fixed all mistranslated brackets, fixed McClaire mistranslations
This commit is contained in:
parent
d04bcaea01
commit
2b801d1bf5
30 changed files with 300 additions and 298 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -38895,7 +38895,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '83', !!int '0', !!int '2', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro\''s face flushes and heats up from the embarrassment ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
|
|
@ -38905,7 +38905,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '83', !!int '0', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, embarrassed by the exposure of areas usually ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
|
|
@ -38914,7 +38914,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"The exposure of parts that should never be seen ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
|
|
@ -147045,7 +147045,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '04、しぶき 短 04', 'pitch': !!int '120', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり2ながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Hm, ah... huh...? S-something... feels\nstrange...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHm, ah... huh...? S-something... feels strange...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -147109,13 +147109,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_temp.battle_log_clear = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらき2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] N... nn, nnn♡?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nN... nn, nnn♡?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (W-What?! Suddenly... something''s\ntouching my... down there?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(W-What?! Suddenly... something''s\ntouching my... down there?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (A-And somehow... my lower body... or\nrather, down there is suddenly getting so hot...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(A-And somehow... my lower body... or rather,\ndown there is suddenly getting so hot...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The sensory suppression rate is dropping even\nfurther...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_variables[9] = ']}
|
||||
|
|
@ -147225,7 +147225,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(20)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき3', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] W-What is this all of a sudden...?! Why\nso suddenly... eh, am I leaking... ahh♡! Stop it,\nstop it already!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nW-What is this all of a sudden...?! Why\nso suddenly... eh, am I leaking... ahh♡!\nStop it, stop it already!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -147574,7 +147574,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro\''s lower body is being tormented by the\ntentacles, causing her to scream...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '5', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Nn... I-I can''t pull it out...♡ Ahh! No\nmore... I-I''m cumming...♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNn... I-I can''t pull it out...♡ Ahh!\nNo more... I-I''m cumming...♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -147619,7 +147619,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3とろん', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] I-I came...♡! I just came, so stop\nmaking it stronger! You... you bastard!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI-I came...♡! I just came, so stop making\nit stronger! You... you bastard!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -147689,17 +147689,17 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめうわむき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフびくびく', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3うわむきめ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] N-No...♡! What is this feeling... it''s\nnothing like before... my pussy... my pussy is\ngetting completely ruined♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nN-No...♡! What is this feeling... it''s\nnothing like before... my pussy... my\npussy is getting completely ruined♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3うわむきめ', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Nn, nnn~~♡! W-Why♡?! My slit, my clit,\nmy pussy, my ass, everything feels weird♡! Even\nthough I came, it''s not enough... it aches for\nmore!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNn, nnn~~♡! W-Why♡?! My slit, my clit, my pussy,\nmy ass, everything feels weird♡! Even though I\ncame, it''s not enough... it aches for more!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめとろん', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3とろん', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] It feels so good, but... what is this? I\ncan only go halfway...♡ It''s frustrating... I\ndon''t understand! It hurts so good♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nIt feels so good, but... what is this?\nI can only go halfway...♡ It''s frustrating...\nI don''t understand! It hurts so good♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '17']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '5', !!int '71']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '89', 'おとしあなふんばり制服', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -147742,7 +147742,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき3', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Even though I came, it''s not enough... I\nwant to cum more♡ Nngh... the ground is in the\nway, I can''t touch myself properly!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nEven though I came, it''s not enough... I want\nto cum more♡ Nngh... the ground is in the way,\nI can''t touch myself properly!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
|
|
@ -147759,13 +147759,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '88', 'くにくに2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3うわむきめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] T-This is wrong, I shouldn''t be doing\nthis... but my nipples...♡ Why... even though my\npussy feels so good... my nipples feel so much\nclearer...♡ My nipples feel amazing♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】 T-This is wrong, I shouldn''t be doing\nthis... but my nipples...♡ Why... even though my\npussy feels so good... my nipples feel so much\nclearer...♡ My nipples feel amazing♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフイきそう5', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '88', 'くにくに3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3とろん', !!int '5', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] I-I''m cumming...♡! I''m cumming, cumming,\ncumming, I''m cumminggg♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI-I''m cumming...♡! I''m cumming,\ncumming, cumming, I''m cumminggg♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -147833,7 +147833,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] S-Suddenly my pussy''s sensations...\nahh♡! They''re so clear now...♡! Hyaa♡! Nn, nn,\nnnnnghhhhh♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nS-Suddenly my pussy''s sensations... ahh♡!\nThey''re so clear now...♡! Hyaa♡!\nNn, nn, nnnnghhhhh♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -147843,11 +147843,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] I-I get it now... I''ve regained it. This\nis... this is my true pussy♡! I can''t believe it''s\nchanged this much... ahhnnn♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI-I get it now... I''ve regained it. This is...\nthis is my true pussy♡! I can''t believe it''s\nchanged this much... ahhnnn♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] T-This is too much... hurry, hurry up\nalready...♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nT-This is too much... hurry, hurry up already...♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -147865,7 +147865,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Hurry... I need to calm it down♡ I need\nto take care of this desire♡ Ah! Ahhhhn♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHurry... I need to calm it down♡ I need\nto take care of this desire♡ Ah! Ahhhhn♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -147876,7 +147876,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] N-No, that''s not it... escape! Nngh♡\nStop playing with my nipples... your hands... i-it\nfeels too good♡ It aches... ahhh, I can''t stop!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nN-No, that''s not it... escape! Nngh♡ Stop playing\nwith my nipples... your hands... i-it feels too\ngood♡ It aches... ahhh, I can''t stop!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -147890,7 +147890,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '88', 'くにくに3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] I''m cumming♡ My nipples♡ I''m cumming...!\nNnnnghhhh~~~♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI''m cumming♡ My nipples♡\nI''m cumming...! Nnnnghhhh~~~♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '255.0', 'b': !!float '255.0', 'a': !!float '255.0'}, !!int '15', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '05、しぶき 短 05', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
|
|
@ -147935,7 +147935,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '16、じぶき 長 01', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4とろん', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Ah... ahh...♡ *squish squish squish\nsquish*']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nAh... ahh...♡ *squish squish squish squish*']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The intense masturbation has greatly increased the\nsensitivity of her nipples!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['")']}
|
||||
|
|
@ -147972,14 +147972,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Sakyuma] Oh my, oh my. What a wonderful sight to\nsee when I came to check on you. Leaving only the\nupper body exposed was the right choice.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】\nOh my, oh my. What a wonderful sight to see when I\ncame to check on you. Leaving only the upper body\nexposed was the right choice.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '88', 'くにくに3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Sakyuma] Keeping your upper body teleported as a\nliving bust and displaying it permanently in my\nroom wouldn''t be a bad idea... no, I''ve thought of\nsomething even better.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】\nKeeping your upper body teleported as a living bust and\ndisplaying it permanently in my room wouldn''t be a bad\nidea... no, I''ve thought of something even better.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Sakyuma] Medu-Charm.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】\nMedu-Charm.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '510']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -147997,7 +147997,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '4', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Sakyuma] Ufufu. Well then, I''ll be counting on\nyou. ''Sensei''♪']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】\nUfufu. Well then, I''ll be\ncounting on you. ''Sensei''♪']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -196758,7 +196758,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Haa... nngh... M-my vagina feels so hot\ninside... I want it... I don''t even know what I\nwant, but I want it so badly...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHaa... nngh... M-my vagina feels so hot inside...\nI want it... I don''t even know what I want, but\nI want it so badly...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3レ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフあっふぁ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -196802,9 +196802,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3ながしめ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: T-this isn''t the time for this...\nbut... haaah, f-fine... I''ll annihilate you...! If\nyou want to live, give back the hostage...\nK-Kyoko, return her♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nT-this isn''t the time for this... but... haaah,\nf-fine... I''ll annihilate you...! If you want to\nlive, give back the hostage... K-Kyoko, return her♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Tch...! Fine... this way, I''ll\nguide you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nTch...! Fine... this way, I''ll guide you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '174']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '股抑えめとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -196832,16 +196832,16 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: It seems you''re in heat. You must\nbe desperate to release it. You can comfort\nyourself here if you''d like.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nIt seems you''re in heat. You must be desperate\nto release it. You can comfort yourself here if\nyou''d like.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '股抑えめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '3', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: T-this is... because of this pattern on\nmy lower abdomen...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nT-this is... because of this\npattern on my lower abdomen...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Yes, indeed, it''s because of that\npattern. It''s a demonic mark called the ''Lust\nCrest,'' which endlessly stirs and amplifies sexual\ndesire in a woman''s body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nYes, indeed, it''s because of that pattern. It''s a\ndemonic mark called the ''Lust Crest,'' which endlessly\nstirs and amplifies sexual desire in a woman''s body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: It''s an advanced sorcery wielded by succubi,\nthe apex of the lustful creatures'' ecosystem. Your crotch must\nbe burning and aching, desperate for intercourse. Heh heh heh...\nTruly, the beings of the Lust Realm are magnificent...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】 It''s an advanced sorcery wielded by succubi,\nthe apex of the lustful creatures'' ecosystem. Your crotch must\nbe burning and aching, desperate for intercourse. Heh heh heh...\nTruly, the beings of the Lust Realm are magnificent...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: That said, even without such a mark, you''ve exposed\nyourself in countless lewd acts within this laboratory. Perhaps\nthe same disgraceful state would have occurred even without the\nLust Crest?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nThat said, even without such a mark, you''ve exposed yourself\nin countless lewd acts within this laboratory. Perhaps the same\ndisgraceful state would have occurred even without the Lust Crest?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '股抑えくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -196849,7 +196849,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '5', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: T-that''s not true...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nT-that''s not true...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '9']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']}
|
||||
|
|
@ -196860,7 +196860,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '83', 'バトルてれ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'セリフあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Look, we''re here. Wake up, you\nwild girl!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nLook, we''re here. Wake up, you wild girl!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'キョーコ囚われ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆこま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -196872,32 +196872,32 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ3b', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: N-no more... s-stop sucking me...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nN-no more... s-stop sucking me...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらき2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Kyo...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nKyo...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Damn it, in hindsight, the energy\nefficiency of just this little girl was\nsufficient. Greed truly leads to nothing good.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nDamn it, in hindsight, the energy efficiency of\njust this little girl was sufficient. Greed truly\nleads to nothing good.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめながし2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Hammer of Judgment Punch!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHammer of Judgment Punch!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Gyaaah! My genius brain!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nGyaaah! My genius brain!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '25', '魔力搾取装置', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '6', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Kyoko! Take this! Kyoko, are you okay!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nKyoko! Take this! Kyoko, are you okay!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆこま2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '25', '魔力搾取装置4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ3', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Ngh♡ B-be gentle when pulling it out♡ I''m\ngonna cum!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nNgh♡ B-be gentle when pulling it out♡\nI''m gonna cum!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめとじ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -196921,7 +196921,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '25', 'キョーコ愛液', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2b', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Ugh, thank you for coming to save me,\nMashiro-chan. I can''t believe they sent a massive\narmy of Molesting Tentacles while I was on my way\nto school... Are you okay, Mashiro-chan? Did they\ndo anything terrible to you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】 Ugh, thank you for coming to save me, Mashiro-\nchan. I can''t believe they sent a massive Mosidaki army\nwhile I was on my way to school... Are you okay,\nMashiro-chan? Did they do anything terrible to you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -196929,7 +196929,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり3', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: You''re so kind...!\nI love you, Mashiro-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nYou''re so kind...!\nI love you, Mashiro-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらきレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -197048,7 +197048,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan, you''re the type to announce\n"I''m cumming♡" when you climax, huh.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan, you''re the type to announce\n"I''m cumming♡" when you climax, huh.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -197061,14 +197061,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So, what do we do now? Sleepover? Oh,\nshould I help you relieve that frustration?\nBelieve it or not, I''ve been experimenting on\nmyself every night, so I''m confident.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo, what do we do now? Sleepover? Oh, should I help you\nrelieve that frustration? Believe it or not, I''ve been\nexperimenting on myself every night, so I''m confident.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rejected.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: I''ve been turned down.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI''ve been turned down.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']}
|
||||
|
|
@ -197140,7 +197140,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '79']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '56']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan, that communicator? Didn''t\nyou used to wear it on your thumb? Why are you\nwearing it in such a weird place? Trying to be\ntrendy?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan, that communicator? Didn''t you used\nto wear it on your thumb? Why are you wearing it\nin such a weird place? Trying to be trendy?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
|
|
@ -197149,7 +197149,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So it''s not by choice. Then let me take\nit off for you. Oh, a password, huh. Alright, I\ntook it off for you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo it''s not by choice. Then let me take\nit off for you. Oh, a password, huh.\nAlright, I took it off for you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '75', 'まど股間2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '75', !!int '0']}
|
||||
|
|
@ -197169,13 +197169,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh, no way!? How did you do that!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: It''s called a woman''s intuition. I see,\nit was analyzed and then tampered with. So, what\ndo you want to do? Crush it as is?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nIt''s called a woman''s intuition. I see,\nit was analyzed and then tampered with.\nSo, what do you want to do? Crush it as is?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, um... I need it to communicate, so can you\ngive it back for now?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: OK. Should I put it on your ring finger?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOK. Should I put it on your ring finger?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -197183,9 +197183,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thumb, right?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Oops, I put it on your ring finger♡ A\nring on the right-hand ring finger has the power\nto calm the mind and help you regain your true\nself.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOops, I put it on your ring finger♡ A ring on the\nright-hand ring finger has the power to calm the\nmind and help you regain your true self.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Plus, even if the ring explodes, you can\nstill hold a weapon.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nPlus, even if the ring explodes,\nyou can still hold a weapon.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -197196,7 +197196,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: I''ll set a password (MSR07211919KYKDISK)\nso the teacher can''t remove it again. I''ll lock\nthe detonation settings too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI''ll set a password (MSR07211919KYKDISK)\nso the teacher can''t remove it again.\nI''ll lock the detonation settings too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -197233,7 +197233,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '140', !!int '140', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] I... can''t... anymore... I can''t...\nstand... up...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI... can''t... anymore... I can''t... stand... up...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '203', 'p': [!!int '2', !!int '0', !!int '9', !!int '16', !!int '8']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '39', !!int '39', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '40', !!int '40', !!int '0', !!int '0', !!int '0']}
|
||||
|
|
@ -197259,34 +197259,34 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '11', '後ろ手愛液3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] ...ah...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...ah...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] How is it? You can''t do anything, can\nyou? These past few days... I''ve been looking\nforward to watching you rendered powerless like\nthis!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nHow is it? You can''t do anything, can you?\nThese past few days... I''ve been looking forward\nto watching you rendered powerless like this!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '後ろ手くちギリ', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] ...To restrain a girl in such a\nhumiliating way... you bastard...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...To restrain a girl in such a\nhumiliating way... you bastard...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Say whatever you like. But with your\npussy so wet in this state, there''s no room for\nshame, is there?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nSay whatever you like. But with your\npussy so wet in this state, there''s\nno room for shame, is there?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', '後ろ手まゆこま', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '後ろ手め2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '後ろ手くちひらき', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Th-this is... because of the pattern on\nmy lower abdomen...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nTh-this is... because of the\npattern on my lower abdomen...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Yes, exactly, it''s because of that\npattern. It''s a demonic mark called the ''Lust\nCrest,'' which endlessly stirs and inflames sexual\ndesire in a woman''s body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nYes, exactly, it''s because of that pattern. It''s a\ndemonic mark called the ''Lust Crest,'' which endlessly\nstirs and inflames sexual desire in a woman''s body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] It''s an advanced sorcery wielded by succubi, the\napex of the lustful creatures'' ecosystem. Your crotch must be\nburning and aching, desperate for intercourse. Heheheh...\nTruly, the beings of the lustful realm are magnificent...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】 It''s an advanced sorcery wielded by succubi, the\napex of the lustful creatures'' ecosystem. Your crotch must be\nburning and aching, desperate for intercourse. Heheheh...\nTruly, the beings of the lustful realm are magnificent...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Moreover, even without that mark,\nconsidering how many lewd acts you''ve displayed in\nthis laboratory, the result might have been the\nsame, wouldn''t it?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nMoreover, even without that mark, considering how\nmany lewd acts you''ve displayed in this laboratory,\nthe result might have been the same, wouldn''t it?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', '後ろ手まゆ', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '後ろ手め3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '後ろ手くちおぉ', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Th-that''s not true...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nTh-that''s not true...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Not true? Then let''s ask your body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nNot true? Then let''s ask your body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -197328,9 +197328,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '83', 'ドレイン拘束てれ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] You...! Wh-what kind of outfit is this...?!///']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nYou...! Wh-what kind of outfit is this...?!///']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Hahaha! With your soaked crotch so\nshamelessly on display, your earlier words hold\nno weight at all!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nHahaha! With your soaked crotch so\nshamelessly on display, your earlier\nwords hold no weight at all!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -197338,23 +197338,23 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くち', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Now then, changing the subject, my\ndesire to exact revenge on you wasn''t solely to\nreclaim my dignity.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nNow then, changing the subject, my desire to exact\nrevenge on you wasn''t solely to reclaim my dignity.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] The unique trait within your body has\nignited my spirit as a researcher. Using it will\nadvance my research even further... or so I thought.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nThe unique trait within your body has ignited my\nspirit as a researcher. Using it will advance my\nresearch even further... or so I thought.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ドレイン拘束まゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ドレイン拘束め', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Are you talking about the Sensation\nRestraint? Unfortunately, I don''t have that\nanymore. If I did, I wouldn''t be in this\nsituation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nAre you talking about the Sensation Restraint?\nUnfortunately, I don''t have that anymore.\nIf I did, I wouldn''t be in this situation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] It''s not that. Though I''d be lying if\nI said I wasn''t interested, it would only hinder\nmy research.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nIt''s not that. Though I''d be lying if I\nsaid I wasn''t interested, it would only\nhinder my research.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] What I''m interested in is your\n''Recharge Trait,'' which allows you to endlessly\nreplenish and release energy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nWhat I''m interested in is your ''Recharge Trait,'' which\nallows you to endlessly replenish and release energy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ドレイン拘束めひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Ngh... that one... that''s unexpected.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNgh... that one... that''s unexpected.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Frankly, I believe the essence of your strength\nlies in the bodily enhancements and high-energy releases that\ncome with it. This is likely an inherited trait passed down\nthrough your lineage.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nFrankly, I believe the essence of your strength lies in the bodily\nenhancements and high-energy releases that come with it. This is\nlikely an inherited trait passed down through your lineage.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ドレイン拘束めひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -197368,17 +197368,17 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] ...Ah...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...Ah...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Do you remember this device? It''s the\nsame as the one worn by the heroine you rescued.\nYou might find it easier to understand if I call\nit an ''Energy Drain Device.''']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nDo you remember this device? It''s the same as the one worn\nby the heroine you rescued. You might find it easier to\nunderstand if I call it an ''Energy Drain Device.''']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ドレイン拘束まゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くち', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] That design... no way...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nThat design... no way...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Yes, exactly. Before, you wouldn''t\nhave even imagined it, but now you''ve gained\nsexual knowledge as well.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nYes, exactly. Before, you wouldn''t have\neven imagined it, but now you''ve gained\nsexual knowledge as well.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] ...S-stop...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...S-stop...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -197392,7 +197392,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Nghh... ahhh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNghh... ahhh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -197400,9 +197400,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くち', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] How is it? It''s a custom-made device\ncreated specifically for you, based on the data I\nreceived from the chairman.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nHow is it? It''s a custom-made device created specifically\nfor you, based on the data I received from the chairman.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] The biological cushioning on the back of the device\nperfectly envelops your clitoris, doesn''t it? Furthermore, the\nrod-shaped structure reaches every fold inside your vagina,\ndesigned to bring pleasure to your female hole.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】 The biological cushioning on the back of the device\nperfectly envelops your clitoris, doesn''t it? Furthermore, the\nrod-shaped structure reaches every fold inside your vagina,\ndesigned to bring pleasure to your female hole.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -197414,16 +197414,16 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '84', 'ドレイン拘束なみだ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] ...Ahh, haah... haahh♡ No, I can''t...\nescape... from the stimulation...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...Ahh, haah... haahh♡ No, I can''t...\nescape... from the stimulation...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor] Additionally, the vine-like fleshy tendrils inserted\ninto your ass manipulate your vaginal walls from the inside,\nensuring your genitals never grow accustomed to the pleasure and\namplifying it many times over. This is my masterpiece of a device.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】 Additionally, the viny, fleshy tendrils inserted\ninto your ass manipulate your vaginal walls from the inside,\nensuring your genitals never grow accustomed to the pleasure and\namplifying it many times over. This is my masterpiece of a device.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: The sensors detect the areas that are throbbing\nand aching, and gently massage them with a high-concentration\naphrodisiac-laced lubricant. Judging by that face of yours,\nyou''re about to climax, aren''t you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】 The sensors detect the areas that are throbbing\nand aching, and gently massage them with a high-concentration\naphrodisiac-laced lubricant. Judging by that face of yours,\nyou''re about to climax, aren''t you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -197435,9 +197435,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '14、くちゅ 長 03', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: ...That''s not... ngh♡ I-I''m going to...\nno, I can''t... I have to hold it in... nghhh...♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...That''s not... ngh♡ I-I''m going to... no,\nI can''t... I have to hold it in... nghhh...♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: I won''t let you hold it in. I''ll\nattach a device to your nipples as well. It''s a\nnipple-licking machine infused with succubus\nsaliva.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nI won''t let you hold it in. I''ll attach a device\nto your nipples as well. It''s a nipple-licking\nmachine infused with succubus saliva.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ドレイン拘束めひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '自動ドア閉まる', 'pitch': !!int '150', 'volume': !!int '65'}]}
|
||||
|
|
@ -197454,14 +197454,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くち', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: ...No way...♡ E-even my chest... ahhnn!\nStop it... my nipples... they''re too sensitive\nright now♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...No way...♡ E-even my chest... ahhnn!\nStop it... my nipples... they''re too\nsensitive right now♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '221.0', 'b': !!float '255.0', 'a': !!float '153.0'}, !!int '30', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '14、くちゅ 長 03', 'pitch': !!int '120', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ドレイン拘束めとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '86', 'ドレイン拘束びく', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: \{...Ah, ah... nooo ahhhhhh♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n\{...Ah, ah... nooo ahhhhhh♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 100']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '80', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -197511,9 +197511,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Hahh♡! Hahh♡! Ah, ahhnn...! *twitch*\n*twitch*']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHahh♡! Hahh♡! Ah, ahhnn...! *twitch* *twitch*']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Hahaha! What an intense climax! Such\nhealthy and lewd convulsions. I can no longer call\nyou a dead fish!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nHahaha! What an intense climax! Such healthy\nand lewd convulsions. I can no longer call\nyou a dead fish!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Darkness1', 'pitch': !!int '70', 'volume': !!int '50'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'ドレイン拘束ドレイン', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
|
|
@ -197527,20 +197527,20 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: (W-what is this...? This climax\nfeels... so much more draining than usual...\nIt''s too good, I can''t put any strength into\nmy body...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(W-what is this...? This climax feels... so much more\ndraining than usual... It''s too good, I can''t put any\nstrength into my body...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: You''ve realized it, haven''t you?\nThis device extracts mana energy from women during\ntheir climax.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nYou''ve realized it, haven''t you?\nThis device extracts mana energy\nfrom women during their climax.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Every human possesses life energy\nthat can be automatically generated. However, when\nthey reach sexual climax, that energy is released\nfrom their body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nEvery human possesses life energy that can be automatically\ngenerated. However, when they reach sexual climax, that\nenergy is released from their body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Normally, the release of energy doesn''t\ncome with any sensation, but only during the peak of\nsexual arousal does the release generate immense\npleasure. That is the sensation of climax.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nNormally, the release of energy doesn''t come with any sensation,\nbut only during the peak of sexual arousal does the release\ngenerate immense pleasure. That is the sensation of climax.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: When the genes of different sexes combine,\nthat life energy is absorbed into the fertilized egg,\ngiving birth to new life. I hypothesize that this is why\nthe release of life energy is accompanied by pleasure.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】 When the genes of different sexes combine, that\nlife energy is absorbed into the fertilized egg, giving birth\nto new life. I hypothesize that this is why the release of\nlife energy is accompanied by pleasure.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ドレイン拘束め', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ドレイン拘束まゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くち', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -197548,12 +197548,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0', !!int '120', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Hahh, hahh... your explanation is too\nlong... I''m not listening.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHahh, hahh... your explanation is too long...\nI''m not listening.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then allow me to continue my monologue. This device takes\nadvantage of the loosened cap on life energy during climax\nto forcibly extract several times the usual amount of energy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: In other words, the pleasure of climax is\namplified several times over. While it comes with fatigue\nand a sense of weakness, that only adds to the sexual\nsensation. This is the full scope of the Energy Drain.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】 In other words, the pleasure of climax is amplified\nseveral times over. While it comes with fatigue and a sense of\nweakness, that only adds to the sexual sensation.\nThis is the full scope of the Energy Drain.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -197561,13 +197561,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ドレイン拘束まゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Changing the subject, based on the\ndata I received from the chairman, it seems that\nwhen you''re aroused or experiencing pleasure, your\nenergy conversion efficiency drops significantly.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nChanging the subject, based on the data I received from the\nchairman, it seems that when you''re aroused or experiencing\npleasure, your energy conversion efficiency drops significantly.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: This is likely due to your unique\nconstitution, which has an extraordinary capacity\nfor storing energy. Your body applies a brake to\nprevent energy leakage.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nThis is likely due to your unique constitution, which\nhas an extraordinary capacity for storing energy.\nYour body applies a brake to prevent energy leakage.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Therefore, even with the Energy Drain just\nperformed, the amount extracted is at most equivalent to\nthat of an ordinary woman... While that''s still plenty of\nenergy, it''s not what I desire.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nTherefore, even with the Energy Drain just performed, the amount\nextracted is at most equivalent to that of an ordinary woman...\nWhile that''s still plenty of energy, it''s not what I desire.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Considering your unparalleled energy storage\ncapacity and recharge speed, you could be transformed into\nan energy generation device several dozen times... no, over\na hundred times more powerful!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nConsidering your unparalleled energy storage capacity and recharge\nspeed, you could be transformed into an energy generation device\nseveral dozen times... no, over a hundred times more powerful!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -197601,7 +197601,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '5']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: ...Nnghh ahhh♡! It''s... moving again...\nhyahh♡ I-I''m going to... ah, ahhh!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...Nnghh ahhh♡! It''s... moving again...\nhyahh♡ I-I''m going to... ah, ahhh!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '04、しぶき 短 04', 'pitch': !!int '125', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '07、しぶき 短 07', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '224', 'p': [!ruby/object:Color {'r': !!float '255.0', 'g': !!float '204.0', 'b': !!float '255.0', 'a': !!float '119.0'}, !!int '15', !!bool 'false']}
|
||||
|
|
@ -197628,7 +197628,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '5']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ドレイン拘束めひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: \{...Ah, ah... nooo ahhhhhh♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n\{...Ah, ah... nooo ahhhhhh♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 100']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '80', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -197678,14 +197678,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くち', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: (A-again with the suction...♡ And this\ntime... both the pleasure and the weakness feel\neven more intense...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(A-again with the suction...♡ And this time...\nboth the pleasure and the weakness feel even\nmore intense...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: That''s right. From now on, I''ll make\nyou climax over and over again, performing Energy\nDrain repeatedly... until the cap on your energy\nis completely loose.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nThat''s right. From now on, I''ll make you climax over\nand over again, performing Energy Drain repeatedly...\nuntil the cap on your energy is completely loose.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ドレイン拘束めひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '04、しぶき 短 04', 'pitch': !!int '125', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '07、しぶき 短 07', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
|
|
@ -197713,9 +197713,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '5']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ドレイン拘束くちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: ...I-I''m going to... can''t hold it...\nah, ahhh! Stop it... I''m going to cumuuu♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...I-I''m going to... can''t hold it... ah,\nahhh! Stop it... I''m going to cumuuu♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: By the time your energy generation\nefficiency reaches its peak... heh heh heh... you\nmight even end up "leaking" uncontrollably.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nBy the time your energy generation efficiency\nreaches its peak... heh heh heh... you might\neven end up "leaking" uncontrollably.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '04、しぶき 短 04', 'pitch': !!int '125', 'volume': !!int '100'}]}
|
||||
|
|
@ -197824,18 +197824,18 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '14、くちゅ 長 03', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: ...Ah... ah... ahhh... ahhhhhhh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...Ah... ah... ahhh... ahhhhhhh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Hahaha... magnificent! The energy\nefficiency is more than double my expectations!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nHahaha... magnificent! The energy efficiency\nis more than double my expectations!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Well, that also means you''re feeling\nmore than double what I anticipated. I wonder if\nyour mind can handle it.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nWell, that also means you''re feeling\nmore than double what I anticipated.\nI wonder if your mind can handle it.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Now that I''ve obtained such an\nefficient "device," my research will progress\neven further. Hah, hahahaha!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nNow that I''ve obtained such an efficient\n"device," my research will progress even\nfurther. Hah, hahahaha!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -201062,7 +201062,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '16、じぶき 長 01', 'pitch': !!int '110', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Female Samurai】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming... I''m cumminggg♡! [Battle Shrine\nMaiden] I''m cummmiiinnngggg♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cumming... I''m cumminggg♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Battle Shrine Maiden】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I''m cummmiiinnngggg♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -201543,7 +201545,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Sakyuma]: Alright, place it right here~.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】\nAlright, place it right here~.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '1', 'はいけい校門', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '139', !!int '139', !!int '0', !!int '0', !!int '-190']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '140', !!int '140', !!int '0', !!int '0', !!int '-10']}
|
||||
|
|
@ -201552,7 +201554,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '241', 'p': [!ruby/object:RPG::BGM {'name': 'Town3', 'volume': !!int '50', 'pitch': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Sakyuma]: Hmm, it''s well-made.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】\nmm, it''s well-made.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '139', !!int '139', !!int '0', !!int '0', !!int '-200']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '140', !!int '140', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'キョーコ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -201561,13 +201563,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', 'キョーコてれ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Sensei, what are you doing at the most\nprominent spot at the school entrance?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSensei, what are you doing at the most\nprominent spot at the school entrance?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Ah, perfect timing. As you can\nsee, I''m placing the bust of the principal... the\nheadmaster.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nAh, perfect timing. As you can\nsee, I''m placing the bust of\nthe principal... the headmaster.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: There''s a principal at this school?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nThere''s a principal at this school?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Yes, this is our headmaster,\nMashiro-sensei.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nYes, this is our headmaster, Mashiro-sensei.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'バトル石像', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆキリ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -201582,18 +201584,18 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', 'キョーコてれ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつうほそめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Whoa, so sexy♡ I want to meet her♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nWhoa, so sexy♡ I want to meet her♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: (Hehe, the brainwashing worked\nperfectly, and she''s forgotten about her. This\nstatue uses Mashiro-chan''s energy-charging nature\nto emit a powerful hypnotic suggestion over a wide\narea.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】 (Hehe, the brainwashing worked\nperfectly, and she''s forgotten about her. This statue\nuses Mashiro-chan''s energy-charging nature to emit a\npowerful hypnotic suggestion over a wide area.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: (It''s essentially a new hypnotic\nbarrier device. As long as this statue exists, our\ndefense is perfect. It''s impossible to recognize\nthis statue as a defense system. Furthermore, the\nmoment someone sees it, their recognition of\nMashiro-chan will also disappear.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n(It''s essentially a new hypnotic barrier device. As\nlong as this statue exists, our defense is perfect. It''s\nimpossible to recognize this statue as a defense system.\n\>【Masaki-Sensei】\<\nFurthermore, the moment someone sees it, their\nrecognition of Mashiro-chan will also disappear.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: (Since Mashiro-chan destroyed the\nexisting hypnotic barrier device, she has to pay\nfor the loss with her body, quite literally.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n(Since Mashiro-chan destroyed the existing\nhypnotic barrier device, she has to pay for\nthe loss with her body, quite literally.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -201601,7 +201603,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Oh, Sensei, I brought that girl you\nmentioned. Look, look, come on over here, Mac-\nchan.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOh, Sensei, I brought that girl you\nmentioned. Look, look, come on over\nhere, Mac-chan.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '22']}
|
||||
|
|
@ -201622,21 +201624,21 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '08、しぶき 短 08', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: W-wait, I understand, so stop pulling\nme... Ahh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nW-wait, I understand, so stop pulling me... Ahh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Oh my, you''re the transfer\nstudent I''ve heard about. Welcome, I''m glad to\nhave you here. Your face is red; are you alright?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nOh my, you''re the transfer student I''ve\nheard about. Welcome, I''m glad to have you\nhere. Your face is red; are you alright?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: Nn... No, please don''t worry about\nit...! N-nice to meet you, Chairwoman. My name is\nTomoeda Maki, and I''ll be in your care starting\ntoday.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nNn... No, please don''t worry about it...! N-nice\nto meet you, Chairwoman. My name is Tomoeda Maki,\nand I''ll be in your care starting today.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Nice to meet you, Tomoeda-san.\nI''m Masaki-sensei, the chairwoman and your\nhomeroom teacher.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nNice to meet you, Tomoeda-san. I''m\nMasaki-sensei, the chairwoman and\nyour homeroom teacher.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -201645,7 +201647,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'オペ子ながしめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (Masaki... This woman is Sakyuma...!\nIf I could capture her right now...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(Masaki... This woman is Sakyuma...!\nIf I could capture her right now...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -201653,7 +201655,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (...No, now is not the time. Finding\nMashiro''s whereabouts takes priority...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(...No, now is not the time. Finding Mashiro''s\nwhereabouts takes priority...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -201680,23 +201682,23 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '08、しぶき 短 08', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (B-but still... My body has been\nfeeling strange since this morning... Especially\nmy chest and... down there are throbbing...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(B-but still... My body has been feeling strange\nsince this morning... Especially my chest and...\ndown there are throbbing...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '11、しぶき 短 11', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子こま2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (It just won''t stop...♡ It''s rubbing\nand throbbing... I can''t even walk properly...\nW-why is this happening...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(It just won''t stop...♡ It''s rubbing and\nthrobbing... I can''t even walk properly...\nW-why is this happening...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: (Oh my, even after I thoroughly\npampered her, it seems the finishing hypnosis from\nyesterday worked perfectly. She''s completely\nforgotten about me.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n(Oh my, even after I thoroughly pampered her, it\nseems the finishing hypnosis from yesterday worked\nperfectly. She''s completely forgotten about me.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: (Could it be the aftereffects of\nabsorbing too much unfamiliar lewd energy that\nday? Even through her uniform, her chest is\nvisibly perky. As expected, it seems she''s\ndeveloped a chronic arousal syndrome from lewd\nenergy addiction.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n(Could it be the aftereffects of absorbing too much\nunfamiliar lewd energy that day? Even through her\nuniform, her chest is visibly perky.)\n\>【Masaki-Sensei】\<\n(As expected, it seems she''s developed a\nchronic arousal syndrome from lewd energy\naddiction.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: (But too bad, I''ve erased all her\nmemories of that day. She has no idea why her\nthree little beans are standing at attention.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n(But too bad, I''ve erased all her memories\nof that day. She has no idea why her three\nlittle beans are standing at attention.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -201704,7 +201706,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: By the way, transfer student,\nthis here is the statue of our school''s new\nprincipal.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nBy the way, transfer student, this here is\nthe statue of our school''s new principal.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子ふつう', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
|
|
@ -201716,7 +201718,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: Wha... Mash...----']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nWha... Mash...----']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -201725,29 +201727,29 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子こま2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: ----...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n----...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: What''s wrong? Did the mature\ndesign of the statue make your chest tingle with\nexcitement?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nWhat''s wrong? Did the mature design of the statue\nmake your chest tingle with excitement?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'オペ子ながしめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: !? N-no...! I was just surprised to\nsuddenly see such an embarrassing statue...! Why\nis the statue in such a shameful pose!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n!? N-no...! I was just surprised to suddenly\nsee such an embarrassing statue...! Why is\nthe statue in such a shameful pose!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: "Shameful pose," you say~\nPrincipal♡ Isn''t that right? It''s so embarrassing,\nisn''t it♪']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\n"Shameful pose," you say~\nPrincipal♡ Isn''t that right?\nIt''s so embarrassing, isn''t it♪']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: What do you think? Do you feel\nembarrassed too, Principal? Yes, yes. You''re\nconscious, after all. And to extract energy, your\nlower half is still drenched and draining inside\nthe hole.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】 What do you think? Do you feel\nembarrassed too, Principal? Yes, yes. You''re\nconscious, after all. And to extract energy, your\nlower half is still soaked and draining inside the hole.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: From now on, you''ll display\nthis humiliating and shameful pose, a symbol\nof your defeat, to all the students.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nFrom now on, you''ll display this humiliating\nand shameful pose, a symbol of your defeat,\nto all the students.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Even to the new\nstudents in the upcoming semester.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nEven to the new students in the upcoming semester.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: The fate of a defeated\ninfiltrator who can''t even hide their body. We\nmust show it to all the students.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nThe fate of a defeated infiltrator\nwho can''t even hide their body.\nWe must show it to all the students.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: But don''t worry. I''ll release you\nonce I get bored or when a better barrier device\nis completed. Though it might take hundreds of\nyears.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nBut don''t worry. I''ll release you once I get bored\nor when a better barrier device is completed. Though,\nthat might take hundreds of years.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: W-what are you mumbling about? Hurry\nup... hurry up...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nW-what are you mumbling about?\nHurry up... hurry up...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -201756,32 +201758,32 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子こま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: (...Huh...? Capturing this woman...\nNo, there was something more important... What was\nI here for...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\n(...Huh...? Capturing this woman...\nNo, there was something more important...\nWhat was I here for...?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Oh, my apologies. Well then,\nTomoeda-san, our academy promises to thoroughly\n''educate'' you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nOh, my apologies. Well then, Tomoeda-san, our\nacademy promises to thoroughly ''educate'' you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: I''m sure the principal is also\nlooking forward to your ''growth.'' With the statue\nhere, you''ll see her every day. The academy''s\n''education'' is strict, you know? Are you prepared?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】 I''m sure the principal is also\nlooking forward to your ''growth.'' With the statue\nhere, you''ll see her every day. The academy''s\n''education'' is strict, you know? Are you prepared?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子キリ2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: O-of course! No matter how tough the\npath may be, I will overcome it!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nO-of course! No matter how tough the\npath may be, I will overcome it!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Good answer. Oogami-san, could\nyou show her around the school? And make it a\nbrisk tour♪']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nGood answer. Oogami-san, could\nyou show her around the school?\nAnd make it a brisk tour♪']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Got it~. Mac-chan, this way, this way.\nFirst, the first floor, the shoe lockers are\nlocated...---']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nGot it~. Mac-chan, this way, this way.\nFirst, the first floor, the shoe lockers\nare located...---']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'オペ子こま3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'オペ子ながしめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'オペ子なみだ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '11、しぶき 短 11', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Maclaire]: Hyaaah♡ W-wait...! Please slow down a\nbit♡ It''s rubbing... it''s rubbing too much♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】\nHyaaah♡ W-wait...! Please slow down a bit♡\nIt''s rubbing... it''s rubbing too much♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -201790,7 +201792,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '99', 'はいけいくろ', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '99', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Masaki-sensei]: Yes, yes, how beautiful it is to\nsee such camaraderie. Now then...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】\nYes, yes, how beautiful it is to\nsee such camaraderie. Now then...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '242', 'p': [!!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '3', !!null 'null', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
|
|||
|
|
@ -666,7 +666,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['(Sakyuma knew about the organization from the very\nbeginning. She had a deep connection with someone.\nThat person is...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Kaijouin Mashiro', 'Kaijouin Masumi', 'Maclaire'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Kaijouin Mashiro', 'Kaijouin Masumi', 'McClaire'], !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', '戒錠院 真白']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
|
|||
|
|
@ -878,7 +878,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"A one-way path to the area start point.")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
|
|
|
|||
|
|
@ -439,7 +439,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '0', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(I mean... this is the first time I''ve touched\nmyself so thoroughly... S-so this is what the\ninside of my slit feels like... It''s a pretty\ncomplex structure... ngh, it itches...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(I mean... this is the first time I''ve touched myself so\nthoroughly... S-so this is what my slit''s insides feel\nlike... Pretty complex structure... ngh, it itches...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -647,7 +647,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Suit hack has been disabled.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Alright...! Let''s hack this one together\ntoo...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nAlright...! Let''s hack this one together too...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -656,7 +656,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Cyber20-1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【System Screen】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lock on the 3F Chairman''s Office door has been\nreleased.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The lock on the 3F Chairman''s Office door has been released.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '1', !!int '92']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '3', !!bool 'true']}
|
||||
|
|
@ -684,13 +684,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Ugh... It''s so obvious that the crotch\narea is wet... S-So embarrassing...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nUgh... It''s so obvious that my crotch\narea is wet... S-So embarrassing...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Phew... I thought it felt like being\nnaked in this suit, but wearing it really gives a\ndifferent sense of security...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nPhew... I thought it felt like being naked\nin this suit, but wearing it really gives\na different sense of security...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '230', !!int '230', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -3851,7 +3851,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The aphrodisiac effect makes my crotch burn hot! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
|
|
@ -3874,7 +3874,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The aphrodisiac effect makes my crotch burn hot! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
|
|
|
|||
|
|
@ -1391,7 +1391,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The aphrodisiac effect makes my crotch burn hot! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
|
|
@ -1420,7 +1420,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The aphrodisiac effect makes my crotch burn hot! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
|
|
|
|||
|
|
@ -467,7 +467,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Just adjusting the position of the swimsuit\''s crotch\nfabric,")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
|
|
@ -530,11 +530,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_variables[110] = 0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"With every step I take, the swimsuit digs into my crotch, ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"With every step I take, the swimsuit digs into my crotch, ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"and my clitoris rubs, making me feel it...! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"and my clitoris rubs, making me feel it...! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '289', !!bool 'false']}
|
||||
|
|
|
|||
|
|
@ -918,19 +918,19 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '83', !!int '0', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '79', 'セリフクリ6', !!int '0', !!int '0', !!int '325', !!int '50', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro, overwhelmed by the pleasure from her swollen\nclitoris,")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro, overwhelmed by the pleasure from her swollen clitoris, ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"is writhing her hips, on the verge of climax!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"is writhing her hips, on the verge of climax! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '90', 'セリフ耐えなきゃっ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro, unable to resist the sensation from her fully\nexposed")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro, unable to resist the sensation from her fully exposed ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"clitoris, is about to reach her limit!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
|
|
@ -957,19 +957,19 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '83', !!int '0', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフクリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, trembling from the inescapable pleasure of her\nclitoris,")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, trembling from the inescapable pleasure of her clitoris, ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"is moaning sweetly with her body quivering…!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"is moaning sweetly with her body quivering…! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフ衣擦れクリ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, feeling the pleasure in her clitoris upon\nlanding,")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, feeling the pleasure in her clitoris upon landing, ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"is frozen in place, unable to move…!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
|
|
@ -988,9 +988,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '83', !!int '0', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフ衣擦れクリ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, confused by the pleasure she feels in her\nclitoris")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, confused by the pleasure she feels in her clitoris ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"just from jumping, is at a loss…!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
|
|
@ -998,9 +998,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフ衣擦れクリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 400, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, unable to move due to the stimulation of her\nerect clitoris")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro, unable to move due to the stimulation of her erect clitoris ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"rubbing, is fumbling in place…!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
|
|
|
|||
|
|
@ -270,7 +270,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] (Huff... nnngh... My... my pussy feels\nso hot... I want it...♡ I don''t even know what I\nwant, but... I want it so bad...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\n(Huff... nnngh... My... my pussy feels so hot...\nI want it...♡ I don''t even know what I want,\nbut... I want it so bad...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3レ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '90', 'セリフあっふぁ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -314,9 +314,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '90', 'セリフあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり3ながしめ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Th-this isn''t the time for this...\nbut... ahhh, f-fine... I''ll annihilate you...! If\nyou want to live, return the hostage... K-Kyoko,\ngive her back♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nTh-this isn''t the time for this... but... ahhh,\nf-fine... I''ll annihilate you...! If you want to\nlive, return the hostage... K-Kyoko, give her back♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Tch...! Fine... this way, I''ll show\nyou.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nTch...! Fine... this way, I''ll show you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '9']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -352,16 +352,16 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] You seem to be in heat. You must be\ndying to release it. Go ahead, you can relieve\nyourself here.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nYou seem to be in heat. You must be\ndying to release it. Go ahead, you\ncan relieve yourself here.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', '股抑えめ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '3', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Th-this is... because of this pattern on\nmy lower abdomen...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nTh-this is... because of this\npattern on my lower abdomen...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Yes, indeed, it''s because of that\npattern. It''s a demonic mark called the ''Lewd\nCrest,'' which endlessly stirs and amplifies sexual\ndesire in a woman''s body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nYes, indeed, it''s because of that pattern. It''s a\ndemonic mark called the ''Lewd Crest,'' which endlessly\nstirs and amplifies sexual desire in a woman''s body.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] It''s an advanced sorcery wielded by\nsuccubi, the apex of the lewd creature ecosystem.\nYour crotch must be burning and aching, desperate\nfor intercourse. Kukuku... Truly, the beings of\nthe lewd realm are magnificent...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】 It''s advanced sorcery wielded by succubi,\nthe apex of the lewd creature ecosystem. Your crotch\nmust burn and ache, desperate for intercourse. Kukuku...\nTruly, the beings of the lewd realm are magnificent...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Though honestly, even without that\nmark, considering how many obscene acts you''ve\ndisplayed in this lab, the result might not have\nbeen much different.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nThough honestly, even without that mark, considering\nhow many obscene acts you''ve displayed in this lab,\nthe result might not have been much different.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', '股抑えくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -369,7 +369,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(60)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '5', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Th-that''s not true...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nTh-that''s not true...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '998', !!int '998', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '9']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '121', 'p': [!!int '998', !!int '998', !!int '1']}
|
||||
|
|
@ -382,7 +382,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '83', 'バトルてれ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '90', 'セリフあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Look, we''re here. Wake up, you feral\ngirl!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nLook, we''re here. Wake up, you feral girl!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'キョーコ囚われ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆこま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -395,13 +395,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'バイブSE(短)', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまりほそめ3b', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko] N-no more... S-stop sucking me...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nN-no more... S-stop sucking me...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめひらき2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Ky...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nKy...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Damn it, in hindsight, just this\nlittle girl alone was enough for energy\nefficiency. Greed never leads to anything good.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nDamn it, in hindsight, just this little girl\nalone was enough for energy efficiency.\nGreed never leads to anything good.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'バトルめながし2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -410,10 +410,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Attack3', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Judgment Hammer Punch!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nJudgment Hammer Punch!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Damage2', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mad Doctor] Gyaaah! My genius brain!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】\nGyaaah! My genius brain!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -422,14 +422,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', '魔力搾取装置', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '6', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Mashiro] Kyoko! Take this! Kyoko, are you okay?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】\nKyoko! Take this! Kyoko, are you okay?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆこま2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', '魔力搾取装置4', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '18、じぶき 長 03', 'pitch': !!int '120', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまりほそめ3', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Nnnh♡ Be gentle when pulling it out♡ I''m\ngonna cum!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nNnnh♡ Be gentle when pulling it out♡ I''m gonna cum!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめとじ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -453,7 +453,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', 'キョーコ愛液', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまりほそめ2b', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Ugh, thank you for coming to save me,\nMashiro-chan. I can''t believe they sent a whole\narmy of Mojisaki during my commute... Are you\nokay, Mashiro-chan? Did they do anything terrible\nto you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】 Ugh, thank you for coming to save me,\nMashiro-chan. I can''t believe they sent a whole\narmy of Mosidaki during my commute... Are you okay,\nMashiro-chan? Did they do anything terrible to you?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -461,7 +461,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり3', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: You''re so kind...! I love you, Mashiro-\nchan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nYou''re so kind...! I love you, Mashiro-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらきレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -582,7 +582,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: So Mashiro-chan is the type to announce\n"I''m cumming♡" when she climaxes.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nSo Mashiro-chan is the type to announce\n"I''m cumming♡" when she climaxes.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -595,14 +595,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Hey, what are we going to do now? A\nsleepover? Oh, should I help you relieve that\nfrustration? Believe it or not, I''ve been\nexperimenting every night, so I''m confident.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】 Hey, what are we going to do now?\nA sleepover? Oh, should I help you relieve that\nfrustration? Believe it or not, I''ve been\nexperimenting every night, so I''m confident.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Rejected.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: I''ve been turned down.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nI''ve been turned down.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']}
|
||||
|
|
@ -675,7 +675,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '235', 'p': [!!int '79']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '56']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan, that communicator? Didn''t\nyou used to wear it on your thumb? Why are you\nwearing it there now? Trying to be trendy?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan, that communicator? Didn''t you\nused to wear it on your thumb? Why are you\nwearing it there now? Trying to be trendy?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
|
|
@ -684,7 +684,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: So you don''t want to wear it there. Then\nI''ll take it off for you. Oh, a password, huh?\nAlright, it''s off now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nSo you don''t want to wear it there.\nThen I''ll take it off for you. Oh, a\npassword, huh? Alright, it''s off now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '75', 'まど股間2', !!int '0', !!int '0', !!int '90', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -719,14 +719,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Eh, no way!? How did you do that!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: It''s called a woman''s intuition. I see,\nit was analyzed and then tampered with. So, what\ndo you want to do? Should I crush it?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nIt''s called a woman''s intuition. I see, it\nwas analyzed and then tampered with. So, what\ndo you want to do? Should I crush it?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '57']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Ah, um... I need it for communication, so can you\ngive it back for now?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Okay. Should I put it on your ring\nfinger?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nOkay. Should I put it on your ring finger?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -734,9 +734,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Thumb, right?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: I put it on your ring finger♡ A ring on\nthe right-hand ring finger is said to calm the\nmind and help you regain your true self.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nI put it on your ring finger♡ A ring on the\nright-hand ring finger is said to calm the\nmind and help you regain your true self.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: Plus, even if the ring explodes, you can\nstill hold a weapon at worst.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nPlus, even if the ring explodes, you\ncan still hold a weapon at worst.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -747,7 +747,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['[Kyoko]: I''ll set a password (MSR07211919KYKDISK)\nso the teacher can''t remove it again. I''ll also\nlock the detonation settings.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Kyoko】\nI''ll set a password (MSR07211919KYKDISK)\nso the teacher can''t remove it again.\nI''ll also lock the detonation settings.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
|
|||
|
|
@ -193,11 +193,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Desk Scribble] Barrier Activated']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Oh, this was a thing... If I remember\nright, you had to rub your... um... crotch against\nthis desk to move forward, right?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nOh, this was a thing... If I remember right,\nyou had to rub your... um... crotch against\nthis desk to move forward, right?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] ...To move forward...! It''s all for the\nsake of moving forward, nothing else...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n...To move forward...! It''s all for the\nsake of moving forward, nothing else...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -232,7 +232,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 10']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Nn... Nnngh...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNn... Nnngh...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -243,14 +243,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '86', '角オナびく', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] T-This desk... It''s all slimy and\nwriggling like a living thing... It feels\ng-good♡... No, I mean, it feels gross...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nT-This desk... It''s all slimy and wriggling\nlike a living thing... It feels g-good♡...\nNo, I mean, it feels gross...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '角オナめとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '29']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 20']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] And... it''s not just the desk... My\nplace down there is so much more sensitive than\nback then... The pressure feels... so good...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nAnd... it''s not just the desk... My place down\nthere is so much more sensitive than back then...\nThe pressure feels... so good...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -259,10 +259,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (Come to think of it, this method was my\nfirst... my very first masturbation, wasn''t it?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(Come to think of it, this method was my first...\nmy very first masturbation, wasn''t it?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (I still can''t forget the shock from\nback then... The moment it felt like electricity\nran through me down there, it was like the whole\nworld changed colors...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(I still can''t forget the shock from back then...\nThe moment it felt like electricity ran through me down\nthere, it was like the whole world changed colors...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -270,7 +270,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', '角オナまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (At that time, I decided that would be\nthe last time I''d make myself feel good...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(At that time, I decided that would be the\nlast time I''d make myself feel good...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -310,12 +310,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (But after that, every time I got\naroused, I ended up doing it again... feeling\ngood... unable to stop...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(But after that, every time I got aroused,\nI ended up doing it again... feeling good...\nunable to stop...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', '角オナまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] (This... this weakness of mine that I\nthought I absolutely had to avoid... even my\nclitoris is being focused on and teased...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n(This... this weakness of mine that I thought\nI absolutely had to avoid... even my clitoris\nis being focused on and teased...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -328,7 +328,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 60']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Haa... Haaaah...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHaa... Haaaah...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '13、しぶき 中 01', 'pitch': !!int '120', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 70']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '29']}
|
||||
|
|
@ -361,7 +361,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 95']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] It''s been so long since I last\nmasturbated♡ It feels... so good...♡ I can''t stop\nmy hips♡ I''m gonna cum... I''m cumming♡ Cumming,\ncumming, cumming...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nIt''s been so long since I last masturbated♡ It\nfeels so good...♡ I can''t stop my hips♡ I''m gonna\ncum... I''m cumming♡ Cumming, cumming, cumming...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '角オナくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '86', '角オナびくびく', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '17、じぶき 長 02', 'pitch': !!int '120', 'volume': !!int '80'}]}
|
||||
|
|
@ -369,7 +369,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 99']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] \{C-Cummiiiiiing~~~~♡♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\n\{C-Cummiiiiiing~~~~♡♡!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', '角オナまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -498,10 +498,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめとろん', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4とろん', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] Haa... Haaaah...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHaa... Haaaah...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4とろん', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro] I-I don''t want to hold back from cumming\nanymore... I want to cum more...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI-I don''t want to hold back from cumming\nanymore... I want to cum more...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -510,7 +510,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '50'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '167']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '2', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro has become \C[6]Fetish: Orgasm\nObsession\C[0]... From now on, Mashiro will\nconstantly experience increased frustration until\nclimaxing, and holding back orgasms will become\neven harder. This state cannot be undone.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro has gained \C[6]Fetish: Orgasm Obsession\C[0]... From now on,\nMashiro will constantly experience increased frustration\nuntil climaxing, and holding back orgasms will become\neven harder. This state cannot be undone.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -918,7 +918,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '04、くちゅ 短 04', 'pitch': !!int '95', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり4うわむきめ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s like the gas from under the pool... it''s\nfilling the air... My pussy... my pussy is\nsqueezing tight♡ My nipples and clit are erect...\ni-it''s unbearable...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s like the gas from under the pool... it''s filling\nthe air... My pussy... my pussy is squeezing tight♡ My\nnipples and clit are erect... i-it''s unbearable...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '53']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '49']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
|
|
@ -961,7 +961,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマこまり', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, coming here means you sniffed out information\nabout our company''s ''product'' trade deals, huh? We\nwere being pretty strict about it, but you figured\nit out well.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['So, coming here means you sniffed out information about\nour company''s ''product'' trade deals, huh? We were being\npretty strict about it, but you figured it out well.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '12']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '1', !!int '96']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
|
|
@ -1008,10 +1008,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The tug-of-war between reason, pride, and lust.\nIt''s always such a sight to see.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By now, you must already be experiencing it\nfirsthand. As long as you''re breathing this air,\nyour pussy won''t dry up, and your nipples and clit\nwill never stop being erect.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['By now, you must already be experiencing it firsthand.\nAs long as you breathe this air, your pussy won''t dry,\nand your nipples and clit will never stop being erect.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That expression of frustration as your lustful\nbuds, eager to betray your rationality, are sealed\nby the chastity belt. Yes, yes, it''s a feast for\nthe eyes.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That expression of frustration as your lustful buds,\neager to betray your rationality, are sealed by the\nchastity belt. Yes, yes, it''s a feast for the eyes.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1066,7 +1066,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(...It''s off...! Now I can...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, yes. Now you can cum as much as you want. You\ncan even go home and masturbate all day if you''d\nlike.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Yes, yes. Now you can cum as much as you want.\nYou can even go home and masturbate all day if\nyou''d like.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '4']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1083,10 +1083,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, knowing you and your bravado, that''s exactly\nwhat I''d expect. So, I''ve transferred a part of\nthe Lust Realm into the path to the venue.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In other words, while this is still the human\nworld, its nature is almost entirely that of the\nLust Realm. The arousal gas, lustful creatures,\nand erotic traps here are on a whole different\nlevel. Each one will give you the ultimate\npleasure.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['In other words, while this is still the human\nworld, its nature is almost entirely that of\nthe Lust Realm.\n\>【Sakyuma】\<\nThe arousal gas, lustful creatures, and erotic\ntraps here are on a whole different level.\nEach one will give you the ultimate pleasure.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Meanwhile, our prey is someone whose body is still\nunaccustomed to sexual pleasure, on the verge of\nexploding from being denied climax. A single\nfemale drowning in ripened lust.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Meanwhile, our prey is someone whose body is\nstill unaccustomed to sexual pleasure, on the\nverge of exploding from being denied climax.\n\>【Sakyuma】\<\nA single female, drowning in ripened lust.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If left alone, she might start masturbating at any\nmoment. Whether she can even make it to the venue\nis highly questionable.']}
|
||||
|
|
@ -1890,7 +1890,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s a stationary communication device made using\ntechnology from another world. With this device,\nyou can repair clothes or even shop. It''s AI-\nbased, so it can''t hold a conversation though.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['It''s a stationary communication device made\nusing technology from another world. With this\ndevice, you can repair clothes or even shop.\n\>【Mashiro】\<\nDespite all this, it''s AI-based, so\nit still can''t hold a conversation.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろふつうながしめ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['What should I do?']}
|
||||
|
|
|
|||
|
|
@ -145,7 +145,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ugh... uuh... mm... nngh...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nUgh... uuh... mm... nngh...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']}
|
||||
|
|
@ -159,7 +159,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆきり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Hah!? Was I knocked out? No way, with that\nmethod...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHah!? Was I knocked out?\nNo way, with that method...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'false']}
|
||||
|
|
@ -168,18 +168,18 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Huh? Where is this?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHuh? Where is this?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Hmm~...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHmm~...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつうほそめ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Lucky♪ Sakyuma''s thought interference and\nmovement inhibition don''t apply here. Alright,\nlet''s escape on my own.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nLucky♪ Sakyuma''s thought interference and movement\ninhibition don''t apply here. Alright, let''s escape\non our own.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -189,7 +189,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリ', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Time to show off the skills of the world''s\nmost amazing heroine, ''The Awesome (The Great\nGod),'' that everyone''s been talking about!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nTime to show off the skills of the world''s most\namazing heroine, ''The Awesome (The Great God),''\nthat everyone''s been talking about!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -450,7 +450,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつうほそめ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ah, this is a piece of cake. Let''s make a\nquick escape.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nAh, this is a piece of cake.\nLet''s make a quick escape.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::Event::Page
|
||||
|
|
|
|||
|
|
@ -613,15 +613,15 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '83', 'キョーコ右てれ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2b', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Uuu... N-no... My pussy is starting to\nthrob... I-I can''t put any strength into it...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nUuu... N-no... My pussy is starting to throb...\nI-I can''t put any strength into it...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ku... Ku... My pussy is rubbing, and I\ncan''t fight...///']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nKu... Ku... My pussy is rubbing,\nand I can''t fight...///']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] I didn''t know... When I regained my\nintelligence, my sense of shame increased so\nmuch... I can''t believe I used to take off my\npanties as a countermeasure.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI didn''t know... When I regained my intelligence, my\nsense of shame increased so much... I can''t believe I\nused to take off my panties as a countermeasure.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -634,7 +634,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右めながし2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Hmm... Should I take off my panties...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHmm... Should I take off my panties...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '銃火器・レーザーガン02', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '銃火器・レーザーガン01', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆきり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -646,7 +646,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2b', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ugh! No! I''m not taking them off, so go\naway!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nUgh! No! I''m not taking them off, so go away!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']}
|
||||
|
|
|
|||
|
|
@ -67,23 +67,23 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '953']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Nn... no... I told you, aphrodisiac gas is\na no... Ah, crap... I inhaled it out of habit...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nNn... no... I told you, aphrodisiac gas is a no...\nAh, crap... I inhaled it out of habit...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'キョーコ右まゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'キョーコ右くちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ3b', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Ugh... kuh♡ My whole body, ah, it''s so\nhot...♡ I''m soaking wet and I can''t stop...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nUgh... kuh♡ My whole body, ah, it''s so hot...♡\nI''m soaking wet and I can''t stop...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右めとじ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ3b', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] Haa, haa... I-I can''t take it anymore...\nWhen I get aroused... my body remembers all the\ntraining I''ve been through...♡ Like this, I can''t\nfight...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHaa, haa... I-I can''t take it anymore... When I get\naroused... my body remembers all the training I''ve\nbeen through...♡ Like this, I can''t fight...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'キョーコ右め', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり3b', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko] I-I have to♡ somehow avoid the enemies and\nsneak through... Ah, ahhn♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI-I have to♡ somehow avoid the enemies\nand sneak through... Ah, ahhn♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '123', 'p': ['A', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '981']}
|
||||
|
|
|
|||
|
|
@ -95,7 +95,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ3b', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Haa... haa... Ugh... My body is so hot, I\ncan''t fight properly...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHaa... haa... Ugh... My body is so\nhot, I can''t fight properly...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -107,16 +107,16 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'バイブSE(長)', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: I''m cumming, ngh♡ Ah, ahh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI''m cumming, ngh♡ Ah, ahh♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Ngh, my strength is fading... It''s\nleaking out... Uwaaaahhh...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNgh, my strength is fading...\nIt''s leaking out... Uwaaaahhh...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: What a sight for sore eyes.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nWhat a sight for sore eyes.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -127,7 +127,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', 'キョーコてれ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: ...Wha!? Mashiro-chan!? Something really\nerotic is happening, isn''t it!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\n...Wha!? Mashiro-chan!? Something really\nerotic is happening, isn''t it!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -136,19 +136,19 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: That voice... Kyo? H-Help me♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nThat voice... Kyo? H-Help me♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze3', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'キョーコ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2b', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: This is bad! I''ll get you out of this\nright now! Nuooryaaaahhh!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nThis is bad! I''ll get you out of\nthis right now! Nuooryaaaahhh!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Bow4', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '90', 'バトルE魔力搾取装置4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめとろんレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: I''m cummiiingggg ahhhhhh♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nI''m cummiiingggg ahhhhhh♡!!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '80', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
|
|
@ -222,19 +222,19 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: You came to save me, thank you! Let''s get\nout of here, Mashiro-chan! Come on! Stop moving\nyour hips like that! We need to run!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nYou came to save me, thank you! Let''s get out of\nhere, Mashiro-chan! Come on! Stop moving your hips\nlike that! We need to run!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '221', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Ahh! That foolish girl... What\nmonstrous strength...! They both managed to\nescape...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nAhh! That foolish girl...\nWhat monstrous strength...!\nThey both managed to escape...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: Well, I think being released with\na body corrupted by illegal aphrodisiacs and\nturned lewd is more of a torment...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nWell, I think being released with a body\ncorrupted by illegal aphrodisiacs and\nturned lewd is more of a torment...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mad Doctor]: While eternally affected by the\nresults of my brilliant research, do your best to\ncarry out your intelligence activities with that\nlewd body of yours. Kukukuku...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mad Doctor】\nWhile eternally affected by the results of my brilliant\nresearch, do your best to carry out your intelligence\nactivities with that lewd body of yours. Kukukuku...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '28', !!int '28', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '500', !!int '500', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '1']}
|
||||
|
|
@ -263,20 +263,20 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '18、じぶき 長 03', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Nngh~... Nnnghh~~♡! *squelch squelch*']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nNngh~... Nnnghh~~♡! *squelch squelch*']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちひらき', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリ2b', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan! Get a hold of yourself,\nMashiro-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan! Get a hold of yourself, Mashiro-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '9', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり4うわむきめ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: N-No... I want to stop, but my body is\nmoving on its own... My whole body is aching so\nmuch, I''m going crazy! *squelch squelch squelch\nsquelch*']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nN-No... I want to stop, but my body is moving on\nits own... My whole body is aching so much, I''m\ngoing crazy! *squelch squelch squelch squelch*']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Hmm~... It might be withdrawal symptoms\nfrom the aphrodisiac. It''s cute, but it looks\ntough... Leave this to me.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nHmm~... It might be withdrawal symptoms\nfrom the aphrodisiac. It''s cute, but it\nlooks tough... Leave this to me.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -286,7 +286,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちひらき', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '58']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2b', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Oogami-style Sensual Locking Technique!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOogami-style Sensual Locking Technique!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '212', 'p': [!!int '-1', !!int '505', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '251', 'p': []}
|
||||
|
|
@ -298,7 +298,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3とろん', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Oh... ngh... oh... ugh...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nOh... ngh... oh... ugh...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '81', !!int '81', !!int '0']}
|
||||
|
|
@ -308,20 +308,20 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ3デフォ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Hah, hah... Th-Thank you... But Kyoko,\nhow can you do locking techniques?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nHah, hah... Th-Thank you... But Kyoko,\nhow can you do locking techniques?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリほそめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: I learned a few things from sensei! Just\nimitating what I saw though!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI learned a few things from sensei!\nJust imitating what I saw though!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめながし', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう3ながしめ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Mashiro]: Amazing...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】\nAmazing...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめほそめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆこま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくちおぉ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '24', 'キョーコてれ3', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまりほそめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: I''m sorry, Mashiro-chan, it''s my fault...\nI never thought they''d send a massive army of\nMosidaki during our commute...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI''m sorry, Mashiro-chan, it''s my fault...\nI never thought they''d send a massive army\nof Mosidaki during our commute...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ3ながしめ', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -329,7 +329,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり3', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So kind...! I love you, Mashiro-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo kind...! I love you, Mashiro-chan!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '46']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめうわむきレ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -432,7 +432,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '84', 'バトルあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So Mashiro-chan is the type to announce\n"I''m cumming♡" when she climaxes.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo Mashiro-chan is the type to announce\n"I''m cumming♡" when she climaxes.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -571,7 +571,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*37]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコキリ', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Whoa, Mashiro-chan, pursuers are coming.\nShould I take them down lightly with my ultimate\nGyudon Set Super Oogami Arrogant Spark?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nWhoa, Mashiro-chan, pursuers are coming. Should I\ntake them down lightly with my ultimate Gyudon Set\nSuper Oogami Arrogant Spark?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '81', !!int '81', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']}
|
||||
|
|
@ -605,7 +605,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(60)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Whoa, so cool♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nWhoa, so cool♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '46']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -620,7 +620,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan? What''s wrong? There''s still\nmore left.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan? What''s wrong?\nThere''s still more left.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆ怪訝', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -722,7 +722,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(What is this...? The exhaustion from using my\nskills is so much more intense than usual... It\nfeels like all the strength in my body is draining\nout from my hips...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(What is this...? The exhaustion from using my skills is\nso much more intense than usual... It feels like all the\nstrength in my body is draining out from my hips...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '股抑えくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '2']}
|
||||
|
|
@ -737,12 +737,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '6', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(What is this...? It feels like I''m wetting\nmyself... I-I''m not actually leaking, right...?///\nThis warm, naughty sensation is slowly\nspreading...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(What is this...? It feels like I''m wetting myself...\nI-I''m not actually leaking, right...?///\nThis warm, naughty sensation is slowly spreading...♡)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '股抑えくち', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '6', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(It''s like I''m constantly wetting myself... This\nwarm sensation is draining out from down there...♡\nUgh... this pleasurable feeling is making my legs\nweak...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(It''s like I''m constantly wetting myself... This warm\nsensation is draining out from down there...♡ Ugh...\nThis pleasurable feeling is making my legs weak...)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -750,7 +750,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '249', 'p': [!ruby/object:RPG::ME {'name': 'Mystery', 'pitch': !!int '100', 'volume': !!int '50'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '6', !!int '0', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro''s \C[6]Charging Trait\C[0] has changed to\n\C[6]Leaking Trait\C[0]... From now on, Mashiro''s\nTP charging efficiency will decrease, and\nconsuming TP will cause her to feel pleasure. This\ncondition cannot be undone.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Mashiro''s \C[6]Charging Trait\C[0] has changed to \C[6]Leaking Trait\C[0]...\nFrom now on, Mashiro''s TP charging efficiency will decrease,\nand consuming TP will cause her to feel pleasure.\nThis condition cannot be undone.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -778,14 +778,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '84', 'ましろあせ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So, what are we doing next? A sleepover?\nOh, should I help you relieve that frustration?\nBelieve it or not, I''ve been experimenting every\nnight, so I''m confident.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo, what are we doing next? A sleepover? Oh, should I\nhelp you relieve that frustration? Believe it or not,\nI''ve been experimenting every night, so I''m confident.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Rejected.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'キョーコめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Ouch, got turned down.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOuch, got turned down.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '35']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '0', !!int '8']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
|
|
@ -816,7 +816,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2デフォ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If the communication wasn''t working in the first\nplace, it can''t be helped. Anyway, the mission was\na success. I need you to shelter Kyoko at your\nplace.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['If the communication wasn''t working in the first\nplace, it can''t be helped. Anyway, the mission was\na success. I need you to shelter Kyoko at your place.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -864,16 +864,16 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '56']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '139', !!int '139', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコこまり2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Mashiro-chan, that communicator? Didn''t\nyou used to wear it on your thumb? Why are you\nwearing it there now? Trying to be trendy?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nMashiro-chan, that communicator? Didn''t you used\nto wear it on your thumb? Why are you wearing it\nthere now? Trying to be trendy?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... It''s not like I want to wear it there... If\nI could take it off, I would...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... It''s not like I want to wear it there...\nIf I could take it off, I would...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'キョーコまゆ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '23', 'キョーコくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: So it''s not by choice. Then let me take\nit off for you. Oh, a password, huh? Alright, it''s\noff now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nSo it''s not by choice. Then let me take it off for\nyou. Oh, a password, huh? Alright, it''s off now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '75', 'まど股間2', !!int '0', !!int '0', !!int '90', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -902,14 +902,14 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh, no way!? How did you do that!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: It''s called a woman''s intuition. I see,\nit was analyzed and then tampered with. So, what\ndo you want to do? Crush it completely?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nIt''s called a woman''s intuition. I see, it\nwas analyzed and then tampered with. So, what\ndo you want to do? Crush it completely?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '57']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, um... I need it for communication, so can you\ngive it back for now?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Okay. Should I put it on your ring\nfinger?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOkay. Should I put it on your ring finger?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -917,9 +917,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thumb, right?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Oops, I put it on your ring finger♡ A\nring on the right-hand ring finger is said to calm\nthe mind and help you regain your true self.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nOops, I put it on your ring finger♡ A ring on\nthe right-hand ring finger is said to calm the\nmind and help you regain your true self.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: Plus, even if the ring explodes, you can\nstill hold a weapon at least.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nPlus, even if the ring explodes, you\ncan still hold a weapon at least.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -930,7 +930,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['キョーコふつう2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['[Kyoko]: I''ll reset the password for you so the\nteacher can''t remove it again. I''ll lock the\ndetonation settings too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Kyoko】\nI''ll reset the password for you so the\nteacher can''t remove it again. I''ll lock\nthe detonation settings too.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
|
|||
|
|
@ -10591,7 +10591,7 @@
|
|||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Skill
|
||||
'message2': ''
|
||||
'description': 'The communication ring, a symbol of trust between Mashiro and\nMaclaire, has been fitted onto the clitoris. It cannot be removed as\nit pulls back the foreskin. \C[6]Clitoral friction pleasure occurs'
|
||||
'description': 'The communication ring, a symbol of trust between Mashiro and\nMcClaire, has been fitted onto the clitoris. It cannot be removed as\nit pulls back the foreskin. \C[6]Clitoral friction pleasure occurs'
|
||||
'name': 'Clit Ring State'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '36'
|
||||
|
|
|
|||
Loading…
Reference in a new issue