Commit graph

31 commits

Author SHA1 Message Date
739cc6492c feat(spectator): make narrative threads own camera direction
- Route confirmed life events into evidence-based threads, consequences, and Legacy chapters
- Schedule episode shots with critical interrupts, replay guards, and a combat budget
- Admit emerging main characters through story momentum instead of spectacle
- Remove causal heat, hard-arc memory writes, and synthetic epilogue continuity
- Expand narrative harness coverage, soak auditing, and product documentation
2026-07-23 12:17:18 -05:00
ba58a9ff38 feat(saga): deepen session cast stakes and cut idle hitch spikes
- Keep LifeSagaSession across Clear; wipe on map load/clear with bind key
- Soft-bias Prefer/cross-MC/cast and prefer roster MCs in aftermath/recover/park
- Resolve war/plot principals plus discrete/WorldLog labels from live libraries
- Amortize roster world scans, gate Relayout, and add hitch probe/save-slot helpers
2026-07-22 14:37:36 -05:00
4b6c829bd0 feat(saga): ship adaptive dossier tabs with durable memory
- Add Dossier/Saga tabs, Design A panel, and hover preview with read-pause
- Persist observed saga facts across roster churn; pin subject without stale fallback
- Restore Saga after Open Lore; hide redundant Kind · Climax spine under matching tips
- Densify dossier header/chips and keep the cast rail as stable top chrome
- Extend harness coverage for hover restore, empty pick, Evidence, and Lore return
2026-07-22 03:27:46 -05:00
798e3dce05 Life saga first pass 2026-07-21 23:46:20 -05:00
c23b2b9c1e feat(spectator): add crisis chapters and harden combat theater truth
- Open war/disaster/outbreak crisis overlays with epilogue_crisis closers
- Keep Duel pairs hot only on owned cast; park sleep/freeze; drop ambient scrap pins
- Require a fallen theater partner for survivor aftermath; let king_killed cut mid-fight
- Gate crisis, combat cold, king cut-in, and living-partner aftermath in harness
2026-07-21 22:05:38 -05:00
9a059c17dd fix(spectator): cool soft life crumbs and keep aftermath victim truth
- Soft-cool kill, courtship, intent, construction, status fx, hatch, rest, and worldlog meta
- Block cooled tips from resuming after a cut-in
- Name only dead theater partners in stands-over aftermath
- Add harness gates through 0.28.54
2026-07-21 16:45:12 -05:00
7e02356b01 Audit Tips 2026-07-21 13:38:04 -05:00
954016f4b6 Story Beats 2026-07-21 13:35:07 -05:00
5cdea1930a Enhance combat handling and introduce frequency-based scoring adjustments.
- Implement new commands for marking combat cold and pushing interest arcs
- Update InterestDirector to manage forced cold combat states for peers
- Introduce frequency adjustments for scoring based on recent arc representation
- Refactor scoring weights to include combat urgency and frequency penalties
- Increment version to 0.28.38 in mod.json and scoring-model.json
2026-07-17 19:27:07 -05:00
7d23f590db Enhance event handling and introduce soft duel mechanics.
- Update event catalog to include new decision intents for civilization founding
- Implement soft duel yield mechanics in InterestDirector for combat interactions
- Adjust scoring weights for soft duels and variety valve timings
- Refactor event reasoning to improve spell casting labels and decision handling
- Increment version to 0.28.33 in mod.json
2026-07-17 18:58:45 -05:00
f10424c5df Add camera inventory audit and expand event catalog actions.
- Introduce "camera_a_inventory_ok" check in AgentHarness for inventory audits
- Add new actions to event catalog for civilization founding and reproduction
- Update decision catalog to include new action phrases and signal predicates
- Increment version to 0.28.27 in mod.json
2026-07-17 18:37:10 -05:00
1ab58e9d9e Refactor combat handling and enhance event reasoning for framing changes.
- Update CameraDirector to log only significant tip changes
- Introduce new combat framing change detection in EventReason
- Enhance InterestDirector to manage theater lead and combat focus
- Add new steps in HarnessScenarios for combat wire attack scenarios
- Increment version to 0.28.24 in mod.json
2026-07-17 17:57:08 -05:00
03729664be Implement building completion events and enhance earthquake handling.
- Update building event patches to include completion notifications
- Introduce earthquake event handling for ongoing seismic activity
- Modify event catalog to reflect changes in ambient interest settings
- Add new harness scenarios for library asset label validation
- Increment version to 0.28.17 in mod.json
2026-07-17 17:13:43 -05:00
750a303d89 Implement variety valve for combat interactions and enhance scoring.
- Introduce variety valve mechanics for cut-in opportunities during combat
- Improve fight balance calculations and scoring based on participant counts
- Add new scenarios for testing variety valve interactions and combat focus
- Update combat event handling to prioritize live fighters over bystanders
- Increment version to 0.27.6 in mod.json
2026-07-17 15:09:19 -05:00
366ae45f13 Implement combat isolation and improve combat event handling.
- Add new command for isolating combat pairs to prevent ambient escalation
- Enhance combat event logging and participant tracking
- Optimize combat focus handling based on participant count
- Update harness scenarios to validate new combat interactions
- Increment version to 0.26.7 in mod.json
2026-07-17 14:40:32 -05:00
cb13b29c9e Implement durable combat pair ownership and enhance outbreak handling. Introduce FixedDwell beat cooldowns to prevent immediate reclaiming of camera focus on the same subject. Update combat event catalog to support unordered pair keys for combat scenes. Increment version to 0.25.87 in mod.json. 2026-07-17 02:32:43 -05:00
c5b3c96886 Stable Sticky 2026-07-17 01:54:59 -05:00
7dda02bcea Fighting upgrade 2026-07-16 23:10:54 -05:00
e37cbf7890 fights 2026-07-16 22:27:59 -05:00
c575c57190 Moar 2026-07-16 21:31:00 -05:00
4491423236 Healthy Director 2026-07-16 21:17:02 -05:00
57d2e70476 Rework directo focus 2026-07-16 20:46:22 -05:00
3cac264bd7 More coverage 2026-07-16 19:35:24 -05:00
1359d86591 Coverage for what we have 2026-07-16 17:32:00 -05:00
44371365b3 Update IdleSpectator to version 0.25.14, enhancing event handling by implementing a confirm-emit pipeline for relationship lifecycle events. Refactor event hooks to ensure accurate state transitions and improve clarity in event emissions. Document changes in event-prose and event-reason files to reflect the new observe-confirm-emit logic. 2026-07-16 16:07:48 -05:00
04731c2c06 Audit all 2026-07-16 15:29:28 -05:00
cc0d44ae2e the great migration 2026-07-16 14:21:48 -05:00
f4be23e23d Refine event handling in IdleSpectator by introducing new scoring logic for species rarity bonuses and enhancing event catalog entries for relationship and status events. Update presentation tiers for happiness events to ensure accurate representation in gameplay. Increment version in mod.json to 0.24.0 to reflect these changes. 2026-07-16 13:49:16 -05:00
2c1f80cdb4 Enhance IdleSpectator event handling by introducing new logic for prose regressions and camera demotion criteria. Update event catalogs to adjust presentation tiers for various happiness events, ensuring accurate representation of event ownership. Refine scoring logic in InterestDirector to incorporate sticky scene management and improve camera cut-in conditions. Increment version in mod.json to 0.22.0 to reflect these changes. 2026-07-16 01:25:42 -05:00
1c00a7980a Enhance IdleSpectator event handling by introducing hatch event logic and refining related event reasons. Update various event catalogs to improve clarity and accuracy of event descriptions, particularly for hatching and dream-related events. Increment version in mod.json to 0.21.3 to reflect these changes. 2026-07-16 01:08:36 -05:00
63ba0ca3d1 event catalog 2026-07-16 00:40:53 -05:00