Translated item get messages and passive skill learning

This commit is contained in:
Sinflower 2025-11-06 23:03:33 +01:00
parent 16542ee1bc
commit 9fba5a5e2a

View file

@ -856,22 +856,22 @@ var SDN_ActChest = function (itemType, itemId, itemvalue) {
if (setKey == "I") {
$gameParty.gainItem($dataItems[itemId], itemvalue);
//インフォ用の文字列取得
$gameVariables.setValue(4, "『" + $dataItems[itemId].name + "』×" + itemvalue + " 入手!");
$gameVariables.setValue(4, "Got 『" + $dataItems[itemId].name + "』×" + itemvalue + "!");
$gameVariables.setValue(5, $dataItems[itemId].iconIndex);
} else if (setKey == "W") {
$gameParty.gainItem($dataWeapons[itemId], itemvalue);
//インフォ用の文字列取得
$gameVariables.setValue(4, "『" + $dataWeapons[itemId].name + "』×" + itemvalue + " 入手!");
$gameVariables.setValue(4, "Got 『" + $dataWeapons[itemId].name + "』×" + itemvalue + "!");
$gameVariables.setValue(5, $dataWeapons[itemId].iconIndex);
} else if (setKey == "A") {
$gameParty.gainItem($dataArmors[itemId], itemvalue);
//インフォ用の文字列取得
if ($dataArmors[itemId].atypeId == 1) {
var chaTarget = "白雪が";
var chaTarget = "Shirayuki";
} else {
var chaTarget = "夜鶴が";
var chaTarget = "Yotsuru";
}
$gameVariables.setValue(4, chaTarget + "パッシブスキル『" + $dataArmors[itemId].name + "』を習得した");
$gameVariables.setValue(4, chaTarget + " mastered the passive skill 『" + $dataArmors[itemId].name + "』");
$gameVariables.setValue(5, $dataArmors[itemId].iconIndex);
//説明用のコモンイベントトリガーを入れる処理
if (!$gameSwitches.value(164)) {
@ -880,7 +880,7 @@ var SDN_ActChest = function (itemType, itemId, itemvalue) {
} else if (setKey == "M") {
$gameParty.gainGold(itemvalue);
//インフォ用の文字列取得
$gameVariables.setValue(4, itemvalue + "円" + " 入手!");
$gameVariables.setValue(4, "Got " + itemvalue + " Yen!");
$gameVariables.setValue(5, 87);
}
};