Commit asd and ssd files

This commit is contained in:
DazedAnon 2024-10-23 11:14:34 -05:00
parent 86f542dce9
commit 879970d6a9
1929 changed files with 4092 additions and 0 deletions

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!*.csv !*.csv
!*.ain !*.ain
!*.fnl !*.fnl
# Kirikiri
!*.ks !*.ks
!*.tjs !*.tjs
!*.asd
!*.ssd
!*.yaml !*.yaml
!*.rb !*.rb
!*.rvdata2 !*.rvdata2

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data/attackEffect01b.asd Normal file
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*start
[image storage=attackEffect01]
[state enablemove=false enableAttack=false nogravity=true]
[dispsize width=20 height=105 centerpos=0 baseline=0]
[disp left=0 top=0 opacity=0]
[eval exp="sprite.ignoreScroll=false"]
[eval exp="sprite.ignoreFollowX=true"]
[eval exp="sprite.ignoreFollowY=true"]
[eval exp="sprite.ignoreFollowH=true"]
[wait frame=1]
[move path=(-5,0,0) frame=14 xaccel=-1]
[disp left=0 top=0 opacity=128][wait frame=2]
[disp left=1 top=0 opacity=255][wait frame=2]
[disp left=2 top=0 opacity=255][wait frame=2]
[disp left=3 top=0 opacity=196][wait frame=2]
[disp left=4 top=0 opacity=128][wait frame=2]
[disp left=5 top=0 opacity=64 ][wait frame=2]
[disp left=6 top=0 opacity=32 ][wait frame=2]
*delete
[disp left=6 top=0 opacity=0]
[del]

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data/attackEffect02b.asd Normal file
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*start
[state enablemove=false enableAttack=false nogravity=true]
[dispsize width=132 height=108 centerpos=66 baseline=0]
;[disp left=0 top=0 opacity=0]
;
;[eval exp="sprite.ignoreFollowX=true"]
;[eval exp="sprite.ignoreFollowY=true"]
[eval exp="sprite.ignoreFollowH=true"]
;[wait frame=1]
[disp left=0 top=0 opacity=128][wait frame=1]
[disp left=1 top=0 opacity=255][wait frame=1]
[disp left=2 top=0 opacity=255][wait frame=1]
[disp left=3 top=0 opacity=196][wait frame=1]
[disp left=4 top=0 opacity=128][wait frame=1]
[disp left=5 top=0 opacity=64 ][wait frame=1]
[disp left=6 top=0 opacity=32 ][wait frame=1]
*delete
[disp left=6 top=0 opacity=0]
[del]

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data/e090_hattack.asd Normal file
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*start
[dispsize width=62 height=154 centerpos=20 baseline=0]
[state enablemove=false enableAttack=false]
;[eval exp="sprite.holdPlayer(0,-1,0)"]
[if exp="sprite.inverse==sprite.targetPlayer.inverse"]
[eval exp="sprite.inverse=!sprite.inverse"]
[eval exp="sprite.layer.setInverse()"]
[else]
[endif]
*loop
[disp left=0 top=0 opacity=255][hit rect="(-11,5,61,124)"][wait frame=5]
[disp left=1 top=0 opacity=255][hit rect="(-11,5,61,124)"][wait frame=5]
[disp left=2 top=0 opacity=255][hit rect="(-11,5,61,124)"][wait frame=5]
[disp left=3 top=0 opacity=255][hit rect="(-11,5,61,124)"][wait frame=5]
[disp left=4 top=0 opacity=255][hit rect="(-11,5,61,124)"][wait frame=5]
[disp left=5 top=0 opacity=255][hit rect="(-11,5,61,124)"][wait frame=6]
[eval exp="sprite.targetPlayer.HP-=3"]
[jump target=*loop]

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data/e120_escape.asd Normal file
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*start
[image id=stStanding]
[dispsize width=72 height=136 centerpos=36 baseline=0]
[state enablemove=false enableAttack=false]
[playse storage="se008"]
[eval exp = "layer.dOpacity2=-20"]
[wait frame=10]
;[disp left=0 top=0 opacity=200][wait frame=2]
;[disp left=0 top=0 opacity=150][wait frame=2]
;[disp left=0 top=0 opacity=100][wait frame=2]
;[disp left=0 top=0 opacity=50 ][wait frame=2]
;[disp left=0 top=0 opacity=0 ][wait frame=2]
[jump *resume cond="tf.nowRevive"]
[iscript]
{
do{
mp.x = intrandom(0, bao.internalWidth);
mp.y = intrandom(sprite.movableRect.top, sprite.movableRect.bottom);
}while(sprite.getAltitude(mp.x, mp.y) > 0);
sprite.rootX = mp.x;
sprite.rootY = mp.y;
}
[endscript]
[jump *resume cond="tf.nowRevive"]
[wait frame=10]
;[disp left=0 top=0 opacity=0 ][wait frame=2]
;[disp left=0 top=0 opacity=50 ][wait frame=2]
;[disp left=0 top=0 opacity=100][wait frame=2]
;[disp left=0 top=0 opacity=150][wait frame=2]
;[disp left=0 top=0 opacity=200][wait frame=2]
[eval exp = "layer.dOpacity2=20"]
[wait frame=10]
[load id=stStanding]
*resume
[eval exp = "layer.dOpacity2=30"]
[load id=stStanding]

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