78 lines
3.3 KiB
Markdown
78 lines
3.3 KiB
Markdown
# Other Tabs
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Workflow is the guided path.
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These tabs cover everything else.
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## Translation
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Manual control: pick a module, check files in `files/`, run Normal or Batch translate.
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Workflow jumps here when you start a phase.
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**When to use it directly**
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- Re-running one stubborn file
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- Engines without a full Workflow (Ren'Py, Tyrano, CSV, …)
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- Resuming a batch from the Batches tab
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**Example:** check only `Map003.json`, module = RPG Maker MV/MZ, click Translate, then export from Workflow Step 5 (or copy from `translated/` yourself).
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## Images
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Engine-aware bitmap UI workflow. Choose **Auto-detect**, **RPG Maker MV/MZ**, or
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**Generic / Loose Images** after selecting the game folder. Auto-detect uses RPG Maker project,
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`System.json`, and encrypted-image markers; otherwise it falls back to Generic and asks for the
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folder containing loose PNGs.
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1. Use **Decrypt** for RPG Maker assets or **Make editable** for ordinary PNGs. Editable copies
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mirror their game-relative paths under `.dazedtl/images/`.
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2. Click **Copy skill** and paste the scoped bitmap-localization instructions into your coding
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agent. The shared workflow automatically receives RPG Maker or Generic-specific guidance from
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the active image profile.
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3. Review the edited PNGs here.
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4. Patch highlighted images, or clear highlights to patch every editable PNG.
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Scanning is read-only. Runtime images remain untouched until you deliberately patch reviewed
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copies. Patching checks for external source changes, stages the selected batch, keeps originals
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under `.dazedtl/image_backups/`, and adds exact Git/GameUpdate allow-rules.
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The Generic profile supports loose PNG files. Packed engine archives require a dedicated engine
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profile and are not silently unpacked or rebuilt.
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## Batches
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History for Anthropic Message Batch jobs.
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Resume a batch back onto the Translation tab without submitting a new one.
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**Example:** a long CommonEvents batch finished overnight - open Batches, pick the entry, resume consume / validation from here.
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## Skills
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Edit tool-level markdown:
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- `data/skills/system.md` - base translation system prompt
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- `data/skills/project_setup.md` - clipboard skill for IDE setup
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- `data/skills/wrap_config.md` - RPG Maker wrap-width analysis prompt
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- `data/skills/plugin_translation.md` - MV/MZ plugin translation prompt
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- `data/skills/ace_script_translation.md` - VX Ace Ruby script translation prompt
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- `data/skills/image_translation.md` - scoped bitmap UI translation skill copied from Images
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- `data/skills/risky_codes.md` - RPG Maker optional event-code audit prompt
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- `data/skills/wolf_speakers.md` - WOLF speaker-format audit prompt
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- `data/translation_contexts.json` - per-call history templates
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Per-game quirks / Translation Frame live under `<game>/skills/` and are edited in Workflow Step 2, not here.
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## Configuration
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API keys, wordwrap widths, and engine toggles (which RPG Maker codes to translate, Wolf options, CSV delimiters, SRPG, …).
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**Example:** if dialogue overflows in MV, set wrap width near `60` and re-run wrap / re-translate the overflowing maps.
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## Folder cheat sheet
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| Path | Role |
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|------|------|
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| `files/` | Input JSON / text for the current run |
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| `translated/` | Output from the translator |
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| `log/` | Run logs and caches |
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| `data/help/` | This Guide's markdown (edit to update) |
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| `data/skills/` | Tool-level skills |
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