Adjusting skill desc fonts

This commit is contained in:
dazedanon 2026-01-20 13:40:47 -06:00
parent 806a816a74
commit c89f7d686e
3 changed files with 171 additions and 171 deletions

File diff suppressed because it is too large Load diff

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@ -1051,7 +1051,7 @@ Game_Interpreter.prototype.Menu_L1Skill_Description = function (_SkillNo) {
let _PsPs = new Pos2D(400, 110);
this.DelSpriteSpan(PN_mSkSelTxt, PN_mSkSelTxt + 2);
if (_SkillNo == -1) {
let _SetSSS = " - 未習得 -";
let _SetSSS = " - Not Learned -";
this.SpriteStr(PN_mSkSelTxt + 0, _SetSSS, 25, _PsPs._x, _PsPs._y, 0);
this.MoveSprite(PN_mSkSelTxt + 0, true, true, 5);
return;
@ -1245,7 +1245,7 @@ Game_Interpreter.prototype.MSklLayerL0_Update = function () {
} else {
this.SetSprite(PN_mSkSelBtn + _picNo, BtlPic + "PN_bEmBltWin_brank", _bsPs._x + (_XPosSa * i), _bsPs._y + (62 * j), 0);
this.SetSprite(PN_mSkBltCost + _picNo, BtlPic + "PN_Cost_brank", _bsPs._x + (_XPosSa * i) + 177, _bsPs._y + (62 * j), 0);
let _SetStr = " - 未習得 -";
let _SetStr = " - Not Learned -";
this.SpriteStr(PN_mSkBltTxt + _picNo, _SetStr, 22, _bsPs._x + 10 + (_XPosSa * i), _bsPs._y + 13 + (62 * j), 0);
}
_SkillPicArr.push(PN_mSkSelBtn + _picNo);

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@ -141,14 +141,14 @@ Game_Interpreter.prototype.Adv_L1Skill_DrawTxt = function () {
}
let _TPs = new Pos2D(591, 622);
if (_LvNo == -1) {
this.SetPicStr(PN_SkillTxt + 0, "- 未習得 -", 25, _TPs._x, _TPs._y, 200);
this.SetPicStr(PN_SkillTxt + 0, "- Not Learned -", 25, _TPs._x, _TPs._y, 200);
} else {
let _CkSkill = $dataSkills[_skillNo + _LvNo];
let _SetTxt1 = "\\I[" + _CkSkill.iconIndex + "] " + _CkSkill.name;
this.SetPicStr(PN_SkillTxt + 0, _SetTxt1, 22, _TPs._x, _TPs._y, 255);
let _CkDescArr = _Skill_SetuGetArr(_skillNo + _LvNo);
for (let i = 0; i <= _CkDescArr.length - 1; i++) {
this.SetPicStr(PN_SkillTxt + 1 + i, _CkDescArr[i], 22, _TPs._x + 20, _TPs._y + 46 + (i * 40), 255);
this.SetPicStr(PN_SkillTxt + 1 + i, _CkDescArr[i], 16, _TPs._x + 20, _TPs._y + 46 + (i * 40), 255);
}
if (MetaChecker(_CkSkill, "MaxLv", false) != false) {
this.SetPict(PN_SkillTxt + 3, SkillPic + "PN_ISkLv_5", _TPs._x + 300, _TPs._y);
@ -164,7 +164,7 @@ Game_Interpreter.prototype.Adv_L1Skill_DrawTxt = function () {
this.SetPicStr(PN_SkillLTxt + 0, _SetTxt1, 22, _TPs._x, _TPs._y, 255);
let _CkDescArr = _Skill_SetuGetArr(_skillNo + _LvNo + 1);
for (let i = 0; i <= _CkDescArr.length - 1; i++) {
this.SetPicStr(PN_SkillLTxt + 1 + i, _CkDescArr[i], 22, _TPs._x + 20, _TPs._y + 46 + (i * 40), 255);
this.SetPicStr(PN_SkillLTxt + 1 + i, _CkDescArr[i], 16, _TPs._x + 20, _TPs._y + 46 + (i * 40), 255);
}
this.SetPict(PN_SkillLTxt + 3, SkillPic + "PN_ISkLv_" + (_LvNo + 2), _TPs._x + 300, _TPs._y);
_LearnSkillCost = MetaChecker(_CkSkill, "Cost", 0);