Compare commits

...

18 commits

Author SHA1 Message Date
6af948a7be Fix some potential whitespace issues 2025-09-11 13:17:17 -05:00
b54c0788ef Remove useless files 2025-08-05 10:48:27 -05:00
f18447b6f8 Update plugins 2025-07-27 20:16:11 -05:00
082b607fec Retranslate 2 encrypted files 2025-07-27 20:15:14 -05:00
17364a6a29 v1.01 2025-07-27 20:13:54 -05:00
1a329226b3 v1.01 2025-07-27 20:04:28 -05:00
cce33fbb03 Update title 2025-07-26 17:19:13 -05:00
8b48852b2b TL System 2025-07-26 17:17:03 -05:00
89f9e1e8c6 Update Patch 2025-07-26 17:12:20 -05:00
3e29ff5733 Fix some scripts 2025-07-26 17:12:05 -05:00
37208ab8bd Fix one script error 2025-07-26 17:08:38 -05:00
ce106dc8ac Adjuts wordwrap 2025-07-26 16:46:50 -05:00
9d8ce94769 TL Enemy Names and other 2025-07-26 16:29:00 -05:00
b32340fd30 TL More stuf 2025-07-25 02:04:03 -05:00
b6af59e35a TL Items 2025-07-25 01:55:19 -05:00
98e73a2ea2 Formatting 2025-07-25 01:52:25 -05:00
1f03a94b14 TL All dialogue and some UI 2025-07-23 12:00:11 -05:00
b4eb01944e We unpack boyo 2025-07-23 07:19:01 -05:00
54 changed files with 551510 additions and 1265047 deletions

View file

@ -1,93 +0,0 @@
// Debug script to find all available global variables
// Paste this into the developer console first to see what's available
(function() {
console.log('=== DEBUGGING AVAILABLE VARIABLES ===');
// Check all global variables starting with $
console.log('\n🔍 All $data* variables:');
Object.keys(window).filter(key => key.startsWith('$data')).forEach(key => {
const data = window[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` ${key}: ${type} (${size} items)`);
});
// Check $gameSystem for custom data
console.log('\n🔍 $gameSystem properties:');
if (window.$gameSystem) {
Object.keys($gameSystem).forEach(key => {
const data = $gameSystem[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` $gameSystem.${key}: ${type} (${size} items)`);
});
} else {
console.log(' $gameSystem not available');
}
// Check $gameTemp for custom data
console.log('\n🔍 $gameTemp properties:');
if (window.$gameTemp) {
Object.keys($gameTemp).forEach(key => {
const data = $gameTemp[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` $gameTemp.${key}: ${type} (${size} items)`);
});
} else {
console.log(' $gameTemp not available');
}
// Look for custom properties directly on window
console.log('\n🔍 Custom variables on window:');
const customKeys = ['gallery', 'db_1', 'msg_1', 'testScenario', 'areaName', 'scnText', 'credits', 'frames', 'destinations'];
customKeys.forEach(key => {
if (window[key] !== undefined) {
const data = window[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` window.${key}: ${type} (${size} items)`);
} else {
console.log(` window.${key}: not found`);
}
});
// Check DataManager for custom data methods
console.log('\n🔍 DataManager methods and properties:');
if (window.DataManager) {
Object.keys(DataManager).forEach(key => {
const prop = DataManager[key];
if (typeof prop === 'function') {
console.log(` DataManager.${key}(): function`);
} else if (typeof prop === 'object' && prop !== null) {
const size = Array.isArray(prop) ? prop.length : Object.keys(prop).length;
console.log(` DataManager.${key}: object (${size} items)`);
} else {
console.log(` DataManager.${key}: ${typeof prop}`);
}
});
} else {
console.log(' DataManager not available');
}
// Look for any variables containing "Gallery", "Area", etc.
console.log('\n🔍 Variables containing key terms:');
const searchTerms = ['gallery', 'area', 'destination', 'frame', 'credit', 'particle'];
searchTerms.forEach(term => {
console.log(`\n Variables containing "${term}":`);
Object.keys(window).forEach(key => {
if (key.toLowerCase().includes(term.toLowerCase())) {
const data = window[key];
const type = Array.isArray(data) ? 'Array' : typeof data;
const size = Array.isArray(data) ? data.length : (typeof data === 'object' && data !== null ? Object.keys(data).length : 'N/A');
console.log(` window.${key}: ${type} (${size} items)`);
}
});
});
console.log('\n=== END DEBUG INFO ===');
console.log('\nNow run the main extraction script to see what it can find!');
return 'Debug complete - check console output above';
})();

View file

@ -1,230 +0,0 @@
// Simple script to extract all game data using global variables
// Paste this into the developer console (F12) while the game is running
(function() {
console.log('Starting data extraction...');
// Create extraction folder
const fs = require('fs');
const path = require('path');
const extractPath = path.join(process.cwd(), 'package.nw', 'extracted_data');
if (!fs.existsSync(extractPath)) {
fs.mkdirSync(extractPath, { recursive: true });
console.log('Created extraction folder:', extractPath);
}
// Map of global variables to filenames
const dataMap = {
// Standard RPG Maker data
'$dataActors': 'Actors.json',
'$dataAnimations': 'Animations.json',
'$dataArmors': 'Armors.json',
'$dataClasses': 'Classes.json',
'$dataCommonEvents': 'CommonEvents.json',
'$dataEnemies': 'Enemies.json',
'$dataItems': 'Items.json',
'$dataMapInfos': 'MapInfos.json',
'$dataSkills': 'Skills.json',
'$dataStates': 'States.json',
'$dataTilesets': 'Tilesets.json',
'$dataTroops': 'Troops.json',
'$dataWeapons': 'Weapons.json'
};
// Custom game data mappings from plugins.js
const customDataMap = {
// Based on CustomData plugin configuration
'gallery': 'Gallery.json',
'db_1': 'DB_enmt.json',
'msg_1': 'MSG_enmt.json',
'testScenario': 'testScenario.json',
'areaName': 'Area.json',
'scnText': 'StartAndEnd.json',
'credits': 'CreditList.json',
'frames': 'Frames.json',
'destinations': 'Destinations.json'
};
// Try additional possible variable names
const additionalVars = [
'TrpParticleGroups', 'TrpParticles'
];
let extractedCount = 0;
let failedCount = 0;
const results = [];
console.log('\nExtracting data from global variables...');
console.log('='.repeat(50));
// Extract standard RPG Maker data
Object.entries(dataMap).forEach(([varName, filename]) => {
try {
const data = window[varName];
if (data !== undefined && data !== null) {
console.log(`Extracting: ${filename} from ${varName}`);
const outputPath = path.join(extractPath, filename);
const jsonContent = JSON.stringify(data, null, 2);
fs.writeFileSync(outputPath, jsonContent, 'utf8');
extractedCount++;
const size = Array.isArray(data) ? data.length : Object.keys(data).length;
results.push(`${filename} - Success (${size} entries)`);
console.log(`✓ Extracted: ${filename}`);
} else {
results.push(`${filename} - Skipped (variable not loaded)`);
console.log(`⚠ Skipped: ${filename} (${varName} not available)`);
}
} catch (error) {
failedCount++;
results.push(`${filename} - Failed: ${error.message}`);
console.error(`✗ Failed to extract ${filename}:`, error);
}
});
// Extract custom game data (these might be in $gameSystem or other locations)
Object.entries(customDataMap).forEach(([propName, filename]) => {
try {
// Try multiple possible locations for custom data
let data = null;
const possibleLocations = [
() => window[propName],
() => window['$data' + propName],
() => window['$gameSystem'] && window['$gameSystem'][propName],
() => window['$gameTemp'] && window['$gameTemp'][propName],
() => window['$gameVariables'] && window['$gameVariables'][propName]
];
for (const getLocation of possibleLocations) {
try {
const locationData = getLocation();
if (locationData !== undefined && locationData !== null) {
data = locationData;
break;
}
} catch (e) {
// Continue to next location
}
}
if (data !== null) {
console.log(`Extracting: ${filename} from custom data (${propName})`);
const outputPath = path.join(extractPath, filename);
const jsonContent = JSON.stringify(data, null, 2);
fs.writeFileSync(outputPath, jsonContent, 'utf8');
extractedCount++;
const size = Array.isArray(data) ? data.length : Object.keys(data).length;
results.push(`${filename} - Success (${size} entries)`);
console.log(`✓ Extracted: ${filename}`);
} else {
results.push(`${filename} - Skipped (custom data not found)`);
console.log(`⚠ Skipped: ${filename} (${propName} not available)`);
}
} catch (error) {
failedCount++;
results.push(`${filename} - Failed: ${error.message}`);
console.error(`✗ Failed to extract ${filename}:`, error);
}
});
// Try additional variables that might exist
additionalVars.forEach(varName => {
try {
const filename = varName + '.json';
const possibleVars = [`$data${varName}`, varName, `$gameSystem.${varName}`];
for (const testVar of possibleVars) {
try {
let data;
if (testVar.includes('.')) {
const parts = testVar.split('.');
data = window[parts[0]] && window[parts[0]][parts[1]];
} else {
data = window[testVar];
}
if (data !== undefined && data !== null) {
console.log(`Extracting: ${filename} from ${testVar}`);
const outputPath = path.join(extractPath, filename);
const jsonContent = JSON.stringify(data, null, 2);
fs.writeFileSync(outputPath, jsonContent, 'utf8');
extractedCount++;
const size = Array.isArray(data) ? data.length : Object.keys(data).length;
results.push(`${filename} - Success (${size} entries)`);
console.log(`✓ Extracted: ${filename}`);
break;
}
} catch (e) {
// Continue to next variable
}
}
} catch (error) {
console.log(`Note: ${varName} not available or failed to extract`);
}
});
// Try to extract CSV files if they exist as global variables
const csvVars = ['$dataExternMessage_ab003'];
csvVars.forEach(varName => {
try {
const data = window[varName];
if (data !== undefined && data !== null) {
const filename = varName.replace('$data', '') + '.csv';
console.log(`Extracting CSV: ${filename} from ${varName}`);
const outputPath = path.join(extractPath, filename);
let csvContent;
if (Array.isArray(data)) {
csvContent = data.join('\n');
} else {
csvContent = JSON.stringify(data, null, 2);
}
fs.writeFileSync(outputPath, csvContent, 'utf8');
extractedCount++;
results.push(`${filename} - Success`);
console.log(`✓ Extracted: ${filename}`);
}
} catch (error) {
console.log(`Note: ${varName} not available or failed to extract`);
}
});
// Summary
console.log('\n' + '='.repeat(50));
console.log('EXTRACTION SUMMARY:');
console.log('='.repeat(50));
const totalAttempted = Object.keys(dataMap).length + Object.keys(customDataMap).length + additionalVars.length;
console.log(`Total attempted: ${totalAttempted}`);
console.log(`Successfully extracted: ${extractedCount}`);
console.log(`Failed: ${failedCount}`);
console.log(`Output folder: ${extractPath}`);
console.log('\nDetailed results:');
results.forEach(result => console.log(result));
if (extractedCount > 0) {
console.log(`\n🎉 Extraction complete! Check the 'extracted_data' folder for your files.`);
console.log(`📁 Path: ${extractPath}`);
} else {
console.log('\n❌ No files were successfully extracted. Make sure you are in the game and data is loaded.');
}
return {
success: extractedCount,
failed: failedCount,
total: totalAttempted,
outputPath: extractPath,
results: results
};
})();

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@ -1,127 +1,127 @@
[
null,
{
"id": 1,
"atypeId": 1,
"description": "",
"etypeId": 2,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 181,
"name": "_薬草",
"note": "",
"params": [
0,
0,
0,
10,
0,
0,
0,
0
],
"price": 300,
"meta": {},
"metaArray": {},
"name_0": "_薬草",
"desc_0": ""
},
{
"id": 2,
"atypeId": 1,
"description": "",
"etypeId": 2,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 177,
"name": "_マジックウォーター",
"note": "",
"params": [
0,
0,
0,
10,
0,
0,
0,
0
],
"price": 300,
"meta": {},
"metaArray": {},
"name_0": "_マジックウォーター",
"desc_0": ""
},
{
"id": 3,
"atypeId": 1,
"description": "",
"etypeId": 2,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 64,
"name": "_ファイアロッド",
"note": "",
"params": [
0,
0,
0,
10,
0,
0,
0,
0
],
"price": 300,
"meta": {},
"metaArray": {},
"name_0": "_ファイアロッド",
"desc_0": ""
},
{
"id": 4,
"atypeId": 0,
"description": "",
"etypeId": 2,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 0,
"name": "",
"note": "",
"params": [
0,
0,
0,
0,
0,
0,
0,
0
],
"price": 0,
"meta": {},
"metaArray": {},
"name_0": "",
"desc_0": ""
}
null,
{
"id": 1,
"atypeId": 1,
"description": "",
"etypeId": 2,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 181,
"name": "_薬草",
"note": "",
"params": [
0,
0,
0,
10,
0,
0,
0,
0
],
"price": 300,
"meta": {},
"metaArray": {},
"name_0": "_Herb",
"desc_0": ""
},
{
"id": 2,
"atypeId": 1,
"description": "",
"etypeId": 2,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 177,
"name": "_マジックウォーター",
"note": "",
"params": [
0,
0,
0,
10,
0,
0,
0,
0
],
"price": 300,
"meta": {},
"metaArray": {},
"name_0": "_Magic Water",
"desc_0": ""
},
{
"id": 3,
"atypeId": 1,
"description": "",
"etypeId": 2,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 64,
"name": "_ファイアロッド",
"note": "",
"params": [
0,
0,
0,
10,
0,
0,
0,
0
],
"price": 300,
"meta": {},
"metaArray": {},
"name_0": "_Fire Rod",
"desc_0": ""
},
{
"id": 4,
"atypeId": 0,
"description": "",
"etypeId": 2,
"traits": [
{
"code": 22,
"dataId": 1,
"value": 0
}
],
"iconIndex": 0,
"name": "",
"note": "",
"params": [
0,
0,
0,
0,
0,
0,
0,
0
],
"price": 0,
"meta": {},
"metaArray": {},
"name_0": "",
"desc_0": ""
}
]

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@ -103914,7 +103914,7 @@
49,
0,
4,
"$gameVariables._data[180][Math.floor(Math.random()*$gameVariables._data[180].length-1)]"
"$gameVariables._data[180][Math.randomInt($gameVariables._data[180].length)]"
]
},
{

View file

@ -59599,6 +59599,7 @@
],
"x": 49,
"y": 57
}
},
null
]
}

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@ -12463,6 +12463,179 @@
"trigger": 4,
"walkAnime": true
},
{
"conditions": {
"actorId": 1,
"actorValid": false,
"itemId": 1,
"itemValid": false,
"selfSwitchCh": "A",
"selfSwitchValid": false,
"switch1Id": 1,
"switch1Valid": false,
"switch2Id": 1,
"switch2Valid": false,
"variableId": 255,
"variableValid": true,
"variableValue": 1
},
"directionFix": false,
"image": {
"tileId": 0,
"characterName": "TimeFantasy/chara4",
"direction": 2,
"pattern": 1,
"characterIndex": 4
},
"list": [
{
"code": 109,
"indent": 0,
"parameters": []
},
{
"code": 112,
"indent": 1,
"parameters": []
},
{
"code": 108,
"indent": 2,
"parameters": [
"このキャラとプレイヤーの接近距離を計算して分岐"
]
},
{
"code": 117,
"indent": 2,
"parameters": [
10
]
},
{
"code": 111,
"indent": 2,
"parameters": [
12,
"this.character(0).isPlayerInRange(180, 5)"
]
},
{
"code": 0,
"indent": 3,
"parameters": []
},
{
"code": 412,
"indent": 2,
"parameters": []
},
{
"code": 230,
"indent": 2,
"parameters": [
1
]
},
{
"code": 0,
"indent": 2,
"parameters": []
},
{
"code": 413,
"indent": 1,
"parameters": []
},
{
"code": 0,
"indent": 1,
"parameters": []
},
{
"code": 409,
"indent": 0,
"parameters": []
},
{
"code": 123,
"indent": 0,
"parameters": [
"A",
0
]
},
{
"code": 355,
"indent": 0,
"parameters": [
"this.character(0).ABSencountered = true;"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"this.character(0)._stepSpeed = 6;"
]
},
{
"code": 0,
"indent": 0,
"parameters": []
}
],
"moveFrequency": 5,
"moveRoute": {
"list": [
{
"code": 15,
"parameters": [
40
],
"indent": null
},
{
"code": 24,
"indent": null
},
{
"code": 12,
"indent": null
},
{
"code": 12,
"indent": null
},
{
"code": 24,
"indent": null
},
{
"code": 12,
"indent": null
},
{
"code": 12,
"indent": null
},
{
"code": 0,
"parameters": []
}
],
"repeat": true,
"skippable": true,
"wait": false
},
"moveSpeed": 3,
"moveType": 0,
"priorityType": 0,
"stepAnime": true,
"through": false,
"trigger": 4,
"walkAnime": true
},
{
"conditions": {
"actorId": 1,

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@ -1,456 +1,456 @@
[
null,
{
"id": 1,
"autoRemovalTiming": 0,
"chanceByDamage": 100,
"iconIndex": 1,
"maxTurns": 1,
"message1": "%1は倒れた",
"message2": "%1を倒した",
"message3": "",
"message4": "%1は立ち上がった",
"minTurns": 1,
"motion": 3,
"name": "戦闘不能",
"note": "ステート1番はHPが0になったときに\n自動的に付加されます。",
"overlay": 0,
"priority": 100,
"releaseByDamage": false,
"removeAtBattleEnd": false,
"removeByDamage": false,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 4,
"stepsToRemove": 100,
"traits": [
{
"code": 23,
"dataId": 9,
"value": 0
}
],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "戦闘不能",
"message1_0": "%1は倒れた",
"message2_0": "%1を倒した",
"message3_0": "",
"message4_0": "%1は立ち上がった"
},
{
"id": 2,
"autoRemovalTiming": 2,
"chanceByDamage": 100,
"description": "",
"iconIndex": 0,
"maxTurns": 1,
"message1": "",
"message2": "",
"message3": "",
"message4": "",
"minTurns": 1,
"motion": 0,
"name": "防御",
"note": "",
"overlay": 0,
"priority": 0,
"removeAtBattleEnd": true,
"removeByDamage": false,
"removeByRestriction": true,
"removeByWalking": false,
"restriction": 0,
"stepsToRemove": 100,
"traits": [
{
"code": 62,
"dataId": 1,
"value": 0
}
],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "防御",
"message1_0": "",
"message2_0": "",
"message3_0": "",
"message4_0": ""
},
{
"id": 3,
"autoRemovalTiming": 0,
"chanceByDamage": 100,
"iconIndex": 325,
"maxTurns": 5,
"message1": "",
"message2": "",
"message3": "",
"message4": "",
"minTurns": 3,
"motion": 1,
"name": "鬼神化",
"note": "<IgnoreRecoverDie>",
"overlay": 3,
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": false,
"removeByDamage": false,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 0,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {
"IgnoreRecoverDie": true
null,
{
"id": 1,
"autoRemovalTiming": 0,
"chanceByDamage": 100,
"iconIndex": 1,
"maxTurns": 1,
"message1": "%1 has fallen!",
"message2": "Defeated %1!",
"message3": "",
"message4": "%1 stood up!",
"minTurns": 1,
"motion": 3,
"name": "Incapacitated",
"note": "ステート1番はHPが0になったときに\n自動的に付加されます。",
"overlay": 0,
"priority": 100,
"releaseByDamage": false,
"removeAtBattleEnd": false,
"removeByDamage": false,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 4,
"stepsToRemove": 100,
"traits": [
{
"code": 23,
"dataId": 9,
"value": 0
}
],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "戦闘不能",
"message1_0": "%1は倒れた",
"message2_0": "%1を倒した",
"message3_0": "",
"message4_0": "%1は立ち上がった"
},
"metaArray": {
"IgnoreRecoverDie": [
true
],
"meta": {
"IgnoreRecoverDie": true
}
{
"id": 2,
"autoRemovalTiming": 2,
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"traits": [
{
"code": 62,
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}
],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "防御",
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"message2_0": "",
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},
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"name_0": "鬼神化",
"message1_0": "",
"message2_0": "",
"message3_0": "",
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},
{
"id": 4,
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"message1": "%1は毒にかかった",
"message2": "%1に毒をかけた",
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"name": "毒",
"note": "<蓄積型>\n<蓄積マップゲージX:20>\n<蓄積マップゲージY:600>",
"priority": 50,
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"restriction": 0,
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"traits": [],
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"meta": {
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"蓄積マップゲージX": "20",
"蓄積マップゲージY": "600"
},
"metaArray": {
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true
],
"蓄積マップゲージX": [
"20"
],
"蓄積マップゲージY": [
"600"
],
"meta": {
"蓄積型": true,
"蓄積マップゲージX": "20",
"蓄積マップゲージY": "600"
}
},
"undefined": 1,
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"name_0": "毒",
"message1_0": "%1は毒にかかった",
"message2_0": "%1に毒をかけた",
"message3_0": "",
"message4_0": "%1の毒が消えた"
},
{
"id": 5,
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"chanceByDamage": 100,
"iconIndex": 11,
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"message1": "",
"message2": "",
"message3": "",
"message4": "",
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"motion": 1,
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"note": "<IgnoreRecoverDie>",
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"priority": 50,
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"removeAtBattleEnd": false,
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"traits": [
{
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"value": 0.5,
{
"id": 3,
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"iconIndex": 325,
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"message1": "",
"message2": "",
"message3": "",
"message4": "",
"minTurns": 3,
"motion": 1,
"name": "Oni God Transformation",
"note": "<IgnoreRecoverDie>",
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"traits": [],
"messageType": 1,
"meta": {
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"IgnoreRecoverDie": true
},
"特徴1_タイプ": 21,
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"特徴1_内容": 0.5
},
{
"code": 21,
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"value": 0.5,
"metaArray": {
"IgnoreRecoverDie": [
true
],
"meta": {
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}
},
"undefined": 1,
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"戦闘終了時に解除": false,
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"行動制約": 0,
"歩数で解除_歩数": 100,
"name_0": "鬼神化",
"message1_0": "",
"message2_0": "",
"message3_0": "",
"message4_0": ""
},
{
"id": 4,
"autoRemovalTiming": 0,
"chanceByDamage": 100,
"iconIndex": 322,
"maxTurns": 1,
"message1": "%1 has been poisoned!",
"message2": "Poison was inflicted on %1!",
"message3": "",
"message4": "%1's poison has disappeared!",
"minTurns": 1,
"motion": 1,
"overlay": 1,
"name": "Poison",
"note": "<蓄積型>\n<蓄積マップゲージX:20>\n<蓄積マップゲージY:600>",
"priority": 50,
"releaseByDamage": false,
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"removeByRestriction": false,
"removeByWalking": false,
"restriction": 0,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {
"IgnoreRecoverDie": true
"蓄積型": true,
"蓄積マップゲージX": "20",
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},
"特徴2_タイプ": 21,
"特徴2_データID": 4,
"特徴2_内容": 0.5
}
],
"messageType": 1,
"meta": {
"IgnoreRecoverDie": true
"metaArray": {
"蓄積型": [
true
],
"蓄積マップゲージX": [
"20"
],
"蓄積マップゲージY": [
"600"
],
"meta": {
"蓄積型": true,
"蓄積マップゲージX": "20",
"蓄積マップゲージY": "600"
}
},
"undefined": 1,
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"戦闘終了時に解除": false,
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"行動制約": 0,
"歩数で解除_歩数": 100,
"name_0": "毒",
"message1_0": "%1は毒にかかった",
"message2_0": "%1に毒をかけた",
"message3_0": "",
"message4_0": "%1の毒が消えた"
},
"metaArray": {
"IgnoreRecoverDie": [
true
],
"meta": {
"IgnoreRecoverDie": true
}
{
"id": 5,
"autoRemovalTiming": 0,
"chanceByDamage": 100,
"iconIndex": 11,
"maxTurns": 5,
"message1": "",
"message2": "",
"message3": "",
"message4": "",
"minTurns": 3,
"motion": 1,
"name": "Oni God Weakening",
"note": "<IgnoreRecoverDie>",
"overlay": 3,
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": false,
"removeByDamage": false,
"removeByRestriction": false,
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"restriction": 0,
"stepsToRemove": 100,
"traits": [
{
"code": 21,
"dataId": 2,
"value": 0.5,
"meta": {
"IgnoreRecoverDie": true
},
"特徴1_タイプ": 21,
"特徴1_データID": 2,
"特徴1_内容": 0.5
},
{
"code": 21,
"dataId": 4,
"value": 0.5,
"meta": {
"IgnoreRecoverDie": true
},
"特徴2_タイプ": 21,
"特徴2_データID": 4,
"特徴2_内容": 0.5
}
],
"messageType": 1,
"meta": {
"IgnoreRecoverDie": true
},
"metaArray": {
"IgnoreRecoverDie": [
true
],
"meta": {
"IgnoreRecoverDie": true
}
},
"undefined": 1,
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"[SV] モーション": 1,
"[SV] 重ね合わせ": 3,
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"戦闘終了時に解除": false,
"ダメージで解除": false,
"行動制約で解除": false,
"歩数で解除": false,
"行動制約": 0,
"歩数で解除_歩数": 100,
"name_0": "鬼神弱体",
"message1_0": "",
"message2_0": "",
"message3_0": "",
"message4_0": ""
},
"undefined": 1,
"自動解除のタイミング": 0,
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"歩数で解除": false,
"行動制約": 0,
"歩数で解除_歩数": 100,
"name_0": "鬼神弱体",
"message1_0": "",
"message2_0": "",
"message3_0": "",
"message4_0": ""
},
{
"id": 6,
"autoRemovalTiming": 0,
"chanceByDamage": 100,
"iconIndex": 324,
"maxTurns": 5,
"message1": "%1は沈黙した",
"message2": "%1を沈黙させた",
"message3": "",
"message4": "%1の沈黙が解けた",
"minTurns": 3,
"motion": 1,
"name": "沈黙",
"note": "",
"overlay": 3,
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": false,
"removeByDamage": false,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 0,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "沈黙",
"message1_0": "%1は沈黙した",
"message2_0": "%1を沈黙させた",
"message3_0": "",
"message4_0": "%1の沈黙が解けた"
},
{
"id": 7,
"autoRemovalTiming": 0,
"chanceByDamage": 100,
"iconIndex": 385,
"maxTurns": 5,
"message1": "%1は沈黙した",
"message2": "%1を沈黙させた",
"message3": "",
"message4": "%1の沈黙が解けた",
"minTurns": 3,
"motion": 1,
"name": "凍傷",
"note": "",
"overlay": 3,
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": false,
"removeByDamage": false,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 0,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "凍傷",
"message1_0": "%1は沈黙した",
"message2_0": "%1を沈黙させた",
"message3_0": "",
"message4_0": "%1の沈黙が解けた"
},
{
"id": 8,
"autoRemovalTiming": 1,
"chanceByDamage": 50,
"iconIndex": 6,
"maxTurns": 4,
"message1": "%1は混乱した",
"message2": "%1を混乱させた",
"message3": "",
"message4": "%1は我に返った",
"minTurns": 2,
"motion": 1,
"name": "混乱",
"note": "",
"overlay": 5,
"priority": 75,
"releaseByDamage": false,
"removeAtBattleEnd": true,
"removeByDamage": true,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 2,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "混乱",
"message1_0": "%1は混乱した",
"message2_0": "%1を混乱させた",
"message3_0": "",
"message4_0": "%1は我に返った"
},
{
"id": 9,
"autoRemovalTiming": 1,
"chanceByDamage": 50,
"iconIndex": 7,
"maxTurns": 4,
"message1": "%1は魅了された",
"message2": "%1を魅了した",
"message3": "",
"message4": "%1は我に返った",
"minTurns": 2,
"motion": 1,
"name": "魅了",
"note": "",
"overlay": 6,
"priority": 80,
"releaseByDamage": false,
"removeAtBattleEnd": true,
"removeByDamage": true,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 3,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "魅了",
"message1_0": "%1は魅了された",
"message2_0": "%1を魅了した",
"message3_0": "",
"message4_0": "%1は我に返った"
},
{
"id": 10,
"autoRemovalTiming": 1,
"chanceByDamage": 100,
"iconIndex": 8,
"maxTurns": 5,
"message1": "%1は眠った",
"message2": "%1を眠らせた",
"message3": "%1は眠っている。",
"message4": "%1は目を覚ました",
"minTurns": 3,
"motion": 2,
"name": "睡眠",
"note": "",
"overlay": 7,
"priority": 90,
"releaseByDamage": true,
"removeAtBattleEnd": true,
"removeByDamage": true,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 4,
"stepsToRemove": 100,
"traits": [
{
"code": 22,
"dataId": 1,
"value": -1
}
],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "睡眠",
"message1_0": "%1は眠った",
"message2_0": "%1を眠らせた",
"message3_0": "%1は眠っている。",
"message4_0": "%1は目を覚ました"
}
{
"id": 6,
"autoRemovalTiming": 0,
"chanceByDamage": 100,
"iconIndex": 324,
"maxTurns": 5,
"message1": "%1 fell silent!",
"message2": "Silenced %1!",
"message3": "",
"message4": "%1's silence has been broken!",
"minTurns": 3,
"motion": 1,
"name": "Silence",
"note": "",
"overlay": 3,
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": false,
"removeByDamage": false,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 0,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "沈黙",
"message1_0": "%1は沈黙した",
"message2_0": "%1を沈黙させた",
"message3_0": "",
"message4_0": "%1の沈黙が解けた"
},
{
"id": 7,
"autoRemovalTiming": 0,
"chanceByDamage": 100,
"iconIndex": 385,
"maxTurns": 5,
"message1": "%1 fell silent!",
"message2": "Silenced %1!",
"message3": "",
"message4": "%1's silence has been broken!",
"minTurns": 3,
"motion": 1,
"name": "Frostbite",
"note": "",
"overlay": 3,
"priority": 50,
"releaseByDamage": false,
"removeAtBattleEnd": false,
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"removeByWalking": false,
"restriction": 0,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "凍傷",
"message1_0": "%1は沈黙した",
"message2_0": "%1を沈黙させた",
"message3_0": "",
"message4_0": "%1の沈黙が解けた"
},
{
"id": 8,
"autoRemovalTiming": 1,
"chanceByDamage": 50,
"iconIndex": 6,
"maxTurns": 4,
"message1": "%1 is confused!",
"message2": "%1 has been confused!",
"message3": "",
"message4": "%1 came to their senses!",
"minTurns": 2,
"motion": 1,
"name": "Confusion",
"note": "",
"overlay": 5,
"priority": 75,
"releaseByDamage": false,
"removeAtBattleEnd": true,
"removeByDamage": true,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 2,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "混乱",
"message1_0": "%1は混乱した",
"message2_0": "%1を混乱させた",
"message3_0": "",
"message4_0": "%1は我に返った"
},
{
"id": 9,
"autoRemovalTiming": 1,
"chanceByDamage": 50,
"iconIndex": 7,
"maxTurns": 4,
"message1": "%1 has been charmed!",
"message2": "%1 was charmed!",
"message3": "",
"message4": "%1 came to their senses!",
"minTurns": 2,
"motion": 1,
"name": "Charm",
"note": "",
"overlay": 6,
"priority": 80,
"releaseByDamage": false,
"removeAtBattleEnd": true,
"removeByDamage": true,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 3,
"stepsToRemove": 100,
"traits": [],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "魅了",
"message1_0": "%1は魅了された",
"message2_0": "%1を魅了した",
"message3_0": "",
"message4_0": "%1は我に返った"
},
{
"id": 10,
"autoRemovalTiming": 1,
"chanceByDamage": 100,
"iconIndex": 8,
"maxTurns": 5,
"message1": "%1 has fallen asleep!",
"message2": "Put %1 to sleep!",
"message3": "%1 is sleeping.",
"message4": "%1 has woken up!",
"minTurns": 3,
"motion": 2,
"name": "Sleep",
"note": "",
"overlay": 7,
"priority": 90,
"releaseByDamage": true,
"removeAtBattleEnd": true,
"removeByDamage": true,
"removeByRestriction": false,
"removeByWalking": false,
"restriction": 4,
"stepsToRemove": 100,
"traits": [
{
"code": 22,
"dataId": 1,
"value": -1
}
],
"messageType": 1,
"meta": {},
"metaArray": {},
"name_0": "睡眠",
"message1_0": "%1は眠った",
"message2_0": "%1を眠らせた",
"message3_0": "%1は眠っている。",
"message4_0": "%1は目を覚ました"
}
]

View file

@ -14,12 +14,12 @@
},
"armorTypes": [
"",
"一般防具",
"魔法防具",
"軽装防具",
"重装防具",
"小型盾",
"大型盾"
"Standard Armor",
"Magic Armor",
"Light Armor",
"Heavy Armor",
"Small Shield",
"Large Shield"
],
"attackMotions": [
{
@ -120,10 +120,10 @@
],
"equipTypes": [
"",
"武器",
"アイテム"
"Weapon",
"Item"
],
"gameTitle": "ふたりな×エクスプローラー",
"gameTitle": "Futarina × Explorer v1.01 | TL: DazedAnon",
"gameoverMe": {
"name": "Gameover1",
"pan": 0,
@ -169,10 +169,10 @@
},
"skillTypes": [
"",
"魔法",
"必殺技",
"お鎮めH(ベルナ)",
"お鎮めH(リップ)"
"Magic",
"Special Move",
"Calming H (Berna)",
"Calming H (Ripp)"
],
"sounds": [
{
@ -828,36 +828,36 @@
],
"terms": {
"basic": [
"レベル",
"Level",
"Lv",
"",
"HP",
"",
"HP",
"MP",
"MP",
"",
"TP",
"経験値",
"TP",
"EXP",
"EXP"
],
"commands": [
"戦う",
"逃げる",
"攻撃",
"防御",
"Fight",
"Escape",
"Attack",
"Defend",
"\\js<$externMessage.getValue('Cmd_Item')>",
"\\js<$externMessage.getValue('Cmd_GeneralH')>",
"装備",
"ステータス",
"並び替え",
"Equipment",
"Status",
"Sort",
"\\js<$externMessage.getValue('Cmd_Save')>",
"\\js<$externMessage.getValue('Cmd_GameEnd')>",
"\\js<$externMessage.getValue('Cmd_Option')>",
"武器",
"防具",
"Weapon",
"Armor",
"\\js<$externMessage.getValue('Cmd_Inventory')>",
"装備",
"最強装備",
"全て外す",
"Equipment",
"Optimize",
"Remove all",
"\\js<$externMessage.getValue('Cmd_NewGame')>",
"\\js<$externMessage.getValue('Cmd_Load')>",
null,
@ -868,70 +868,70 @@
"\\js<$externMessage.getValue('Cmd_sell')>"
],
"params": [
"最大HP",
"最大MP",
"攻撃力",
"防御力",
"魔法力",
"魔法防御",
"敏捷性",
"",
"命中率",
"回避率"
"Max HP",
"Maximum MP",
"Attack",
"Defense",
"M. Power",
"Magic Defense",
"Agility",
"Luck",
"Accuracy",
"Evasion"
],
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"actionFailure": "%1には効かなかった",
"actorDamage": "%1は %2 のダメージを受けた!",
"actorDrain": "%1は%2を %3 奪われた!",
"actorGain": "%1の%2が %3 増えた!",
"actorLoss": "%1の%2が %3 減った!",
"actorNoDamage": "%1はダメージを受けていない!",
"actorNoHit": "ミス! %1はダメージを受けていない",
"actorRecovery": "%1の%2が %3 回復した!",
"alwaysDash": "常時ダッシュ",
"actionFailure": "It had no effect on %1!",
"actorDamage": "%1 took %2 damage!",
"actorDrain": "%1 had %3 stolen by %2!",
"actorGain": "%2 of %1 increased by %3!",
"actorLoss": "%2 of %1 decreased by %3!",
"actorNoDamage": "%1 hasn't taken any damage!",
"actorNoHit": "Miss! %1 did not take any damage!",
"actorRecovery": "%2 of %1 recovered %3!",
"alwaysDash": "Always Dash",
"bgmVolume": "\\js<$externMessage.getValue('Option_bgmVolume')>",
"bgsVolume": "\\js<$externMessage.getValue('Option_bgsVolume')>",
"buffAdd": "%1の%2が上がった",
"buffRemove": "%1の%2が元に戻った",
"commandRemember": "コマンド記憶",
"counterAttack": "%1の反撃!",
"criticalToActor": "痛恨の一撃!!",
"criticalToEnemy": "会心の一撃!!",
"debuffAdd": "%1の%2が下がった",
"defeat": "%1は戦いに敗れた。",
"emerge": "%1が出現!",
"enemyDamage": "%1に %2 のダメージを与えた!",
"enemyDrain": "%1の%2を %3 奪った!",
"enemyGain": "%1の%2が %3 増えた!",
"enemyLoss": "%1の%2が %3 減った!",
"enemyNoDamage": "%1にダメージを与えられない",
"enemyNoHit": "ミス! %1にダメージを与えられない",
"enemyRecovery": "%1の%2が %3 回復した!",
"escapeFailure": "しかし逃げることはできなかった!",
"escapeStart": "%1は逃げ出した!",
"evasion": "%1は攻撃をかわした!",
"expNext": "次の%1まで",
"expTotal": "現在の%1",
"buffAdd": "%1's %2 increased!",
"buffRemove": "%2 of %1 has returned to normal!",
"commandRemember": "Command Memory",
"counterAttack": "%1's counterattack!",
"criticalToActor": "A devastating blow!!",
"criticalToEnemy": "Critical Hit!!",
"debuffAdd": "%1's %2 decreased!",
"defeat": "%1 was defeated in battle",
"emerge": "%1 has appeared!",
"enemyDamage": "Dealt %2 damage to %1!",
"enemyDrain": "Stole %3 of %1's %2!",
"enemyGain": "%2 of %1 increased by %3!",
"enemyLoss": "%2 of %1 decreased by %3!",
"enemyNoDamage": "Can't deal damage to %1!",
"enemyNoHit": "Miss! Can't deal any damage to %1!",
"enemyRecovery": "%2 of %1 recovered %3!",
"escapeFailure": "However, you couldn't escape!",
"escapeStart": "%1 ran away!",
"evasion": "%1 dodged the attack!",
"expNext": "Next %1",
"expTotal": "Current %1",
"file": "\\js<$externMessage.getValue('Term_File')>",
"levelUp": "%1は%2 %3 に上がった!",
"levelUp": "%1's %2 increased by %3!",
"loadMessage": "\\js<$externMessage.getValue('Term_ConfirmLoad')>",
"magicEvasion": "%1は魔法を打ち消した!",
"magicReflection": "%1は魔法を跳ね返した!",
"magicEvasion": "%1 dispelled the magic!",
"magicReflection": "%1 reflected the magic!",
"meVolume": "\\js<$externMessage.getValue('Option_meVolume')>",
"obtainExp": "%1 の%2を獲得",
"obtainGold": "お金を %1\\G 手に入れた!",
"obtainItem": "%1を手に入れた",
"obtainSkill": "%1を覚えた",
"partyName": "%1たち",
"possession": "持っている数",
"preemptive": "%1は先手を取った!",
"obtainExp": "Gained %1 %2!",
"obtainGold": "Got %1\\G!",
"obtainItem": "Got %1!",
"obtainSkill": "Learned %1!",
"partyName": "%1 and the others",
"possession": "Owned",
"preemptive": "%1 took the initiative!",
"saveMessage": "\\js<$externMessage.getValue('Term_ConfirmSave')>",
"seVolume": "\\js<$externMessage.getValue('Option_seVolume')>",
"substitute": "%1が%2をかばった",
"surprise": "%1は不意をつかれた!",
"useItem": "%1は%2を使った",
"victory": "%1の勝利!",
"touchUI": "タッチUI",
"substitute": "%1 protected %2!",
"surprise": "%1 was caught off guard!",
"useItem": "%1 used %2!",
"victory": "%1's victory!",
"touchUI": "Touch UI",
"autosave": "\\js<$externMessage.getValue('Term_Autosave')>"
}
},
@ -1197,7 +1197,7 @@
"[共通]ギャラリー開放イベント配列",
"サムネイル拡大率",
"ギャラリーインデックス",
"",
"閲覧スチル配列",
"",
"",
"",
@ -1393,7 +1393,7 @@
"",
""
],
"versionId": 14736425,
"versionId": 16315065,
"victoryMe": {
"name": "",
"pan": 0,

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@ -1,127 +1,127 @@
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View file

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{
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"targetType": 0,
"comment": ""
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"test": {
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"targetType": 0,
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}

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@ -1,547 +0,0 @@
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@ -56,7 +56,7 @@ var $plugins = [
parameters: {
execEncrypt: "false",
seed: "563214789",
exceptedNames: "$dataSystem,$dataMap,$dataMapTempSpot",
exceptedNames: "$externMessageCSV,$dataActors,$dataAnimations,$dataArmors,$dataClasses,$dataCommonEvents,$dataEnemies,$dataItems,$dataMapInfos,$dataSkills,$dataStates,$dataTilesets,$dataTroops,$dataWeapons,$dataSystem,$dataMap,$dataMapTempSpot",
logProcessTime: "true",
uniqueDataLoader: "true",
uniqueDataLoaderDQ: "%#%",
@ -144,7 +144,7 @@ var $plugins = [
status: true,
description: "タイトル画面にバージョンを明記します。",
parameters: {
Text: "Version 1.0.0",
Text: "Version 1.0.1",
"Font Size": "14",
"Font Color": "255,255,255",
"Window X": "900",
@ -275,7 +275,7 @@ var $plugins = [
parameters: {
NumberOptions: "",
StringOptions:
'["{\\"Name\\":\\"\\\\\\\\js[Option_systemvoice]\\",\\"DefaultValue\\":\\"0\\",\\"VariableID\\":\\"181\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"StringItems\\":\\"[\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_none]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_bell]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_repp]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_cher]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_suii]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_chuu]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_arta]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_random]\\\\\\"]\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}","{\\"Name\\":\\"\\\\\\\\js[Option_keyguidetype]\\",\\"DefaultValue\\":\\"0\\",\\"VariableID\\":\\"133\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"StringItems\\":\\"[\\\\\\"Keyboard\\\\\\",\\\\\\"XB pad\\\\\\",\\\\\\"PS pad\\\\\\"]\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}"]',
'["{\\"Name\\":\\"\\\\\\\\js[Option_systemvoice]\\",\\"DefaultValue\\":\\"1\\",\\"VariableID\\":\\"181\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"StringItems\\":\\"[\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_none]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_bell]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_repp]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_cher]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_suii]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_chuu]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_arta]\\\\\\",\\\\\\"\\\\\\\\\\\\\\\\js[SystemVoice_random]\\\\\\"]\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}","{\\"Name\\":\\"\\\\\\\\js[Option_keyguidetype]\\",\\"DefaultValue\\":\\"0\\",\\"VariableID\\":\\"133\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"StringItems\\":\\"[\\\\\\"Keyboard\\\\\\",\\\\\\"XB pad\\\\\\",\\\\\\"PS pad\\\\\\"]\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}"]',
SwitchOptions:
'["{\\"Name\\":\\"\\\\\\\\js<$externMessage.getValue(\'Option_MapKeyguide\')>\\",\\"DefaultValue\\":\\"true\\",\\"SwitchID\\":\\"106\\",\\"OnText\\":\\"\\",\\"OffText\\":\\"\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}","{\\"Name\\":\\"\\\\\\\\js[Option_xray]\\",\\"DefaultValue\\":\\"true\\",\\"SwitchID\\":\\"103\\",\\"OnText\\":\\"\\",\\"OffText\\":\\"\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}","{\\"Name\\":\\"\\\\\\\\js[Option_finishgauge]\\",\\"DefaultValue\\":\\"true\\",\\"SwitchID\\":\\"104\\",\\"OnText\\":\\"\\",\\"OffText\\":\\"\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}","{\\"Name\\":\\"\\\\\\\\js<$externMessage.getValue(\'Option_Sensitive\')>\\",\\"DefaultValue\\":\\"false\\",\\"SwitchID\\":\\"113\\",\\"OnText\\":\\"\\",\\"OffText\\":\\"\\",\\"HiddenFlag\\":\\"false\\",\\"Script\\":\\"\\",\\"AddPosition\\":\\"\\",\\"PaddingTop\\":\\"0\\"}"]',
VolumeOptions: "",
@ -389,7 +389,7 @@ var $plugins = [
parameters: {
FORCE_LANGUAGE: "-1",
basicSection: "",
argLanguage: '["日本語","English(MT)"]',
argLanguage: '["Dazed"]',
argOptionText: '["Language","Language"]',
dataSection: "",
argGameTitle:
@ -1589,7 +1589,7 @@ var $plugins = [
description: "オプションヘルププラグイン",
parameters: {
helpList:
'["{\\"symbol\\":\\"alwaysDash\\",\\"description\\":\\"Shiftキーを押さなくても自動でダッシュします。\\"}","{\\"symbol\\":\\"commandRemember\\",\\"description\\":\\"戦闘中に選択したコマンドの入力内容を記憶します。\\"}","{\\"symbol\\":\\"touchUI\\",\\"description\\":\\"メニュー画面にタッチ用のボタンを表示します。\\"}","{\\"symbol\\":\\"bgmVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_bgmVolume\')>\\"}","{\\"symbol\\":\\"bgsVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_bgsVolume\')>\\"}","{\\"symbol\\":\\"meVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_meVolume\')>\\"}","{\\"symbol\\":\\"seVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_seVolume\')>\\"}","{\\"symbol\\":\\"startUpFullScreen\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_startUpFullScreen\')>\\"}","{\\"symbol\\":\\"cvVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_cvVolume\')>\\"}","{\\"symbol\\":\\"GAMEPAD_CONFIG\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_GAMEPAD_CONFIG\')>\\"}","{\\"symbol\\":\\"KEYBOARD_CONFIG\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_KEYBOARD_CONFIG\')>\\"}","{\\"symbol\\":\\"String1\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_String2\')>\\"}","{\\"symbol\\":\\"String2\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_String1\')>\\"}","{\\"symbol\\":\\"windowSize\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_windowSize\')>\\"}","{\\"symbol\\":\\"trpMapFilter\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_trpMapFilter\')>\\"}","{\\"symbol\\":\\"trpFogEnableOverlay\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_trpFogEnableOverlay\')>\\"}","{\\"symbol\\":\\"Boolean1\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean3\')>\\"}","{\\"symbol\\":\\"Boolean2\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean1\')>\\"}","{\\"symbol\\":\\"Boolean3\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean2\')>\\"}","{\\"symbol\\":\\"fpsChanger\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_fpsChanger\')>\\"}","{\\"symbol\\":\\"Boolean4\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Sensitive\')>\\"}","{\\"symbol\\":\\"multilingual\\",\\"description\\":\\"Displays the text in English (machine translated).\\\\nThis is a simplified function that does not support translations.\\"}"]',
'["{\\"symbol\\":\\"alwaysDash\\",\\"description\\":\\"Shiftキーを押さなくても自動でダッシュします。\\"}","{\\"symbol\\":\\"commandRemember\\",\\"description\\":\\"戦闘中に選択したコマンドの入力内容を記憶します。\\"}","{\\"symbol\\":\\"touchUI\\",\\"description\\":\\"メニュー画面にタッチ用のボタンを表示します。\\"}","{\\"symbol\\":\\"bgmVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_bgmVolume\')>\\"}","{\\"symbol\\":\\"bgsVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_bgsVolume\')>\\"}","{\\"symbol\\":\\"meVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_meVolume\')>\\"}","{\\"symbol\\":\\"seVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_seVolume\')>\\"}","{\\"symbol\\":\\"startUpFullScreen\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_startUpFullScreen\')>\\"}","{\\"symbol\\":\\"cvVolume\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_cvVolume\')>\\"}","{\\"symbol\\":\\"GAMEPAD_CONFIG\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_GAMEPAD_CONFIG\')>\\"}","{\\"symbol\\":\\"KEYBOARD_CONFIG\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_KEYBOARD_CONFIG\')>\\"}","{\\"symbol\\":\\"String1\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_String2\')>\\"}","{\\"symbol\\":\\"String2\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_String1\')>\\"}","{\\"symbol\\":\\"windowSize\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_windowSize\')>\\"}","{\\"symbol\\":\\"trpMapFilter\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_trpMapFilter\')>\\"}","{\\"symbol\\":\\"trpFogEnableOverlay\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_trpFogEnableOverlay\')>\\"}","{\\"symbol\\":\\"Boolean1\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean3\')>\\"}","{\\"symbol\\":\\"Boolean2\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean1\')>\\"}","{\\"symbol\\":\\"Boolean3\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Boolean2\')>\\"}","{\\"symbol\\":\\"fpsChanger\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_fpsChanger\')>\\"}","{\\"symbol\\":\\"Boolean4\\",\\"description\\":\\"\\\\\\\\js<$externMessage.getValue(\'Help_Sensitive\')>\\"}","{\\"symbol\\":\\"multilingual\\",\\"description\\":\\"Displays the text in English.\\\\nThis is a simplified function that does not support translations.\\"}"]',
helpLines: "0",
},
},
@ -1985,26 +1985,26 @@ var $plugins = [
},
{
name: "developer/DebugOverlayWindow",
status: true,
status: false,
description: "デバッグオーバーレイ v12.2(非表示中の負荷停止・表示安定)",
parameters: {},
},
{
name: "developer/event_info_overlay",
status: true,
status: false,
description: "[DevTool] イベント情報オーバーレイ軽量・動的生成v2.0",
parameters: {},
},
{
name: "developer/terrain_overlay",
status: true,
status: false,
description:
"[DevTool] 地形ID可視化オーバーレイイベント情報と連動 v1.3(キャッシュ+座標更新対応)",
parameters: {},
},
{
name: "developer/ReachableTileOverlay",
status: true,
status: false,
description: "到達範囲オーバーレイ(差分更新・画面外除去対応)",
parameters: {},
},

View file

@ -229,6 +229,14 @@ Window_Base.prototype.drawTextEx = function(text, x, y, width) {
return textState.outputWidth;
};
Window_Base.prototype.drawTextExHelp = function(text, x, y, width) {
this.resetFontSettings();
this.contents.fontSize = 20
const textState = this.createTextState(text, x, y, width);
this.processAllText(textState);
return textState.outputWidth;
};
Window_Base.prototype.textSizeEx = function(text) {
this.resetFontSettings();
const textState = this.createTextState(text, 0, 0, 0);
@ -1618,7 +1626,7 @@ Window_Help.prototype.setItem = function(item) {
Window_Help.prototype.refresh = function() {
const rect = this.baseTextRect();
this.contents.clear();
this.drawTextEx(this._text, rect.x, rect.y, rect.width);
this.drawTextExHelp(this._text, rect.x, rect.y, rect.width);
};
//-----------------------------------------------------------------------------

View file

@ -1,571 +0,0 @@
[
null,
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"id": 1,
"battlerName": "",
"characterIndex": 0,
"characterName": "ActorChr_Bellna",
"classId": 5,
"equips": [
0,
0
],
"faceIndex": 0,
"faceName": "Actor_Face1",
"traits": [],
"initialLevel": 1,
"maxLevel": 99,
"name": "ベルナ",
"nickname": "",
"note": "<SixFrames>\n<MoveSpeed:4.4>\n<Attack:剣_広>\n<WeaponHeight:4>\n<WeaponScale:0>\n<Scale:80>\n<TEcharacter>\n<ShiftAdd:40>\n<stand:std/bell_05_e>",
"profile": "",
"meta": {
"SixFrames": true,
"MoveSpeed": "4.4",
"Attack": "剣_広",
"WeaponHeight": "4",
"WeaponScale": "0",
"Scale": "80",
"TEcharacter": true,
"ShiftAdd": "40",
"stand": "std/bell_05_e"
},
"metaArray": {
"SixFrames": [
true
],
"MoveSpeed": [
"4.4"
],
"Attack": [
"剣_広"
],
"WeaponHeight": [
"4"
],
"WeaponScale": [
"0"
],
"Scale": [
"80"
],
"TEcharacter": [
true
],
"ShiftAdd": [
"40"
],
"stand": [
"std/bell_05_e"
],
"meta": {
"SixFrames": true,
"MoveSpeed": "4.4",
"Attack": "剣_広",
"WeaponHeight": "4",
"WeaponScale": "0",
"Scale": "80",
"TEcharacter": true,
"ShiftAdd": "40",
"stand": "std/bell_05_e"
}
},
"undefined": 99
},
{
"id": 2,
"battlerName": "",
"characterIndex": 0,
"characterName": "ActorChr_Repp",
"classId": 6,
"equips": [
0,
0
],
"faceIndex": 1,
"faceName": "Actor_Face1",
"traits": [],
"initialLevel": 1,
"maxLevel": 99,
"name": "リップ",
"nickname": "",
"note": "<SixFrames>\n<MoveSpeed:4.3>\n<Attack:剣_長>\n<WeaponHeight:4>\n<WeaponScale:0>\n<Scale:85>\n<TEcharacter>\n<ShiftAdd:42>\n<stand:std/repp_05_e>",
"profile": "",
"meta": {
"SixFrames": true,
"MoveSpeed": "4.3",
"Attack": "剣_長",
"WeaponHeight": "4",
"WeaponScale": "0",
"Scale": "85",
"TEcharacter": true,
"ShiftAdd": "42",
"stand": "std/repp_05_e"
},
"metaArray": {
"SixFrames": [
true
],
"MoveSpeed": [
"4.3"
],
"Attack": [
"剣_長"
],
"WeaponHeight": [
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],
"WeaponScale": [
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],
"Scale": [
"85"
],
"TEcharacter": [
true
],
"ShiftAdd": [
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],
"stand": [
"std/repp_05_e"
],
"meta": {
"SixFrames": true,
"MoveSpeed": "4.3",
"Attack": "剣_長",
"WeaponHeight": "4",
"WeaponScale": "0",
"Scale": "85",
"TEcharacter": true,
"ShiftAdd": "42",
"stand": "std/repp_05_e"
}
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"undefined": 99
},
{
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"battlerName": "",
"characterIndex": 0,
"characterName": "",
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View file

@ -1,3 +1,3 @@
username=dazed-translations
repo=illvina-and-sophie
repo=futarina-x-explorer
branch=main