princess-synergy/www/js/plugins/JsScript182Set.js
2026-02-05 14:03:22 -06:00

42 lines
1.3 KiB
JavaScript

let IsSubmitKey = function () {
return TouchInput.isTriggered() || Input.isPressed('control');
}
let Msg_WinX = 180;
let Msg_WinY = 0;
let Msg_WinPos_Reset = function () {
Msg_WinX = 180;
Msg_WinY = 0;
};
let Nupu_adjustWindowSettings = Window_Message.prototype.adjustWindowSettings;
Window_Message.prototype.adjustWindowSettings = function () {
Nupu_adjustWindowSettings.call(this);
this.x = Msg_WinX;
};
let Nupu_Msg_PosCng = Window_Message.prototype.updateBackground;
Window_Message.prototype.updateBackground = function () {
Nupu_Msg_PosCng.call(this);
this.y += 18;
if (Msg_WinY != 0) {
this.y += Msg_WinY;
}
};
let _Scene_Map_update = Scene_Map.prototype.update;
Scene_Map.prototype.update = function () {
this.updateTouchPictures();
_Scene_Map_update.apply(this, arguments);
if (GameResetFlame >= 0) {
GameResetFlame -= 1;
if (GameResetFlame == 0) {
location.reload();
}
}
};
(function () {
'use strict';
let _Moji_Kankaku = 1.5;
let _Window_Base_processNormalCharacter = Window_Base.prototype.processNormalCharacter;
Window_Base.prototype.processNormalCharacter = function (textState) {
_Window_Base_processNormalCharacter.apply(this, arguments);
textState.x += _Moji_Kankaku;
};
})();