DazedTL/data/help/05-other-tabs.md

3.3 KiB

Other Tabs

Workflow is the guided path. These tabs cover everything else.

Translation

Manual control: pick a module, check files in files/, run Normal or Batch translate. Workflow jumps here when you start a phase.

When to use it directly

  • Re-running one stubborn file
  • Engines without a full Workflow (Ren'Py, Tyrano, CSV, …)
  • Resuming a batch from the Batches tab

Example: check only Map003.json, module = RPG Maker MV/MZ, click Translate, then export from Workflow Step 5 (or copy from translated/ yourself).

Images

Engine-aware bitmap UI workflow. Choose Auto-detect, RPG Maker MV/MZ, or Generic / Loose Images after selecting the game folder. Auto-detect uses RPG Maker project, System.json, and encrypted-image markers; otherwise it falls back to Generic and asks for the folder containing loose PNGs.

  1. Use Decrypt for RPG Maker assets or Make editable for ordinary PNGs. Editable copies mirror their game-relative paths under .dazedtl/images/.
  2. Click Copy skill and paste the scoped bitmap-localization instructions into your coding agent. The shared workflow automatically receives RPG Maker or Generic-specific guidance from the active image profile.
  3. Review the edited PNGs here.
  4. Patch highlighted images, or clear highlights to patch every editable PNG.

Scanning is read-only. Runtime images remain untouched until you deliberately patch reviewed copies. Patching checks for external source changes, stages the selected batch, keeps originals under .dazedtl/image_backups/, and adds exact Git/GameUpdate allow-rules.

The Generic profile supports loose PNG files. Packed engine archives require a dedicated engine profile and are not silently unpacked or rebuilt.

Batches

History for Anthropic Message Batch jobs. Resume a batch back onto the Translation tab without submitting a new one.

Example: a long CommonEvents batch finished overnight - open Batches, pick the entry, resume consume / validation from here.

Skills

Edit tool-level markdown:

  • data/skills/system.md - base translation system prompt
  • data/skills/project_setup.md - clipboard skill for IDE setup
  • data/skills/wrap_config.md - RPG Maker wrap-width analysis prompt
  • data/skills/plugin_translation.md - MV/MZ plugin translation prompt
  • data/skills/ace_script_translation.md - VX Ace Ruby script translation prompt
  • data/skills/image_translation.md - scoped bitmap UI translation skill copied from Images
  • data/skills/risky_codes.md - RPG Maker optional event-code audit prompt
  • data/skills/wolf_speakers.md - WOLF speaker-format audit prompt
  • data/translation_contexts.json - per-call history templates

Per-game quirks / Translation Frame live under <game>/skills/ and are edited in Workflow Step 2, not here.

Configuration

API keys, wordwrap widths, and engine toggles (which RPG Maker codes to translate, Wolf options, CSV delimiters, SRPG, …).

Example: if dialogue overflows in MV, set wrap width near 60 and re-run wrap / re-translate the overflowing maps.

Folder cheat sheet

Path Role
files/ Input JSON / text for the current run
translated/ Output from the translator
log/ Run logs and caches
data/help/ This Guide's markdown (edit to update)
data/skills/ Tool-level skills