Arousal wording

This commit is contained in:
DazedAnon 2026-05-09 15:03:48 -05:00
parent 83fa727654
commit c8be2b934b

View file

@ -12291,21 +12291,21 @@
"code": 655,
"indent": 2,
"parameters": [
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
"code": 655,
"indent": 2,
"parameters": [
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
"code": 655,
"indent": 2,
"parameters": [
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
@ -12493,21 +12493,21 @@
"code": 655,
"indent": 2,
"parameters": [
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
"code": 655,
"indent": 2,
"parameters": [
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
"code": 655,
"indent": 2,
"parameters": [
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
@ -12620,21 +12620,21 @@
"code": 655,
"indent": 1,
"parameters": [
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
"code": 655,
"indent": 1,
"parameters": [
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
@ -16547,21 +16547,21 @@
"code": 655,
"indent": 0,
"parameters": [
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}"
"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}"
"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{
"code": 655,
"indent": 0,
"parameters": [
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}"
"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
]
},
{