42 lines
1.3 KiB
JavaScript
42 lines
1.3 KiB
JavaScript
let befGcFlame = 0;
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const AutoGcFlame = 60 * 60 * 2;
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let BefGcFlame_NUpdateSc = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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BefGcFlame_NUpdateSc.call(this);
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if (befGcFlame > 0) befGcFlame--;
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if (befGcFlame <= 0) {
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NaGCUpFlg = true;
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console.log("■GCを定期的に発生させる");
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}
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}
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let NaGCUpFlg = false;
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let BtlGCFlame = 0;
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let GC_Update = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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GC_Update.call(this);
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BtlGCFlame++;
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if (BtlGCFlame == 6000) {
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NaGCUpFlg = true;
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BtlGCFlame = 0;
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}
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_skilLive2DLoad = ["romasha_kick"];
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}
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Game_Interpreter.prototype.GC_Start = function () {
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NaGCUpFlg = true;
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BtlGCFlame = 0;
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}
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let NupuMap_performTransfer = Game_Player.prototype.performTransfer;
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Game_Player.prototype.performTransfer = function () {
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NupuMap_performTransfer.call(this);
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if (!RD_Flg) {
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NaGCUpFlg = true;
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}
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_MMoveFlame = 0;
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_BefGold = -999999;
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}
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Game_Interpreter.prototype.PicTranOut = function (_PicNo, _TranPic, _time) {
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_time = typeof _time !== 'undefined' ? _time : 15;
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this.MovePict(_PicNo, true, true, _time, 0, 0, 0);
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$gameScreen.rotatePicture(_PicNo, 60);
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// this.N_Plgin("GWFade", _SetArr);
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}
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