Arousal wording
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83fa727654
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1 changed files with 12 additions and 12 deletions
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@ -12291,21 +12291,21 @@
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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@ -12493,21 +12493,21 @@
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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"code": 655,
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"indent": 2,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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@ -12620,21 +12620,21 @@
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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"code": 655,
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"indent": 1,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]Increased')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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@ -16547,21 +16547,21 @@
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"code": 655,
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"indent": 0,
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"parameters": [
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}"
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"if($gameVariables.value(121) == 1){BattleManager._logWindow.addText('\\\\C[2]\\\\N[1]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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"code": 655,
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"indent": 0,
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"parameters": [
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}"
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"if($gameVariables.value(121) == 2){BattleManager._logWindow.addText('\\\\C[2]\\\\N[2]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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"code": 655,
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"indent": 0,
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"parameters": [
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]の興奮度が\\\\C[2]'+ num1 +'\\\\C[0]increased')}"
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"if($gameVariables.value(121) == 3){BattleManager._logWindow.addText('\\\\C[2]\\\\N[3]\\\\C[0]Arousal\\\\C[2] +'+ num1 +'\\\\C[0]')}"
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]
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},
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{
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