fixed super chat accessory calls
This commit is contained in:
parent
c7c287ab03
commit
bb2c32855a
8 changed files with 62 additions and 60 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
|
@ -527,9 +527,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank... but ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"Right before climaxing, the tentacle membrane hardened!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"But, right before climaxing, the tentacle membrane hardened! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
|
|
@ -548,9 +548,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"Her mind goes completely blank... But the tentacle ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"membrane\''s movements stopped at the last moment! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"But the tentacle membrane\''s movements stopped at the last moment! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
|
|
@ -1135,7 +1135,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['"Mashiro came from the pleasure of her breasts! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['']}
|
||||
|
|
@ -1151,7 +1151,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 345, 450, 135)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['"Mashiro came from the pleasure of her breasts! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 140, ']}
|
||||
|
|
@ -1171,7 +1171,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['"Mashiro climaxed!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '655', 'p': ['']}
|
||||
|
|
@ -1197,7 +1197,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '14', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '346']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '15', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 345, 450, 135)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '15', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '15', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '15', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '15', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '15', 'c': !!int '655', 'p': ['"Mashiro climaxed!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '15', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 140, ']}
|
||||
|
|
@ -1211,7 +1211,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '15', 'c': !!int '111', 'p': [!!int '1', !!int '86', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '16', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 345, 450, 135)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '16', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '16', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '16', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '16', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '16', 'c': !!int '655', 'p': ['"Mashiro climaxed!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '16', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 140, ']}
|
||||
|
|
@ -1225,11 +1225,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '16', 'c': !!int '111', 'p': [!!int '1', !!int '86', !!int '0', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 345, 450, 135)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['"Mashiro climaxed!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 140, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['"Mashiro is trembling in the afterglow of her climax... ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['"Mashiro is trembling in the afterglow of her climax... ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 190, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['"")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
|
|
@ -1238,7 +1238,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '16', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 345, 450, 135)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['"Mashiro climaxed!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '17', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 140, ']}
|
||||
|
|
@ -113036,7 +113036,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじ2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uwaaah...♡! Th-this is bad... it feels like lewd\nblood is gathering more and more in my nipples...!\nI have to peel it off quickly♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uwaaah...♡! Th-this is bad... it feels like lewd\nblood is gathering more and more in my nipples...!\nI have to peel them off quickly♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(15)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -113148,7 +113148,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '90', 'あせり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn, fuu... huh... I somehow managed to peel it\noff, but... my nipples still feel strange...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Nn, fuu... huh... I somehow managed to peel them\noff, but... my nipples still feel strange...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -113246,7 +113246,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2とろん', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uwaaah...♡! Th-this is bad... it feels like lewd\nblood is gathering more and more in my nipples...!\nI have to peel it off quickly♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Uwaaah...♡! Th-this is bad... it feels like lewd\nblood is gathering more and more in my nipples...!\nI have to peel them off quickly♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if $game_switches[996] == true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.dispose']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1 = nil']}
|
||||
|
|
@ -113295,7 +113295,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn, fuu... huh... I somehow managed to peel it\noff, but... my nipples still feel strange...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nn, fuu... huh... I somehow managed to peel them\noff, but... my nipples still feel strange...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -117255,7 +117255,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '90', 'あせり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろこまり2ながしめ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ngh, phew... Damn it... my hands are slipping, I\ncan''t hold my weapon properly...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Ngh, phew... Damn it... my hands are slipping,\nI can''t hold my weapon properly...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -120160,7 +120160,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆ怪訝', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '3', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nngh... My hands are tied behind my back... I\ncan''t hold a weapon like this...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Nngh... My hands are tied behind my back...\nI can''t hold a weapon like this...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '230', 'p': [!!int '30']}
|
||||
|
|
@ -120192,7 +120192,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '57']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The beeswax restraints were removed!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The restraints were removed!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -159204,13 +159204,13 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"With that momentum, it lunged straight at her chest!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"With that momentum, they lunged straight at her chest!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '60']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '128']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro skillfully evaded the leech tentacle!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro skillfully evaded the tentacle leeches!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -159289,7 +159289,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp += $game_variables[57]']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The leech tentacle latched onto both of her nipples!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The tentacle leeches latched onto both of her nipples!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '245']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '143']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']}
|
||||
|
|
@ -159331,7 +159331,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '124']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro ended up in a nipple-leech state!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro ended up in a nipple leech state!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(20)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -159435,31 +159435,31 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '335']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '113']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro doesn\''t understand why her nipples are\nbecoming hard and pointed!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '655', 'p': ['"Mashiro doesn\''t know why her nipples are getting hard and pointy! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '111', 'p': [!!int '1', !!int '441', !!int '0', !!int '4', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"Mashiro\''s nipples are erect to their limit...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['"Mashiro\''s nipples are erect to their limit...! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '111', 'p': [!!int '1', !!int '441', !!int '0', !!int '3', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['"Mashiro\''s nipples have become fully erect to their\nlimit!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '655', 'p': ['"Mashiro\''s nipples have become fully erect to their limit!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '111', 'p': [!!int '1', !!int '441', !!int '0', !!int '2', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '655', 'p': ['"Mashiro\''s nipple erection has intensified even\nfurther...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '655', 'p': ['"Mashiro\''s nipple erections have intensified even further...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '6', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '111', 'p': [!!int '1', !!int '441', !!int '0', !!int '1', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '655', 'p': ['"Mashiro\''s nipples have been forcibly made erect!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '655', 'p': ['"Mashiro\''s nipples have been forcibly made erect! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '655', 'p': ['"Mashiro\''s nipples have been forcibly made erect!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '655', 'p': ['"Mashiro\''s nipples have been forcibly made erect! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '0', 'p': []}
|
||||
|
|
@ -159718,7 +159718,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '86', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '128']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro skillfully dodged the leech tentacle!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Mashiro skillfully dodged the tentacle leech!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -159798,7 +159798,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp += $game_variables[57]']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The leech tentacle clung to Mashiro\''s clitoris!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The tentacle leech clung to Mashiro\''s clitoris!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '244']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '318', 'p': [!!int '0', !!int '1', !!int '0', !!int '144']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '111']}
|
||||
|
|
@ -159836,7 +159836,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '124']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro has fallen into the Leech Clitoris state!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro has fallen into the clit leech state!!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(20)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -179409,7 +179409,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 0, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"You\''ve been caught in the Orgasm Laser Trap! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro was caught in the Orgasm Beam Trap!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
|
|
@ -179519,9 +179519,9 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 0, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"You\''ve been caught in the Orgasm Laser Trap! ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro was caught in the Orgasm Beam Trap!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The lewd beam forces you to climax!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The Orgasm Beam forces her to climax!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '123']}
|
||||
|
|
@ -186172,7 +186172,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '1', !!int '1', !!int '43']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '4', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Unconfident caresses can\''t escape the nipples and\nclitoris...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Her unconfident caresses desperately target\nMashiro\''s nipples and clitoris...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '337', 'p': [!!int '-1', !!int '257']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '86', !!int '86', !!int '0', !!int '2', !!int '0', !!int '1']}
|
||||
|
|
@ -186623,7 +186623,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(90)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"I\''m overwhelmed by an intense desire for climax\nmatching the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"Mashiro is overwhelmed by an intense desire for\nclimax matching the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '91', '付与欲求不満', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '91', !!null 'null', !!int '0', !!int '0', !!int '250', !!int '15', !!int '100', !!int '100', !!int '0', !!int '0', !!int '1', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '91', !!null 'null', !!int '0', !!int '0', !!int '250', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '15', !!bool 'false']}
|
||||
|
|
@ -208880,7 +208880,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['" ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
|
|
@ -210108,7 +210108,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['" ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
|
|
@ -210664,7 +210664,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 400, 450, 80)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 30, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Her mind goes completely blank from the pleasure...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The pleasure makes her mind go completely blank...!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 80, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['" ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
|
|
|
|||
|
|
@ -768,7 +768,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A locked room we can''t escape... surveillance\ncameras... and then...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A locked room I can''t escape... surveillance\ncameras... and then...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '50', 'ましろオルガて', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '51']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '76']}
|
||||
|
|
@ -782,7 +782,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにこ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Something resembling that thing I know. Hmm... I\nhave a bad feeling about this. What am I supposed\nto do with this?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['An object that looks similar to something I''ve\nalready seen before. Hmm... I have a bad feeling\nabout it... What should I do with this thing?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Naturally, you will insert it into your vagina.']}
|
||||
|
|
@ -841,7 +841,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I understand what you''re trying to say. It''s\nthin and short, so it probably won''t even reach\nhalfway into your pussy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I understand what you''re trying to say.\nIt''s thin and short, so it probably won''t even\nreach halfway into your pussy.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['But this is completely different from a hard, big,\nthick vibrator. It''s a tool designed to pleasure you\nin a different way. Stop complaining and put it on.']}
|
||||
|
|
@ -922,7 +922,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(The outer bump is catching on my clit... A-And\nthe inner bump... fits perfectly against ''that\nspot''...!?)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems your body has learned its purpose. This\nis a toy specialized for stimulating the clitoris\nand G-spot.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It seems your body has learned its purpose.\nThis is a toy specialized for stimulating\nthe clitoris and G-spot.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 20']}
|
||||
|
|
@ -968,7 +968,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ3ながしめ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-So...♡? What about the sensor mechanism? The\nlaser''s color hasn''t changed at all...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['S-So...♡? What about the sensor mechanism?\nThe lasers'' colors haven''t changed at all...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The way to change the sensor settings is, simply\nput, by doing ''kegel exercises.''']}
|
||||
|
|
@ -985,12 +985,12 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Simply put, by tightly squeezing your pussy and\nfeeling it, the sensor switch on the toy will\nactivate.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It should change right before you climax. If you\norgasm, it''ll reset to the original setting, so do\nyour best to hold back.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It should change right before you climax.\nIf you orgasm, it''ll reset to the original\nsetting, so do your best to hold back.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['R-Ridiculous! How do you even come up with such\nmechanisms...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['R-Ridiculous! How do you even come up with such\nmechanisms...!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, well, it''s all to move forward. It may be\nagainst your will, but do your best.']}
|
||||
|
|
@ -1000,7 +1000,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-Yeah... It''s against my will... Really against\nmy will...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Y-Yeah... It''s against my will...\nReally against my will...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(This is way too easy.)']}
|
||||
|
|
@ -1043,7 +1043,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3とろん', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... Aaah♡ Aahhn♡! Nn! U... Uah...♡!? W-What,\nit''s digging deeper into my... down there on its\nown...!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah... Aaah♡ Aahhn♡! Nn! U... Uah...♡!?\nW-What, it''s digging deeper into my...\nDown there, on its own...!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '29']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$game_actors[1].tp = 70']}
|
||||
|
|
@ -1072,7 +1072,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '79', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0', !!int '60', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As a result, it naturally stimulates both the\nG-spot and clitoris. Keep it up. Let''s work up a\npleasurable sweat from your crotch.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['As a result, it naturally stimulates both the\nG-spot and clitoris. Keep it up. Let''s work up\na pleasurable sweat from your crotch.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '89', 'キュン3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -1094,7 +1094,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, look at that. The sensor settings have\nchanged. You should be able to proceed now.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, why are you trembling? You don''t need to\nclimax to change the sensor''s color. Or do you\njust want to feel good?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Come on, why are you trembling? You don''t need\nto climax to change the sensor''s color. Or...\nDo you just want to feel good?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '29']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '12、くちゅ 長 01', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
|
|
@ -1102,7 +1102,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじ2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No way! I''m gonna squirt...♡ My body''s\nconvulsing on its own...♡ I can''t stop my pussy or\nthe toy!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No way! I''m gonna squirt...♡\nMy body''s convulsing on its own...♡\nI can''t stop my pussy or the toy!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '89', 'キュン2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '12、くちゅ 長 01', 'pitch': !!int '110', 'volume': !!int '100'}]}
|
||||
|
|
@ -1135,7 +1135,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらきき4', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I came...♡ But the toy won''t stop♡ I just came,\nand I''m gonna cum again!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['I-I came...♡ But the toy won''t stop♡\nI just came, and I''m gonna cum again!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['That''s right. This toy is powered by vaginal\ncontractions, so as long as your pussy keeps\nconvulsing, you can squirt endlessly.\n\>【Ing】\<\nPlease enjoy it as long as your stamina allows.']}
|
||||
|
|
@ -1757,7 +1757,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ah, testing, testing. Can you hear me, dear\ncustomer? I have some good news for you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['On the table over there, there''s a device that\nswitches the sensor type when equipped. Please use\nit to navigate successfully.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['On the table over there, there''s a device that\nswitches the sensor type when equipped. Please\nuse it to navigate successfully.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -403,7 +403,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiii... N-No, I don''t want this anymore... I want\nto go home...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hiii... N-No, I don''t want this anymore...\nI want to go home...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, how pitiful. This tragedy is also being\nexposed to a large audience.']}
|
||||
|
|
@ -412,10 +412,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Actually, most of the comments are from me using\nmultiple accounts. I''m a pro, so I won''t make it\npublic until Mashiro-chan herself gives her consent.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Because you shouted so loudly, some of the people\nbelow might have noticed. Hurry up and respond to\nthe super chat.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Because you shouted so loudly, some of the people\nbelow might have noticed. Hurry up and respond to\nthe super chats.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, by the way, the full amount of the super chat\ngoes into your account.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Oh, by the way, the full amount of the super chats\ngoes into your account.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらき2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -432,7 +432,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Sakyuma】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s start with something simple: Tell us what\nyou like and dislike.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Let''s start with something simple:\nTell us what you like and dislike.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめとじ3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -538,6 +538,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '39', !!int '39', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '40', !!int '40', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'クリニーベース', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'クリニーリング', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '5', 'クリニー愛液', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '16', 'クリニー雨濡れ', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'クリニーめ2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -560,7 +561,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '1', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(K-Kuh... this is for progress... for progress...!\nThe embarrassment will only last a moment! I''m not\nembarrassed! Not embarrassed at all!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(K-Kuh... this is to progress... to progress...!\nThe embarrassment will only last a moment! I''m not\nembarrassed! Not embarrassed at all!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -569,6 +570,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'クリニーめ', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'クリニーくちひらき', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '3', 'クリニーベース3', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '4', 'クリニーリング2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '15、しぶき 中 03', 'pitch': !!int '100', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
|
|||
|
|
@ -14385,7 +14385,7 @@
|
|||
'name': 'Clumsy Beam'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '0'
|
||||
'message1': ' imbued their fingertips with succubus magic!'
|
||||
'message1': ' imbued her fingertips with\nsuccubus magic!'
|
||||
'scope': !!int '1'
|
||||
'animation_id': !!int '0'
|
||||
'note': ''
|
||||
|
|
|
|||
Loading…
Reference in a new issue