrawPanSelectFlg = false;
this.DelSpriteSpan(PN_MsBuraWin , PN_MsBuraSelect + 1);
$gameSwitches.setValue(SW_回想ブラパン選択した , DrawMemoryData._Bura || DrawMemoryData._Pan);
if (DrawMemoryData._Bura) {
this.Menu_H_Memory_Draw回想ブラ選択();
DrawBuraSelectFlg = true;
} else {
this.Menu_H_memory_Delete回想ブラ選択();
}
if (DrawMemoryData._Pan) {
this.Menu_H_memory_Draw回想パン選択();
DrawPanSelectFlg = true;
} else {
this.Menu_H_memory_Delete回想パン選択();
}
}
Game_Interpreter.prototype.Menu_H_Memory_Draw回想ブラ選択 = function () {
this.SetSprite(PN_MsBuraWin, Menu_H_UIPath + "Memory/PN_MsBuraWin");
let setPosBuraCurX = 708;
let setPosCurY = 597;
if ($gameSwitches.value(SW_回想ブラOFF)) setPosBuraCurX += 63;
this.SetSprite(PN_MsBuraSelect + 0, Menu_H_UIPath + "Memory/PN_MsBuraSelect" , setPosBuraCurX , setPosCurY);
}
Game_Interpreter.prototype.Menu_H_memory_Draw回想パン選択 = function () {
this.SetSprite(PN_MsPanWin, Menu_H_UIPath + "Memory/PN_MsPanWin");
let setPosBuraCurX = 942;
let setPosCurY = 597;
if ($gameSwitches.value(SW_回想パンツOFF)) setPosBuraCurX += 63;
this.SetSprite(PN_MsBuraSelect + 1, Menu_H_UIPath + "Memory/PN_MsBuraSelect" , setPosBuraCurX , setPosCurY);
}
Game_Interpreter.prototype.Menu_H_memory_Delete回想ブラ選択 = function () {
this.DelSprite(PN_MsBuraWin);
this.DelSprite(PN_MsBuraSelect + 0);
}
Game_Interpreter.prototype.Menu_H_memory_Delete回想パン選択 = function () {
this.DelSprite(PN_MsPanWin);
this.DelSprite(PN_MsBuraSelect + 1);
}
let Memory_ブラパン選択CbmArr= [
[708,597,61,32], [708 + 63,597,61,32],
[942,597,61,32], [942 + 63,597,61,32]
];
Game_Interpreter.prototype.Menu_H_Memory_DetailUpdate = function () {
let _cancelBtnFlg = false;
let _MrOverPArr = [PN_MsOkBtn, PN_MsCloseBtn];
let ViewMemoryData = GetMemoryData(memoryDetailViewNo);
for (let _i = 0; _i <= _MrOverPArr.length - 1; _i++) {
this.SpriteCngColor(_MrOverPArr[_i]);
}
let _OverNo = overPointerSpCkArr(_MrOverPArr);
if (_OverNo != -1) {
this.SpriteCngColor(_OverNo, [100, 100, 100, 0]);
if (TouchInput.isTriggered()) {
if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; }
SoundManager.playOk();
switch (_OverNo) {
case PN_MsOkBtn:
_Mr選択パターン = memoryDtailSelectPatternNo;
MenuStopFlg = true;
$gameVariables.setValue(VN_回想髪型No, _HMenu_髪_選択No + 1);
let IsyoNo = _HMenu_衣装_選択No + 1;
switch (IsyoNo) {
}
$gameVariables.setValue(VN_回想衣装No, _HMenu_衣装_選択No + 1);
for (let i = 0; i <= _HMenu_ウィルス_選択Arr.length - 1; i++) {
$gameSwitches.setValue(SW_回想チェック + i, _HMenu_ウィルス_選択Arr[i]);
}
this.EnFadeIN("Black");
this.SetCmnEventSc(CN_MemClick);
break;
case PN_MsCloseBtn:
_cancelBtnFlg = true;
Menu_EditLayer = 1;
break;
}
}
}
let _PtnCkNo = overSpriteClickable(PN_MsSelBase, memoryDtailClickMapArr);
if (_PtnCkNo != -1) {
if (TouchInput.isTriggered()) {
if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; }
SoundManager.playOk();
if (MemoryViewArr[memoryDetailViewNo - 1][_PtnCkNo] == "1") {
if (memoryDtailSelectPatternNo != _PtnCkNo) {
memoryDtailSelectPatternNo = _PtnCkNo;
}
let _SSetX = memoryDtailPos._x + 547 + (70 * _PtnCkNo);
let _SSetY = memoryDtailPos._y + 380;
this.MoveSprite(PN_MsPtnSel, _SSetX, _SSetY, 5);
D_Text_Cng_font = "Makinas";
this.SpriteStr(PN_MsPtnTxt,
"パターン" + (memoryDtailSelectPatternNo + 1) + "" +
ViewMemoryData._Ptn[memoryDtailSelectPatternNo], 18
, memoryDtailPos._x + 422, memoryDtailPos._y + 400);
D_Text_Cng_font = "";
this.Menu_H_Memory_DetailパターンView(false);
}
}
}
if ($gameSwitches.value(SW_回想ブラパン選択した)) {
if (DrawBuraSelectFlg) {
let _cbmNo = overSpriteClickable( PN_MsBuraWin , Memory_ブラパン選択CbmArr);
if (_cbmNo != -1) {
if (TouchInput.isTriggered()) {
switch (_cbmNo) {
case 0:
if (DrawBuraSelectFlg) {
$gameSwitches.setValue(SW_回想ブラOFF , false);
SoundManager.playOk();
}
break;
case 1:
if (DrawBuraSelectFlg) {
$gameSwitches.setValue(SW_回想ブラOFF , true);
SoundManager.playOk();
}
break;
}
this.Menu_H_Memory_Draw回想ブラ選択();
}
}
}
if (DrawPanSelectFlg) {
let _cbmNo = overSpriteClickable( PN_MsPanWin , Memory_ブラパン選択CbmArr);
if (_cbmNo != -1) {
if (TouchInput.isTriggered()) {
switch (_cbmNo) {
case 2:
if (DrawPanSelectFlg) {
$gameSwitches.setValue(SW_回想パンツOFF , false);
SoundManager.playOk();
}
break;
case 3:
if (DrawPanSelectFlg) {
$gameSwitches.setValue(SW_回想パンツOFF , true);
SoundManager.playOk();
}
break;
}
this.Menu_H_memory_Draw回想パン選択();
}
}
}
}
let _CNo = 0;
let _cngFlg = false;
let _LightArr = [100, 100, 50, 0];
this.SpriteCngColorArr(_KamiArr_PicArr);
_CNo = overPointerSpCkArr(_KamiArr_PicArr);
if (_CNo != -1) {
this.SpriteCngColor(_CNo, _LightArr);
if (TouchInput.isTriggered()) {
if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; }
_HMenu_髪_選択No = _CNo - PN_MsSetKami;
_cngFlg = true;
}
}
this.SpriteCngColorArr(_ISyoArr_PicArr);
_CNo = overPointerSpCkArr(_ISyoArr_PicArr);
if (_CNo != -1) {
this.SpriteCngColor(_CNo, _LightArr);
if (TouchInput.isTriggered()) {
if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; }
_HMenu_衣装_選択No = _CNo - PN_MsSetIsyo;
_cngFlg = true;
}
}
this.SpriteCngColorArr(_VirsArr_PicArr);
_CNo = overPointerSpCkArr(_VirsArr_PicArr);
if (_CNo != -1) {
this.SpriteCngColor(_CNo, _LightArr);
if (TouchInput.isTriggered()) {
if (menuAutoCloseFlame > 0) { menuAutoCloseFlame = 1; return; }
_HMenu_ウィルス_選択Arr[_CNo - PN_MsSetVirs] = !_HMenu_ウィルス_選択Arr[_CNo - PN_MsSetVirs];
_cngFlg = true;
}
}
if (_cngFlg) {
this.Menu_H_Memory_DetailCheckBoxDraw();
}
if (Input.isTriggered('menu') || TouchInput.isCancelled() || _cancelBtnFlg) {
this.Layer1_DelTopTop(PN_MsBack);
Menu_Memory_Mode = 0;
memoryDetailViewNo = -1;
this.DelSpriteSpan(PN_MsSetKami, PN_MsSetVirs + 3);
}
};
let _HMem閲覧Flg = false;
Game_Interpreter.prototype.Memory_Start = function () {
this.InstantSave();
if (!_HMem閲覧Flg) {
_HMem閲覧Flg = true;
Menu_EditLayer = 1;
$gameSwitches.setValue(SW_回想中 , true);
let args = new Array("off");
this.pluginCommand("waitBlur", args);
} else {
_HMem閲覧Flg = false;
MenuStopFlg = false;
Memory_EndFlg = true;
$gameSwitches.setValue(SW_回想中 , false);
this.EnFadeOut();
let args = new Array("on");
this.pluginCommand("waitBlur", args);
MenuFlgSwich = true;
return false;
}
return true;
}
Game_Interpreter.prototype.Memory_FadeOut = function () {
this.MenuPicDelAll();
this.EnFadeOut();
}
let Memory_EndFlg = false;
Game_Interpreter.prototype.Memory_End = function () {
this.InstantLoad();
Memory_EndFlg = true;
}