slave-princess-charlotte/data/Script/constants/constants-stringtable.js
2025-10-19 16:04:02 -05:00

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var StringTable = {
LoadSave_SaveQuestion: 'Do you want to save to this file?',
LoadSave_NoLoad: 'No save file available',
LoadSave_NoData: 'no data',
LoadSave_Chapter: 'Chapter',
LoadSave_SaveFileMark: 'File',
LoadSave_Rest: 'Base',
Communication_NoData : 'No data available',
GameStart_DifficultySelect: 'Please select the game difficulty',
GameStart_ClearPointDescription: 'You can carry over items using Clear Points.\nRecommended if you want to play the game with strengthened stats from the beginning.\n\nCurrent Clear Points: ',
GameStart_ClearPointQuestion: 'Do you want to carry over items?',
UnitSortie_Start: 'Press Space',
UnitSortie_Max: 'Maximum Deployable Units',
UnitSortie_Question: 'Start deployment?',
Stock_Extract: 'Withdraw item',
Stock_Store: 'Store item',
Stock_AllStore: 'Store all items',
Marshal_StockOperation: 'Use Up/Down to switch units',
Marshal_StockTrade: 'Withdraw acquired items',
Marshal_ItemTrade: 'Exchange items between units',
Marshal_UnitSort: 'Rearrange unit positions',
Marshal_UnitStatus: 'Check unit status',
Marshal_Shop: 'Purchase items',
Marshal_Bonus: 'Exchange bonuses and items',
Marshal_ItemUse: 'Use items',
Marshal_ClassChange: 'Change unit class',
ItemUse_Unit: 'Unit',
ItemUse_Stock: 'Stock',
ItemUse_Question: 'Use this item?',
Extra_Character: 'Characters encountered in the game are recorded',
Extra_Word: 'Terminology encountered in the game is recorded',
Extra_Gallery: 'Images displayed in the game are recorded',
Extra_SoundRoom: 'Music played in the game is recorded',
Extra_Recollection: 'Scenes viewed at least once in the game are recorded',
Config_MusicPlay: 'BGM Volume',
Config_MusicPlayDescription: 'Set the BGM volume',
Config_SoundEffect: 'SE Volume',
Config_SoundEffectDescription: 'Set the SE volume',
Config_RealBattle: 'Real Battle Mode',
Config_RealBattleDescription: 'Choose whether or not to display battle motion',
Config_AutoTurnEnd : 'Auto Turn End',
Config_AutoTurnEndDescription: 'Choose whether turns end automatically',
Config_AutoTurnSkip: 'Enemy Turn Skip',
Config_AutoTurnSkipDescription: 'Choose whether to skip enemy turns',
Config_MapGrid: 'Map Grid',
Config_MapGridDescription: 'Choose whether to display grids on the map',
Config_UnitSpeed: 'Unit Speed',
Config_UnitSpeedDescription: 'Set the speed units move',
Config_MessageSpeed: 'Message Speed',
Config_MessageSpeedDescription: 'Set the speed text appears',
Config_MapUnitWindow: 'Map Unit Window',
Config_MapUnitWindowDescription: 'Choose whether to display detailed unit window',
Config_LoadCommand: 'Load Command',
Config_LoadCommandDescription: 'Choose whether to display the Load command during battle',
Config_AutoCursor: 'Auto Cursor',
Config_AutoCursorDescription: 'Choose whether to auto-focus the cursor on the lead character',
Config_MouseOperation: 'Mouse Operation',
Config_MouseOperationDescription: 'Choose whether to enable mouse controls',
Config_MouseCursorTracking: 'Mouse Tracking',
Config_MouseCursorTrackingDescription: 'Choose whether the cursor automatically tracks the mouse',
Config_Voice: 'Voice Volume',
Config_VoiceDescription: 'Set the voice volume',
Config_RealBattleScaling: 'Battle Screen Scaling',
Config_RealBattleScalingDescription: 'Choose whether to scale the battle screen in real battles',
Config_ScrollSpeed: 'Scroll Speed',
Config_ScrollSpeedDescription: 'Set the scrolling speed when units act',
Config_EnemyMarking: 'Enemy Action Range Display',
Config_EnemyMarkingDescription: 'Choose whether to show action ranges with map cancel',
Config_MapUnitHpVisible: 'Map Unit HP Display',
Config_MapUnitHpVisibleDescription: 'Show unit HP on the map',
Config_DamagePopup: 'Damage Popup',
Config_DamagePopupDescription: 'Show damage inflicted on enemies during battle',
ItemChange_UnitItemFull: 'Item slots are full\nPress Confirm or Cancel',
ItemChange_TradeTitle: 'Exchange with this item?',
ItemChange_StockSendTitle: 'Send obtained item to stock?',
ItemChange_StockThrowTitle: 'Discard obtained item?',
ItemChange_StockItemFull: 'Stock items are full\nPlease exchange or discard',
ItemChange_TargetItem: 'Target Item',
ItemChange_ArrangeStock: 'Stock sorted',
BattleSetup_NoPlayer: 'No player present,\nGame Over',
BattleResult_BonusTitle: 'Map Clear Reward',
BattleResult_GetGold: 'Gold Earned',
BattleResult_GetBonus: 'Bonus Earned',
BattleResult_GetItem: 'Item Earned',
Rest_Next: 'Leave base?',
Quest_Select: 'Proceed to this map?',
Quest_EnemyTotal: 'Total enemies',
Quest_AverageLevel: 'Average enemy level',
Quest_GetGold: 'Gold Acquired',
Quest_GetBonus: 'Bonus Acquired',
Quest_GetItem: 'Get!',
ClassChange_UnitClassChange: 'Change to this class?',
ClassChange_UnableClassChange: 'This unit cannot\nchange class',
ClassChange_UnableClassChangeMore: 'This unit cannot change\nclass any further',
ClassChange_UnableClassChangeItem: 'This unit cannot use this item to\nchange class',
Metamorphoze_Change: 'Transform form?',
ShopLayout_SelectBuy: 'Buy',
ShopLayout_SelectSell: 'Sell',
ShopLayout_Unit: 'Unit',
ShopLayout_Stock: 'Stock',
ResurrectionLayout_Empty: 'No unit to resurrect',
ResurrectionLayout_Question: 'Resurrect this unit?',
UnitSummary_Alive: 'Alive',
UnitSummary_Death: 'Dead',
UnitSummary_Injury: 'Injured',
UnitSummary_Erase: 'Erased',
UnitSummary_Immortal: 'Immortal',
SkillList_Owner: 'Skill Owner',
EventTest_End: 'Recollection ended',
EventTest_Key: 'Press Confirm or Cancel to exit',
QuestionWindow_DefaultCase1: 'Yes',
QuestionWindow_DefaultCase2: 'No',
InfoWindow_Information: '- Notice -',
InfoWindow_Warning: '- Warning -',
ReverseWeapon_Magic : 'Magic Weapon',
ReverseWeapon_Physics : 'Physical Weapon',
MapPosChoose_Unit : 'Use this unit?',
MapPosChoose_Pos : 'Is this position okay?',
Discard_Warning: 'This item cannot be discarded',
StockItem_ItemDiscard: 'Discard this item?',
StockItem_Extract: 'Withdraw',
StockItem_Store: 'Store',
StockItem_AllStore: 'Store All',
ItemWork_Equipment: 'Equip',
ItemWork_Use: 'Use',
ItemWork_Discard: 'Discard',
ItemInfo_Recovery: 'Heal',
ItemInfo_EntireRecovery: 'Full Recovery',
ItemInfo_Damage: 'Damage',
ItemInfo_ClassChange: 'Class Change',
ItemInfo_Doping: 'Doping',
ItemInfo_Resurrection: 'Resurrection',
ItemInfo_SkillChange: 'Learn Skill',
ItemInfo_Quick: 'Action Recovery',
ItemInfo_Teleportation: 'Teleportation',
ItemInfo_Rescue: 'Rescue',
ItemInfo_Key: 'Unlock',
ItemInfo_Durability: 'Change Durability',
ItemInfo_Steal: 'Steal',
ItemInfo_State: 'Add State',
ItemInfo_StateRecovery: 'State Recovery',
ItemInfo_Switch: 'Special',
ItemInfo_Fusion: 'Fusion',
ItemInfo_Metamorphoze: 'Form Change',
ItemInfo_Unusable: 'Unusable',
ItemInfo_Custom: 'Custom',
ItemWord_SuffixItem: 'Item',
ItemWord_SuffixWand: 'Wand',
ItemWord_MultiAttack: 'x Attack',
SkillWord_Less: '% or lower',
SkillWord_Invocation: 'Activation Rate',
FusionWord_Success: 'Success Rate',
UnitSentence_Support: '-Support Partner-',
UnitType_Player: 'PLAYER',
UnitType_Enemy: 'ENEMY',
UnitType_Ally: 'ALLY',
AliveType_Alive: 'Alive',
AliveType_Erase: 'Erased',
AliveType_Death: 'Dead',
AliveType_Reteat: 'Retreated',
SortieType_Sortie: 'Sortie',
SortieType_Nonsortie: 'Non-Sortie',
WeaponOption_HpAbsorb: 'HP Absorb',
WeaponOption_NoGuard: 'Ignore Defense',
WeaponOption_HpMinimum: 'Set HP to 1',
WeaponOption_HalveAttack: 'Halve Attack',
WeaponOption_HalveAttackBreak: 'Halve Attack Break',
WeaponOption_SealAttack: 'Attack Seal',
WeaponOption_SealAttackBreak: 'Attack Seal Break',
DamageType_Fixed: 'Fixed',
DamageType_Physics: 'Physical',
DamageType_Magic: 'Magic',
DamageType_Name: 'Element',
DurabilityType_Max: 'Full Recovery',
DurabilityType_Half: 'Halved',
DurabilityType_Break: 'Broken',
Chapter_Header: 'Chapter ',
Chapter_Footer: '',
Chapter_SideStory: 'Side Story',
Chapter_First: 'Prologue',
Chapter_Last: 'Final Chapter',
Chapter_Rest: '★',
Chapter_Quest: 'QA',
Spped_Direct: 'Instant',
Speed_High: 'High',
Speed_Normal: 'Normal',
Speed_Low: ' Low',
Objective_Victory: 'Victory Condition',
Objective_Defeat: 'Defeat Condition',
Select_On: 'On',
Select_Off: 'Off',
Range_Self: 'Single Target',
Range_All: 'All',
Recovery_Value: 'Recovery Value',
Recovery_All: 'Full Recovery',
Aggregation_SuffixEquipment: ' Equipment',
Aggregation_SuffixPossession: ' Possession',
Aggregation_SuffixAddition: ' Addition',
Aggregation_Match: 'Match',
Aggregation_Mismatch: 'Not Matched',
Aggregation_MatchAll: 'All Matched',
Aggregation_MismatchAll: 'None Matched',
Key_Target: 'Target',
Key_Gate: 'Door',
Key_Treasure: 'Treasure Chest',
ItemLost: ' has broken',
ItemSteal: ' was stolen',
Damage_Pow: 'Power',
ClassChangeInfo_Target: 'Target',
Teleportation_Range: 'Range',
SkillCategory_BattleAttack: 'Battle Attack Type',
SkillCategory_BattleDefence: 'Battle Defense Type',
SkillCategory_BattleAllowed: 'Battle Permission Type',
SkillCategory_Allowed: 'Permission Type',
SkillCategory_Command: 'Command Type',
SkillCategory_Action: 'Action Type',
SkillCategory_Custom: 'Custom',
GetTitle_ItemChange: 'ItemGet!……',
GetTitle_SkillChange: 'SkillGet!……',
GetTitle_GoldChange: 'GoldGet!……',
GetTitle_BonusChange: 'BonusGet!……',
LostTitle_ItemChange: 'ItemLost……',
LostTitle_SkillChange: 'SkillLost……',
LostTitle_GoldChange: 'GoldLost……',
LostTitle_BonusChange: 'BonusLost……',
GetTitle_ExperiencePlus: 'Exp Get!',
GetTitle_NewSkill: 'NewSkill!……',
GetTitle_PowerupSkill: 'PowerUp!……',
UnitSimple_Target: 'Target……',
State_Addition: 'Addition',
State_Recovery: 'Recovery',
State_Regist: 'Resist',
State_AllBadState: 'All Bad States',
HideData_Secret: '-secret-',
HideData_Question: '???',
HideData_Unknown: 'Unknown',
AttackMenu_AttackCount : 'Number of Attacks',
PlayerActive: 'Player Units',
Status_Level: 'Lv',
Status_Experience: 'Ex',
Signal_Turn: 'TURN',
Signal_Gold: 'GOLD',
Signal_Bonus: 'BONUS',
CurrencySign_Gold: 'G',
CurrencySign_Bonus: 'B',
CurrencySign_Point: 'P',
SignWord_Multiple: '×',
SignWord_Percent: '%',
SignWord_WaveDash: '',
SignWord_Limitless: '--'
};