TL more UI
This commit is contained in:
parent
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commit
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2 changed files with 276 additions and 277 deletions
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@ -1,315 +1,314 @@
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var StringTable = {
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LoadSave_SaveQuestion: 'このファイルにセーブしますか?',
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LoadSave_NoLoad: 'ロードするファイルがありません',
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LoadSave_SaveQuestion: 'Do you want to save to this file?',
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LoadSave_NoLoad: 'No save file available',
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LoadSave_NoData: 'no data',
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LoadSave_Chapter: 'Chapter',
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LoadSave_SaveFileMark: 'File',
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LoadSave_Rest: '拠点',
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Communication_NoData : 'データがありません',
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GameStart_DifficultySelect: 'ゲームの難易度を選択してください',
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GameStart_ClearPointDescription: 'クリアポイントを使用してアイテムを引き継ぐことができます。\n最初から強化された状態でゲームをプレイしたい場合におすすめです。\n\n現在のクリアポイント: ',
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GameStart_ClearPointQuestion: 'アイテムを引き継ぎますか?',
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UnitSortie_Start: 'Press Space',
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UnitSortie_Max: 'ユニットの最大出撃数',
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UnitSortie_Question: '出撃を開始しますか?',
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Stock_Extract: 'アイテムを取り出します',
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Stock_Store: 'アイテムを預けます',
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Stock_AllStore: 'アイテムを全て預けます',
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Marshal_StockOperation: '上下キーでユニットを切り替えます',
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Marshal_StockTrade: '入手しているアイテムを取り出します',
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Marshal_ItemTrade: 'ユニット同士でアイテムを交換します',
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Marshal_UnitSort: 'ユニットの位置を並び替えます',
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Marshal_UnitStatus: 'ユニットのステータスを確認します',
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Marshal_Shop: 'アイテムを購入します',
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Marshal_Bonus: 'ボーナスとアイテムを交換します',
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Marshal_ItemUse: 'アイテムを使用します',
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Marshal_ClassChange: 'ユニットのクラスを変更します',
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ItemUse_Unit: 'ユニット',
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ItemUse_Stock: 'ストック',
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ItemUse_Question: 'このアイテムを使用しますか?',
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Extra_Character: 'ゲーム中に登場した人物が記録されています',
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Extra_Word: 'ゲーム中に登場した専門用語が記録されています',
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Extra_Gallery: 'ゲーム中に表示した画像が記録されています',
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Extra_SoundRoom: 'ゲーム中に再生した音楽が記録されています',
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Extra_Recollection: 'ゲーム中に一度見たシーンが記録されています',
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LoadSave_Rest: 'Base',
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Config_MusicPlay: 'BGMの音量',
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Config_MusicPlayDescription: 'BGMの音量を決定します',
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Config_SoundEffect: 'SEの音量',
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Config_SoundEffectDescription: 'SEの音量を決定します',
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Config_RealBattle: 'リアル戦闘形式',
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Config_RealBattleDescription: '戦闘モーションを表示して戦うかどうかを決定します',
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Config_AutoTurnEnd : 'オートターンエンド',
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Config_AutoTurnEndDescription: '自動でターン終了を行うかどうかを決定します',
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Config_AutoTurnSkip: '敵ターンスキップ',
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Config_AutoTurnSkipDescription: '敵ターンをスキップするかどうかを決定します',
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Config_MapGrid: 'マップのグリッド',
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Config_MapGridDescription: 'マップにグリッドを表示するかどうかを決定します',
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Config_UnitSpeed: 'ユニットスピード',
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Config_UnitSpeedDescription: 'ユニットが移動する速度を決定します',
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Config_MessageSpeed: 'メッセージスピード',
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Config_MessageSpeedDescription: '文字を表示する速度を決定します',
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Config_MapUnitWindow: 'マップユニットウインドウ',
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Config_MapUnitWindowDescription: 'ユニットウインドウを詳細表示するかどうかを決定します',
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Config_LoadCommand: 'ロードコマンド',
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Config_LoadCommandDescription: '戦闘時にロードという名前のコマンドを表示するかどうかを決定します',
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Config_AutoCursor: 'オートカーソル',
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Config_AutoCursorDescription: '先頭キャラにカーソルを合わせるかどうかを決定します',
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Config_MouseOperation: 'マウス操作',
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Config_MouseOperationDescription: 'マウスによる操作を有効にするかどうかを決定します',
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Config_MouseCursorTracking: 'マウスカーソル追跡',
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Config_MouseCursorTrackingDescription: 'マウスカーソルを自動で追跡させるかどうかを決定します',
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Config_Voice: 'ボイスの音量',
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Config_VoiceDescription: 'ボイスの音量を決定します',
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Config_RealBattleScaling: '戦闘画面の拡大',
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Config_RealBattleScalingDescription: 'リアル戦闘で画面を拡大するかどうか決定します',
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Config_ScrollSpeed: 'スクロールスピード',
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Config_ScrollSpeedDescription: 'ユニットが動作する際のスクロール速度を決定します',
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Config_EnemyMarking: '敵の行動範囲表示',
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Config_EnemyMarkingDescription: 'マップ上でのキャンセルによる行動範囲の可視化を決定します',
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Config_MapUnitHpVisible: 'マップユニットHP表示',
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Config_MapUnitHpVisibleDescription: 'マップ上のユニットにHPを表示します',
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Config_DamagePopup: 'ダメージポップアップ',
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Config_DamagePopupDescription: '戦闘時に相手に与えたダメージを表示します',
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ItemChange_UnitItemFull: 'アイテムが一杯です\n決定またはキャンセルを押してください',
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ItemChange_TradeTitle: 'このアイテムと交換しますか?',
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ItemChange_StockSendTitle: '入手アイテムをストックに送りますか?',
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ItemChange_StockThrowTitle: '入手アイテムを捨てますか?',
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ItemChange_StockItemFull: 'ストックアイテムが一杯です\n交換または破棄してください',
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ItemChange_TargetItem: '対象アイテム',
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ItemChange_ArrangeStock: 'ストックを整理しました',
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BattleSetup_NoPlayer: 'プレイヤーが存在しないため、\nゲームオーバーになります',
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BattleResult_BonusTitle: 'マップクリア報酬',
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BattleResult_GetGold: '獲得ゴールド',
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BattleResult_GetBonus: '獲得ボーナス',
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BattleResult_GetItem: '獲得アイテム',
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Rest_Next: '拠点を終了しますか?',
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Quest_Select: 'このマップに進みますか?',
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Quest_EnemyTotal: '敵の総数',
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Quest_AverageLevel: '敵の平均レベル',
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Quest_GetGold: '獲得ゴールド',
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Quest_GetBonus: '獲得ボーナス',
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Communication_NoData : 'No data available',
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GameStart_DifficultySelect: 'Please select the game difficulty',
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GameStart_ClearPointDescription: 'You can carry over items using Clear Points.\nRecommended if you want to play the game with strengthened stats from the beginning.\n\nCurrent Clear Points: ',
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GameStart_ClearPointQuestion: 'Do you want to carry over items?',
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UnitSortie_Start: 'Press Space',
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UnitSortie_Max: 'Maximum Deployable Units',
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UnitSortie_Question: 'Start deployment?',
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Stock_Extract: 'Withdraw item',
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Stock_Store: 'Store item',
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Stock_AllStore: 'Store all items',
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Marshal_StockOperation: 'Use Up/Down to switch units',
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Marshal_StockTrade: 'Withdraw acquired items',
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Marshal_ItemTrade: 'Exchange items between units',
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Marshal_UnitSort: 'Rearrange unit positions',
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Marshal_UnitStatus: 'Check unit status',
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Marshal_Shop: 'Purchase items',
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Marshal_Bonus: 'Exchange bonuses and items',
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Marshal_ItemUse: 'Use items',
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Marshal_ClassChange: 'Change unit class',
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ItemUse_Unit: 'Unit',
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ItemUse_Stock: 'Stock',
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ItemUse_Question: 'Use this item?',
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Extra_Character: 'Characters encountered in the game are recorded',
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Extra_Word: 'Terminology encountered in the game is recorded',
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Extra_Gallery: 'Images displayed in the game are recorded',
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Extra_SoundRoom: 'Music played in the game is recorded',
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Extra_Recollection: 'Scenes viewed at least once in the game are recorded',
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Config_MusicPlay: 'BGM Volume',
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Config_MusicPlayDescription: 'Set the BGM volume',
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Config_SoundEffect: 'SE Volume',
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Config_SoundEffectDescription: 'Set the SE volume',
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Config_RealBattle: 'Real Battle Mode',
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Config_RealBattleDescription: 'Choose whether or not to display battle motion',
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Config_AutoTurnEnd : 'Auto Turn End',
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Config_AutoTurnEndDescription: 'Choose whether turns end automatically',
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Config_AutoTurnSkip: 'Enemy Turn Skip',
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Config_AutoTurnSkipDescription: 'Choose whether to skip enemy turns',
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Config_MapGrid: 'Map Grid',
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Config_MapGridDescription: 'Choose whether to display grids on the map',
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Config_UnitSpeed: 'Unit Speed',
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Config_UnitSpeedDescription: 'Set the speed units move',
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Config_MessageSpeed: 'Message Speed',
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Config_MessageSpeedDescription: 'Set the speed text appears',
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Config_MapUnitWindow: 'Map Unit Window',
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Config_MapUnitWindowDescription: 'Choose whether to display detailed unit window',
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Config_LoadCommand: 'Load Command',
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Config_LoadCommandDescription: 'Choose whether to display the Load command during battle',
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Config_AutoCursor: 'Auto Cursor',
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Config_AutoCursorDescription: 'Choose whether to auto-focus the cursor on the lead character',
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Config_MouseOperation: 'Mouse Operation',
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Config_MouseOperationDescription: 'Choose whether to enable mouse controls',
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Config_MouseCursorTracking: 'Mouse Tracking',
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Config_MouseCursorTrackingDescription: 'Choose whether the cursor automatically tracks the mouse',
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Config_Voice: 'Voice Volume',
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Config_VoiceDescription: 'Set the voice volume',
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Config_RealBattleScaling: 'Battle Screen Scaling',
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Config_RealBattleScalingDescription: 'Choose whether to scale the battle screen in real battles',
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Config_ScrollSpeed: 'Scroll Speed',
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Config_ScrollSpeedDescription: 'Set the scrolling speed when units act',
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Config_EnemyMarking: 'Enemy Action Range Display',
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Config_EnemyMarkingDescription: 'Choose whether to show action ranges with map cancel',
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Config_MapUnitHpVisible: 'Map Unit HP Display',
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Config_MapUnitHpVisibleDescription: 'Show unit HP on the map',
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Config_DamagePopup: 'Damage Popup',
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Config_DamagePopupDescription: 'Show damage inflicted on enemies during battle',
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ItemChange_UnitItemFull: 'Item slots are full\nPress Confirm or Cancel',
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ItemChange_TradeTitle: 'Exchange with this item?',
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ItemChange_StockSendTitle: 'Send obtained item to stock?',
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ItemChange_StockThrowTitle: 'Discard obtained item?',
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ItemChange_StockItemFull: 'Stock items are full\nPlease exchange or discard',
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ItemChange_TargetItem: 'Target Item',
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ItemChange_ArrangeStock: 'Stock sorted',
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BattleSetup_NoPlayer: 'No player present,\nGame Over',
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BattleResult_BonusTitle: 'Map Clear Reward',
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BattleResult_GetGold: 'Gold Earned',
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BattleResult_GetBonus: 'Bonus Earned',
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BattleResult_GetItem: 'Item Earned',
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Rest_Next: 'Leave base?',
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Quest_Select: 'Proceed to this map?',
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Quest_EnemyTotal: 'Total enemies',
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Quest_AverageLevel: 'Average enemy level',
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Quest_GetGold: 'Gold Acquired',
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Quest_GetBonus: 'Bonus Acquired',
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Quest_GetItem: 'Get!',
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ClassChange_UnitClassChange: 'このクラスにクラスチェンジしますか?',
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ClassChange_UnableClassChange: 'このユニットは\nクラスチェンジできません',
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ClassChange_UnableClassChangeMore: 'このユニットはこれ以上\nクラスチェンジできません',
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ClassChange_UnableClassChangeItem: 'このユニットはこのアイテムで\nクラスチェンジできません',
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Metamorphoze_Change: '形態変化してよろしいですか?',
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ShopLayout_SelectBuy: '買う',
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ShopLayout_SelectSell: '売る',
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ShopLayout_Unit: 'ユニット',
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ShopLayout_Stock: 'ストック',
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ResurrectionLayout_Empty: '蘇生させるユニットは存在しません',
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ResurrectionLayout_Question: 'このユニットを蘇生しますか?',
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UnitSummary_Alive: '生存',
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UnitSummary_Death: '死亡',
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UnitSummary_Injury: '負傷',
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UnitSummary_Erase: '消去',
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UnitSummary_Immortal: '不死',
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SkillList_Owner: 'スキル所有者',
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EventTest_End: '回想が終了しました',
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EventTest_Key: '決定またはキャンセルで終了します',
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QuestionWindow_DefaultCase1: 'はい',
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QuestionWindow_DefaultCase2: 'いいえ',
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ClassChange_UnitClassChange: 'Change to this class?',
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ClassChange_UnableClassChange: 'This unit cannot\nchange class',
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ClassChange_UnableClassChangeMore: 'This unit cannot change\nclass any further',
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ClassChange_UnableClassChangeItem: 'This unit cannot use this item to\nchange class',
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Metamorphoze_Change: 'Transform form?',
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ShopLayout_SelectBuy: 'Buy',
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ShopLayout_SelectSell: 'Sell',
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ShopLayout_Unit: 'Unit',
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ShopLayout_Stock: 'Stock',
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ResurrectionLayout_Empty: 'No unit to resurrect',
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ResurrectionLayout_Question: 'Resurrect this unit?',
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UnitSummary_Alive: 'Alive',
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UnitSummary_Death: 'Dead',
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UnitSummary_Injury: 'Injured',
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UnitSummary_Erase: 'Erased',
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UnitSummary_Immortal: 'Immortal',
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SkillList_Owner: 'Skill Owner',
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EventTest_End: 'Recollection ended',
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EventTest_Key: 'Press Confirm or Cancel to exit',
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QuestionWindow_DefaultCase1: 'Yes',
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QuestionWindow_DefaultCase2: 'No',
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InfoWindow_Information: '- Notice -',
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InfoWindow_Warning: '- Warning -',
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ReverseWeapon_Magic : '魔法の武器',
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ReverseWeapon_Physics : '物理の武器',
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MapPosChoose_Unit : 'このユニットでよろしいですか?',
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MapPosChoose_Pos : 'この位置でよろしいですか?',
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Discard_Warning: 'このアイテムは捨てることができません',
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StockItem_ItemDiscard: 'このアイテムを捨てますか?',
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StockItem_Extract: '取り出す',
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StockItem_Store: '預ける',
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StockItem_AllStore: '全預け',
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ItemWork_Equipment: '装備',
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ItemWork_Use: '使用',
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ItemWork_Discard: '捨てる',
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ItemInfo_Recovery: '回復',
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ItemInfo_EntireRecovery: '全体回復',
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ItemInfo_Damage: 'ダメージ',
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ItemInfo_ClassChange: 'クラスチェンジ',
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ItemInfo_Doping: 'ドーピング',
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ItemInfo_Resurrection: '蘇生',
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ItemInfo_SkillChange: 'スキル習得',
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ItemInfo_Quick: '行動回復',
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ItemInfo_Teleportation: '瞬間移動',
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ItemInfo_Rescue: '救出',
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ItemInfo_Key: '鍵空け',
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ItemInfo_Durability: '耐久変化',
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ItemInfo_Steal: '奪取',
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ItemInfo_State: 'ステート付加',
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ItemInfo_StateRecovery: 'ステート回復',
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ItemInfo_Switch: '特殊',
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ItemInfo_Fusion: 'フュージョン',
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ItemInfo_Metamorphoze: '形態変化',
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ItemInfo_Unusable: '使用不可',
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ItemInfo_Custom: 'カスタム',
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ItemWord_SuffixItem: 'アイテム',
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ItemWord_SuffixWand: 'の杖',
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ItemWord_MultiAttack: '回攻撃',
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SkillWord_Less: '%以下',
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SkillWord_Invocation: '発動率',
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FusionWord_Success: '成功率',
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UnitSentence_Support: '-支援相手-',
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ReverseWeapon_Magic : 'Magic Weapon',
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ReverseWeapon_Physics : 'Physical Weapon',
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MapPosChoose_Unit : 'Use this unit?',
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MapPosChoose_Pos : 'Is this position okay?',
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Discard_Warning: 'This item cannot be discarded',
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StockItem_ItemDiscard: 'Discard this item?',
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StockItem_Extract: 'Withdraw',
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StockItem_Store: 'Store',
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StockItem_AllStore: 'Store All',
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ItemWork_Equipment: 'Equip',
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ItemWork_Use: 'Use',
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ItemWork_Discard: 'Discard',
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ItemInfo_Recovery: 'Heal',
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ItemInfo_EntireRecovery: 'Full Recovery',
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ItemInfo_Damage: 'Damage',
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ItemInfo_ClassChange: 'Class Change',
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ItemInfo_Doping: 'Doping',
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ItemInfo_Resurrection: 'Resurrection',
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ItemInfo_SkillChange: 'Learn Skill',
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ItemInfo_Quick: 'Action Recovery',
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ItemInfo_Teleportation: 'Teleportation',
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ItemInfo_Rescue: 'Rescue',
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ItemInfo_Key: 'Unlock',
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ItemInfo_Durability: 'Change Durability',
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ItemInfo_Steal: 'Steal',
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ItemInfo_State: 'Add State',
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ItemInfo_StateRecovery: 'State Recovery',
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ItemInfo_Switch: 'Special',
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ItemInfo_Fusion: 'Fusion',
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ItemInfo_Metamorphoze: 'Form Change',
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ItemInfo_Unusable: 'Unusable',
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ItemInfo_Custom: 'Custom',
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ItemWord_SuffixItem: 'Item',
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ItemWord_SuffixWand: 'Wand',
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ItemWord_MultiAttack: 'x Attack',
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SkillWord_Less: '% or lower',
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SkillWord_Invocation: 'Activation Rate',
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FusionWord_Success: 'Success Rate',
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UnitSentence_Support: '-Support Partner-',
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UnitType_Player: 'PLAYER',
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UnitType_Enemy: 'ENEMY',
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UnitType_Ally: 'ALLY',
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AliveType_Alive: '生存',
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AliveType_Erase: '消去',
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AliveType_Death: '死亡',
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AliveType_Reteat: '退却',
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SortieType_Sortie: '出撃',
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SortieType_Nonsortie: '非出撃',
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WeaponOption_HpAbsorb: 'HP吸収',
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WeaponOption_NoGuard: '防御無視',
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WeaponOption_HpMinimum: 'HPを1にする',
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WeaponOption_HalveAttack: '攻撃半減',
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WeaponOption_HalveAttackBreak: '攻撃半減破り',
|
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WeaponOption_SealAttack: '攻撃封じ',
|
||||
WeaponOption_SealAttackBreak: '攻撃封じ破り',
|
||||
|
||||
DamageType_Fixed: '固定',
|
||||
DamageType_Physics: '物理',
|
||||
DamageType_Magic: '魔法',
|
||||
DamageType_Name: '属性',
|
||||
|
||||
DurabilityType_Max: '全回復',
|
||||
DurabilityType_Half: '半減',
|
||||
DurabilityType_Break: '破壊',
|
||||
|
||||
Chapter_Header: '第',
|
||||
Chapter_Footer: '章',
|
||||
Chapter_SideStory: '外伝',
|
||||
Chapter_First: '序章',
|
||||
Chapter_Last: '終章',
|
||||
|
||||
AliveType_Alive: 'Alive',
|
||||
AliveType_Erase: 'Erased',
|
||||
AliveType_Death: 'Dead',
|
||||
AliveType_Reteat: 'Retreated',
|
||||
|
||||
SortieType_Sortie: 'Sortie',
|
||||
SortieType_Nonsortie: 'Non-Sortie',
|
||||
|
||||
WeaponOption_HpAbsorb: 'HP Absorb',
|
||||
WeaponOption_NoGuard: 'Ignore Defense',
|
||||
WeaponOption_HpMinimum: 'Set HP to 1',
|
||||
WeaponOption_HalveAttack: 'Halve Attack',
|
||||
WeaponOption_HalveAttackBreak: 'Halve Attack Break',
|
||||
WeaponOption_SealAttack: 'Attack Seal',
|
||||
WeaponOption_SealAttackBreak: 'Attack Seal Break',
|
||||
|
||||
DamageType_Fixed: 'Fixed',
|
||||
DamageType_Physics: 'Physical',
|
||||
DamageType_Magic: 'Magic',
|
||||
DamageType_Name: 'Element',
|
||||
|
||||
DurabilityType_Max: 'Full Recovery',
|
||||
DurabilityType_Half: 'Halved',
|
||||
DurabilityType_Break: 'Broken',
|
||||
|
||||
Chapter_Header: 'Chapter ',
|
||||
Chapter_Footer: '',
|
||||
Chapter_SideStory: 'Side Story',
|
||||
Chapter_First: 'Prologue',
|
||||
Chapter_Last: 'Final Chapter',
|
||||
Chapter_Rest: '★',
|
||||
Chapter_Quest: 'QA',
|
||||
|
||||
Spped_Direct: '瞬時',
|
||||
Speed_High: '高速',
|
||||
Speed_Normal: '普通',
|
||||
Speed_Low: '低速',
|
||||
|
||||
Objective_Victory: '勝利条件',
|
||||
Objective_Defeat: '敗北条件',
|
||||
|
||||
Select_On: 'オン',
|
||||
Select_Off: 'オフ',
|
||||
|
||||
Range_Self: '単体',
|
||||
Range_All: '全域',
|
||||
|
||||
Recovery_Value: '回復値',
|
||||
Recovery_All: '全回復',
|
||||
|
||||
Aggregation_SuffixEquipment: ' 装備',
|
||||
Aggregation_SuffixPossession: ' 所持',
|
||||
Aggregation_SuffixAddition: ' 付加',
|
||||
Aggregation_Match: '対象',
|
||||
Aggregation_Mismatch: '対象外',
|
||||
Aggregation_MatchAll: '全対象',
|
||||
Aggregation_MismatchAll: '全対象外',
|
||||
|
||||
Key_Target: '対象',
|
||||
Key_Gate: '扉',
|
||||
Key_Treasure: '宝箱',
|
||||
|
||||
ItemLost: 'が壊れました',
|
||||
ItemSteal: 'を奪われました',
|
||||
|
||||
Damage_Pow: '威力',
|
||||
|
||||
ClassChangeInfo_Target: '対象',
|
||||
|
||||
Teleportation_Range: '範囲',
|
||||
|
||||
SkillCategory_BattleAttack: '戦闘攻撃系',
|
||||
SkillCategory_BattleDefence: '戦闘防御系',
|
||||
SkillCategory_BattleAllowed: '戦闘許可系',
|
||||
SkillCategory_Allowed: '許可系',
|
||||
SkillCategory_Command: 'コマンド系',
|
||||
SkillCategory_Action: '動作系',
|
||||
SkillCategory_Custom: 'カスタム',
|
||||
|
||||
|
||||
Spped_Direct: 'Instant',
|
||||
Speed_High: 'High',
|
||||
Speed_Normal: 'Normal',
|
||||
Speed_Low: ' Low',
|
||||
|
||||
Objective_Victory: 'Victory Condition',
|
||||
Objective_Defeat: 'Defeat Condition',
|
||||
|
||||
Select_On: 'On',
|
||||
Select_Off: 'Off',
|
||||
|
||||
Range_Self: 'Single Target',
|
||||
Range_All: 'All',
|
||||
|
||||
Recovery_Value: 'Recovery Value',
|
||||
Recovery_All: 'Full Recovery',
|
||||
|
||||
Aggregation_SuffixEquipment: ' Equipment',
|
||||
Aggregation_SuffixPossession: ' Possession',
|
||||
Aggregation_SuffixAddition: ' Addition',
|
||||
Aggregation_Match: 'Match',
|
||||
Aggregation_Mismatch: 'Not Matched',
|
||||
Aggregation_MatchAll: 'All Matched',
|
||||
Aggregation_MismatchAll: 'None Matched',
|
||||
|
||||
Key_Target: 'Target',
|
||||
Key_Gate: 'Door',
|
||||
Key_Treasure: 'Treasure Chest',
|
||||
|
||||
ItemLost: ' has broken',
|
||||
ItemSteal: ' was stolen',
|
||||
|
||||
Damage_Pow: 'Power',
|
||||
|
||||
ClassChangeInfo_Target: 'Target',
|
||||
|
||||
Teleportation_Range: 'Range',
|
||||
|
||||
SkillCategory_BattleAttack: 'Battle Attack Type',
|
||||
SkillCategory_BattleDefence: 'Battle Defense Type',
|
||||
SkillCategory_BattleAllowed: 'Battle Permission Type',
|
||||
SkillCategory_Allowed: 'Permission Type',
|
||||
SkillCategory_Command: 'Command Type',
|
||||
SkillCategory_Action: 'Action Type',
|
||||
SkillCategory_Custom: 'Custom',
|
||||
|
||||
GetTitle_ItemChange: 'ItemGet!……',
|
||||
GetTitle_SkillChange: 'SkillGet!……',
|
||||
GetTitle_GoldChange: 'GoldGet!……',
|
||||
GetTitle_BonusChange: 'BonusGet!……',
|
||||
|
||||
|
||||
LostTitle_ItemChange: 'ItemLost……',
|
||||
LostTitle_SkillChange: 'SkillLost……',
|
||||
LostTitle_GoldChange: 'GoldLost……',
|
||||
LostTitle_BonusChange: 'BonusLost……',
|
||||
|
||||
|
||||
GetTitle_ExperiencePlus: 'Exp Get!',
|
||||
|
||||
|
||||
GetTitle_NewSkill: 'NewSkill!……',
|
||||
GetTitle_PowerupSkill: 'PowerUp!……',
|
||||
|
||||
|
||||
UnitSimple_Target: 'Target……',
|
||||
|
||||
State_Addition: '付加',
|
||||
State_Recovery: '回復',
|
||||
State_Regist: '耐性',
|
||||
State_AllBadState: '全バッドステート',
|
||||
|
||||
|
||||
State_Addition: 'Addition',
|
||||
State_Recovery: 'Recovery',
|
||||
State_Regist: 'Resist',
|
||||
State_AllBadState: 'All Bad States',
|
||||
|
||||
HideData_Secret: '-secret-',
|
||||
HideData_Question: '???',
|
||||
HideData_Unknown: 'Unknown',
|
||||
|
||||
AttackMenu_AttackCount : '攻撃回数',
|
||||
|
||||
PlayerActive: '自軍ユニット',
|
||||
|
||||
|
||||
AttackMenu_AttackCount : 'Number of Attacks',
|
||||
|
||||
PlayerActive: 'Player Units',
|
||||
|
||||
Status_Level: 'Lv',
|
||||
Status_Experience: 'Ex',
|
||||
|
||||
|
||||
Signal_Turn: 'TURN',
|
||||
Signal_Gold: 'GOLD',
|
||||
Signal_Bonus: 'BONUS',
|
||||
|
||||
|
||||
CurrencySign_Gold: 'G',
|
||||
CurrencySign_Bonus: 'B',
|
||||
CurrencySign_Point: 'P',
|
||||
|
||||
|
||||
SignWord_Multiple: '×',
|
||||
SignWord_Percent: '%',
|
||||
SignWord_Percent: '%',
|
||||
SignWord_WaveDash: '~',
|
||||
SignWord_Limitless: '--'
|
||||
};
|
||||
};
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
[
|
||||
{
|
||||
"commandName": "Start from the beginning"
|
||||
"commandName": "New Game"
|
||||
},
|
||||
{
|
||||
"commandName": "Continue"
|
||||
|
|
|
|||
Loading…
Reference in a new issue