TL Hover states

This commit is contained in:
DazedAnon 2025-01-19 14:13:49 -06:00
parent 6a02ae60f2
commit 60c7feeed6

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@ -132,7 +132,7 @@
"minTurns": 1,
"motion": 0,
"name": "Death Soul",
"note": "※敵専用ステート:不死\n<ShowHoverState: 体力一定値以下で死魂爆発>",
"note": "※敵専用ステート:不死\n<ShowHoverState: Soul Explosion when HP is below a certain value>",
"overlay": 0,
"priority": 0,
"removeAtBattleEnd": true,
@ -299,7 +299,7 @@
"motion": 1,
"overlay": 0,
"name": "[Common] Bleeding",
"note": "出血:共通ステート。\n<ShowHoverState: 毎ターン体力-2%>",
"note": "出血:共通ステート。\n<ShowHoverState: -2% HP every turn>",
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": true,
@ -331,7 +331,7 @@
"motion": 1,
"overlay": 0,
"name": "[Common] Poison",
"note": "毒:共通ステート。\n<ShowHoverState: 毎ターン体力-5%>",
"note": "毒:共通ステート。\n<ShowHoverState: -5% HP every turn>",
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": true,
@ -363,7 +363,7 @@
"motion": 1,
"overlay": 0,
"name": "[Ally] Paralysis",
"note": "痺れ:\n味方側のステート。30%の確率で行動不能\n戦闘終了時にも解除。\n<numb_rate:30>\n<ShowHoverState: 確率で行動不能>",
"note": "痺れ:\n味方側のステート。30%の確率で行動不能\n戦闘終了時にも解除。\n<numb_rate:30>\n<ShowHoverState: Unable to act with a certain probability>",
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": true,
@ -389,7 +389,7 @@
"motion": 1,
"overlay": 1,
"name": "[Enemy] Paralysis",
"note": "敵専用ステート\n60%の確率で行動不能\n<numb_rate:60>\n<ShowHoverState: 確率で行動不能>",
"note": "敵専用ステート\n60%の確率で行動不能\n<numb_rate:60>\n<ShowHoverState: Unable to act with a certain probability>",
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": true,
@ -415,7 +415,7 @@
"motion": 0,
"overlay": 0,
"name": "[Common] Slash Down",
"note": "<ShowHoverState: 斬撃ダメージ増加>",
"note": "<ShowHoverState: Increase in slashing damage>",
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": true,
@ -447,7 +447,7 @@
"motion": 0,
"overlay": 0,
"name": "[Common] Thrust Decrease",
"note": "<ShowHoverState: 刺突ダメージ増加>",
"note": "<ShowHoverState: Increase Piercing Damage>",
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": true,
@ -479,7 +479,7 @@
"motion": 0,
"overlay": 0,
"name": "[Common] Strike Down",
"note": "<ShowHoverState: 殴打ダメージ増加>",
"note": "<ShowHoverState: Increased Bludgeoning Damage>",
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": true,
@ -511,7 +511,7 @@
"motion": 0,
"overlay": 0,
"name": "[Common] Lower Shot",
"note": "<ShowHoverState: 射的ダメージ増加>",
"note": "<ShowHoverState: Increase shooting damage>",
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": true,
@ -755,7 +755,7 @@
"minTurns": 3,
"motion": 0,
"name": "[Common] Agility DOWN",
"note": "<ShowHoverState: AGI DOWN>",
"note": "<ShowHoverState: Agility Down>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -786,7 +786,7 @@
"minTurns": 2,
"motion": 0,
"name": "[Common] Vision Impairment",
"note": "<ShowHoverState: ACC DOWN>",
"note": "<ShowHoverState: Accuracy Decrease>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -817,7 +817,7 @@
"minTurns": 2,
"motion": 0,
"name": "[Common] Evasion Down",
"note": "<ShowHoverState: EVA Down>",
"note": "<ShowHoverState: Evasion Down>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -1576,7 +1576,7 @@
"minTurns": 1,
"motion": 0,
"name": "[Common] Dispel Buff",
"note": "<ShowHoverState: 凍てつく波動>",
"note": "<ShowHoverState: Freezing Wave>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -1672,7 +1672,7 @@
"minTurns": 1,
"motion": 0,
"name": "[Common] DeBUFF Removal",
"note": "<ShowHoverState: 弱体効果予防>",
"note": "<ShowHoverState: Prevent Debuff>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -1858,7 +1858,7 @@
"minTurns": 2,
"motion": 0,
"name": "[Enemy] Break",
"note": "敵専用ステート\n<Accumulate> //蓄積型ステート\n<ShowHoverState: 全属性弱体・バフ効果解除>",
"note": "敵専用ステート\n<Accumulate> //蓄積型ステート\n<ShowHoverState: Remove all attribute debuffs and buff effects>",
"overlay": 0,
"priority": 100,
"removeAtBattleEnd": true,
@ -1889,7 +1889,7 @@
"minTurns": 3,
"motion": 0,
"name": "[Enemy] Opening",
"note": "敵専用ステート\n崩し有効度上昇\n<ShowHoverState: 崩し耐性低下>",
"note": "敵専用ステート\n崩し有効度上昇\n<ShowHoverState: Resistance to Collapse Decreased>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -1920,7 +1920,7 @@
"minTurns": 3,
"motion": 0,
"name": "[Enemy] Break Resistance",
"note": "敵専用ステート\n<ShowHoverState: 崩し耐性上昇>",
"note": "敵専用ステート\n<ShowHoverState: Break Resistance Up>",
"overlay": 0,
"priority": 100,
"removeAtBattleEnd": true,
@ -1956,7 +1956,7 @@
"minTurns": 3,
"motion": 0,
"name": "[Enemy] Break Nullification",
"note": "敵専用ステート\n<ShowHoverState: 崩し無効・解除>",
"note": "敵専用ステート\n<ShowHoverState: Break Nullification/Release>",
"overlay": 0,
"priority": 100,
"removeAtBattleEnd": true,
@ -1987,7 +1987,7 @@
"minTurns": 3,
"motion": 0,
"name": "[Enemy] Break Resistance Down",
"note": "敵専用ステート\n<ShowHoverState: 崩し耐性低下>",
"note": "敵専用ステート\n<ShowHoverState: Resistance to Collapse Decreased>",
"overlay": 0,
"priority": 100,
"removeAtBattleEnd": true,
@ -2073,7 +2073,7 @@
"minTurns": 2,
"motion": 0,
"name": "[Enemy] Preparing Big Move",
"note": "敵専用ステート:大技準備時の体勢\n<ShowHoverState: 大技準備>",
"note": "敵専用ステート:Preparing a big move時の体勢\n<ShowHoverState: Preparing a big move>",
"overlay": 0,
"priority": 90,
"removeAtBattleEnd": true,
@ -2114,7 +2114,7 @@
"minTurns": 2,
"motion": 0,
"name": "[Enemy] Ultimate Skill Preparation",
"note": "敵専用ステート\n<ShowHoverState: 極技準備・崩し耐性上昇>",
"note": "敵専用ステート\n<ShowHoverState: Ultimate Skill Preparation: Breaking Resistance Increase>",
"overlay": 0,
"priority": 90,
"removeAtBattleEnd": true,
@ -2145,7 +2145,7 @@
"minTurns": 2,
"motion": 0,
"name": "[Enemy] Consecutive Action",
"note": "敵専用ステート\n<ShowHoverState: 二回行動>",
"note": "敵専用ステート\n<ShowHoverState: Double Action>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -2426,7 +2426,7 @@
"minTurns": 4,
"motion": 0,
"name": "[Ally] Health Increase",
"note": "<ShowHoverState: 体力倍増>",
"note": "<ShowHoverState: Stamina Boost>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2457,7 +2457,7 @@
"minTurns": 2,
"motion": 0,
"name": "[Ally] Skill Power Increase",
"note": "<ShowHoverState: 技力倍増>",
"note": "<ShowHoverState: Double Skill Power>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2488,7 +2488,7 @@
"minTurns": 4,
"motion": 0,
"name": "[Common] Strength Increase",
"note": "<ShowHoverState: 腕力倍増>",
"note": "<ShowHoverState: Arm Strength Increase>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2519,7 +2519,7 @@
"minTurns": 4,
"motion": 0,
"name": "[Common] Endurance Increase",
"note": "<ShowHoverState: 耐久倍増>",
"note": "<ShowHoverState: Durability Doubled>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2550,7 +2550,7 @@
"minTurns": 4,
"motion": 0,
"name": "[Common] Resolve Rise",
"note": "<ShowHoverState: 闘志倍増>",
"note": "<ShowHoverState: Fighting spirit doubled>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2581,7 +2581,7 @@
"minTurns": 4,
"motion": 0,
"name": "[Common] Agility Increase",
"note": "<ShowHoverState: 敏捷倍増>",
"note": "<ShowHoverState: Agility Doubled>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2605,7 +2605,7 @@
"minTurns": 4,
"motion": 0,
"name": "[Common] HP Regeneration",
"note": "<ShowHoverState: 毎ターン体力10%回復>",
"note": "<ShowHoverState: Recover 10% HP every turn>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2636,7 +2636,7 @@
"minTurns": 4,
"motion": 0,
"name": "[Common] HP Regeneration (Strong)",
"note": "<ShowHoverState: 毎ターン体力20%回復>",
"note": "<ShowHoverState: Recover 20% HP every turn>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2674,7 +2674,7 @@
"minTurns": 3,
"motion": 0,
"name": "[Ally] Vision Enhancement",
"note": "<ShowHoverState: 命中率増加>",
"note": "<ShowHoverState: Accuracy Increase>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -2780,7 +2780,7 @@
"minTurns": 4,
"motion": 0,
"name": "[Common] Abnormal Resistance",
"note": "<ShowHoverState: 状態異常耐性>",
"note": "<ShowHoverState: Status Ailment Resistance>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2841,7 +2841,7 @@
"minTurns": 4,
"motion": 0,
"name": "[Common] Body Resistance",
"note": "<ShowHoverState: 状態異常耐性>",
"note": "<ShowHoverState: Status Ailment Resistance>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -2872,7 +2872,7 @@
"minTurns": 3,
"motion": 0,
"name": "[Ally] Evasion Enhancement",
"note": "<ShowHoverState: 回避率+30%>",
"note": "<ShowHoverState: Evasion +30%>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -2933,7 +2933,7 @@
"minTurns": 3,
"motion": 0,
"name": "[Common] Samurai Madness",
"note": "<ShowHoverState: 腕力闘志倍増>",
"note": "<ShowHoverState: Double Arm Strength Fighting Spirit>",
"overlay": 0,
"priority": 90,
"removeAtBattleEnd": true,
@ -2964,7 +2964,7 @@
"minTurns": 2,
"motion": 0,
"name": "[Ally] Essence",
"note": "<ShowHoverState: 技力消費0>",
"note": "<ShowHoverState: Skill Cost 0>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -3270,7 +3270,7 @@
"minTurns": 3,
"motion": 0,
"name": "Heartache",
"note": "味方専用ステート\n<ShowHoverState: 全能力半減>",
"note": "味方専用ステート\n<ShowHoverState: All abilities halved>",
"overlay": 0,
"priority": 100,
"removeAtBattleEnd": false,
@ -4086,7 +4086,7 @@
"minTurns": 4,
"motion": 0,
"name": "Flesh Transformation (Slash/Stab)",
"note": "<ShowHoverState: 斬撃刺突耐性低下・殴打射的耐性上昇>",
"note": "<ShowHoverState: Slashing and piercing resistance decrease, bludgeoning and\nshooting resistance increase.>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -4132,7 +4132,7 @@
"minTurns": 4,
"motion": 0,
"name": "Flesh Transformation (Shooting Strike)",
"note": "<ShowHoverState: 斬撃刺突耐性上昇・殴打射的耐性低下>",
"note": "<ShowHoverState: Increased resistance to slashing and piercing; decreased\nresistance to bludgeoning and shooting.>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -4188,7 +4188,7 @@
"minTurns": 4,
"motion": 0,
"name": "Flat Chest Trauma",
"note": "<ShowHoverState: 貧乳嫌い(崩し耐性超低下)>",
"note": "<ShowHoverState: Dislike of small breasts (Super low resistance to breaking)>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": false,
@ -4954,7 +4954,7 @@
"minTurns": 2,
"motion": 0,
"name": "Yamada Excitement 1 (Evasion Down)",
"note": "山田専用ステート\n<ShowHoverState: 回避弱減少>",
"note": "山田専用ステート\n<ShowHoverState: Evasion Weakness Reduction>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,
@ -4985,7 +4985,7 @@
"minTurns": 2,
"motion": 0,
"name": "Yamada Excitement 2 (Super Low Evasion)",
"note": "山田専用ステート\n<ShowHoverState: 回避率減少>",
"note": "山田専用ステート\n<ShowHoverState: Evasion decrease>",
"overlay": 0,
"priority": 50,
"removeAtBattleEnd": true,