Merge branch 'main' into 'main'

Main

See merge request dazed-translations/dead-end-colosseum!17
This commit is contained in:
DazedAnon 2026-01-24 21:03:07 +00:00
commit 29f522e849
3 changed files with 7 additions and 7 deletions

View file

@ -257597,7 +257597,7 @@
"indent": 1,
"parameters": [
[
"Fight Rebecca after using the tranquilizer (Normal Route)",
"Give her the sedative first (Normal Route)",
"Fight Rebecca at full strength (True Route)"
],
1,

View file

@ -95,7 +95,7 @@ Game_Interpreter.prototype.Adv_Dorei_BtnDraw = function () {
let _PsX = 229 + 14 + _PlsX;
let _PsY = _BtnPsY - 14;
this.SetPictFIn(PN_dNzBack + 0, DPicPath + "PN_dNzBack_1", _PsX, _PsY, 0, 0, 5);
this.SetPicStrR(PN_dBtnNz + 0, " " + $gameVariables.value(VN_奴隷_動員数) + " ", 22,
this.SetPicStrR(PN_dBtnNz + 0, " " + $gameVariables.value(VN_奴隷_動員数) + " ", 22,
_PsX + 110, _PsY + 8, 0);
this.MovePict(PN_dBtnNz + 0, true, true, 5, 255);
}
@ -105,7 +105,7 @@ Game_Interpreter.prototype.Adv_Dorei_BtnDraw = function () {
_PtyPosX = _PsX - 229;
_PtyPosY = _PsY;
this.SetPictFIn(PN_dNzBack + 1, DPicPath + "PN_dNzBack_2", _PsX, _PsY, 0, 0, 5);
this.SetPicStrR(PN_dBtnNz + 1, " " + $gameVariables.value(VN_奴隷_動員数) * 5 + " ", 22,
this.SetPicStrR(PN_dBtnNz + 1, " " + $gameVariables.value(VN_奴隷_動員数) * 5 + " ", 22,
_PsX + 110, _PsY + 8, 0);
this.MovePict(PN_dBtnNz + 1, true, true, 5, 255);
if ($gameVariables.value(VN_奴隷_嗜虐心) < 100 && !_Debug_Ex) {
@ -122,7 +122,7 @@ Game_Interpreter.prototype.Adv_Dorei_BtnDraw = function () {
if ($gameVariables.value(VN_奴隷_屈服度) < 100 && !_Debug_Ex) {
this.SetPict(PN_dKoyuRock + 0, DPicPath + "PN_dKoyuRock", 14 + _PlsX, _BtnPsY, 0);
this.MovePict(PN_dKoyuRock + 0, true, true, 5, 255);
let _解除条件 = "屈服度100%で開放";
let _解除条件 = "Need 100% Submission";
this.SetPicStrC(PN_dKoyuRock + 1, _解除条件, 25, 145 + 14 + _PlsX, _BtnPsY + 39, 0);
this.MovePict(PN_dKoyuRock + 1, true, true, 5, 255);
_DBtnPicArr_AddSkip = true;

View file

@ -109,11 +109,11 @@ Game_Interpreter.prototype.D_Menu_L0_View = function () {
}
Game_Interpreter.prototype._屈服度StrGet = function () {
if($gameVariables.value(VN_奴隷_屈服度) < 50){
return " Resistance ";
return " Defiant ";
} else if($gameVariables.value(VN_奴隷_屈服度) < 100){
return " Suppression ";
return " Subjugated ";
} else {
return " Servitude ";
return " Subservient ";
}
}
Game_Interpreter.prototype._開発度StrGet = function () {