Translated item get messages and passive skill learning
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1 changed files with 6 additions and 6 deletions
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@ -856,22 +856,22 @@ var SDN_ActChest = function (itemType, itemId, itemvalue) {
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if (setKey == "I") {
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$gameParty.gainItem($dataItems[itemId], itemvalue);
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//インフォ用の文字列取得
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$gameVariables.setValue(4, "『" + $dataItems[itemId].name + "』×" + itemvalue + " 入手!");
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$gameVariables.setValue(4, "Got 『" + $dataItems[itemId].name + "』×" + itemvalue + "!");
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$gameVariables.setValue(5, $dataItems[itemId].iconIndex);
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} else if (setKey == "W") {
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$gameParty.gainItem($dataWeapons[itemId], itemvalue);
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//インフォ用の文字列取得
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$gameVariables.setValue(4, "『" + $dataWeapons[itemId].name + "』×" + itemvalue + " 入手!");
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$gameVariables.setValue(4, "Got 『" + $dataWeapons[itemId].name + "』×" + itemvalue + "!");
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$gameVariables.setValue(5, $dataWeapons[itemId].iconIndex);
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} else if (setKey == "A") {
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$gameParty.gainItem($dataArmors[itemId], itemvalue);
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//インフォ用の文字列取得
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if ($dataArmors[itemId].atypeId == 1) {
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var chaTarget = "白雪が";
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var chaTarget = "Shirayuki";
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} else {
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var chaTarget = "夜鶴が";
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var chaTarget = "Yotsuru";
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}
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$gameVariables.setValue(4, chaTarget + "パッシブスキル『" + $dataArmors[itemId].name + "』を習得した");
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$gameVariables.setValue(4, chaTarget + " mastered the passive skill 『" + $dataArmors[itemId].name + "』");
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$gameVariables.setValue(5, $dataArmors[itemId].iconIndex);
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//説明用のコモンイベントトリガーを入れる処理
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if (!$gameSwitches.value(164)) {
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@ -880,7 +880,7 @@ var SDN_ActChest = function (itemType, itemId, itemvalue) {
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} else if (setKey == "M") {
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$gameParty.gainGold(itemvalue);
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//インフォ用の文字列取得
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$gameVariables.setValue(4, itemvalue + "円" + " 入手!");
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$gameVariables.setValue(4, "Got " + itemvalue + " Yen!");
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$gameVariables.setValue(5, 87);
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}
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};
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