drain battle message (doesn't reflect on current playthrough?)

This commit is contained in:
onms 2025-04-10 04:15:44 -05:00
parent eb79e37c98
commit 940156cc88
16 changed files with 10 additions and 10 deletions

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@ -53,7 +53,7 @@ module Vocab
ActorRecovery = "%s's %s increased by %s!"
ActorGain = "%s's %s increased by %s!"
ActorLoss = "%s's %s decreased by %s!"
ActorDrain = "%s had %s drained from them!"
ActorDrain = "%s's %s was drained!"
ActorNoDamage = "%s skillfully parried the attack!"
ActorNoHit = "%s skillfully dodged the attack!"

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@ -168372,7 +168372,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['end']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Her swollen chest shakes uncontrollably...!")']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Her overly sensitive chest shakes uncontrollably...!    ")']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['" ")']}
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$game_switches[966] = true']}

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@ -4520,7 +4520,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【A Familiar Voice】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, move aside, move aside. We need to carry\nher to the changing room. Hey, transfer student,\nhelp me lift her.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Alright, move aside, move aside. We need to carry\nher to the changing room. Hey, you there, help me\nlift the transfer student.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '05、くちゅ 短 05', 'pitch': !!int '100', 'volume': !!int '100'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Paralyze2', 'pitch': !!int '120', 'volume': !!int '75'}]}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり4うわむきめ', !!int '4', !!int '0', !!int '0']}

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@ -1035,7 +1035,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '2', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A human voice at this hour... suspicious. There\nmight be some kind of deal going on. Let''s take a\npeek.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A human voice at this hour...? Suspicious. There\nmight be some kind of deal going on. Let''s take a\npeek.']}
- !ruby/object:RPG::EventCommand
'i': !!int '0'
'c': !!int '205'

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@ -1779,7 +1779,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ2', !!int '5', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mob Leader】']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh... are you two going together in those ridiculous\noutfits...? You''ll definitely stand out... but maybe\nit''ll split the attention...?\n\>【Mob Leader】\<\nIf it''s two of you, the embarrassment is halved...?\nA-Alright, let''s just go for it.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Huh... are we going together in these ridiculous\noutfits...? We''ll definitely stand out... but\nmaybe it''ll split the attention...?\n\>【Mob Leader】\<\nIf there''s two of us, maybe the embarrassment will\nbe halved...? A-Alright, let''s just go for it.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '221', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '201', 'p': [!!int '0', !!int '150', !!int '15', !!int '28', !!int '8', !!int '0']}
@ -1789,7 +1789,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ2', !!int '7', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mob Leader】']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, if possible, it''d be great if you could go\nahead. Draw in those pervy onlookers for me.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Yeah, if possible, it''d be great if you could go\nahead. Draw away those pervy onlookers for me.']}
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '404', 'p': []}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '20']}

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@ -851,7 +851,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ2', !!int '5', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Mmm... don''t lick me... I don''t want to\ngo...///']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Mmm... don''t lick me... I don''t want to cum...///']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(5)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}

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@ -651,7 +651,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['This time, instead of fixed opponents, you''ll engage\nin battles with various opponents as time allows.\nShare the results of your training with each other.']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Actively imitate your opponent''s good points and\nstrategies, make them your own, and refine your\nskills. Now, let the training begin!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Actively imitate your opponent''s strengths and\nstrategies, make them your own, and refine your\nskills. Now, let the training begin!']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}

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@ -8066,7 +8066,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服こまり3ながしめ2', !!int '5', !!int '0', !!int '0']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(But... while theirs only vibrates against their slit,\nmine has a toy digging inside... and on top of that, my\ncommunicator and clitoris are completely exposed...!)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(But... while hers only vibrates against her slit, mine\nhas a toy digging inside... and on top of that, my\ncommunicator and clitoris are completely exposed...!)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
@ -8085,7 +8085,7 @@
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ2', !!int '4', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(That bastard... they''re maintaining a defensive stance.\nWell, of course... their toy is designed to create\npleasure the more they move and rub it inside...)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(That bitch... she''s maintaining a defensive stance.\nWell, of course... her toy is designed to create\npleasure the more she moves and rubs it inside...)']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ2', !!int '4', !!int '0', !!int '2']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Meanwhile, mine is electric... still vibrating\neven now... H-honestly, it''s really getting to\nme...♡ The longer I wait, the worse it gets...!)']}