spacing adjustment for sex titles, fireworks story

This commit is contained in:
onms 2025-01-24 10:08:56 -06:00
parent 90c9e43a72
commit a71f118d60
2 changed files with 10 additions and 11 deletions

View file

@ -987,20 +987,19 @@ why not test it without thinking of the consequences...?
【Weapon Story】
Oh! Good to see you!
These are the much-awaited grand fireworks!
This is the much-awaited grand fireworks!
You don't need to hit with this guy.
Throw it high, and the gunpowder inside will explode,
scattering spikes as a "mechanism"!
You don't need to aim with this guy.
Throw it high, and the gunpowder inside will
explode, scattering spikes as a "mechanism"!
For a first attempt, it's quite something, right?
Well, the downside is the spikes rain down on you too...
But you'll have to dodge them with spirit.
Well, the downside is the spikes rain down on you
too... But, you'll have to dodge them with spirit.
...Huh? You've already made peace with your opponent, so it's not needed...?
Eh...it cost quite a bit in materials to make this...
... Hey! Don't run away, you penny-pinching woman!
...Huh? You've already made peace with your opponent, so it's
not needed? Eh... it cost quite a bit in materials to make...
...Hey! Don't run away, you penny-pinching woman!
@end
//////////////////////////////////////////////////////////////////////////////

View file

@ -266,7 +266,7 @@ var $plugins = [
description: "テキストやスクリプトをデータベースとして登録、参照できます。",
parameters: {
TextList:
'["{\\"Id\\":\\"UP Side\\",\\"Text\\":\\"$gameVariables.value(140) + 1\\"}","{\\"Id\\":\\"UP Spear\\",\\"Text\\":\\"$gameVariables.value(141) + 1\\"}","{\\"Id\\":\\"UP Bow\\",\\"Text\\":\\"$gameVariables.value(142) + 1\\"}","{\\"Id\\":\\"UP Chain\\",\\"Text\\":\\"$gameVariables.value(143) + 1\\"}","{\\"Id\\":\\"UP Taiko\\",\\"Text\\":\\"$gameVariables.value(144) + 1\\"}","{\\"Id\\":\\"Mouth Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(56);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Sakura Mouth\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 2:\\\\n \\\\\\" Sakura Mouth\\\\\\\\\\\\\\\\n Biting and Sucking \\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Sakura Mouth\\\\\\\\\\\\\\\\n Biting and Sucking \\\\\\\\\\\\\\\\n Extracting Hole♥\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n}\\"}","{\\"Id\\":\\"Breast Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(57);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Breast Warrior\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 2:\\\\n \\\\\\" Breast Warrior\\\\\\\\\\\\\\\\n Within the Chest Lies\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Breast Warrior\\\\\\\\\\\\\\\\n Within the Chest Lies\\\\\\\\\\\\\\\\n Crushing Melon\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n};\\"}","{\\"Id\\":\\"Vagina Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(58);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Vessel Play\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n\\\\n case 2:\\\\n \\\\\\" Vessel Play\\\\\\\\\\\\\\\\n Otherworldly Overflow \\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Vessel Play\\\\\\\\\\\\\\\\n Otherworldly Overflow \\\\\\\\\\\\\\\\n Sakura Dew\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n};\\"}","{\\"Id\\":\\"Ass Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(59);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Birthing Ass\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 2:\\\\n \\\\\\" Birthing Ass\\\\\\\\\\\\\\\\n Opening the Chrysanthemum Gate \\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Birthing Ass\\\\\\\\\\\\\\\\n Opening the Chrysanthemum Gate \\\\\\\\\\\\\\\\n Gaping Anus\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n};\\"}","{\\"Id\\":\\"GallaryKey\\",\\"Text\\":\\"if($gameParty.hasItem($dataItems[142])){\\\\n \\\\\\"\\\\\\\\*Use item[197] to unlock unopened scenes?\\\\\\";\\\\n};\\\\nif($gameParty.hasItem($dataItems[142])){\\\\n \\\\\\"\\\\\\\\Owned quantity of item[197]:\\\\\\\\v[65]\\\\\\";\\\\n};\\"}","{\\"Id\\":\\"H History\\",\\"Text\\":\\"let v = $gameVariables.value(513);\\\\nlet idx = args[0];\\\\nif(!v || v.length <= idx) \\\\\\"\\\\\\";\\\\nelse v[idx];\\\\n\\"}","{\\"Id\\":\\"KokuyokuExparamHP\\",\\"Text\\":\\"\\\\\\\\s[44] ? 0 : \\\\\\\\v[22]*1\\"}","{\\"Id\\":\\"KokuyokuExparamMP\\",\\"Text\\":\\"\\\\\\\\s[44] ? 0 : \\\\\\\\V[23] / 100\\"}","{\\"Id\\":\\"KokuyokuExparamMA\\",\\"Text\\":\\"\\\\\\\\s[44] ? 0 : \\\\\\\\V[21] / 100\\"}","{\\"Id\\":\\"KokuyokuExparamDF\\",\\"Text\\":\\"\\\\\\\\s[44] ? 0 : \\\\\\\\V[24] / 10\\"}","{\\"Id\\":\\"GallalyNum\\",\\"Text\\":\\"let num = $gameVariables.value(121);\\\\nlet max = $gameVariables.value(123);\\\\nlet sw = $gameSwitches.value(33);\\\\n\\\\nif(sw){ \\\\n num = \\\\\\"---\\\\\\";\\\\n} else {\\\\n if(num > max){\\\\n num = \\\\\\"end\\\\\\";\\\\n } else {\\\\n num + 1;\\\\n}\\\\n\\\\n}\\\\n\\"}"]',
'["{\\"Id\\":\\"UP Side\\",\\"Text\\":\\"$gameVariables.value(140) + 1\\"}","{\\"Id\\":\\"UP Spear\\",\\"Text\\":\\"$gameVariables.value(141) + 1\\"}","{\\"Id\\":\\"UP Bow\\",\\"Text\\":\\"$gameVariables.value(142) + 1\\"}","{\\"Id\\":\\"UP Chain\\",\\"Text\\":\\"$gameVariables.value(143) + 1\\"}","{\\"Id\\":\\"UP Taiko\\",\\"Text\\":\\"$gameVariables.value(144) + 1\\"}","{\\"Id\\":\\"Mouth Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(56);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Sakura Mouth\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 2:\\\\n \\\\\\" Sakura Mouth\\\\\\\\\\\\\\\\n Biting and Sucking \\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Sakura Mouth\\\\\\\\\\\\\\\\n Biting and Sucking \\\\\\\\\\\\\\\\n Extracting Hole♥\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n}\\"}","{\\"Id\\":\\"Breast Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(57);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Breast Warrior\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 2:\\\\n \\\\\\" Breast Warrior\\\\\\\\\\\\\\\\n Within the Chest Lies\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Breast Warrior\\\\\\\\\\\\\\\\n Within the Chest Lies\\\\\\\\\\\\\\\\n Crushing Melon\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n};\\"}","{\\"Id\\":\\"Vagina Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(58);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Vessel Play\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n\\\\n case 2:\\\\n \\\\\\" Vessel Play\\\\\\\\\\\\\\\\n Otherworldly Overflow \\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Vessel Play\\\\\\\\\\\\\\\\n Otherworldly Overflow \\\\\\\\\\\\\\\\n Sakura Dew\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n};\\"}","{\\"Id\\":\\"Ass Evaluation\\",\\"Text\\":\\"let v = $gameVariables.value(59);\\\\nswitch (v){\\\\n case 1:\\\\n \\\\\\" Birthing Ass\\\\\\\\\\\\\\\\n ???\\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 2:\\\\n \\\\\\" Birthing Ass\\\\\\\\\\\\\\\\n Opening the Chrysanthemum Gate \\\\\\\\\\\\\\\\n ???\\\\\\";\\\\n break;\\\\n case 3:\\\\n \\\\\\" Birthing Ass\\\\\\\\\\\\\\\\n Opening the Chrysanthemum Gate \\\\\\\\\\\\\\\\n Gaping Anus\\\\\\";\\\\n break;\\\\n default:\\\\n \\\\\\"\\\\\\"\\\\n break;\\\\n};\\"}","{\\"Id\\":\\"GallaryKey\\",\\"Text\\":\\"if($gameParty.hasItem($dataItems[142])){\\\\n \\\\\\"\\\\\\\\*Use item[197] to unlock unopened scenes?\\\\\\";\\\\n};\\\\nif($gameParty.hasItem($dataItems[142])){\\\\n \\\\\\"\\\\\\\\Owned quantity of item[197]:\\\\\\\\v[65]\\\\\\";\\\\n};\\"}","{\\"Id\\":\\"H History\\",\\"Text\\":\\"let v = $gameVariables.value(513);\\\\nlet idx = args[0];\\\\nif(!v || v.length <= idx) \\\\\\"\\\\\\";\\\\nelse v[idx];\\\\n\\"}","{\\"Id\\":\\"KokuyokuExparamHP\\",\\"Text\\":\\"\\\\\\\\s[44] ? 0 : \\\\\\\\v[22]*1\\"}","{\\"Id\\":\\"KokuyokuExparamMP\\",\\"Text\\":\\"\\\\\\\\s[44] ? 0 : \\\\\\\\V[23] / 100\\"}","{\\"Id\\":\\"KokuyokuExparamMA\\",\\"Text\\":\\"\\\\\\\\s[44] ? 0 : \\\\\\\\V[21] / 100\\"}","{\\"Id\\":\\"KokuyokuExparamDF\\",\\"Text\\":\\"\\\\\\\\s[44] ? 0 : \\\\\\\\V[24] / 10\\"}","{\\"Id\\":\\"GallalyNum\\",\\"Text\\":\\"let num = $gameVariables.value(121);\\\\nlet max = $gameVariables.value(123);\\\\nlet sw = $gameSwitches.value(33);\\\\n\\\\nif(sw){ \\\\n num = \\\\\\"---\\\\\\";\\\\n} else {\\\\n if(num > max){\\\\n num = \\\\\\"end\\\\\\";\\\\n } else {\\\\n num + 1;\\\\n}\\\\n\\\\n}\\\\n\\"}"]',
},
},
{ name: "----------", status: false, description: "", parameters: {} },