Denma Belt, Psycho Slip, reports
This commit is contained in:
parent
940156cc88
commit
f5154b5adc
40 changed files with 75 additions and 75 deletions
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@ -479,7 +479,7 @@
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'atype_id': !!int '1'
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- !ruby/object:RPG::Armor
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'description': 'Mechanical underwear that teases the labia and clitoris with vibrations.\nA password is required to remove it.\r \C[6][Constant Labia Pleasure][Constant\nClitoral Pleasure] \C[4][Relieve Labia Ache (S)][Relieve Clitoral Ache (L)]'
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'name': 'Vibrator Belt'
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'name': 'Denma Belt'
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'icon_index': !!int '546'
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'price': !!int '0'
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'note': ''
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@ -2137,7 +2137,7 @@
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'etype_id': !!int '1'
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'atype_id': !!int '1'
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- !ruby/object:RPG::Armor
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'description': 'A favorite laser gun. A masterpiece with a balanced combination of\npower and usability. \C[6]Bullet Attribute Attack Power:300'
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'description': 'A favorite laser gun. A masterpiece with a balanced combination of\npower and usability. \C[6]Bullet Attribute Attack Power: 300'
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'name': 'Electromagnetic Gun'
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'icon_index': !!int '153'
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'price': !!int '2000'
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@ -2156,7 +2156,7 @@
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'etype_id': !!int '1'
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'atype_id': !!int '1'
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- !ruby/object:RPG::Armor
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'description': 'An upgraded electromagnetic gun incorporating a computing device.\nGreatly enhanced power while maintaining ease of use.\n\C[6]Bullet Attribute Attack Power:400'
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'description': 'An upgraded electromagnetic gun incorporating a computing device.\nGreatly enhanced power while maintaining ease of use.\n\C[6]Bullet Attribute Attack Power: 400'
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'name': 'Electromagnetic Gun-NT'
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'icon_index': !!int '153'
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'price': !!int '4000'
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@ -2175,7 +2175,7 @@
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'etype_id': !!int '1'
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'atype_id': !!int '1'
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- !ruby/object:RPG::Armor
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'description': 'A newly prototyped electromagnetic gun. By adopting a charging system, it\nspecializes in wide-area attacks. \C[6]Bullet Attribute Attack Power:350\nWide-Area Shooting Power Increase:150'
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'description': 'A newly prototyped electromagnetic gun. By adopting a charging system, it\nspecializes in wide-area attacks. \C[6]Bullet Attribute Attack Power: 350\nWide-Area Shooting Power Increase: 150'
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'name': 'Scatter EM Cannon'
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'icon_index': !!int '153'
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'price': !!int '7000'
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@ -2194,7 +2194,7 @@
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'etype_id': !!int '1'
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'atype_id': !!int '1'
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- !ruby/object:RPG::Armor
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'description': 'A newly prototyped electromagnetic gun. With high accuracy, it specializes\nin single-target attacks. \C[6]Bullet Attribute Attack Power:350\nSingle-Target Shooting Power Increase:150'
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'description': 'A newly prototyped electromagnetic gun. With high accuracy, it specializes\nin single-target attacks. \C[6]Bullet Attribute Attack Power: 350\nSingle-Target Shooting Power Increase: 150'
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'name': 'Linked EM Cannon'
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'icon_index': !!int '153'
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'price': !!int '7000'
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@ -2213,7 +2213,7 @@
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'etype_id': !!int '1'
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'atype_id': !!int '1'
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- !ruby/object:RPG::Armor
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'description': 'A high-spec railgun boasting world-class performance. The new photon\nring improves TP efficiency as well. This is all you need.\n\C[6]Bullet Attribute Attack Power:600'
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'description': 'A high-spec railgun boasting world-class performance. The new photon\nring improves TP efficiency as well. This is all you need.\n\C[6]Bullet Attribute Attack Power: 600'
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'name': 'Vitor Nova'
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'icon_index': !!int '153'
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'price': !!int '12000'
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@ -2366,7 +2366,7 @@
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'etype_id': !!int '1'
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'atype_id': !!int '1'
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- !ruby/object:RPG::Armor
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'description': 'A sharp and lightweight bayonet. Its ease of use allows it to be used\nwithout affecting gunfire. \C[6]Slash Attribute Attack Power::300'
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'description': 'A sharp and lightweight bayonet. Its ease of use allows it to be used\nwithout affecting gunfire. \C[6]Slash Attribute Attack Power: 300'
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'name': 'Bayonet'
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'icon_index': !!int '397'
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'price': !!int '2000'
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@ -47943,7 +47943,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '655', 'p': ['"Forced into climax by the flash of lewd light!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '655', 'p': ['"Mashiro was made to climax without any choice!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '655', 'p': ['"Mashiro was made to climax by against her will!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '7', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '8', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '124']}
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@ -74465,7 +74465,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '111']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '124', !!int '0', !!int '2', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['$game_variables[497] = ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mashiro is overwhelmed by the burning desire for self-\npleasure in her womb."']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Mashiro is overwhelmed by the burning desire for self-\npleasure in her womb. "']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['$game_variables[498] = ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"She can\''t take it anymore!!"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['SceneManager.scene.log_window.add_text(']}
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@ -74491,7 +74491,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '124', !!int '0', !!int '1', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_variables[497] = ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro is about to lose to the boiling desire for\nself-pleasure in her womb...!"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro is about to lose to the boiling desire for\nself-pleasure in her womb...! "']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$game_variables[498] = ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"She\''s on the verge of giving in...!"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['SceneManager.scene.log_window.add_text(']}
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@ -74516,7 +74516,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '411', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['$game_variables[497] = ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro\''s hips are squirming from the self-pleasure\ninduced by the parasitic slime...!"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"Mashiro\''s hips are squirming from the self-pleasure\ninduced by the parasitic slime...! "']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['$game_variables[498] = ']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"She can\''t resist the sensation...!"']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['SceneManager.scene.log_window.add_text(']}
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@ -106352,7 +106352,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to use the Sensation Suppressing\nOintment to attempt to remove the lewd debuff?\n(Applying it may cause arousal and lead to\nclimax.)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to use the Sensation Suppressing\nOintment to attempt to remove the lewd debuff?\n(Applying it may cause arousal and lead to climax.)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes (TP Cost 2)', 'No'], !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい(TP消費2)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '5', !!int '83']}
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@ -106465,7 +106465,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフぞくぞくっ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '6', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['...Haa, haa...♡ D-Did I go back to normal...? I\ncan''t really tell after cumming... nn...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['...Haa, haa...♡ D-Did I go back to normal...?\nI can''t really tell after cumming... nn...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '121', 'p': [!!int '4', !!int '4', !!int '1']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '115', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
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@ -106691,7 +106691,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to use the Sensation Suppressing\nOintment to attempt to remove the lewd debuff?\n(Applying it may cause arousal and lead to\nclimax.)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to use the Sensation Suppressing\nOintment to attempt to remove the lewd debuff?\n(Applying it may cause arousal and lead to climax.)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes (TP Cost 2)', 'No'], !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい(TP消費2)']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '5', !!int '83']}
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@ -106824,7 +106824,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '231', 'p': [!!int '90', 'セリフぞくぞくっ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '6', !!int '0', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['...Haa, haa...♡ D-Did I go back to normal...? I\ncan''t really tell after cumming... nn...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '401', 'p': ['...Haa, haa...♡ D-Did I go back to normal...?\nI can''t really tell after cumming... nn...']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '117', 'p': [!!int '981']}
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- !ruby/object:RPG::EventCommand {'i': !!int '4', 'c': !!int '0', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '411', 'p': []}
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@ -107883,7 +107883,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '6', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['【Mashiro】']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Y-Yeah... rather than dragging this ache around...\nNnngh♡ I''ll just get it over with quickly...♡ and\nthen regain my composure...! I-It''s not because I\nwant to feel good or anything, absolutely not!']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Y-Yeah... rather than dragging this ache around...\nNnngh♡ I''ll just get it over with quickly...♡ and\nthen regain my composure...!\n【Mashiro】\nI-It''s not because I want to feel good or\nanything, absolutely not!']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '117', 'p': [!!int '130']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '80', 'バトルめとじ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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@ -109099,7 +109099,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Hmm~ I don''t know what effect these bubbles\nhave... It can''t just be about cleaning the body,\nright? Let''s wipe them off quickly.']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Do you want to spend TP to remove the status\neffect?']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '401', 'p': ['Do you want to spend TP to remove the status effect?']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '402', 'p': [!!int '0', 'はい']}
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- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '1', !!int '500', !!int '0', !!int '2', !!int '4']}
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@ -110930,7 +110930,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '412', 'p': []}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to spend TP to remove the status\neffect?']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Do you want to spend TP to remove the status effect?']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '102', 'p': [['Yes', 'No'], !!int '2']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '402', 'p': [!!int '0', 'はい']}
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '111', 'p': [!!int '1', !!int '500', !!int '0', !!int '2', !!int '4']}
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@ -144933,7 +144933,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '244']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '60', 'バトルEデンマ下', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The electric massager is placed against Mashiro\''s\ncrotch!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"An electric massager is placed against Mashiro\''s\ncrotch!")']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '43']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '1', !!int '1', !!int '44']}
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- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '1', !!int '0', !!int '5']}
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@ -144983,7 +144983,7 @@
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- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '337', 'p': [!!int '-1', !!int '245']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '55', 'バトルEデンマ上', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"The electric massager is placed against Mashiro\''s\nbreasts!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Electric massagers are placed against Mashiro\''s breasts!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '41', !!int '41', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '62', !!int '62', !!int '1', !!int '0', !!int '5']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '61', !!int '61', !!int '1', !!int '0', !!int '5']}
|
||||
|
|
@ -145035,7 +145035,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '60', 'バトルEデンマ下', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '231', 'p': [!!int '55', 'バトルEデンマ上', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"The electric massager is placed all over Mashiro\''s\nbody!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '655', 'p': ['"Electric massagers are placed all over Mashiro\''s body!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '44', !!int '44', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '121', 'p': [!!int '42', !!int '42', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '2', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '44']}
|
||||
|
|
@ -151270,7 +151270,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['wait(30)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Brush-like tentacles were placed on three erogenous\nzones!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"Brush-like tentacles were placed on her three\nerogenous zones!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '14、しぶき 中 02', 'pitch': !!int '150', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '246']}
|
||||
|
|
@ -152657,7 +152657,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '337', 'p': [!!int '-1', !!int '244']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '60', 'バトルEデンマ下', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"The electric massager was placed against Mashiro\''s\ncrotch!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"An electric massager was placed against Mashiro\''s\ncrotch!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '43']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '1', !!int '1', !!int '44']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '1', !!int '0', !!int '5']}
|
||||
|
|
@ -156082,7 +156082,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '82', 'バトルくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['ましろめとじじ3', !!int '7', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh no... my crotch is throbbing to its limit...♡\nI-It hurts... does it really ache this much...? I\ncan''t... hold on... any longer...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['Oh no... my crotch is throbbing to its limit...♡\nI-It hurts... does it really ache this much...?\nI can''t... hold on... any longer...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆこま2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '231', 'p': [!!int '80', 'バトルめとろん', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '122', 'p': [!!int '86', !!int '86', !!int '0', !!int '2', !!int '0', !!int '2']}
|
||||
|
|
@ -172329,7 +172329,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろめとじじ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh... kuh♡ I-Is it just me... or has the\nvibration gotten stronger... ngh, I need to hurry\nand find the rest to take it off...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Nngh... kuh♡ I-Is it just me... or has the\nvibration gotten stronger...? ngh, I need to\nhurry and find the rest to take it off...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '111', 'p': [!!int '1', !!int '163', !!int '0', !!int '2', !!int '0']}
|
||||
|
|
@ -178374,7 +178374,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['wait(45)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"When I opened my eyes, Mashiro\''s equipment had\nchanged!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['"When she opened her eyes, Mashiro\''s equipment had\nchanged!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '117', 'p': [!!int '125']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '111', 'p': [!!int '0', !!int '18', !!int '0']}
|
||||
|
|
@ -178467,7 +178467,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(45)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"When I opened my eyes, Mashiro\''s equipment had\nchanged!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"When she opened her eyes, Mashiro\''s equipment had\nchanged!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '125']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '0', !!int '18', !!int '0']}
|
||||
|
|
@ -179209,7 +179209,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '09、くちゅ 中 04', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '245']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The incoming bat latched onto Mashiro\''s chest!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The incoming bats latched onto Mashiro\''s chest!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '55', 'バトルEコウモリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '124']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
|
|
@ -179228,7 +179228,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '164']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '126']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"It forcibly sucked and drained milk from her chest!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '655', 'p': ['"They forcibly sucked and drained milk from her breasts!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '121']}
|
||||
|
|
@ -190897,7 +190897,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '244']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '60', 'バトルEデンマP', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The electric massager is placed against Mashiro\''s\nlower abdomen!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"An electric massager is placed against Mashiro\''s\nlower abdomen!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '45']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '1', !!int '1', !!int '46']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '66', !!int '66', !!int '1', !!int '0', !!int '5']}
|
||||
|
|
@ -195254,7 +195254,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '319', 'p': [!!int '1', !!int '2', !!int '23']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... Where is this... Oh, right... I got\ndefeated...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ugh... Where is this...? Oh, right... I got\ndefeated...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '2', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
@ -195280,7 +195280,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...!? Wh-What is this!? When did this get put on\nme...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...!? Wh-What is this!? When did this get put on me...!?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', '腰に手くちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
|
|
@ -195294,7 +195294,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... kuh, it''s tightly secured with a belt... I\ncan''t take it off. This belt... it seems to be\nlocked, so it won''t come off easily...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nn... kuh, it''s tightly secured with a belt...\nI can''t take it off. This belt... it seems to\nbe locked, so it won''t come off easily...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
|
|
@ -195412,7 +195412,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '235', 'p': [!!int '21']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ3', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I''ve used the same kind of tool to tease\nsomeone before. I can understand the\nmisunderstanding.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Well, I''ve used the same kind of tool to\ntease people before. I can understand the\nmisunderstanding.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '9']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '11']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
@ -195420,7 +195420,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり3デフォ2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thanks... th-then I have to go... nnkuh♡ Nn...\nnnah... ahfuu...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Thanks... th-then I have to go... nnkuh♡\nNn... nnah... ahfuu...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', 'モブリーダーくち', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ3', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
|
|
@ -195452,7 +195452,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ3', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Passcode? Oh, maybe it''s related to the paper that\nwas dropped where the transfer student\ncollapsed...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Passcode? Oh, maybe it''s related to the paper that\nwas dropped where Miss Transfer Student collapsed...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '313', 'p': [!!int '0', !!int '0', !!int '1', !!int '7']}
|
||||
|
|
@ -195460,7 +195460,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh? Let me see? What did it say?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Eh? Let me see! What does it say?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'モブリーダーめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '59']}
|
||||
|
|
@ -195481,7 +195481,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆこま3', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No, I''ll search for it myself. But from my\nposition, I can''t make out the numbers, so could\nyou help me just when it''s time to open it?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['N-No, I''ll search for it myself. But with this thing''s\nposition, I can''t make out the numbers, so could you\nhelp me just when it''s time to open it?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '4', !!int '3', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ3', !!int '3', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
|
|
@ -198455,7 +198455,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Ohh~ it''s beautiful. The succubus blood in me is\ntingling. Censorship is garbage.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '1', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The rousal dripping down creates a glossy sheen on the\nmucous membrane, making your pussy look like a lewd\ntreasure chest.\n\>【Ing】\<\nThe occasional twitching adds an\nalluringly obscene atmosphere.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The arousal dripping down creates a glossy sheen on\nthe mucous membrane, making your pussy look like a\nlewd treasure chest.\n\>【Ing】\<\nThe occasional twitching adds an alluringly\nobscene atmosphere.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'クリニーめ2', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '5', !!int '1', !!int '2']}
|
||||
|
|
@ -212825,7 +212825,7 @@
|
|||
'list':
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['! It''s that thought-form from before!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['! It''s that thought-entity from before!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ghost】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Waaah!?']}
|
||||
|
|
|
|||
|
|
@ -2298,7 +2298,7 @@
|
|||
'icon_index': !!int '0'
|
||||
'description': ''
|
||||
- !ruby/object:RPG::Enemy
|
||||
'name': 'Possessed Thought'
|
||||
'name': 'Possessed Thoughts'
|
||||
'gold': !!int '450'
|
||||
'battler_hue': !!int '0'
|
||||
'exp': !!int '0'
|
||||
|
|
|
|||
|
|
@ -129,7 +129,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '411', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['...Here... Oh, I see... I... lost...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['......This place... is...\nOh, I see... I... lost...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '0', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '412', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '4', !!bool 'false']}
|
||||
|
|
|
|||
|
|
@ -1058,7 +1058,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '222', 'p': []}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah... whew... Mountain Climber is\nreally tough. I just want to take a bath\nand watch some girls'' legs kicking... hah.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hah... hah... whew... Mountain Climbers are\nreally tough. I just want to take a bath\nand watch some girls'' legs kicking... hah.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '6', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろキリ2ながしめ2', !!int '0', !!int '0', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -1456,7 +1456,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '111', 'p': [!!int '4', !!int '1', !!int '3', !!int '345']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『Oh, those flushed cheeks, the furrowed brows, the beads of\nsweat, your breathing. Every sign points to you being an aroused\nand excited heroine. It seems the rumors about you no longer being\nfrigid were true.』']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『Oh, those flushed cheeks, the furrowed brows, the beads\nof sweat, your breathing. Every sign points to you being\nan aroused and excited heroine.』\n【Mad Doctor】\n『It seems the rumors about you no longer being frigid\nwere true.』']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mad Doctor】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['『And to think, the woman who used to keep a calm face no\nmatter what lewd attack she faced now comes into enemy\nterritory with a toy stuck in her crotch.』\n\>【Mad Doctor】\<\n『Unable to resist your suddenly awakened sexual desires,\nare you? Kukuku...』']}
|
||||
|
|
|
|||
|
|
@ -1198,7 +1198,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '101', 'p': ['ましろめひらきき2', !!int '5', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['...!? My lower abdomen... it feels strange...\nw-where is this... no way...?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['...!? My lower abdomen... it feels strange...\nW-Where is this...? No way...?!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '101', 'p': ['サキュマふつう2', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '9', 'c': !!int '401', 'p': ['Just as you guessed, it''s inside your pussy.\nI''ve inserted the same toy that''s on your\ncrotch and chest into your vagina.']}
|
||||
|
|
|
|||
|
|
@ -2070,7 +2070,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服めとじじ2', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(W-What should I do... I didn''t take in any of\nthat...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(W-What should I do...? I didn''t take in\nany of that...!)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
|
|||
|
|
@ -1000,7 +1000,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '505', 'p': [*6]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '1', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【???】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...uh, ah... uh']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...uh, ah... unh...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '1', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -513,7 +513,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろこまり2デフォ2', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...This place... Oh, I see... I lost...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['......This place... is...\nOh, I see... I... lost...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'ましろめ4', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちぎり', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '83', 'ましろてれ2', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -2591,7 +2591,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['$win1 = Window_Base.new(0, 430, 450, 50)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$win1.contents.draw_text(0, 0, 492, 27, ']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The door seems to be electronically locked...")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The door seems to be electronically locked... ")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[966] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['$game_switches[996] = true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '213', 'p': [!!int '-1', !!int '7', !!bool 'true']}
|
||||
|
|
@ -2945,10 +2945,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mac】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(...W-What should I do... Mashiro seems to have\nforgotten, but... this is... such a serious scene\nI''ve witnessed...///)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(...W-What should I do...? Mashiro seems to have\nforgotten, but... that was... such a serious scene\nI''ve just witnessed...///)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mac】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(Ugh... Even I''m starting to feel weird over\nhere...///)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(Ugh... Even I''m starting to feel weird\ndown there...///)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -3165,10 +3165,10 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mac】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(...W-What should I do... Mashiro seems to have\nforgotten, but... this is... such a serious scene\nI''ve witnessed...///)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(...W-What should I do...? Mashiro seems to have\nforgotten, but... that was... such a serious scene\nI''ve just witnessed...///)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '101', 'p': ['オペ子こまり2', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['【Mac】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(Ugh... Even I''m starting to feel weird because of\nthis...///)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '401', 'p': ['(Ugh... Even I''m starting to feel weird\ndown there...///)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '3', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
|
|||
|
|
@ -3573,7 +3573,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['W-What kind of feature is that!? I do feel a bit\nbetter though... Thank you, McClaire. You really\nsaved me.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子こまり', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The effect from this communicator is likely\nminimal, so don''t expect too much. Still, I''m glad\nit made things a little easier for you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['The effect from this communicator is likely\nminimal, so don''t expect too much. Still, I''m\nglad it made things a little easier for you.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
|
|||
|
|
@ -608,7 +608,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '22', '左ましろまゆこま', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['逆ましろこまりてれ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro''s Sexual Desire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then what about that dripping wet crotch? I\nrecognize it as undeniable proof that "I" am\ncraving it.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Then what about that dripping wet crotch?\nI recognize it as undeniable proof that\n"I" am craving it.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '81', 'バトルまゆ怪訝', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '80', 'バトルめひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'バトルくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -349,7 +349,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '0', !!int '0', !!int '2']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【???】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh... ah... Using this on myself feels so\ngood...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Nnngh... ah... Using this on myself feels so good...♡']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -468,11 +468,11 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['オペ子ふつう', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【McClaire】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A classmate? Even more boyish than Mashiro,\nI guess.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['A classmate? And one even more boyish than\nMashiro, it seems.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろふつう2ながしめ', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s one of my training partners. I had a hunch,\nbut it turns out she really is a girl.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['She''s one of my training partners at school.\nI just had a hunch before, but it turns out\nshe really is a girl.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(10)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['else']}
|
||||
|
|
@ -1166,25 +1166,25 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '24', 'モブリーダーあせ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ3', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, there are pieces of paper with 1 digit of a 4-digit\ncode scattered in the east and west wings, huh... And\nwe have to find all four while keeping it on?\n\>【Mob Leader】\<\nQuite the twisted setup.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['So, there are pieces of paper with 1 digit of a 4-digit\ncode scattered in the east and west wings, huh... And\nyou have to find all four while keeping it on?\n\>【Mob Leader】\<\nQuite the twisted setup.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '20', 'モブリーダー1', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '25', 'モブリーダーデンマ2', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '22', 'モブリーダーくちとじ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ3', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['At first, I didn''t really get it because someone\ndidn''t react, but now I understand... this thing\nis way too intense to apply directly down there...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['At first, I didn''t really get it because you didn''t\nreact, but now I understand... this thing is way too\nintense to apply directly down there...']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちとじ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '37']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '-1', !!int '8', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '213', 'p': [!!int '4', !!int '2', !!bool 'true']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ3', !!int '1', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm? What is it? It seems like we haven''t gathered\neverything yet, but do you need something?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['Hm? What is it? It seems like you haven''t gathered\neverything yet... Do you need something?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '81', 'ましろまゆキリ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '82', 'ましろくちおぉ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['ましろキリ2ながしめ', !!int '2', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the way, aren''t we going to continue where we\nleft off earlier?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '401', 'p': ['By the way, aren''t you going to continue where\nyou left off earlier?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '231', 'p': [!!int '21', 'モブリーダーめ', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '117', 'p': [!!int '59']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '1', 'c': !!int '101', 'p': ['モブ3', !!int '5', !!int '0', !!int '0']}
|
||||
|
|
|
|||
|
|
@ -363,7 +363,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Wh-What was that...?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['イング', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Ing】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['It''s a comment.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['THOSE were comments.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちにや', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['ましろめひらき3', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
|
|
|
|||
|
|
@ -1985,7 +1985,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '82', 'ましろくちひらき', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '7', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Masaki-Sensei】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm? You want information about the students? I\ndon''t dislike the style of using whatever you can.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Hmm? You want information about the students?\nI don''t dislike the style of using whatever\nyou can.']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '20', 'サキュマ先生', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '21', 'サキュマめながし', !!int '0', !!int '1', !!int '139', !!int '140', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['せんせいふつう', !!int '4', !!int '0', !!int '0']}
|
||||
|
|
@ -2657,7 +2657,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['...Why do I have to take care of you...? I-I''m\nstruggling here too...!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['', !!int '4', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob B】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Leader, leader. How about we carry them? We can\neven carry you if you want. Your legs are all\nwobbly, aren''t they?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['Leader, leader. How about we carry her? We can\neven carry you if you want. Your legs are all\nwobbly, aren''t they?']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Blow1', 'pitch': !!int '130', 'volume': !!int '80'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['モブ2', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mob Leader】']}
|
||||
|
|
|
|||
|
|
@ -576,7 +576,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '232', 'p': [!!int '100', !!null 'null', !!int '0', !!int '0', !!int '0', !!int '0', !!int '100', !!int '100', !!int '0', !!int '0', !!int '60', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '101', 'p': ['制服ふつう2ながしめ', !!int '0', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Hmm. I feel a certain kinship with the\nprotagonist. I see, so from here, she might awaken\nto sexuality late like me and discover love? I''m\ngetting curious. Let''s keep reading.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '401', 'p': ['(Hmm. I feel a certain kinship with the protagonist. So,\nfrom here, she may awaken to sexuality late like me, and\ndiscover love? I''m getting curious. Let''s keep reading.)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '374', !!int '374', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['adv_pcture_number(101)']}
|
||||
|
|
@ -715,7 +715,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '376', !!int '376', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': 'Book2', 'pitch': !!int '150', 'volume': !!int '70'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '105', 'p': [!!int '1', !!bool 'false']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '405', 'p': ['10cm\n\nHer fingertips slowly cut through the air.\n\n5cm\n\nShe bends her fingers hesitantly, then\nslowly straightens them out again.\n\n1cm\n\nThe final point of no return.\nBut her hand did not stop here.\n\nAnd then...\n\n\n"Nn...♡"\n\n\nFinally, her fingertips made contact\nwith the sex toy between her legs.\n\nThe ''lock'' of lust was complete.\nSilk could no longer remove her\nhand from her crotch.\n\nAs the slight sensation of her fingertips\ntouched and caressed her vagina, the first\nthing the female spy felt was not sadness,\nnot was it guilt. The first thing she felt...\n\nWas "Joy."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '405', 'p': ['10cm\n\nHer fingertips slowly cut through the air.\n\n5cm\n\nShe bends her fingers hesitantly, then\nslowly straightens them out again.\n\n1cm\n\nThe final point of no return.\nBut her hand did not stop here.\n\nAnd then...\n\n\n"Nn...♡"\n\n\nFinally, her fingertips made contact\nwith the sex toy between her legs.\n\nThe ''lock'' of lust was complete.\nSilk could no longer remove her\nhand from her crotch.\n\nAs the slight sensation of her fingertips\ntouched and caressed her vagina, the first\nthing the female spy felt was not sadness,\nnor was it guilt. The first thing she felt...\n\nWas "Joy."']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '376', !!int '376', !!int '1']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '121', 'p': [!!int '998', !!int '998', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '30']}
|
||||
|
|
|
|||
|
|
@ -4017,7 +4017,7 @@
|
|||
'tp_gain': !!int '0'
|
||||
- !ruby/object:RPG::Skill
|
||||
'message2': ''
|
||||
'description': 'A mysterious white, cloudy fluid has splashed onto her face. It has a\nunique smell, full of male pheromones.'
|
||||
'description': 'A mysterious white, cloudy fluid has splashed onto her face.\nIt has a unique smell, full of male pheromones.'
|
||||
'name': 'Facial Ejaculation State'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '19'
|
||||
|
|
@ -7876,7 +7876,7 @@
|
|||
'name': 'Psycho Slip'
|
||||
'occasion': !!int '0'
|
||||
'icon_index': !!int '0'
|
||||
'message1': '''s Psycho Pop-out!'
|
||||
'message1': '''s Psycho Slip!'
|
||||
'scope': !!int '11'
|
||||
'animation_id': !!int '0'
|
||||
'note': ''
|
||||
|
|
|
|||
|
|
@ -775,7 +775,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '0', !!int '42']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The thought-form was satisfied and passed on!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The thought-entity was satisfied and passed on!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '230', 'p': [!!int '60']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
|
|
@ -5701,7 +5701,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '244']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '60', 'バトルEデンマ下', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The electric massager was placed against Mashiro\''s\ncrotch!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"An electric massager was placed against Mashiro\''s\ncrotch!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '43']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '1', !!int '1', !!int '44']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '64', !!int '64', !!int '1', !!int '0', !!int '5']}
|
||||
|
|
@ -8212,7 +8212,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '337', 'p': [!!int '-1', !!int '244']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '60', 'バトルEデンマP', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '255', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"The electric massager was placed against Mashiro\''s\ncrotch!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"An electric massager was placed against Mashiro\''s\ncrotch!")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '29', !!int '29', !!int '0', !!int '1', !!int '46']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '117', 'p': [!!int '54']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '231', 'p': [!!int '78', 'まどアンダーバイブパンツ', !!int '0', !!int '1', !!int '39', !!int '40', !!int '100', !!int '100', !!int '0', !!int '0']}
|
||||
|
|
@ -9130,7 +9130,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '117', 'p': [!!int '36']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '101', 'p': ['ましろめひらき4', !!int '6', !!int '0', !!int '0']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['【Mashiro】']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Haa... ah... ahhh... ugh♡! Pshaa, pshaaa!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '401', 'p': ['Haa... ah... ahhh... ugh♡!\n \n Fwisshh Fwiishh!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '250', 'p': [!ruby/object:RPG::SE {'name': '14、くちゅ 長 03', 'pitch': !!int '100', 'volume': !!int '100'}]}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '355', 'p': ['if Input.press?(:CTRL)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '5', 'c': !!int '655', 'p': ['wait(6)']}
|
||||
|
|
@ -9985,7 +9985,7 @@
|
|||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['wait(45)']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['end']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '355', 'p': ['SceneManager.scene.log_window.add_text(']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"When I opened my eyes, Mashiro\''s equipment had\nchanged!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['"When she opened her eyes, Mashiro\''s equipment had\nchanged!']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '655', 'p': ['")']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '0', !!int '1', !!int '42']}
|
||||
- !ruby/object:RPG::EventCommand {'i': !!int '0', 'c': !!int '122', 'p': [!!int '9', !!int '9', !!int '1', !!int '1', !!int '43']}
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
'etype_id': !!int '0'
|
||||
'wtype_id': !!int '4'
|
||||
- !ruby/object:RPG::Weapon
|
||||
'description': 'Breasts grown to an unimaginable size compared to their original. Every time\nthey change shape, a sensual pleasure bursts inside, making it impossible to\nmove recklessly... Sensitivity increases from damage. Arousal: \C[6]\V[61]'
|
||||
'description': 'Breasts grown to an unimaginable size compared to their original. Every time\nthey change shape, a sensual pleasure bursts inside, making it impossible to\nmove recklessly... Sensitivity increases from damage. Ache Value: \C[6]\V[61]'
|
||||
'name': 'Sensitive Huge Breasts'
|
||||
'icon_index': !!int '529'
|
||||
'price': !!int '0'
|
||||
|
|
|
|||
Loading…
Reference in a new issue