74bc7cf98f
Refactor activity action handling to incorporate terrain context in ActivityActionComposer and ActivityActionLexicon. Updated methods to enhance action phrasing based on the observed terrain, improving the clarity of activity prose. Added ActivityTerrain enum and terrain resolution logic in ActivityInterestTable and ActivityContext. Incremented version in mod.json to reflect these changes.
2026-07-15 03:01:07 -05:00
7439b3e7e6
Refactor activity prose and action handling for improved clarity and consistency. Updated various action templates in ActivityProse to enhance readability and context. Adjusted ActivityActionComposer and ActivityActionLexicon for better phrasing in actions. Enhanced ActivityClauseAssembler to refine combat-related suffixes. Incremented version in mod.json to reflect these updates.
2026-07-15 02:53:49 -05:00
88a0c38c00
Enhance ActivityInterestTable and ActivityLog with comprehensive context building for actors. Introduced the BuildContext method to encapsulate actor details, improving activity tracking and logging. Updated ActivityLog to utilize the new context for better clarity in logged actions. Adjusted test scenarios in HarnessScenarios to validate these enhancements. Incremented version in mod.json to reflect the update.
2026-07-15 02:39:32 -05:00
0dfe3ab832
Add detailed activity prose for various actions in ActivityProse class
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Expanded the ActivityProse class with new templates for actions such as laughing, singing, and playing. Enhanced the formatting logic to ensure proper sentence structure for activities, including mood and task labels. Updated AgentHarness to utilize the new prose formatting for activity sentences and adjusted test scenarios in HarnessScenarios to validate these changes. Incremented version in mod.json to reflect the update.
2026-07-14 23:48:53 -05:00
63bf44cae5
Enhance ActivityLog and ActivityInterestTable with detailed target resolution and activity tracking. Implemented new methods for resolving actor targets and formatting activity statistics, including colored display options. Updated HUD interactions to reflect these changes and added test scenarios for improved activity logging and display functionality.
2026-07-14 23:40:39 -05:00
beb08265ec
Its a start
2026-07-14 23:11:51 -05:00
94de8a3b5b
Implement favorites filtering for Fallen characters in Chronicle and HUD. Added functionality to track and manage favorite subjects across death events, enhancing user experience. Updated test scenarios to validate new favorite handling and interactions.
2026-07-14 22:36:06 -05:00
0b23a15618
Enhance Chronicle and HUD functionality with new subject management features. Implemented subject cap adjustments, timed rebuilds for Fallen/Living lists, and added refresh capabilities to the HUD. Updated test scenarios to validate new behaviors and ensure proper subject handling.
2026-07-14 22:29:09 -05:00
88cf59a6aa
Implement world memory filtering in AgentHarness to ensure character kills/deaths are excluded from World Memory. Update Chronicle documentation for clarity and remove obsolete legend promotion logic. Adjust test scenarios to validate new world memory behavior.
2026-07-14 22:06:50 -05:00
7876321391
Enhance AgentHarness and Chronicle functionality to support detailed jump tracking. Added LastJumpDetail and LastJumpPosition properties for improved state management during jumps. Updated HUD interactions to reflect jump outcomes and integrated new test scenarios for world event navigation.
2026-07-14 22:03:50 -05:00
94b356c9c8
Enhance Lore panel with Living and Fallen tabs, implementing character death tracking and improved HUD interactions. Added support for death manner classification and updated dossier handling for fallen units. Adjusted test scenarios to validate new features and behaviors.
2026-07-14 21:57:13 -05:00
b40f3f8621
Implement Lore panel functionality, replacing Chronicle with a new tabbed interface for World Memory and Character History. Enhanced HUD interactions, added search and favorites features, and updated key bindings. Adjusted test scenarios to validate new Lore features and behaviors.
2026-07-14 21:19:13 -05:00
0f30f18bcb
Refactor Chronicle to World Memory, enhancing HUD and functionality. Updated entry handling, added age chapter support, and improved history display. Adjusted test scenarios and assertions to align with new features.
2026-07-14 20:09:55 -05:00
7b4ff19b01
Tooltip adjustments
2026-07-14 19:18:57 -05:00
7b9c0d5c8a
Enhance Chronicle functionality and HUD layout. Added date tracking to Chronicle entries, improved display formatting, and adjusted HUD dimensions for better visibility. Updated assertions in test scenarios to reflect new features.
2026-07-14 19:08:00 -05:00
9fdce47810
arrows for idle mode
2026-07-14 18:35:06 -05:00
9ae7f7ffa1
Perfecting the dossier hud
2026-07-14 17:59:37 -05:00
343c4c686e
Live HUD for character
2026-07-14 17:12:26 -05:00
3d6d8f27f3
Chronicle
2026-07-14 16:25:28 -05:00
43cc098ac9
Base chronicler
2026-07-14 15:55:22 -05:00
db5f45a00f
Regression Test
2026-07-14 15:13:49 -05:00
7fc95e8a70
Skill for e2e testing
2026-07-14 15:00:05 -05:00
08d781a67b
Working smoke test
2026-07-14 14:59:26 -05:00
331a1d8583
Test Harness
2026-07-14 14:37:34 -05:00
26081f8e6a
small behavior fixes
2026-07-14 14:23:11 -05:00
f76788db69
Kinda stable
2026-07-14 14:17:42 -05:00
9bd1c084c7
Good Start
2026-07-14 13:20:49 -05:00
0ba55d7c8c
Initial Commit
2026-07-14 12:58:19 -05:00