TL Hover states
This commit is contained in:
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6a02ae60f2
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1 changed files with 42 additions and 42 deletions
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@ -132,7 +132,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "Death Soul",
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"note": "※敵専用ステート:不死\n<ShowHoverState: 体力一定値以下で死魂爆発>",
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"note": "※敵専用ステート:不死\n<ShowHoverState: Soul Explosion when HP is below a certain value>",
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"overlay": 0,
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"priority": 0,
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"removeAtBattleEnd": true,
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@ -299,7 +299,7 @@
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"motion": 1,
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"overlay": 0,
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"name": "[Common] Bleeding",
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"note": "出血:共通ステート。\n<ShowHoverState: 毎ターン体力-2%>",
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"note": "出血:共通ステート。\n<ShowHoverState: -2% HP every turn>",
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"priority": 50,
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"releaseByDamage": false,
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"removeAtBattleEnd": true,
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@ -331,7 +331,7 @@
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"motion": 1,
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"overlay": 0,
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"name": "[Common] Poison",
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"note": "毒:共通ステート。\n<ShowHoverState: 毎ターン体力-5%>",
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"note": "毒:共通ステート。\n<ShowHoverState: -5% HP every turn>",
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"priority": 50,
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"releaseByDamage": false,
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"removeAtBattleEnd": true,
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@ -363,7 +363,7 @@
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"motion": 1,
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"overlay": 0,
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"name": "[Ally] Paralysis",
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"note": "痺れ:\n味方側のステート。30%の確率で行動不能\n戦闘終了時にも解除。\n<numb_rate:30>\n<ShowHoverState: 確率で行動不能>",
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"note": "痺れ:\n味方側のステート。30%の確率で行動不能\n戦闘終了時にも解除。\n<numb_rate:30>\n<ShowHoverState: Unable to act with a certain probability>",
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"priority": 50,
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"releaseByDamage": false,
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"removeAtBattleEnd": true,
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@ -389,7 +389,7 @@
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"motion": 1,
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"overlay": 1,
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"name": "[Enemy] Paralysis",
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"note": "敵専用ステート\n60%の確率で行動不能\n<numb_rate:60>\n<ShowHoverState: 確率で行動不能>",
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"note": "敵専用ステート\n60%の確率で行動不能\n<numb_rate:60>\n<ShowHoverState: Unable to act with a certain probability>",
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"priority": 50,
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"releaseByDamage": false,
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"removeAtBattleEnd": true,
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@ -415,7 +415,7 @@
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"motion": 0,
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"overlay": 0,
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"name": "[Common] Slash Down",
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"note": "<ShowHoverState: 斬撃ダメージ増加>",
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"note": "<ShowHoverState: Increase in slashing damage>",
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"priority": 50,
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"releaseByDamage": false,
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"removeAtBattleEnd": true,
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@ -447,7 +447,7 @@
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"motion": 0,
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"overlay": 0,
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"name": "[Common] Thrust Decrease",
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"note": "<ShowHoverState: 刺突ダメージ増加>",
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"note": "<ShowHoverState: Increase Piercing Damage>",
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"priority": 50,
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"releaseByDamage": false,
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"removeAtBattleEnd": true,
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@ -479,7 +479,7 @@
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"motion": 0,
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"overlay": 0,
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"name": "[Common] Strike Down",
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"note": "<ShowHoverState: 殴打ダメージ増加>",
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"note": "<ShowHoverState: Increased Bludgeoning Damage>",
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"priority": 50,
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"releaseByDamage": false,
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"removeAtBattleEnd": true,
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@ -511,7 +511,7 @@
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"motion": 0,
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"overlay": 0,
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"name": "[Common] Lower Shot",
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"note": "<ShowHoverState: 射的ダメージ増加>",
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"note": "<ShowHoverState: Increase shooting damage>",
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"priority": 50,
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"releaseByDamage": false,
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"removeAtBattleEnd": true,
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@ -755,7 +755,7 @@
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"minTurns": 3,
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"motion": 0,
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"name": "[Common] Agility DOWN",
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"note": "<ShowHoverState: AGI DOWN>",
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"note": "<ShowHoverState: Agility Down>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -786,7 +786,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "[Common] Vision Impairment",
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"note": "<ShowHoverState: ACC DOWN>",
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"note": "<ShowHoverState: Accuracy Decrease>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -817,7 +817,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "[Common] Evasion Down",
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"note": "<ShowHoverState: EVA Down>",
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"note": "<ShowHoverState: Evasion Down>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1576,7 +1576,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "[Common] Dispel Buff",
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"note": "<ShowHoverState: 凍てつく波動>",
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"note": "<ShowHoverState: Freezing Wave>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1672,7 +1672,7 @@
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"minTurns": 1,
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"motion": 0,
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"name": "[Common] DeBUFF Removal",
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"note": "<ShowHoverState: 弱体効果予防>",
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"note": "<ShowHoverState: Prevent Debuff>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1858,7 +1858,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "[Enemy] Break",
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"note": "敵専用ステート\n<Accumulate> //蓄積型ステート\n<ShowHoverState: 全属性弱体・バフ効果解除>",
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"note": "敵専用ステート\n<Accumulate> //蓄積型ステート\n<ShowHoverState: Remove all attribute debuffs and buff effects>",
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"overlay": 0,
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"priority": 100,
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"removeAtBattleEnd": true,
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@ -1889,7 +1889,7 @@
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"minTurns": 3,
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"motion": 0,
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"name": "[Enemy] Opening",
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"note": "敵専用ステート\n崩し有効度上昇\n<ShowHoverState: 崩し耐性低下>",
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"note": "敵専用ステート\n崩し有効度上昇\n<ShowHoverState: Resistance to Collapse Decreased>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -1920,7 +1920,7 @@
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"minTurns": 3,
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"motion": 0,
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"name": "[Enemy] Break Resistance",
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"note": "敵専用ステート\n<ShowHoverState: 崩し耐性上昇>",
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"note": "敵専用ステート\n<ShowHoverState: Break Resistance Up>",
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"overlay": 0,
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"priority": 100,
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"removeAtBattleEnd": true,
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@ -1956,7 +1956,7 @@
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"minTurns": 3,
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"motion": 0,
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"name": "[Enemy] Break Nullification",
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"note": "敵専用ステート\n<ShowHoverState: 崩し無効・解除>",
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"note": "敵専用ステート\n<ShowHoverState: Break Nullification/Release>",
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"overlay": 0,
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"priority": 100,
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"removeAtBattleEnd": true,
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@ -1987,7 +1987,7 @@
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"minTurns": 3,
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"motion": 0,
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"name": "[Enemy] Break Resistance Down",
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"note": "敵専用ステート\n<ShowHoverState: 崩し耐性低下>",
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"note": "敵専用ステート\n<ShowHoverState: Resistance to Collapse Decreased>",
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"overlay": 0,
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"priority": 100,
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"removeAtBattleEnd": true,
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@ -2073,7 +2073,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "[Enemy] Preparing Big Move",
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"note": "敵専用ステート:大技準備時の体勢\n<ShowHoverState: 大技準備>",
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"note": "敵専用ステート:Preparing a big move時の体勢\n<ShowHoverState: Preparing a big move>",
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"overlay": 0,
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"priority": 90,
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"removeAtBattleEnd": true,
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@ -2114,7 +2114,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "[Enemy] Ultimate Skill Preparation",
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"note": "敵専用ステート\n<ShowHoverState: 極技準備・崩し耐性上昇>",
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"note": "敵専用ステート\n<ShowHoverState: Ultimate Skill Preparation: Breaking Resistance Increase>",
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"overlay": 0,
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"priority": 90,
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"removeAtBattleEnd": true,
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@ -2145,7 +2145,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "[Enemy] Consecutive Action",
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"note": "敵専用ステート\n<ShowHoverState: 二回行動>",
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"note": "敵専用ステート\n<ShowHoverState: Double Action>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -2426,7 +2426,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "[Ally] Health Increase",
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"note": "<ShowHoverState: 体力倍増>",
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"note": "<ShowHoverState: Stamina Boost>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2457,7 +2457,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "[Ally] Skill Power Increase",
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"note": "<ShowHoverState: 技力倍増>",
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"note": "<ShowHoverState: Double Skill Power>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2488,7 +2488,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "[Common] Strength Increase",
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"note": "<ShowHoverState: 腕力倍増>",
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"note": "<ShowHoverState: Arm Strength Increase>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2519,7 +2519,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "[Common] Endurance Increase",
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"note": "<ShowHoverState: 耐久倍増>",
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"note": "<ShowHoverState: Durability Doubled>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2550,7 +2550,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "[Common] Resolve Rise",
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"note": "<ShowHoverState: 闘志倍増>",
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"note": "<ShowHoverState: Fighting spirit doubled>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2581,7 +2581,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "[Common] Agility Increase",
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"note": "<ShowHoverState: 敏捷倍増>",
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"note": "<ShowHoverState: Agility Doubled>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2605,7 +2605,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "[Common] HP Regeneration",
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"note": "<ShowHoverState: 毎ターン体力10%回復>",
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"note": "<ShowHoverState: Recover 10% HP every turn>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2636,7 +2636,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "[Common] HP Regeneration (Strong)",
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"note": "<ShowHoverState: 毎ターン体力20%回復>",
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"note": "<ShowHoverState: Recover 20% HP every turn>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2674,7 +2674,7 @@
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"minTurns": 3,
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"motion": 0,
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"name": "[Ally] Vision Enhancement",
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"note": "<ShowHoverState: 命中率増加>",
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"note": "<ShowHoverState: Accuracy Increase>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -2780,7 +2780,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "[Common] Abnormal Resistance",
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"note": "<ShowHoverState: 状態異常耐性>",
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"note": "<ShowHoverState: Status Ailment Resistance>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2841,7 +2841,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "[Common] Body Resistance",
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"note": "<ShowHoverState: 状態異常耐性>",
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"note": "<ShowHoverState: Status Ailment Resistance>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -2872,7 +2872,7 @@
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"minTurns": 3,
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"motion": 0,
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"name": "[Ally] Evasion Enhancement",
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"note": "<ShowHoverState: 回避率+30%>",
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"note": "<ShowHoverState: Evasion +30%>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -2933,7 +2933,7 @@
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"minTurns": 3,
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"motion": 0,
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"name": "[Common] Samurai Madness",
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"note": "<ShowHoverState: 腕力闘志倍増>",
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"note": "<ShowHoverState: Double Arm Strength Fighting Spirit>",
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"overlay": 0,
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"priority": 90,
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"removeAtBattleEnd": true,
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@ -2964,7 +2964,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "[Ally] Essence",
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"note": "<ShowHoverState: 技力消費0>",
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"note": "<ShowHoverState: Skill Cost 0>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -3270,7 +3270,7 @@
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"minTurns": 3,
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"motion": 0,
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"name": "Heartache",
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"note": "味方専用ステート\n<ShowHoverState: 全能力半減>",
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"note": "味方専用ステート\n<ShowHoverState: All abilities halved>",
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"overlay": 0,
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"priority": 100,
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"removeAtBattleEnd": false,
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@ -4086,7 +4086,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "Flesh Transformation (Slash/Stab)",
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"note": "<ShowHoverState: 斬撃刺突耐性低下・殴打射的耐性上昇>",
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"note": "<ShowHoverState: Slashing and piercing resistance decrease, bludgeoning and\nshooting resistance increase.>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -4132,7 +4132,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "Flesh Transformation (Shooting Strike)",
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"note": "<ShowHoverState: 斬撃刺突耐性上昇・殴打射的耐性低下>",
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"note": "<ShowHoverState: Increased resistance to slashing and piercing; decreased\nresistance to bludgeoning and shooting.>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -4188,7 +4188,7 @@
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"minTurns": 4,
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"motion": 0,
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"name": "Flat Chest Trauma",
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"note": "<ShowHoverState: 貧乳嫌い(崩し耐性超低下)>",
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"note": "<ShowHoverState: Dislike of small breasts (Super low resistance to breaking)>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": false,
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@ -4954,7 +4954,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "Yamada Excitement 1 (Evasion Down)",
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"note": "山田専用ステート\n<ShowHoverState: 回避弱減少>",
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"note": "山田専用ステート\n<ShowHoverState: Evasion Weakness Reduction>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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@ -4985,7 +4985,7 @@
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"minTurns": 2,
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"motion": 0,
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"name": "Yamada Excitement 2 (Super Low Evasion)",
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"note": "山田専用ステート\n<ShowHoverState: 回避率減少>",
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"note": "山田専用ステート\n<ShowHoverState: Evasion decrease>",
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"overlay": 0,
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"priority": 50,
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"removeAtBattleEnd": true,
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