957 lines
38 KiB
JavaScript
957 lines
38 KiB
JavaScript
class Card {
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constructor(CardData) {
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this.CardData = CardData;
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this.setPNo = -1;
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this.XPos = 0;
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this.YPos = 0;
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this.PicName = CardData.id;
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if (CardData.meta["Cost"] == undefined) {
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this.Cost = 0;
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} else if (CardData.meta["Cost"] == "All") {
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this.Cost = "All"
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} else {
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this.Cost = Number(CardData.meta["Cost"]);
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}
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this.selectFlg = false;
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this.KeepPicData = null;
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this.CardRoot = [];
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this._使用禁止 = false;
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this._一時カード = false;
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this.MoveAftPtc = "";
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}
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}
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let CardBaseStr = function (cardId) {
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let setCardReaNo = $dataWeapons[cardId].meta["Rea"];
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if (setCardReaNo == undefined) {
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setCardReaNo = "Err";
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}
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if ($dataWeapons[cardId].meta["NCNo"] != undefined) {
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setCardReaNo = "_Ex";
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}
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if ($dataWeapons[cardId].meta["エロカード"] != undefined) {
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setCardReaNo = "H";
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}
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if ($dataWeapons[cardId].meta["デバフ"] != undefined) {
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setCardReaNo = "De";
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}
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return CardPicPath + "wk_Rea" + setCardReaNo;
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}
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let CardKoukaCk = function (_CardData, _KSkillId) {
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for (let i = 0; i <= _CardData.traits.length - 1; i++) {
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if (_CardData.traits[i].dataId == _KSkillId) return true;
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}
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return false;
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}
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let CardKoukaCk_DType = function (cardData, _DTypeId) {
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for (let i = 0; i <= cardData.traits.length - 1; i++) {
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if (cardData.traits[i].code == 43) {
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let _ckSkill = $dataSkills[cardData.traits[i].dataId];
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if (_ckSkill.damage.elementId == _DTypeId) {
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return true;
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}
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}
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}
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return false;
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}
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let CardPicDataArr = null;
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class CardPicData {
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constructor(_CNo) {
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this._PicObj = [];
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this._NoCost_PicObj = [];
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}
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}
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Game_Interpreter.prototype.Set_CPicArr = function (CardNo, picNo, costFlg) {
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costFlg = typeof costFlg !== 'undefined' ? costFlg : true;
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if (CardPicDataArr == null) CardPicDataArr = new CardPicData();
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if (costFlg) {
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if (CardPicDataArr._PicObj[CardNo] == null) {
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CardPicDataArr._PicObj[CardNo] = this.PicObjGet(picNo);
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}
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} else {
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if (CardPicDataArr._NoCost_PicObj[CardNo] == null) {
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CardPicDataArr._NoCost_PicObj[CardNo] = this.PicObjGet(picNo);
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}
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}
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}
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let _CLoadStopFlg = false;
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let _CLoadNo = -1;
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let _CLoad_flame = 0;
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const _LoadSpan = 30;
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let CardCmpLoad = Game_Interpreter.prototype.NUpdateSc;
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Game_Interpreter.prototype.NUpdateSc = function () {
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CardCmpLoad.call(this);
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if (!_CLoadStopFlg) {
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CardPicDataArr = new CardPicData();
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for (let i = 0; i <= $dataWeapons.length - 1; i++) {
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CardPicDataArr._PicObj.push(null);
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CardPicDataArr._NoCost_PicObj.push(null);
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}
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}
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}
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Game_Interpreter.prototype.CLoad_Stop = function () {
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_CLoad_flame = 0;
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_CLoadStopFlg = true;
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}
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Game_Interpreter.prototype.CLoad_Start = function () {
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_CLoadStopFlg = false;
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_CLoad_flame = 0;
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}
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let NotDelPicNo = [PN_CLoader, PN_CLoader + 1];
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let NSet_DelPict = Game_Interpreter.prototype.DelPict;
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Game_Interpreter.prototype.DelPict = function (PicNo) {
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if (NotDelPicNo.indexOf(PicNo) != -1) {
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return;
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}
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NSet_DelPict.call(this, PicNo);
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}
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Game_Interpreter.prototype.CardSpriteSet = function (cardNo, setPicNo, setx, sety, opi, mx, my) {
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setx = typeof setx !== 'undefined' ? setx : 0;
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sety = typeof sety !== 'undefined' ? sety : 0;
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opi = typeof opi !== 'undefined' ? opi : 255;
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mx = typeof mx !== 'undefined' ? mx : 100;
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my = typeof my !== 'undefined' ? my : 100;
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let picPath = CardPicPath + cardNo;
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let costPicPath = CardPicPath + "PN_Cost";
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let setCost = $dataWeapons[cardNo].meta["Cost"];
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if (_cCostDrawMp != -1) {
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setCost = _cCostDrawMp;
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}
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costPicPath += setCost;
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if (_cscenFlg) {
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this.SetSpriteC(setPicNo + 0, CardBaseStr(cardNo), setx, sety, opi, mx, my);
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this.SetSpriteC(setPicNo + 1, picPath, setx, sety, opi, mx, my);
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if (_cCostDrawFlg) this.SetSpriteC(setPicNo + 2, costPicPath, setx, sety, opi, mx, my);
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} else {
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this.SetSprite(setPicNo + 0, CardBaseStr(cardNo), setx, sety, opi, mx, my);
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this.SetSprite(setPicNo + 1, picPath, setx, sety, opi, mx, my);
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if (_cCostDrawFlg) this.SetSprite(setPicNo + 2, costPicPath, setx, sety, opi, mx, my);
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}
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_cCostDrawFlg = true;
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_cscenFlg = false;
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_cCostDrawMp = -1;
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}
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Game_Interpreter.prototype.CardSpriteSetC = function (cardNo, setPicNo, setx, sety, opi, mx, my) {
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_cscenFlg = true;
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this.CardSpriteSet(cardNo, setPicNo, setx, sety, opi, mx, my);
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}
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Game_Interpreter.prototype.CardSpriteMove = function (cardNo, setx, sety, flame, opi, mx, my) {
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opi = typeof opi !== 'undefined' ? opi : 255;
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mx = typeof mx !== 'undefined' ? mx : 100;
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my = typeof my !== 'undefined' ? my : 100;
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if (GetSpriteData(cardNo) == null) return;
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if (setx == true) setx = GetSpriteData(cardNo)._x;
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if (sety == true) sety = GetSpriteData(cardNo)._y;
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if (opi == true) opi = GetSpriteData(cardNo)._opacity;
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if (mx == true) mx = GetSpriteData(cardNo)._scaleX;
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if (my == true) my = GetSpriteData(cardNo)._scaleY;
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this.MoveSprite(cardNo + 0, setx, sety, flame, opi, mx, my);
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this.MoveSprite(cardNo + 1, setx, sety, flame, opi, mx, my);
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this.MoveSprite(cardNo + 2, setx, sety, flame, opi, mx, my);
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}
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let _cCostDrawFlg = true;
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let _cscenFlg = false;
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let _cCostDrawMp = -1;
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Game_Interpreter.prototype.CardPicDraw = function (cardNo, setPicNo, cmpPicNo, setx, sety, opi, mx, my) {
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cmpPicNo = typeof cmpPicNo !== 'undefined' ? cmpPicNo : 450;
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setx = typeof setx !== 'undefined' ? setx : 0;
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sety = typeof sety !== 'undefined' ? sety : 0;
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opi = typeof opi !== 'undefined' ? opi : 255;
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mx = typeof mx !== 'undefined' ? mx : 100;
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my = typeof my !== 'undefined' ? my : 100;
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if (_cscenFlg) {
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this.SetPictC(setPicNo, CardBaseStr(cardNo), setx, sety, opi, mx, my);
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} else {
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this.SetPict(setPicNo, CardBaseStr(cardNo), setx, sety, opi, mx, my);
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}
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let picPath = CardPicPath + cardNo;
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this.SetPict(cmpPicNo, picPath);
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this.CmpPict(setPicNo, cmpPicNo);
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if (_cCostDrawFlg) {
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let setCost = $dataWeapons[cardNo].meta["Cost"];
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if (_cCostDrawMp != -1) {
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setCost = _cCostDrawMp
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}
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this.SetPict(cmpPicNo, BtlPicPath + "PN_Cost" + setCost);
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this.CmpPict(setPicNo, cmpPicNo);
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}
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this.Set_CPicArr(cardNo, setPicNo, _cCostDrawFlg);
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_cCostDrawFlg = true;
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_cscenFlg = false;
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_cCostDrawMp = -1;
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};
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Game_Interpreter.prototype.CardPicDrawC = function (cardNo, setPicNo, cmpPicNo, setx, sety, opi, mx, my) {
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_cscenFlg = true;
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this.CardPicDraw(cardNo, setPicNo, cmpPicNo, setx, sety, opi, mx, my);
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};
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Game_Interpreter.prototype.CardReDrawC = function (handCardNo) {
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let cmpPicNo = PN_Cmp;
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let setPicNo = CardData[handCardNo].setPNo;
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if (CardData[handCardNo].setPNo == -1){
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return;
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}
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let cardId = CardData[handCardNo].CardData.id;
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let setx = this.PicObjGet(CardData[handCardNo].setPNo)._x;
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let sety = this.PicObjGet(CardData[handCardNo].setPNo)._y;
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let opi = this.PicObjGet(CardData[handCardNo].setPNo)._opacity;
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let mx = this.PicObjGet(CardData[handCardNo].setPNo)._scaleX;
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let my = this.PicObjGet(CardData[handCardNo].setPNo)._scaleY;
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this.SetPictC(setPicNo, CardBaseStr(cardId), setx, sety, opi, mx, my);
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_cCostDrawFlg = true;
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let picName = CardPicPath + cardId;
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this.SetPict(cmpPicNo, picName);
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this.CmpPict(setPicNo, cmpPicNo);
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if (_cCostDrawFlg) {
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let setMp = CardData[handCardNo].Cost;
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this.SetPict(cmpPicNo, BtlPicPath + "PN_Cost" + setMp);
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this.CmpPict(setPicNo, cmpPicNo);
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}
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}
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let _CardSetuGet_StList = [];
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Game_Interpreter.prototype.CardSetuGet = function (cardNo) {
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_CardSetuGet_StList = [];
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let turnCount = 1;
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try {
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turnCount = NPlayer[0]._TurnCount;
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} catch (e) {
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}
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let rtnStrArr = [];
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let a = new CardStatus($dataWeapons[cardNo], turnCount);
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if ($dataWeapons[cardNo].meta["Cost"] == "All") {
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rtnStrArr.push("●Consumes all MP when used");
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}
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let setStateList = [];
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let ckTraits = $dataWeapons[cardNo].traits;
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for (let i = 0; i <= ckTraits.length - 1; i++) {
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if (ckTraits[i].code == 43) {
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let setId = ckTraits[i].dataId;
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if (setId == KSkill.武器説明表示) {
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rtnStrArr = $dataWeapons[cardNo].description.split('\n');
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return rtnStrArr;
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}
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}
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}
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let kakeruSkipFlg = false;
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let cardName = $dataWeapons[cardNo].name;
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for (let i = 0; i <= ckTraits.length - 1; i++) {
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let setId = -1;
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if (ckTraits[i].code == 43) {
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setId = ckTraits[i].dataId;
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if (setId == 102 || setId == 103) {
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kakeruSkipFlg = true;
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}
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let sikiStr = $dataSkills[setId].damage.formula;
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let calcValue = Math.floor(ReUseBtlFunc(sikiStr)(a));
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let setCSText = $dataSkills[setId].description;
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if (setCSText == undefined) continue;
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if (!battleflg) {
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setCSText = setCSText.replace("(現在calc)", "");
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}
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setCSText = setCSText.replace(/calc/g, calcValue);
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setCSText = setCSText.replace(/cname/g, cardName);
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if (BtlData.EndGetGold倍率 > 1) {
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setCSText = setCSText.replace(/greadcheck/g, "※Already used");
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} else {
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setCSText = setCSText.replace(/greadcheck/g, "Once only");
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}
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let stateList = GetStateList($dataSkills[setId]);
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if (stateList.length > 0) {
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for (let j = 0; j <= stateList.length - 1; j++) {
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let stateName = $dataStates[stateList[j]._No].name;
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setCSText = setCSText.replace(/state/g, stateName);
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setStateList.push(stateList[j]);
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}
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}
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let re = /<([^<>:]+)(:?)([^>]*)>/g;
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for (; ;) {
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let match = re.exec(setCSText);
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if (match) {
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if (match[2] === ':') {
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let _Syu = match[1];
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let _Var = match[3];
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switch (_Syu) {
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case "i":
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let _ckAdSys = GetBtlItemData(_Var);
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setCSText = setCSText.replace(match[0], "Item [" + _ckAdSys._name + "]");
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break;
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}
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}
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} else {
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break;
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}
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}
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rtnStrArr.push(setCSText);
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}
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if (setId == KSkill.以下曜日効果変化) {
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if ($gameSwitches.value(SW_Yobi + 0)) rtnStrArr.push("★Wind Day (Draw 2 cards)");
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if ($gameSwitches.value(SW_Yobi + 1)) rtnStrArr.push("★Fire Day (25 damage)");
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if ($gameSwitches.value(SW_Yobi + 2)) rtnStrArr.push("★Water Day (Recover 2 MP)");
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if ($gameSwitches.value(SW_Yobi + 3)) rtnStrArr.push("★Earth Day (Defense +25)");
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break;
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}
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}
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_CardSetuGet_StList = setStateList;
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for (let i = 0; i <= rtnStrArr.length - 1; i++) {
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if (rtnStrArr[i] == "") {
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rtnStrArr.splice(i, 1);
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i--;
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}
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if (i > 2) {
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rtnStrArr.splice(i, 1);
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i--;
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}
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}
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if (!kakeruSkipFlg) {
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for (let i = 0; i < rtnStrArr.length; i++) {
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let cnt = 1;
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for (let j = i + 1; j < rtnStrArr.length; j++) {
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if (rtnStrArr[i] == rtnStrArr[j]) {
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cnt++;
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rtnStrArr.splice(j, 1);
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j--;
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}
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}
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if (cnt > 1) {
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rtnStrArr[i] = rtnStrArr[i] + "×" + cnt;
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}
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}
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}
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return rtnStrArr;
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}
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let _CEType = {
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DeckAdd: 1,
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TrashAdd: 2,
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HandAdd: 3
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};
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class CardEffStac {
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constructor (tgtType, cardId, flame, cngCost, _使捨Flg) {
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cngCost = typeof cngCost !== 'undefined' ? cngCost : -1;
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_使捨Flg = typeof _使捨Flg !== 'undefined' ? _使捨Flg : false;
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this._EType = tgtType;
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this._CardId = cardId;
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this._Flame = flame;
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this._CngCost = cngCost;
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this._使捨Flg = _使捨Flg;
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}
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}
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class CardEffData {
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constructor(tgtType, cardId, _CngCost, _使捨Flg) {
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_CngCost = typeof _CngCost !== 'undefined' ? _CngCost : -1;
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_使捨Flg = typeof _使捨Flg !== 'undefined' ? _使捨Flg : false;
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this._EType = tgtType;
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this._CardId = cardId;
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this._CngCost = _CngCost;
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this._使捨Flg = _使捨Flg;
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this._PicNo;
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this._Flame = 0;
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}
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}
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Game_Interpreter.prototype.DeckCardAdd = function (cardId, addValue) {
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if (!battleflg) return;
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for (let i = 0; i <= addValue - 1; i++) {
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CardEffectStac.push(new CardEffStac(_CEType.DeckAdd, cardId, 5 * i));
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}
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};
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Game_Interpreter.prototype.DeckTrashAdd = function (cardId, addValue) {
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for (let i = 0; i <= addValue - 1; i++) {
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CardEffectStac.push(new CardEffStac(_CEType.TrashAdd, cardId, 5 * i));
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}
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}
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let _DeckHandAdd_使捨Flg = false;
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Game_Interpreter.prototype.DeckHandAdd = function (cardId, addValue, mustFlg, cngCost) {
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mustFlg = typeof mustFlg !== 'undefined' ? mustFlg : false;
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cngCost = typeof cngCost !== 'undefined' ? cngCost : -1;
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if (CardData.length + mustFlg - 7 > 0) {
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let _TrCVar = CardData.length + mustFlg - 7;
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for (let i = 0; i <= _TrCVar - 1; i++) {
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CardData.splice(Math.floor(Math.random() * CardData.length), 1);
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}
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}
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for (let i = 0; i <= addValue - 1; i++) {
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CardEffectStac.push(new CardEffStac(_CEType.HandAdd, cardId, 5 * i, cngCost, _DeckHandAdd_使捨Flg));
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}
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_DeckHandAdd_使捨Flg = false;
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}
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Game_Interpreter.prototype.SetDeckTop = function (cardNo, _INNo) {
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_INNo = typeof _INNo !== 'undefined' ? _INNo : 0;
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DeckCard.splice(_INNo, 0, cardNo);
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}
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let _手札カード存在確認 = function (_ckNo) {
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let _rtnCnt = 0;
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for (let i = 0; i <= CardData.length - 1; i++) {
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if (CardData[i].CardData.id == _ckNo) _rtnCnt++;
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}
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return _rtnCnt;
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}
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let _デッキカード存在確認 = function (_ckNo) {
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let _rtnCnt = 0;
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for (let i = 0; i <= BtlDeck.length - 1; i++) {
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if (BtlDeck[i] == _ckNo) _rtnCnt++;
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}
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return _rtnCnt;
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}
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let CardEffectStac = [];
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let CardEffectViewStac = [];
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Game_Interpreter.prototype.CardEffectUpdate = function () {
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for (let i = 0; i <= CardEffectStac.length - 1; i++) {
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CardEffectStac[i]._Flame--;
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if (CardEffectStac[i]._Flame <= 0) {
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let _CardType = CardEffectStac[i]._EType;
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let _CardId = CardEffectStac[i]._CardId;
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let _CngCost = CardEffectStac[i]._CngCost;
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let _使捨Flg = CardEffectStac[i]._使捨Flg;
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CardEffectViewStac.push(new CardEffData(_CardType, _CardId, _CngCost, _使捨Flg));
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}
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if (CardEffectStac[i]._Flame <= 0) {
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CardEffectStac.splice(i, 1);
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i--;
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}
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}
|
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this.CardEffectViewUpdate();
|
||
};
|
||
let PEPosArr = [null, null, null, null, null];
|
||
Game_Interpreter.prototype.CardEffectViewUpdate = function () {
|
||
for (let i = 0; i <= CardEffectViewStac.length - 1; i++) {
|
||
CardEffectViewStac[i]._Flame++;
|
||
let cardType = CardEffectViewStac[i]._EType;
|
||
let cardId = CardEffectViewStac[i]._CardId;
|
||
let cngCost = CardEffectViewStac[i]._CngCost;
|
||
let _使捨Flg = CardEffectViewStac[i]._使捨Flg;
|
||
let picNo = CardEffectViewStac[i]._PicNo;
|
||
if (CardEffectViewStac[i]._Flame == 1) {
|
||
let setPicNo = 0;
|
||
for (let j = 0; j <= PEPosArr.length - 1; j++) {
|
||
if (PEPosArr[j] == null) {
|
||
setPicNo = j;
|
||
PEPosArr[j] = 1;
|
||
break;
|
||
}
|
||
}
|
||
CardEffectViewStac[i]._PicNo = PN_ECard + setPicNo;
|
||
picNo = CardEffectViewStac[i]._PicNo;
|
||
let posX = CardEVPosXGet(setPicNo) * 199 + 300;
|
||
if (cngCost != -1) _cCostDrawMp = cngCost;
|
||
this.CardPicDrawC(cardId, picNo, PN_Cmp, 580, 344, 0, 0, 0);
|
||
EasingStr = "easeOutBack";
|
||
this.MovePict(picNo, posX, 244, 20, 255, 85, 85);
|
||
EasingStr = "";
|
||
}
|
||
if (CardEffectViewStac[i]._Flame == 90) {
|
||
let setPicNo = picNo - PN_ECard;
|
||
PEPosArr[setPicNo] = null;
|
||
switch (cardType) {
|
||
case _CEType.DeckAdd:
|
||
let inNo = Math.floor(Math.random() * DeckCard.length);
|
||
DeckCard.splice(inNo, 0, cardId);
|
||
BtlDeck.push(cardId);
|
||
this.MovePict(picNo, 55, 713, 20, 0, 0, 0);
|
||
this.DeckMaisuView();
|
||
break;
|
||
case _CEType.TrashAdd:
|
||
BtlDeck.push(cardId);
|
||
this.MovePict(picNo, 975, 713, 20, 0, 0, 0);
|
||
this.DeckMaisuView();
|
||
break;
|
||
case _CEType.HandAdd:
|
||
if (CardData.length < BtlStatic._手札最大枚数) {
|
||
this.MovePict(picNo, true, 713, 20, 0, 0, 0);
|
||
this.HandCardDraw();
|
||
this.CardDrawSetting(cardId, 500, 300, cngCost, _使捨Flg);
|
||
this.CardDrawMove();
|
||
BtlDeck.push(cardId);
|
||
this.BtlLive2DParamSet_HandCard();
|
||
} else {
|
||
this.MovePict(picNo, true, 713, 20, 0, 0, 0);
|
||
}
|
||
break;
|
||
}
|
||
CardEffectViewStac.splice(i, 1);
|
||
i--;
|
||
}
|
||
}
|
||
}
|
||
let CardEVPosXGet = function (posNo) {
|
||
if (posNo == 0) return 0;
|
||
if (posNo == 1) return 1;
|
||
if (posNo == 2) return -1;
|
||
if (posNo == 3) return 2;
|
||
if (posNo == 4) return -2;
|
||
return 0;
|
||
}
|
||
let reloadDeckPicDelFlame = -1;
|
||
let _一時CardFlg = false;
|
||
let _NotSeCardDrawSetting = false;
|
||
Game_Interpreter.prototype.CardDrawSetting = function (cardNo , startX , startY , cngCost , _使捨Flg) {
|
||
cardNo = typeof cardNo !== 'undefined' ? cardNo : -1;
|
||
startX = typeof startX !== 'undefined' ? startX : 31;
|
||
startY = typeof startY !== 'undefined' ? startY : 643;
|
||
cngCost = typeof cngCost !== 'undefined' ? cngCost : -1;
|
||
_使捨Flg = typeof _使捨Flg !== 'undefined' ? _使捨Flg : false;
|
||
for (let i = 0; i <= DeckCard.length - 1; i++) {
|
||
if (DeckCard[i] == -1) {
|
||
DeckCard.splice(i, 1);
|
||
i--;
|
||
}
|
||
}
|
||
if (CardData.length >= BtlStatic._手札最大枚数) {
|
||
this.BLogAdd(180, SCol.Red + "Draw failed: hand size limit reached");
|
||
this.SetPicStrPop(PN_ExText, SCol.Red + "Hand Limit", 20,
|
||
NPlayer[0]._screenX - 64, NPlayer[0]._screenY - 129);
|
||
_CardSetting_DeckFlg = false;
|
||
return;
|
||
}
|
||
if (DeckCard.length == 0) {
|
||
SpriteAnimeLoopFlg = false;
|
||
reloadDeckPicDelFlame = 50;
|
||
this.PlaySpriteAnime(PN_DeckReload, BtlPicPath + "BAnime/DeckReload", 18, 2, 64 - 131, 705 - 90);
|
||
this.DeckReSetting();
|
||
}
|
||
let starCardDrawFlg = StarCardSettingFlg && DeckCard[0] == $gameSystem.StarCardNo[$gameSystem.SelDeck];
|
||
if (starCardDrawFlg) StarCardSettingFlg = false;
|
||
let drawCardNo = DeckCard[0];
|
||
if (cardNo == -1) {
|
||
DeckCard.shift();
|
||
if (drawCardNo == undefined) drawCardNo = CId_待機;
|
||
console.log("drawCardNo:" + drawCardNo);
|
||
if ($dataWeapons[drawCardNo] == undefined) {
|
||
return;
|
||
}
|
||
let setCard = new Card($dataWeapons[drawCardNo]);
|
||
setCard._一時カード = _一時CardFlg;
|
||
//if (setCard.Cost != "All" && starCardDrawFlg) setCard.Cost = 0;
|
||
if (cngCost != -1) setCard.Cost = cngCost;
|
||
if (CheckStateInType(NPlayer[0]._NState, StType.DrawCostRnd)) {
|
||
if (setCard.Cost != "All") {
|
||
setCard.Cost = Math.floor(Math.random() * 3);
|
||
}
|
||
}
|
||
if (_使捨Flg) {
|
||
setCard._一時カード = true;
|
||
}
|
||
CardData.push(setCard);
|
||
} else {
|
||
if (_CardSetting_DeckFlg) {
|
||
_CardSetting_DeckFlg = false;
|
||
let setCardNo = DeckCard.indexOf(cardNo);
|
||
if (setCardNo != -1) {
|
||
DeckCard.splice(setCardNo, 1);
|
||
}
|
||
}
|
||
let setCard = new Card($dataWeapons[cardNo]);
|
||
if (cngCost != -1) setCard.Cost = cngCost;
|
||
if (CheckStateInType(NPlayer[0]._NState, StType.DrawCostRnd)) {
|
||
if (setCard.Cost != "All") {
|
||
setCard.Cost = Math.floor(Math.random() * 3);
|
||
}
|
||
}
|
||
setCard._一時カード = _一時CardFlg;
|
||
if (_使捨Flg) {
|
||
setCard._一時カード = true;
|
||
}
|
||
CardData.push(setCard);
|
||
}
|
||
_一時CardFlg = false;
|
||
this.DeckMaisuView();
|
||
let setNo = CardData.length - 1;
|
||
let setOpi = 200;
|
||
CardData[setNo].setPNo = PN_Card + setNo;
|
||
CardData[setNo].XPos = startX;
|
||
CardData[setNo].YPos = startY;
|
||
let drawCardId = CardData[setNo].CardData.id;
|
||
_cCostDrawMp = CardData[setNo].Cost;
|
||
this.CardPicDrawC(drawCardId, CardData[setNo].setPNo, PN_Cmp, CardData[setNo].XPos, CardData[setNo].YPos, setOpi, 20, 20);
|
||
CardData[setNo].KeepPicData = this.PicObjGet(CardData[setNo].setPNo);
|
||
$gameScreen.tintPicture(CardData[setNo].setPNo, [-20, -20, -20, 0], 0);
|
||
if (!_NotSeCardDrawSetting) this.PlaySe("card");
|
||
_NotSeCardDrawSetting = false;
|
||
this._ドロー時レリック効果発動();
|
||
};
|
||
let _CardSetting_DeckFlg = false;
|
||
Game_Interpreter.prototype.Deck_CardSetting = function (_CardNo, _開始X, _開始Y, _CngCost) {
|
||
_CardNo = typeof _CardNo !== 'undefined' ? _CardNo : -1;
|
||
_開始X = typeof _開始X !== 'undefined' ? _開始X : 31;
|
||
_開始Y = typeof _開始Y !== 'undefined' ? _開始Y : 643;
|
||
_CngCost = typeof _CngCost !== 'undefined' ? _CngCost : -1;
|
||
let _ckNo = BtlDeck.indexOf(_CardNo);
|
||
if (_ckNo != -1) {
|
||
_CardSetting_DeckFlg = true;
|
||
this.CardDrawSetting(_CardNo, _開始X, _開始Y, _CngCost);
|
||
}
|
||
}
|
||
const Btl_手札拡大率 = 67;
|
||
Game_Interpreter.prototype.HandCardDraw = function () {
|
||
this.DelPictSpan(PN_Card, PN_Card + BtlStatic._手札最大枚数 - 1);
|
||
let Cardxset = HandZureX();
|
||
for (let i = 0; i <= CardData.length - 1; i++) {
|
||
let CardId = CardData[i].CardData.id;
|
||
CardData[i].setPNo = PN_Card + i;
|
||
CardData[i].XPos = 217 + Cardxset * i;
|
||
CardData[i].YPos = 579;
|
||
this.CardPicDrawC(CardId, CardData[i].setPNo, PN_Cmp, CardData[i].XPos, CardData[i].YPos, 0, Btl_手札拡大率, Btl_手札拡大率);
|
||
this.MovePict(CardData[i].setPNo, true, true, 10, 255, true, true);
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.DeckMaisuView = function () {
|
||
this.SetSprite(PN_Deck, BtlPicPath + "PN_Deck4", 15, 669);
|
||
if (DeckCard.length > 1) this.SetSprite(PN_Deck, BtlPicPath + "PN_Deck3", 15, 669);
|
||
if (DeckCard.length > 7) this.SetSprite(PN_Deck, BtlPicPath + "PN_Deck2", 15, 669);
|
||
if (DeckCard.length > 14) this.SetSprite(PN_Deck, BtlPicPath + "PN_Deck1", 15, 669);
|
||
setmaisu = " " + String(DeckCard.length);
|
||
this.SpriteStrC(PN_T_Maisu, setmaisu, 21, 124, 774);
|
||
const ckDeckArr = BtlDeck.slice();
|
||
let sumHandCount = CardData.length;
|
||
for (let i = 0; i < CardData.length; i++) {
|
||
let ckIndex = ckDeckArr.indexOf(CardData[i].CardData.id);
|
||
if (ckIndex != -1) {
|
||
ckDeckArr.splice(ckIndex, 1);
|
||
} else {
|
||
sumHandCount--;
|
||
}
|
||
}
|
||
//■捨て札の設定(デッキ総数 - デッキ残り枚数 - 手札)
|
||
let _suteCount = (BtlDeck.length - DeckCard.length - sumHandCount);
|
||
if (_suteCount <= 0) _suteCount = 0;
|
||
let _smaisu = " " + _suteCount;
|
||
this.SetSprite(PN_Trash, BtlPicPath + "trash", 932, 728);
|
||
this.SpriteStrC(PN_Trash + 1, _smaisu, 16, 1000, 786);
|
||
}
|
||
Game_Interpreter.prototype.KeepCardMove = function () {
|
||
let Cardxset = HandZureX();
|
||
for (let i = 0; i <= CardData.length - 1; i++) {
|
||
CardData[i].XPos = 217 + Cardxset * i;
|
||
CardData[i].YPos = 579;
|
||
}
|
||
}
|
||
let BtlCardSelectionMode = -1;
|
||
let btlCardSelection選択完了 = false;
|
||
let BtlCardSelectionFlg = false;
|
||
let BtlCardSelectionMaisu = 0;
|
||
let btlCardSelectionFlame = 0;
|
||
let btlCardSelectionCardDataArr = [];
|
||
let btlCardSelectionSelectFlgArr = [];
|
||
let BtlCardSelectionPicArr = [];
|
||
for (let i = 0; i <= 10 - 1; i++) {
|
||
BtlCardSelectionPicArr.push(PN_CSelCard + i);
|
||
}
|
||
Game_Interpreter.prototype.BtlCardSelectionUpdate = function () {
|
||
if (BtlCardSelectionFlg) {
|
||
if (!btlCardSelection選択完了) {
|
||
this.BtlCardSelection_SelectUpdate();
|
||
} else {
|
||
this.BtlCardSelection_選択完了();
|
||
}
|
||
btlCardSelectionFlame++;
|
||
}
|
||
return BtlCardSelectionFlg;
|
||
}
|
||
Game_Interpreter.prototype.BtlCardSelectionSetting = function (mode, maisu) {
|
||
this.DelPictSpan(PN_CSelBack, PN_CSelTxt);
|
||
BtlCardSelectionFlg = true;
|
||
btlCardSelectionFlame = 0;
|
||
BtlCardSelectionMode = mode;
|
||
btlCardSelection選択完了 = false;
|
||
BtlCardSelectionMaisu = maisu;
|
||
BtlCardSelectionPicArr = [];
|
||
for (let i = 0; i <= 10 - 1; i++) {
|
||
BtlCardSelectionPicArr.push(PN_CSelCard + i);
|
||
}
|
||
this.BLogStop();
|
||
this.BtlCardSelectionView(BtlCardSelectionMode);
|
||
_CardSelRow = 0;
|
||
}
|
||
let _CardSelectX = 358;
|
||
let _CardSelectY = 315;
|
||
let _BtlCardSelect_IdArr = [];
|
||
let _BtlCardSelect_Cost = -1;
|
||
Game_Interpreter.prototype.BtlCardSelectionView = function () {
|
||
btlCardSelectionSelectFlgArr = [];
|
||
btlCardSelectionCardDataArr = [];
|
||
let _SetStr = "";
|
||
switch (BtlCardSelectionMode) {
|
||
case DType.CSHandTr:
|
||
_SetStr = "Select cards to discard (" + BtlCardSelectionMaisu + ")";
|
||
for (let i = 0; i <= CardData.length - 1; i++) {
|
||
btlCardSelectionCardDataArr.push(CardData[i].CardData.id);
|
||
btlCardSelectionSelectFlgArr.push(false);
|
||
}
|
||
break;
|
||
case DType.CSCardGet:
|
||
case DType.CSTrCardGet:
|
||
_SetStr = "Select cards to add to hand (" + BtlCardSelectionMaisu + ")";
|
||
for (let i = 0; i <= _BtlCardSelect_IdArr.length - 1; i++) {
|
||
btlCardSelectionCardDataArr.push(_BtlCardSelect_IdArr[i]);
|
||
btlCardSelectionSelectFlgArr.push(false);
|
||
}
|
||
break;
|
||
}
|
||
this.SetPict(PN_CSelBack, "Black", 0, 0, 0);
|
||
this.MovePict(PN_CSelBack, true, true, 10, 200);
|
||
this.SetPicStrC(PN_CSelTxt, _SetStr, 35, 720, 117);
|
||
this.BtlCardSelectionCardDraw();
|
||
}
|
||
let _CardSelRow = 0;
|
||
Game_Interpreter.prototype.BtlCardSelectionCardDraw = function () {
|
||
this.DelPictSpan(PN_CSelCard, PN_CSelCard + BtlStatic._手札最大枚数);
|
||
for (let i = 0; i <= btlCardSelectionCardDataArr.length - 1; i++) {
|
||
let ckNo = (_CardSelRow * 5) + i;
|
||
let CardId = btlCardSelectionCardDataArr[ckNo];
|
||
let _Xi = i % 5;
|
||
let _Yi = Math.floor(i / 5);
|
||
switch (BtlCardSelectionMode) {
|
||
case DType.CSHandTr:
|
||
_cCostDrawMp = CardData[i].Cost;
|
||
this.CardPicDrawC(CardId, PN_CSelCard + i, PN_Cmp, _CardSelectX + (170 * _Xi), _CardSelectY + (260 * _Yi), 255, Btl_手札拡大率, Btl_手札拡大率);
|
||
break;
|
||
case DType.CSCardGet:
|
||
case DType.CSTrCardGet:
|
||
if (_BtlCardSelect_Cost != -1) {
|
||
_cCostDrawMp = _BtlCardSelect_Cost;
|
||
}
|
||
this.CardPicDrawC(CardId, PN_CSelCard + i, PN_Cmp, _CardSelectX + (170 * _Xi), _CardSelectY + (260 * _Yi), 255, Btl_手札拡大率, Btl_手札拡大率);
|
||
break;
|
||
}
|
||
}
|
||
this.DelPictSpan(PN_CSelScBtn + 0, PN_CSelScBtn + 1);
|
||
if (_CardSelRow > 0) {
|
||
this.SetPict(PN_CSelScBtn + 0, BtlPicPath + "PN_CSelScBtn_0", 338, 143, 255);
|
||
}
|
||
if (CardData.length > _CardSelRow * 5 + 10) {
|
||
this.SetPict(PN_CSelScBtn + 1, BtlPicPath + "PN_CSelScBtn_1", 338, 700, 255);
|
||
}
|
||
}
|
||
let BCSCardArr = [];
|
||
Game_Interpreter.prototype.BtlCardSelection_SelectUpdate = function () {
|
||
this.DelPictSpan(PN_BDSetuWaku, PN_BDSetuWaku + 3);
|
||
this.DelPictSpan(_STY_SetuPicNo, _STY_SetuPicNo + 3);
|
||
let cardPicNo = overPointerCkArr(BtlCardSelectionPicArr);
|
||
if (cardPicNo != -1) {
|
||
let cardId = btlCardSelectionCardDataArr[cardPicNo - PN_CSelCard];
|
||
let cardPosX = $gameScreen.picture(cardPicNo).x() - 224;
|
||
if (cardPosX <= 0) cardPosX = 0;
|
||
let cardPosY = $gameScreen.picture(cardPicNo).y() - 225;
|
||
this.PL_Select_デッキ確認_説明描画(cardId, cardPosX, cardPosY);
|
||
if (TouchInput.isTriggered()) {
|
||
this.PlaySe("change_day");
|
||
btlCardSelectionSelectFlgArr[cardPicNo - PN_CSelCard + (_CardSelRow * 5)] = !btlCardSelectionSelectFlgArr[cardPicNo - PN_CSelCard];
|
||
}
|
||
this.BtlCardSelection_HikariDraw(cardPicNo - PN_CSelCard);
|
||
} else {
|
||
this.SetumeiDel();
|
||
this.BtlCardSelection_HikariDraw();
|
||
}
|
||
this.PicCngColorArr([PN_CSelScBtn + 0, PN_CSelScBtn + 1]);
|
||
cardPicNo = overPointerCkArr([PN_CSelScBtn + 0, PN_CSelScBtn + 1]);
|
||
if (cardPicNo != -1) {
|
||
this.PicCngColor(cardPicNo, [50, 50, 50, 0]);
|
||
if (TouchInput.isTriggered()) {
|
||
if (cardPicNo == PN_CSelScBtn + 0) {
|
||
_CardSelRow--;
|
||
this.BtlCardSelectionCardDraw();
|
||
}
|
||
if (cardPicNo == PN_CSelScBtn + 1) {
|
||
_CardSelRow++;
|
||
this.BtlCardSelectionCardDraw();
|
||
}
|
||
}
|
||
}
|
||
let checkCount = 0;
|
||
BCSCardArr = [];
|
||
for (let i = 0; i <= btlCardSelectionSelectFlgArr.length - 1; i++) {
|
||
if (btlCardSelectionSelectFlgArr[i]) {
|
||
BCSCardArr.push(i);
|
||
checkCount++;
|
||
}
|
||
}
|
||
if (checkCount == BtlCardSelectionMaisu) btlCardSelection選択完了 = true;
|
||
if (checkCount == btlCardSelectionSelectFlgArr.length) btlCardSelection選択完了 = true;
|
||
}
|
||
Game_Interpreter.prototype.BtlCardSelection_選択完了 = function () {
|
||
for (let i = 0; i <= btlCardSelectionCardDataArr.length - 1; i++) {
|
||
if (btlCardSelectionSelectFlgArr[i]) {
|
||
switch (BtlCardSelectionMode) {
|
||
case DType.CSHandTr:
|
||
CardData.splice(i, 1);
|
||
btlCardSelectionCardDataArr.splice(i, 1);
|
||
btlCardSelectionSelectFlgArr.splice(i, 1);
|
||
i--;
|
||
break;
|
||
case DType.CSCardGet:
|
||
case DType.CSTrCardGet:
|
||
_DeckHandAdd_使捨Flg = (BtlCardSelectionMode == DType.CSTrCardGet);
|
||
this.DeckHandAdd(btlCardSelectionCardDataArr[i], 1, false, _BtlCardSelect_Cost);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
this.DelPictSpan(PN_BDSetuWaku, PN_BDSetuWaku + 3);
|
||
this.DelPictSpan(_STY_SetuPicNo, _STY_SetuPicNo + 3);
|
||
this.BtlCardSelection_PicDel();
|
||
btlWaitFlame = 10;
|
||
this.HandCardDraw();
|
||
this.CardDrawMove();
|
||
BtlCardSelectionFlg = false;
|
||
this.BLogStart();
|
||
this.DeckMaisuView();
|
||
}
|
||
Game_Interpreter.prototype.BtlCardSelection_PicDel = function () {
|
||
for (let i = PN_CSelBack; i <= PN_CSelScBtn + 1; i++) {
|
||
this.MovePict(i, true, true, 10, 0, true, true);
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.BtlCardSelection_HikariDraw = function (select_i) {
|
||
select_i = typeof select_i !== 'undefined' ? select_i : -1;
|
||
for (let i = 0; i <= 10 - 1; i++) {
|
||
let _Xi = i % 5;
|
||
let _Yi = Math.floor(i / 5);
|
||
if (select_i == i) {
|
||
this.SetPictC(PN_CSelCardH + i, BtlPicPath + "PN_CHikari_Y",
|
||
_CardSelectX + (170 * _Xi), _CardSelectY + (260 * _Yi), 255, Btl_手札拡大率, Btl_手札拡大率);
|
||
continue;
|
||
}
|
||
if (btlCardSelectionSelectFlgArr[i + (_CardSelRow * 5)]) {
|
||
this.SetPictC(PN_CSelCardH + i, BtlPicPath + "PN_CHikari2",
|
||
_CardSelectX + (170 * _Xi), _CardSelectY + (260 * _Yi), 255, Btl_手札拡大率, Btl_手札拡大率);
|
||
} else {
|
||
this.DelPict(PN_CSelCardH + i);
|
||
}
|
||
}
|
||
}
|
||
let PN_DV_DeckBack = -1
|
||
let PN_DV_DeckBar = -1;
|
||
let PN_DV_DeckCard = -1;
|
||
let PN_DV_DeckTop = -1;
|
||
let PN_DV_DeckBtm = -1;
|
||
let PN_DV_DeckEndBtn = -1;
|
||
let PN_DV_RSetuWaku = -1;
|
||
let DV_Scroll = null;
|
||
let DV_Seli = 0;
|
||
let DV_flame = 0;
|
||
let DV_DeckArr = [];
|
||
let DV_DeckTPArr = [];
|
||
Game_Interpreter.prototype.Deck一覧View = function (_PicNo, _VDeckArr, _BackImgStr) {
|
||
_BackImgStr = typeof _BackImgStr !== 'undefined' ? _BackImgStr : "PN_BDeckBack";
|
||
PN_DV_DeckBack = _PicNo;
|
||
PN_DV_DeckBar = PN_DV_DeckBack + 1;
|
||
PN_DV_DeckCard = PN_DV_DeckBar + 1;
|
||
PN_DV_DeckTop = PN_DV_DeckCard + 12;
|
||
PN_DV_DeckBtm = PN_DV_DeckTop + 1;
|
||
PN_DV_DeckEndBtn = PN_DV_DeckBtm + 1;
|
||
PN_DV_RSetuWaku = PN_DV_DeckEndBtn + 1;
|
||
DV_Scroll = new N_Scroll(Rd_DeckPath + "PN_BDeckBar", 457, PN_DV_DeckBar, 1312, 188);
|
||
this.SetPictFIn(PN_DV_DeckBack, Rd_DeckPath + _BackImgStr, 0, 0, 0, 0, 10);
|
||
DV_flame = 0;
|
||
DV_Seli = 0;
|
||
DV_DeckArr = [];
|
||
for (let i = 0; i <= _VDeckArr.length - 1; i++) {
|
||
let _nAddFlg = true;
|
||
for (let j = 0; j <= DV_DeckArr.length - 1; j++) {
|
||
if (DV_DeckArr[j]._CNo == _VDeckArr[i]) {
|
||
_nAddFlg = false;
|
||
DV_DeckArr[j]._Cnt++;
|
||
}
|
||
}
|
||
if (_nAddFlg) {
|
||
DV_DeckArr.push(new Deck_Edit(_VDeckArr[i]));
|
||
}
|
||
}
|
||
this.Deck一覧CardDraw(true);
|
||
this.SetPictFIn(PN_DV_DeckEndBtn, Rd_DeckPath + "PN_BDeckEndBtn", 617, 725, 0, 0, 10);
|
||
DV_Scroll.ViewCount = 2;
|
||
DV_Scroll.ItemCount = Math.ceil(DV_DeckArr.length / 6);
|
||
DV_Scroll.ZureNo = 0;
|
||
this.ScrollView(DV_Scroll, 255);
|
||
}
|
||
Game_Interpreter.prototype.Deck一覧CardDraw = function (_SetFlg) {
|
||
_SetFlg = typeof _SetFlg !== 'undefined' ? _SetFlg : false;
|
||
let _SetOpi = 255;
|
||
if (_SetFlg) {
|
||
_SetOpi = 0;
|
||
} else {
|
||
this.DelPictSpan(PN_DV_DeckCard, PN_DV_DeckCard + 11);
|
||
}
|
||
let _DPsX = 192 + 80;
|
||
let _DPsY = 178 + 100;
|
||
DV_DeckTPArr = [];
|
||
for (let i = 0; i <= 12 - 1; i++) {
|
||
let ix = i % 6;
|
||
let iy = Math.floor(i / 6);
|
||
let _cki = DV_Seli * 6 + i;
|
||
if (DV_DeckArr.length > _cki) {
|
||
let _cardNo = DV_DeckArr[_cki]._CNo;
|
||
DV_DeckTPArr.push(PN_DV_DeckCard + i);
|
||
this.CardPicDrawC(_cardNo, PN_DV_DeckCard + i, PN_Cmp, _DPsX + (ix * 172), _DPsY + (iy * 257), _SetOpi, 62, 62);
|
||
if (DV_DeckArr[_cki]._Cnt >= 1) {
|
||
let _SetCnt = DV_DeckArr[_cki]._Cnt;
|
||
if (_SetCnt >= 10) _SetCnt = 10;
|
||
this.SetPict(PN_Cmp, CardPicPath + "wk_cnt" + _SetCnt);
|
||
this.CmpPict(PN_DV_DeckCard + i, PN_Cmp);
|
||
}
|
||
this.MovePict(PN_DV_DeckCard + i, true, true, 10, 255, true, true);
|
||
if (_AddDcCNo == _cardNo) {
|
||
this.PlayPtcScTop("S_Click", _cXPos + (ix * 108), _cYPos + (iy * 148));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
Game_Interpreter.prototype.Deck一覧Update = function () {
|
||
if (DV_flame > 20) {
|
||
this.DelPictSpan(PN_DV_RSetuWaku, PN_DV_RSetuWaku + 3);
|
||
this.DelPictSpan(_STY_SetuPicNo, _STY_SetuPicNo + 3);
|
||
let _CNo = overPointerCkArr(DV_DeckTPArr);
|
||
if (_CNo != -1) {
|
||
_CNo -= PN_DV_DeckCard;
|
||
let ix = _CNo % 6;
|
||
let iy = Math.floor(_CNo / 6);
|
||
let _CNoX = 50 + (ix * 172);
|
||
let _CNoY = 70 + (iy * 257);
|
||
_CNo += (DV_Seli * 6);
|
||
let _CardNo = DV_DeckArr[_CNo]._CNo;
|
||
this.Deck一覧説明描画(_CardNo, _CNoX, _CNoY);
|
||
}
|
||
if (TouchInput.wheelY > 0) {
|
||
if (DV_Seli >= Math.ceil(DV_DeckArr.length / 6) - 2) {
|
||
DV_Seli = Math.ceil(DV_DeckArr.length / 6) - 2;
|
||
} else {
|
||
DV_Seli++;
|
||
DV_Scroll.ZureNo = DV_Seli;
|
||
this.ScrollView(DV_Scroll, 255);
|
||
this.Deck一覧CardDraw(false);
|
||
}
|
||
}
|
||
if (TouchInput.wheelY < 0) {
|
||
if (DV_Seli > 0) {
|
||
DV_Seli--;
|
||
DV_Scroll.ZureNo = DV_Seli;
|
||
this.ScrollView(DV_Scroll, 255);
|
||
this.Deck一覧CardDraw(false);
|
||
}
|
||
}
|
||
if (DV_Seli < 0) DV_Seli = 0;
|
||
let _DcEndFlg = false;
|
||
if (Input.isTriggered('menu') || TouchInput.isCancelled()) {
|
||
_DcEndFlg = true;
|
||
}
|
||
this.PicCngColor(PN_DV_DeckEndBtn);
|
||
if (overPointerCk(PN_DV_DeckEndBtn)) {
|
||
this.PicCngColor(PN_DV_DeckEndBtn, [80, 80, 80, 0]);
|
||
if (TouchInput.isTriggered()) _DcEndFlg = true;
|
||
}
|
||
if (_DcEndFlg) {
|
||
this.Deck一覧End();
|
||
return true;
|
||
}
|
||
}
|
||
DV_flame++;
|
||
}
|
||
Game_Interpreter.prototype.Deck一覧End = function () {
|
||
this.DelPictSpan(PN_DV_DeckBack, PN_DV_DeckEndBtn);
|
||
this.DelPictSpan(PN_DV_RSetuWaku, PN_DV_RSetuWaku + 3);
|
||
this.DelPictSpan(_STY_SetuPicNo, _STY_SetuPicNo + 3);
|
||
}
|
||
Game_Interpreter.prototype.Deck一覧説明描画 = function (_CardNo, _PosX, _PosY) {
|
||
_STY_SetuPicNo = PN_DV_RSetuWaku;
|
||
this.Btl_STYCard説明_DrawPict(_CardNo, _PosX, _PosY)
|
||
}
|
||
Game_Interpreter.prototype.PL_Select_デッキ確認_説明描画 = function (_CardNo, _PosX, _PosY) {
|
||
_STY_SetuPicNo = PN_BDSetuWaku;
|
||
this.Btl_STYCard説明_DrawPict(_CardNo, _PosX, _PosY)
|
||
}
|